NAME
Games::Bingo::Bot - A simple class holding IRC related methods for bingo
SYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{'commands'}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
DESCRIPTION
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
METHODS
These are the basic methods of the class.
new
This is the constructor, it will start up a new game.
get_sub
This is the only method apart from the contructor new, which is not a implementation of a IRC related command.
The method returns a CODEREF to the command asked for (SEE COMMANDS).
COMMANDS
All these methods are implementations of commands which are supported by the IRC client.
bingo
This is the command to be issued by a user, when he/she has bingo.
This starts a check of the issuing players card.
The method takes one argument, the nick of the player.
The methods reponds publicly on success and privately when the player did not have a bingo.
pull
This command issues the pulling of a new number.
The method takes no arguments. The method responds publicly.
show
This command shows the card of the player issuing the command.
The method takes one argument, the nick of the player. The method reponds privately.
stats
This command shows the current stats of the game.
Number of players
Number of numbers pulled
Number of numbers remaining
The method takes no arguments. The method responds according to how it was called (publicly/privately).
pulled
This method shows the numbers which have been pulled.
The method takes no arguments. The method responds according to how it was called (publicly/privately).
play
This method adds the issuing player to the current game.
The method takes one argument, the nick of the player. The method responds according to how it was called (publicly/privately).
part
This method deletes the issueing player from the current game.
The method takes one argument, the nick of the player. The method responds according to how it was called (publicly/privately).
auto
*This is not yet implemented, please see the TODO*
This is actually a simple accessor, enabling the autoflag of the game, meaning numbers are pulled automatically.
The method takes no argument. The method responds according to how it was called (publicly/privately).
noauto
*This is not yet implemented, please see the TODO*
This is actually a simple accessor, disabling the autoflag of the game, meaning numbers are no longer pulled automatically.
The method takes no argument. The method responds according to how it was called (publicly/privately).
help
This is a simple list of the commands and a few guidelines, a reference manual so to speak.
The method takes no argument. The method responds privately.
SEE ALSO
Games::Bingo
Games::Bingo::Card
POE::Component::IRC
bin/bingobot.pl
TODO
Implement use of App::Config or a similar module for easier configuration and use
Implement auto and noauto commands. At this time I am not sure how this should be done. Should it be done using a child process to run the game, or should I just implement a sort of broadcast functionality?
Child processes: http://poe.perl.org/?POE_Cookbook/Child_Processes
Broadcast: http://poe.perl.org/?POE_Cookbook/Broadcasting_Events
Or should this be done by using IRC as communication media, reacting on own commands, ugly but simple :)
Implement handling of nick changes so a game follows a user
Implement user check so in case of spontane disconnects followed by connects a user can resume a game under his new nick
Implement resuming of running game after spontaneous disconnect of the bot
Write tests of the IRC commands (should these go into a module?)
Write docs
Implement functionality to start a new game automatically when a game is over. This could be done by pilfering with the constructor
Implement point system (should "bingo" commands issue negative points when the player does not have bingo?)
Improve the output of the 'pulled' command so it shows a more console like output (see Games::Bingo, the bingo.pl script)
Improve the output of the 'show' command to show a console like card
Add a 'rules' command
Should all commands be prefix with the name of the bot? now it would trigger on alot of works. So if it is supposed to run in a public channel it could prove annoying.
AUTHOR
jonasbn <jonasbn@cpan.org>
COPYRIGHT
Games::Bingo::Bot and related scripts and modules are free software and is released under the Artistic License. See <http://www.perl.com/language/misc/Artistic.html> for details.
Games::Bingo::Bot is (C) 2003 Jonas B. Nielsen (jonasbn) <jonasbn@cpan.org>