Revision history for Game::Xomb
1.05 2023-02-22 23:30 UTC
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moved off of github
1.04 2022-07-26 15:20 UTC
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use a Real Boolean(TM) to fix bleadperl test failure [RT#143857]
1.03 2021-07-06 09:38 UTC
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better documentation, more tests
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remove weaken, pretty sure don't need it
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simplify reify as only needs operate on MINERAL
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some XS cleanups
1.02 2020-03-19 16:15 UTC
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only check for passive effects on MINERAL not also VEGGIE.
simplify the passive_* calls a bit
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remove unused load_map()
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report Amulet proximity after any environmental effects
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rework scoring function to use exact AMULET value, more points for
visiting deeper levels, more points if actually win
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tests of more of the code, and fix various broken tests
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tweak gems and some other things too
1.01 2020-03-14 03:25 UTC
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switch RNG to Jenkins Small Fast -- "A small noncryptographic PRNG"
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save keystrokes to file and support replay from that
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cleanup map generation logic. now possible for gems to
generate on top of gates, in acid, monsters atop rubble, the
player in acid, etc
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add some map generation sanity tests (t/mapgen.t)
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custom features for (the optional) level 5 instead of simply
duplicating level 4 (L5 is now more difficult)
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rework Fungi due to $iters and distance() differences; Fungi
splash confines itself to FOV; Fungi cannot zap through walls
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various other fixes, improvements, and regressions
1.00 2020-03-07 15:45 UTC
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7DRL 2020 release version
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bugfix: remove debug logfile redirect
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examine mode shows range and coordinate details
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make Fungi more relevant by having them camp resources
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Stalkers get = for shots so they can be distinguished from Railgun
or Gatling fire
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update_* cleanups to remove old/duplicate variables and thus fix
and create some old and new bugs
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try to only delay the game if the player is hit or something
visible happens in the FOV
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various other fixes, improvements, and regressions
0.20 2020-03-06 17:56 UTC
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the first at least not hopelessly buggy release
7
DRL 2020 - start time 2020-02-29 18:00 UTC