NAME
kezboard - a SDL game where cards are used to move around a board
SYNOPSIS
kezboard [--delay=0.5] [--level=1] [--seed=20240112]
DESCRIPTION
kezboard is a SDL game. The player's icon can be moved by playing cards such as "turn left" or "move forward" from the left column. Use the mouse or number keys to select cards to play in a particular order. "Escape" or c
or u
will remove any played cards if you change your mind. Click the "okay" button or hit the "return" key to submit the cards (once three cards have been played), and then see how your ship moves. The goal is to move to the goal cell, which hopefully should be obvious. Subsequent levels add obstacles of various sorts that probably should be avoided.
Q
will quit the game from the level map, if your window manager omits drawing any sort of close button on a window.
"Move forward" actually adds +1
to the inertia counter in the direction your ship is currently heading; inertia is retained unless removed by moving in the opposite direction, or by running into a bomb or something like that.
Motion is done X inertia first, then Y, repeating until all the inertia counters reach 0
.
You can also click on object in the grid to see details on them such as their position and more importantly inertia. +X
is to the right, and +Y
is towards the top of the window. The mental practice of visualizing moves was a large motivation for this game.
Options include:
- --delay
-
Delay in seconds for the "animations",
0.5
by default. - --level
-
Starting game level, default
1
. - --seed
-
Custom seed for Perl's
rand()
RNG. The actual numbers generated may depend on the operating system or specific version of Perl.
EXIT STATUS
kezboard exits 0 on game victory, and >0 if an error occurs.
AUTHORS
Jeremy Mates