NAME

Paws::GameLift - Perl Interface to AWS Amazon GameLift

SYNOPSIS

use Paws;

my $obj = Paws->service('GameLift');
my $res = $obj->Method(
  Arg1 => $val1,
  Arg2 => [ 'V1', 'V2' ],
  # if Arg3 is an object, the HashRef will be used as arguments to the constructor
  # of the arguments type
  Arg3 => { Att1 => 'Val1' },
  # if Arg4 is an array of objects, the HashRefs will be passed as arguments to
  # the constructor of the arguments type
  Arg4 => [ { Att1 => 'Val1'  }, { Att1 => 'Val2' } ],
);

DESCRIPTION

Amazon GameLift Service

Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying Amazon GameLift Developer Guide.

This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console.

Managing Game and Player Sessions Through GameLift

Call these actions from your game clients and/or services to create and manage multiplayer game sessions.

  • Game sessions

    • CreateGameSession

    • DescribeGameSessions

    • DescribeGameSessionDetails

    • UpdateGameSession

  • Player sessions

    • CreatePlayerSession

    • CreatePlayerSessions

    • DescribePlayerSessions

  • Other actions:

    • GetGameSessionLogUrl

Setting Up Game Servers

Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you'll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions.

  • Build actions:

    • ListBuilds

    • CreateBuild

    • DescribeBuild

    • UpdateBuild

    • DeleteBuild

    • RequestUploadCredentials

  • Fleet actions:

    • ListFleets

    • CreateFleet

    • Describe fleet actions:

      • DescribeFleetAttributes

      • DescribeFleetCapacity

      • DescribeFleetPortSettings

      • DescribeFleetUtilization

      • DescribeEC2InstanceLimits

      • DescribeFleetEvents

    • Update fleet actions:

      • UpdateFleetAttributes

      • UpdateFleetCapacity

      • UpdateFleetPortSettings

    • DeleteFleet

  • Alias actions:

    • ListAliases

    • CreateAlias

    • DescribeAlias

    • UpdateAlias

    • DeleteAlias

    • ResolveAlias

  • Scaling policy actions:

    • PutScalingPolicy

    • DescribeScalingPolicies

    • DeleteScalingPolicy

METHODS

CreateAlias(Name => Str, RoutingStrategy => Paws::GameLift::RoutingStrategy, [Description => Str])

Each argument is described in detail in: Paws::GameLift::CreateAlias

Returns: a Paws::GameLift::CreateAliasOutput instance

Creates an alias for a fleet. You can use an alias to anonymize your
fleet by referencing an alias instead of a specific fleet when you
create game sessions. Amazon GameLift supports two types of routing
strategies for aliases: simple and terminal. Use a simple alias to
point to an active fleet. Use a terminal alias to display a message to
incoming traffic instead of routing players to an active fleet. This
option is useful when a game server is no longer supported but you want
to provide better messaging than a standard 404 error.

To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.

CreateBuild([Name => Str, StorageLocation => Paws::GameLift::S3Location, Version => Str])

Each argument is described in detail in: Paws::GameLift::CreateBuild

Returns: a Paws::GameLift::CreateBuildOutput instance

Initializes a new build record and generates information required to
upload a game build to Amazon GameLift. Once the build record has been
created and is in an INITIALIZED state, you can upload your game build.

To create a build, use the CLI command upload-build, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide for more details on the CLI and the upload process.) Call the CreateBuild action only if you have your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files.

To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (but not visible to players). If successful, this action returns the newly created build record along with an Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.

CreateFleet(BuildId => Str, EC2InstanceType => Str, Name => Str, ServerLaunchPath => Str, [Description => Str, EC2InboundPermissions => ArrayRef[Paws::GameLift::IpPermission], LogPaths => ArrayRef[Str], NewGameSessionProtectionPolicy => Str, ServerLaunchParameters => Str])

Each argument is described in detail in: Paws::GameLift::CreateFleet

Returns: a Paws::GameLift::CreateFleetOutput instance

Creates a new fleet to host game servers. A fleet consists of a set of
Amazon Elastic Compute Cloud (Amazon EC2) instances of a certain type,
which defines the CPU, memory, storage, and networking capacity of each
host in the fleet. See Amazon EC2 Instance Types for more information.
Each instance in the fleet hosts a game server created from the
specified game build. Once a fleet is in an ACTIVE state, it can begin
hosting game sessions.

To create a new fleet, provide a name and the EC2 instance type for the new fleet, and specify the build and server launch path. Builds must be in a READY state before they can be used to build fleets. When configuring the new fleet, you can optionally (1) provide a set of launch parameters to be passed to a game server when activated; (2) limit incoming traffic to a specified range of IP addresses and port numbers; (3) set game session protection for all instances in the fleet, and (4) configure Amazon GameLift to store game session logs by specifying the path to the logs stored in your game server files. If the call is successful, Amazon GameLift performs the following tasks:

  • Creates a fleet record and sets the state to NEW.

  • Sets the fleet's capacity to 1 "desired" and 1 "active" EC2 instance count.

  • Creates an EC2 instance and begins the process of initializing the fleet and activating a game server on the instance.

  • Begins writing events to the fleet event log, which can be accessed in the GameLift console.

Once a fleet is created, use the following actions to change certain fleet properties (server launch parameters and log paths cannot be changed):

  • UpdateFleetAttributes -- Update fleet metadata, including name and description.

  • UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.

  • UpdateFleetPortSettings -- Change the IP addresses and ports that allow access to incoming traffic.

CreateGameSession(MaximumPlayerSessionCount => Int, [AliasId => Str, FleetId => Str, GameProperties => ArrayRef[Paws::GameLift::GameProperty], Name => Str])

Each argument is described in detail in: Paws::GameLift::CreateGameSession

Returns: a Paws::GameLift::CreateGameSessionOutput instance

Creates a multiplayer game session for players. This action creates a
game session record and assigns the new session to an instance in the
specified fleet, which activates the server initialization process in
your game server. A fleet must be in an ACTIVE state before a game
session can be created for it.

To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.

CreatePlayerSession(GameSessionId => Str, PlayerId => Str)

Each argument is described in detail in: Paws::GameLift::CreatePlayerSession

Returns: a Paws::GameLift::CreatePlayerSessionOutput instance

Adds a player to a game session and creates a player session record. A
game session must be in an ACTIVE state, have a creation policy of
ALLOW_ALL, and have an open player slot before players can be added to
the session.

To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.

CreatePlayerSessions(GameSessionId => Str, PlayerIds => ArrayRef[Str])

Each argument is described in detail in: Paws::GameLift::CreatePlayerSessions

Returns: a Paws::GameLift::CreatePlayerSessionsOutput instance

Adds a group of players to a game session. Similar to
CreatePlayerSession, this action allows you to add multiple players in
a single call, which is useful for games that provide party and/or
matchmaking features. A game session must be in an ACTIVE state, have a
creation policy of ALLOW_ALL, and have an open player slot before
players can be added to the session.

To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.

DeleteAlias(AliasId => Str)

Each argument is described in detail in: Paws::GameLift::DeleteAlias

Returns: nothing

Deletes an alias. This action removes all record of the alias; game
clients attempting to access a game server using the deleted alias
receive an error. To delete an alias, specify the alias ID to be
deleted.

DeleteBuild(BuildId => Str)

Each argument is described in detail in: Paws::GameLift::DeleteBuild

Returns: nothing

Deletes a build. This action permanently deletes the build record and
any uploaded build files.

To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets, but you can no longer create new fleets for the deleted build.

DeleteFleet(FleetId => Str)

Each argument is described in detail in: Paws::GameLift::DeleteFleet

Returns: nothing

Deletes everything related to a fleet. Before deleting a fleet, you
must set the fleet's desired capacity to zero. See UpdateFleetCapacity.

This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.

DeleteScalingPolicy(FleetId => Str, Name => Str)

Each argument is described in detail in: Paws::GameLift::DeleteScalingPolicy

Returns: nothing

Deletes a fleet scaling policy. This action means that the policy is no
longer in force and removes all record of it. To delete a scaling
policy, specify both the scaling policy name and the fleet ID it is
associated with.

DescribeAlias(AliasId => Str)

Each argument is described in detail in: Paws::GameLift::DescribeAlias

Returns: a Paws::GameLift::DescribeAliasOutput instance

Retrieves properties for a specified alias. To get the alias, specify
an alias ID. If successful, an Alias object is returned.

DescribeBuild(BuildId => Str)

Each argument is described in detail in: Paws::GameLift::DescribeBuild

Returns: a Paws::GameLift::DescribeBuildOutput instance

Retrieves properties for a build. To get a build record, specify a
build ID. If successful, an object containing the build properties is
returned.

DescribeEC2InstanceLimits([EC2InstanceType => Str])

Each argument is described in detail in: Paws::GameLift::DescribeEC2InstanceLimits

Returns: a Paws::GameLift::DescribeEC2InstanceLimitsOutput instance

Retrieves the following information for the specified EC2 instance
type:
  • maximum number of instances allowed per AWS account (service limit)

  • current usage level for the AWS account

Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).

DescribeFleetAttributes([FleetIds => ArrayRef[Str], Limit => Int, NextToken => Str])

Each argument is described in detail in: Paws::GameLift::DescribeFleetAttributes

Returns: a Paws::GameLift::DescribeFleetAttributesOutput instance

Retrieves fleet properties, including metadata, status, and
configuration, for one or more fleets. You can request attributes for
all fleets, or specify a list of one or more fleet IDs. When requesting
all fleets, use the pagination parameters to retrieve results as a set
of sequential pages. If successful, a FleetAttributes object is
returned for each requested fleet ID. When specifying a list of fleet
IDs, attribute objects are returned only for fleets that currently
exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeFleetCapacity([FleetIds => ArrayRef[Str], Limit => Int, NextToken => Str])

Each argument is described in detail in: Paws::GameLift::DescribeFleetCapacity

Returns: a Paws::GameLift::DescribeFleetCapacityOutput instance

Retrieves the current status of fleet capacity for one or more fleets.
This information includes the number of instances that have been
requested for the fleet and the number currently active. You can
request capacity for all fleets, or specify a list of one or more fleet
IDs. When requesting all fleets, use the pagination parameters to
retrieve results as a set of sequential pages. If successful, a
FleetCapacity object is returned for each requested fleet ID. When
specifying a list of fleet IDs, attribute objects are returned only for
fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeFleetEvents(FleetId => Str, [EndTime => Str, Limit => Int, NextToken => Str, StartTime => Str])

Each argument is described in detail in: Paws::GameLift::DescribeFleetEvents

Returns: a Paws::GameLift::DescribeFleetEventsOutput instance

Retrieves entries from the fleet event log. You can specify a time
range to limit the result set. Use the pagination parameters to
retrieve results as a set of sequential pages. If successful, a
collection of event log entries matching the request are returned.

DescribeFleetPortSettings(FleetId => Str)

Each argument is described in detail in: Paws::GameLift::DescribeFleetPortSettings

Returns: a Paws::GameLift::DescribeFleetPortSettingsOutput instance

Retrieves the port settings for a fleet. Port settings are used to
limit incoming traffic access to game servers in the fleet. To get a
fleet's port settings, specify a fleet ID. If successful, an
IpPermission object is returned for the requested fleet ID. If the
requested fleet has been deleted, the result set will be empty.

DescribeFleetUtilization([FleetIds => ArrayRef[Str], Limit => Int, NextToken => Str])

Each argument is described in detail in: Paws::GameLift::DescribeFleetUtilization

Returns: a Paws::GameLift::DescribeFleetUtilizationOutput instance

Retrieves utilization statistics for one or more fleets. You can
request utilization data for all fleets, or specify a list of one or
more fleet IDs. When requesting all fleets, use the pagination
parameters to retrieve results as a set of sequential pages. If
successful, a FleetUtilization object is returned for each requested
fleet ID. When specifying a list of fleet IDs, utilization objects are
returned only for fleets that currently exist.

Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.

DescribeGameSessionDetails([AliasId => Str, FleetId => Str, GameSessionId => Str, Limit => Int, NextToken => Str, StatusFilter => Str])

Each argument is described in detail in: Paws::GameLift::DescribeGameSessionDetails

Returns: a Paws::GameLift::DescribeGameSessionDetailsOutput instance

Retrieves properties, including the protection policy in force, for one
or more game sessions. This action can be used in several ways: (1)
provide a I<GameSessionId> to request details for a specific game
session; (2) provide either a I<FleetId> or an I<AliasId> to request
properties for all game sessions running on a fleet.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.

DescribeGameSessions([AliasId => Str, FleetId => Str, GameSessionId => Str, Limit => Int, NextToken => Str, StatusFilter => Str])

Each argument is described in detail in: Paws::GameLift::DescribeGameSessions

Returns: a Paws::GameLift::DescribeGameSessionsOutput instance

Retrieves properties for one or more game sessions. This action can be
used in several ways: (1) provide a I<GameSessionId> to request
properties for a specific game session; (2) provide a I<FleetId> or an
I<AliasId> to request properties for all game sessions running on a
fleet.

To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.

DescribePlayerSessions([GameSessionId => Str, Limit => Int, NextToken => Str, PlayerId => Str, PlayerSessionId => Str, PlayerSessionStatusFilter => Str])

Each argument is described in detail in: Paws::GameLift::DescribePlayerSessions

Returns: a Paws::GameLift::DescribePlayerSessionsOutput instance

Retrieves properties for one or more player sessions. This action can
be used in several ways: (1) provide a I<PlayerSessionId> parameter to
request properties for a specific player session; (2) provide a
I<GameSessionId> parameter to request properties for all player
sessions in the specified game session; (3) provide a I<PlayerId>
parameter to request properties for all player sessions of a specified
player.

To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.

DescribeScalingPolicies(FleetId => Str, [Limit => Int, NextToken => Str, StatusFilter => Str])

Each argument is described in detail in: Paws::GameLift::DescribeScalingPolicies

Returns: a Paws::GameLift::DescribeScalingPoliciesOutput instance

Retrieves all scaling policies applied to a fleet.

To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.

GetGameSessionLogUrl(GameSessionId => Str)

Each argument is described in detail in: Paws::GameLift::GetGameSessionLogUrl

Returns: a Paws::GameLift::GetGameSessionLogUrlOutput instance

Retrieves the location of stored game session logs for a specified game
session. When a game session is terminated, Amazon GameLift
automatically stores the logs in Amazon S3. Use this URL to download
the logs.

See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.

ListAliases([Limit => Int, Name => Str, NextToken => Str, RoutingStrategyType => Str])

Each argument is described in detail in: Paws::GameLift::ListAliases

Returns: a Paws::GameLift::ListAliasesOutput instance

Retrieves a collection of alias records for this AWS account. You can
filter the result set by alias name and/or routing strategy type. Use
the pagination parameters to retrieve results in sequential pages.

Aliases are not listed in any particular order.

ListBuilds([Limit => Int, NextToken => Str, Status => Str])

Each argument is described in detail in: Paws::GameLift::ListBuilds

Returns: a Paws::GameLift::ListBuildsOutput instance

Retrieves build records for all builds associated with an AWS account.
You can filter the result set by build status. Use the pagination
parameters to retrieve results in a set of sequential pages.

Build records are not listed in any particular order.

ListFleets([BuildId => Str, Limit => Int, NextToken => Str])

Each argument is described in detail in: Paws::GameLift::ListFleets

Returns: a Paws::GameLift::ListFleetsOutput instance

Retrieves a collection of fleet records for this AWS account. You can
filter the result set by build ID. Use the pagination parameters to
retrieve results in sequential pages.

Fleet records are not listed in any particular order.

PutScalingPolicy(ComparisonOperator => Str, EvaluationPeriods => Int, FleetId => Str, MetricName => Str, Name => Str, ScalingAdjustment => Int, ScalingAdjustmentType => Str, Threshold => Num)

Each argument is described in detail in: Paws::GameLift::PutScalingPolicy

Returns: a Paws::GameLift::PutScalingPolicyOutput instance

Creates or updates a scaling policy for a fleet. An active scaling
policy prompts GameLift to track a certain metric for a fleet and
automatically change the fleet's capacity in specific circumstances.
Each scaling policy contains one rule statement. Fleets can have
multiple scaling policies in force simultaneously.

A scaling policy rule statement has the following structure:

If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].

For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:

If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].

To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.

RequestUploadCredentials(BuildId => Str)

Each argument is described in detail in: Paws::GameLift::RequestUploadCredentials

Returns: a Paws::GameLift::RequestUploadCredentialsOutput instance

Retrieves a fresh set of upload credentials and the assigned Amazon S3
storage location for a specific build. Valid credentials are required
to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild. This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the state of that build changes to READY. Once this happens, you must create a brand new build.

ResolveAlias(AliasId => Str)

Each argument is described in detail in: Paws::GameLift::ResolveAlias

Returns: a Paws::GameLift::ResolveAliasOutput instance

Retrieves the fleet ID that a specified alias is currently pointing to.

UpdateAlias(AliasId => Str, [Description => Str, Name => Str, RoutingStrategy => Paws::GameLift::RoutingStrategy])

Each argument is described in detail in: Paws::GameLift::UpdateAlias

Returns: a Paws::GameLift::UpdateAliasOutput instance

Updates properties for an alias. To update properties, specify the
alias ID to be updated and provide the information to be changed. To
reassign an alias to another fleet, provide an updated routing
strategy. If successful, the updated alias record is returned.

UpdateBuild(BuildId => Str, [Name => Str, Version => Str])

Each argument is described in detail in: Paws::GameLift::UpdateBuild

Returns: a Paws::GameLift::UpdateBuildOutput instance

Updates metadata in a build record, including the build name and
version. To update the metadata, specify the build ID to update and
provide the new values. If successful, a build object containing the
updated metadata is returned.

UpdateFleetAttributes(FleetId => Str, [Description => Str, Name => Str, NewGameSessionProtectionPolicy => Str])

Each argument is described in detail in: Paws::GameLift::UpdateFleetAttributes

Returns: a Paws::GameLift::UpdateFleetAttributesOutput instance

Updates fleet properties, including name and description, for a fleet.
To update metadata, specify the fleet ID and the property values you
want to change. If successful, the fleet ID for the updated fleet is
returned.

UpdateFleetCapacity(FleetId => Str, [DesiredInstances => Int, MaxSize => Int, MinSize => Int])

Each argument is described in detail in: Paws::GameLift::UpdateFleetCapacity

Returns: a Paws::GameLift::UpdateFleetCapacityOutput instance

Updates capacity settings for a fleet. Use this action to specify the
number of EC2 instances (hosts) you want this fleet to contain. Before
calling this action, you may want to call DescribeEC2InstanceLimits to
get the maximum capacity based on the fleet's EC2 instance type.

If you're using auto-scaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these boundaries, auto-scaling can set capacity anywhere between zero and the service limits.

To update fleet capacity, specify the fleet ID and the desired number of instances. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception will occur.

UpdateFleetPortSettings(FleetId => Str, [InboundPermissionAuthorizations => ArrayRef[Paws::GameLift::IpPermission], InboundPermissionRevocations => ArrayRef[Paws::GameLift::IpPermission]])

Each argument is described in detail in: Paws::GameLift::UpdateFleetPortSettings

Returns: a Paws::GameLift::UpdateFleetPortSettingsOutput instance

Updates port settings for a fleet. To update settings, specify the
fleet ID to be updated and list the permissions you want to update.
List the permissions you want to add in
I<InboundPermissionAuthorizations>, and permissions you want to remove
in I<InboundPermissionRevocations>. Permissions to be removed must
match existing fleet permissions. If successful, the fleet ID for the
updated fleet is returned.

UpdateGameSession(GameSessionId => Str, [MaximumPlayerSessionCount => Int, Name => Str, PlayerSessionCreationPolicy => Str, ProtectionPolicy => Str])

Each argument is described in detail in: Paws::GameLift::UpdateGameSession

Returns: a Paws::GameLift::UpdateGameSessionOutput instance

Updates game session properties. This includes the session name,
maximum player count, protection policy, which controls whether or not
an active game session can be terminated during a scale-down event, and
the player session creation policy, which controls whether or not new
players can join the session. To update a game session, specify the
game session ID and the values you want to change. If successful, an
updated GameSession object is returned.

SEE ALSO

This service class forms part of Paws

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues