Changes for version 0.6.5
- Added leave_muc() method to Volity::Jabber.
- Volity::Game::TicTacToe now returns the volity.not_your_turn translaton token when it isn't your turn, instead of game.not_your_turn. The former has recently been added as a core Volity translation token.
- If a parlor loses its connection to the Jabber server, it will attempt to reconnect, and if still not successful try again every few seconds.
- There is now a logical separation between the the hostname of the Jabber server that Volity entities connect to, and the host part of their own JIDs. This allows proxying and such.
- Multiple bot support now actually works as advertised.
- Some endgame winner-list configurations would mysteriously break things; no longer.
- The ref no longer allows non-seated players to suspend games.
- Experimental bot factory support. A future release will feature full support as well as a new framework for building your own bot factories.
- Removed our POE module forks, as the CPAN versions now work fine with Frivolity.
Documentation
A daemon that runs a Volity parlor
Modules
A Perl implementation of the Volity game platform
A framework for creating automated Volity players
Tic tac toe bot module for Volity
base class for Volity game modules
Tic tac toe game module for Volity
Information about a completed Volity game.
a base class for Jabber-speaking Volity objects
Volity players, from a referee's perspective.
Class for in-MUC game overseers.
A Volity seat, containing some players.
A Volity game parlor.
class for Volity game record winners lists
Provides
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm
in lib/Volity/Jabber.pm