NAME
ObjStore - Perl Extension For ObjectStore
OODBMS
SYNOPSIS
The new SQL
and the sunset of relational databases.
DESCRIPTION
ObjectStore
is the leading object-oriented database. It is engineered by Object Design, Inc. ( http://www.odi.com ) (NASDAQ: ODIS). The database uses the virtual memory mechanism to make persistent data available in the most efficient manner possible.
In case you didn't know, Object Design's Persistent Storage Engine has been licensed by Sun, Microsoft, Netscape, and Symantic for inclusion in their Java
development environments. While this (presumably) gains ODI credibility, the real strength of ObjectStore
is its integration with perl.
Prior to this joining of forces,
ObjectStore
was too radical a design decision for many applications.Perl5 did not have a simple way of storing complex data persistently.
Now there is an easy way to build databases, especially if you care about preserving your ideals of data encapsulation. (See below!)
TUTORIAL
The best way to get started is to win the tutorial! See ObjStore::Tutorial
!
WHAT IS PERSISTENT PERL?
It's just like normal perl, except that you can create data that doesn't go away when your program exits. This more permenant data lives in files or raw disk partitions that are divided into databases. And databases are comprised of...
Segments
Segments dynamically resize from very small to very big. You should split your data into lots segments when it makes sense. Segments improve locality and can be a unit of locking or caching.
When you create a database object you must specify the segment in which it is to be allocated. All objects use the form 'new $class($where, ...)'
. You may pass any persistent object (or database, or segment) in place of $where and the new object will be created appropriately!
Hashes
The following code snippet creates a persistent hash reference with an expected cardinality of ten elements.
my $h7 = new ObjStore::HV($store, 10);
An array representation is used for low cardinalities. Arrays do not scale well, but they do afford a pleasingly compact representation. ObjectStore
's os_Dictionary
is transparently used for large cardinalities [MAYCHANGE].
Persistent data structures can be built with the normal perl construction:
$h7->{foo} = { 'fwaz'=> { 1=>'blort', 'snorf'=>3 }, b=>'ouph' };
Or the equally effective, but unbearibly tedious:
my $h1 = $dict->{foo} ||= new ObjStore::HV($dict);
my $h2 = $h1->{fwaz} ||= new ObjStore::HV($h1);
$h2->{1}='blort';
$h2->{snorf}=3;
$h1->{b}='ouph';
Perl saves us again! Relief.
Arrays
The following code snippet creates a persistent array reference with an expected cardinality of ten elements.
my $a7 = new ObjStore::AV($store, 10);
None of the usually array operations are supported except fetch and store. (Actually push, pop, shift and unshift might be available but undocumented.) At least the following works:
$a7->[1] = [1,2,3,[4,5],6];
Complete array support will be available as soon as Larry and friends fix the TIEARRAY interface. (See perltie(3) or http://www.perl.com more info.)
References
You can generate a reference to any persistent object with the method new_ref($segment)
. Since refcnts are not updated remotely, refs are the safest way to refer across databases. They are also designed to be allocated transiently.
$r->open($how); # attempts to open the focus' database
$yes = $r->deleted; # is the focus deleted?
$f = $r->focus; # returns the focus of the ref
$str = $r->dump; # the ref as a string
Be aware that references can return garbage if they are not open. You will need to open
them explicitly (see ObjStore::Ref::POSH_ENTER
). Also note that references use significantly more memory than pointers. (Look up os_reference_protected
in the ODI FAQ.)
Unsafe, unprotected references are also available:
$r = $o->new_ref('transient', 'unsafe');
Care must to taken that these hard reference do not point to objects that have already been deleted. SEGV
or garbled data can result.
Cursors
First-class cursors are incomplete and under construction. If you can avoid them, do so!
Containers have a method, new_cursor($segment)
, that creates a persistent cursor for the given container. Think of a cursor as a heavy-weight reference. The following methods are available, in addition to the methods for references.
$cs->seek_pole($pole); # seek to the first or last element
($k,$v) = $cs->at; # returns the current element
($k,$v) = $cs->next; # returns the next element
Array cursors return (index,value) pairs. Hash cursors return (key,value) pairs. All cursors return the empty list () when no more elements are available.
You should not assume the order of iteration will follow any particular pattern (but it probably will).
If you change membership of a collection while you're iterating through it, something could break, so don't.
Depending on the collection representation, cursors may have additional useful behavior. Currently, there is no way to test for this.
In the future, cursors may be extended to support the following functionality:
MORE METHODS
$en = $cs->prev; $cs = $key; # seek to $key $dist = $cs - $cs2; # return the distance between two cursors
FEATURE TESTS
E.g.
can_chicken_walk
And Access Paths (Oh My!)
If you cross your eyes, you will see an array of references or cursors as an access path. Two simple implementations are provided for manipulating access paths:
ObjStore::Path::Ref # access path composed of refs
ObjStore::Path::Cursor # cursor based access path
See the source code for details.
DATABASE DESIGN
The best design is to be flexible!
ospeek [-all] [-addr] [-refcnt] [-raw] <database>
While there is no formalized schema for a perl database, the ospeek
utility generates a sample of data content and structure. ospeek
never outputs more than a short summary, without regard to the size of your database.
Wait! No Schema?! How Can This Scale?
How can a relational database scale?! When you write down a central schema, you are violating the principle of encapsulation. This is dumb. None of the usual database management operations require a central schema. Why create artificial dependencies between your classes when you can avoid it?
The Theory of Lazy Evolution
A database can be so large, it might be impossible to evolve it all at once! As databases grow, lazy evolution is really the only way to scale up. Fortunately, it's not as complicated as it sounds since all changes can be sorted into three categories. The following examples will involve a hypothetical Spoon
class and it's associated instances.
INTERFACE
If you want to change the interface to class
Spoon
, you have do a bit of planning. All theSpoon
s in the database probably rely on themselves working as they have in the past. Therefore, you need to copy the class and rename it toSpoon2
. The evolution process can be triggered bybless
(see the section on customizingbless
).IMPLEMENTATION
Changing the implementation is easier. By using version numbers or careful coding, you should be able to add a new representations while at the same time maintaining backward compatibility. Both soup-spoons and tea-spoons are great for ice cream.
is_evolved
andevolve
methods should be used to upgrade the representation whenever it is deemed necessary.EVERYTHING ELSE
Most Americans would agree that using chop-sticks is significantly different from using a spoon. Naturally, the fuzzy case will require thought proportional to the triangulation between the old and new sport utility functions. Fortunately, the upside is that your database can afford to be lazy. It can learn to use chop-sticks one stick at a time.
Also see the is_corrupted
method for integrity verification.
RDBMS Emulation
Un-structured perl databases are probably under-constrained for most applications. Fortunately, RDBMS style tables have been adapted, adopted, and included with this package. While they are a little different from traditional tables, hopefully relational developers will feel right at home. See ObjStore::Table2
.
API REFERENCE
Fortunately, you probably will not need to use most of the API. It is exhibited here mainly to make it seem like this extension has a difficult and steep learning curve. In general, the API mostly mirrors the C++
API. Refer to the ObjectStore
documentation for exact symantics. The API for ::UNIVERSAL
is probably of most interest to ex-C++
developers. If you need a function that isn't available in perl, send mail to the OS/Perl mailing list (see the README).
ObjStore
$name = ObjStore::release_name()
$major = ObjStore::release_major()
$minor = ObjStore::release_minor()
$maintenance = ObjStore::release_maintenance()
$yes = ObjStore::network_servers_available();
$num = ObjStore::return_all_pages();
$size = ObjStore::get_page_size();
@Servers = ObjStore::get_all_servers();
$in_abort = ObjStore::abort_in_progress();
$db = ObjStore::open($pathname, $read_only, $mode);
$num = ObjStore::get_n_databases();
::Server
$name = $s->get_host_name();
$is_broken = $s->connection_is_broken();
$s->disconnect();
$s->reconnect();
@Databases = $s->get_databases();
::Database
See ObjStore::HV::Database
, ObjStore::Table2::Database
$db->close();
$db->destroy();
$db->get_default_segment_size();
$db->get_sector_size();
$db->size();
$db->size_in_sectors();
$ctime = $db->time_created();
$open_mode = $db->is_open();
$can_write = $db->is_writable();
$db->set_fetch_policy(policy[, blocksize]);
Policy can be one of
segment
,page
, orstream
.$db->set_lock_whole_segment(policy);
Policy can be one of
as_used
,read
, orwrite
.$Seg = $db->create_segment();
$Seg = $db->get_segment($segment_number);
@Segments = $db->get_all_segments();
@Roots = $db->get_all_roots();
$root = $db->create_root($root_name);
$root = $db->find_root($root_name);
$value = $db->root($root_name => sub{ $new_value });
This is the recommended API for roots. If the given root is not found, creates a new one. Returns the root's current value.
$db->destroy_root($root_name);
Destroys the root with the given name if it exists.
::Root
$root->get_name();
$root->get_value();
$root->set_value($new_value);
$root->destroy();
::Transaction
ObjectStore
transactions and exceptions are seemlessly integrated into perl. ObjectStore
exceptions cause a die
in perl just as perl exceptions cause a transaction abort.
begin 'update', sub {
$top = $db->root('top');
$top->{abc} = 3;
die "Oops! abc should not change!"; # aborts the transaction
};
There are three types of transactions: read
, update
, and abort_only
. The default is read
. Read transaction are blindingly fast.
begin 'read', sub {
my $var = $db->root('top');
$var->{abc} = 7; # write to $var triggers die(...)
};
(In a read transaction, you are not allowed to modify persistent data.)
$T = ObjStore::Transaction::get_current();
$type = $T->get_type();
$pop = $T->get_parent();
$T->prepare_to_commit();
$yes = $T->is_prepare_to_commit_invoked();
$yes = $T->is_prepare_to_commit_completed();
ObjStore::set_transaction_priority($very_low);
ObjStore::set_max_retries($oops);
ObjStore::fatal_exceptions($yes);
my $oops = ObjStore::get_max_retries();
my $yes = ObjStore::is_lock_contention();
my $type = ObjStore::get_lock_status($ref);
my $tm = ObjStore::get_readlock_timeout();
my $tm = ObjStore::get_writelock_timeout();
ObjStore::set_readlock_timeout($tm);
ObjStore::set_writelock_timeout($tm);
::Segment
$Seg->destroy();
$size = $Seg->size();
$yes = $Seg->is_empty();
$yes = $Seg->is_deleted();
$num = $Seg->get_number();
$comment = $Seg->get_comment();
$Seg->set_comment($comment);
$Seg->lock_into_cache();
$Seg->unlock_from_cache();
$Seg->set_fetch_policy($policy[, $size]);
Policy can be one of
segment
,page
, orstream
.$Seg->set_lock_whole_segment($policy);
Policy can be one of
as_used
,read
, orwrite
.
::UNIVERSAL
All persistent objects inherit from ObjStore::UNIVERSAL
.
overload
Stringify, boolean coersion, and equality tests.
bless
bless
andisa
work according to the moment of thebless
ing, rather than searching the current@ISA
tree. (UNIVERSAL::can
remains un-modified.) The methodos_class
reports the natural persistent class of an object.$errs = $o->is_corrupted($verbosity_level)
Application specific integrity checking can be achieved by providing an
_is_corrupted
method.Lazy Evolution
Use
is_evolved()
to know if evolution is needed.$o->evolve()
should bring stuff up-to-date.posh
posh
behavior can be customized by adding special methods. See the section onposh
.Of
database_of
andsegment_of
are always available as methods.
To make everything seem apparently consistent, ObjStore::Database
is completely special-cased to support most of the features above.
THE ADVANCED CHAPTER
Performance Check List
The word tuning implies too high a brain-level requirement. Getting performance out of ObjectStore
is not rocket science.
COMPACTNESS
You get 90% of your performance because you can fit your whole working data set into RAM. If you are doing a good job, your un-indexed database should be less than twice the size of it's un-compressed ASCII dump; i.e., less than 2 times expansion. (See the section on representation.)
SEGMENTS
Is your data partitioned into as many segments as possible?
DO AS MUCH AS POSSIBLE PER TRANSACTION
Transactions, especially update transactions, involve a good deal of setup/cleanup. The more you do per transaction the better.
AVOID THE NETWORK
Run your program on the same machine as the
ObjectStore
server.DO STUFF IN PARALLEL
If you have an MP machine, you can do reads/updates in parallel (even without perl threads).
WHERE IS THE REAL BOTTLENECK?
Use
Devel::*Prof
or a similar tools to analyze your program. Make your client-side cache bigger/smaller.SPEED UP PERL
Try using the perl compiler. See http://www.perl.com
LOCKING AND CACHING
Object Design claims that caching and locking parameters also impact performance. (See
os_segment::set_lock_whole_segment
andos_database::set_fetch_policy
.)THROW MONEY AT THE PROBLEM
Get a more memory, more CPUs, and upgrade to your network.
Transactions Redux
A BRIEF HISTORY OF TRANSACTIONAL MEMORY USAGE
Each time you access a persistent object, a small amount of transient memory is reserved until the transaction completes (to cope with perl scoping rules). For this reason, and for speed, you should avoid repeating long access paths.
++ $at->{bob}{house}{fridge}{beer}; #go to the minimart -- $at->{bob}{house}{fridge}{beer}; #big gulp
Instead, use a lexical variable to keep the fridge door open:
my $fridge = $at->{bob}{house}{fridge}; ++ $fridge->{beer}; -- $fridge->{beer};
NESTING
Nested transactions are supported, but transaction modes must match. You can nest reads within reads or updates within updates, but not reads within updates nor updates within reads. If you need to do a read but you don't care if the parent transaction is an update or not, you can leave the mode unspecified.
sub do_extra_push_ups_in_a_transaction { begin sub { ... # Unspecified assumes a read or the same mode as the parent. ... }; }
RELAXING EXCEPTION SEVERITY
Transactions are always executed within an implicit
eval
. If you do not want your program to become suicidal when anObjectStore
exception occurs, you should indicate that you want to have control over your own reflexive behavior:ObjStore::fatal_exceptions(0);
This is global to the whole process. After a transaction, you absolutely must remember to check the value of
$@
to see if anything went wrong.begin(sub { ... }); die if $@; # Don't forget to remember! Always check for errors!
MIXING WITH EVAL
It is possible to use
eval
within transactions, but you absolutely must not use theObjectStore
API or access any persistent memory.begin('read', sub { ... eval { $db->root('new root' => [1,2,3]); }; ... });
In the above code, the update in a read transaction will cause an exception that jumps through the
eval
and out of thebegin
. This is due to the excellent but imperfect integration ofObjectStore
exceptions and perl exceptions. In general, it's much safer to replaceeval
s withbegin
s.DEADLOCK
Top level transactions are automatically retried in the case of a deadlock. You can increase the number of retries with
ObjStore::set_max_retries($retries)
. Or if you need to handle deadlocks yourself, you can set the number of retries to zero. (There is not much point to retrying non-top-level transactions because locks are released only at the top-level [OS 4-5.0].)
Stargate Mechanics
Create hashes and arrays pre-sized to exactly the right number of slots:
new ObjStore::HV($where, { key => 'value' }); # 1 slot
new ObjStore::AV($where, [1..3]); # 3 slots
Be aware, however, that any transient structures you pass through the stargate are dismembered as they are copied to insure that they can be transiently garbage collected. [MAYCHANGE]
You can use the stargate directly:
my $persistent_junk = ObjStore::translate([1,2,3,{fat=>'dog'}]);
If you want to design your own stargate, you may inspect the default stargate in ObjStore.pm
for inspiration.
How Can I Rescue Persistent Objects From Oblivion?
All data stored in ObjectStore
is reference counted. This is a fantastically efficient way to manage memory (for most applications). It has very good locality and low overhead. However, as soon as an object's refcnt reaches zero, it is permenantly deleted from the database. You get only one chance to save the object: the NOREFS
method is invoked just prior to deletion. You must create a new persistent reference to it, or kiss the object goodbye.
Note that the DESTROY
method is still invoked every time an object becomes unreachable from the current scope. However, contrary to transient objects, this method does not preview object destruction. [Hacking DESTROY
such that it can be used as NOREFS
is desirable, but would require changes to the core perl code-base. This change is under consideration...]
posh
posh
is your interactive window into databases.
It is designed treat your data in an application specific manner. Customize by providing your own implementation for these methods:
$o->POSH_PEEK($peeker, $o_name);
$o->POSH_CD($path);
$o->POSH_ENTER();
There are lots of good examples throughout the standard ObjStore::
libraries.
Arrays-as-Hashes
use base 'ObjStore::AVHV';
use Class::Fields qw(f1 f2 f3);
$ObjStore::COMPILE_TIME XXX
See ObjStore::AVHV
XXX
Autoloading
When you use a database, ObjStore tries to require
each class to which it finds reference that doesn't seem to be loaded. This means that you can write generic data processing programs that load the appropriate libraries to manipulate data in application specific ways.
To disable class autoloading behavior call this function before you open any databases:
ObjStore::disable_class_auto_loading();
This mechanism is orthogonal to the AUTOLOAD
mechanism for autoloading functions.
Cross Database POINTERS
This feature is highly depreciated and will likely be discontinued, but at the moment you can allow cross database pointers with:
$db->_allow_external_pointers; #never do this!
But you should avoid this if at all possible. Using real pointers will affect refcnts, even between two different databases. Your refcnts will be wrong if you simply osrm
a random database. This will cause some of your data to become permenently un-deletable. Currently, there is no way to safely delete un-deletable data.
Instead, you can use references or cursors to refer to data in other databases. References may use the os_reference_protected
class which is designed precisely to address this problem. Refcnts will not be updated remotely, but you'll still be protected from accessing deleted objects or removed databases. Imagine the freedom.
IMPLEMENTATION
You don't have to understand anything about the technical implementation. Just know that:
ObjectStore
is outrageously powerful; sophisticated; and even over-engineered.The perl interface is optimized to be fun and easy. And since
ObjectStore
is also blindingly fast, you can happily leave relational databases on the bookshelf where they belong.
Perl & C++
APIs: What's The Difference?
Most stuff should be roughly the same. The few exceptions have generally arisen because there was an easy way to make the interface more programmer friendly.
Transactions are perl-ified.
Some static methods sit directly under
ObjStore::
instead of under their own classes. (Easier to import.)Databases are always blessed according to your pleasure. Above and beyond,
lookup
,open
, andis_open
are augmented with multi-color, pop-tart style interfaces.
Representation
Memory usage is much more important in a database than in transient memory. When databases can be as large or larger than ten million megabytes, a few percent difference in compactness be noticable.
All values take a minimum of 8 bytes (OSSV). These 8 bytes are used to store a 16-bit value type, a pointer, and a general purpose 16-bit integer.
value stored extra allocation (in addition to OSSV)
------------------------------ -------------------------------------
undef none
pointer none
16-bit signed integers none
32-bit signed integers 4 byte block (OSPV_iv)
double 8 byte block (OSPV_nv)
string length of string (char*)
object (ref or container) sizeof object (see subclasses of OSSVPV)
bless .5-1k bytes per class (zero per object)
splash collections XXX
ObjectStore collections XXX
The ODI FAQ also states: In addition, there is an associated entry in the info segment for the segment in question for each allocation of the object. This is done in the tag table. The overhead is 16 bits (i.e., 2 bytes) for each singleton (i.e., non-array) allocation, 32 bits for each character array allocation for character arrays <= 255 characters, and 48 bits for each character array allocation > 255 characters, or any array allocation of an object of another type. Also, depending on the size of an object (i.e., if you allocate a "huge" object - one that is >64Kb) there is other overhead caused by alignment constraints.
If this seems like a lot of overhead, consider that it is not really possible to directly compare these numbers to RDBMS statistics. (Part of the problem is that no RDBMS vendor can even give you these numbers.) At least, note that relational data can be stored with much less duplication in ObjectStore
. (Definitely true if you write C++ extensions.) Of course, the real test must always be to code up your problem and make experimental measurements.
Hard-Coded Limits
Reference counts are only 32 bits unsigned.
Strings are limited to a length of 32767 bytes. (This limit will be relaxed.)
Bless
If you are a suspicious person like my mom, you might have suspected that the ObjStore module installs its own version of bless
. Natually, it does. The augmented bless
implements extra quality assurance to insure that blessings are stored persistently. For example:
package Scottie;
use ObjStore;
use base 'ObjStore::HV';
sub new {
my ($class, $store) = @_;
my $o = $class->SUPER::new($store, { fur => 'buffy' });
$o;
}
package main;
my Scottie $dog = new Scottie($db);
# once a Scottie, always a Scottie
Technically speaking, bless
is re-implemented such that it can be extended by the bless from and the bless to class. (This is intrinsically confusing, so take a deep breath and prepare yourself.)
sub BLESS {
my ($r1,$r2);
if (ref $r1) { warn "$r1 leaving ".ref $r1." for a new life in $r2\n"; }
else { warn "$r2 entering $r1\n"; }
$r1->SUPER::BLESS($r2);
}
The isa
method is also tweaked such that it reports according to the moment of the bless
as opposed to the current @ISA setup. (Note that UNIVERSAL::can
is unmodified. If you train a puppy to growl threateningly upon command, the adult dog will not immediately forget the training it had as a puppy.)
UNLOADED
Generic tools such as posh
or ospeek
must bless
objects when reading from an arbitrary database. Prior to trying to locate the implementations of arbitrary objects, get_INC
is used to fetch the stored @INC
and syncronize it with the transient @INC
. Then, each class found in the database is require
'd. However, if the require
fails, a package must be faked-up. The UNLOADED
package is added to the @ISA. This signals that the @ISA tree should not be assumed authoritative.
Go Extension Crazy
You cannot directly access persistent scalars from perl. They are always immediately copied into transient scalars.
While all persistent objects are blessed, they are not considered blessed in the database unless they are members of some non-default class. NOREFS
is not invoked on non-blessed database objects.
$ObjStore::COMPILE_TIME XXX
ObjStore::File
will be the base class for large binary data.
Each subclass of ObjStore::UNIVERSAL::Container
has a %REP
hash. Persistent object implementations add their create functions to the hash. The new
method decides on the best representation, calls the best creation function from the %REP
hash, returning the newly minted persistent object.
You can add your own C++
representation. If you want to know the specifics, look at the code for the built-in representations (GENERIC.*
).
You can add new families of objects that inherit from ObjStore::UNIVERSAL
. Suppose you want highly optimized, persistent bit vectors? Or matrics? These would not be difficult to add. Especially once Object Design figures out how to support multiple application schemas within the same executable. They claim that this tonal facility will be available in the next release.
DIRECTION
APIs
Support for notification, database access control, and any other interesting
ObjectStore
APIs.INTEGRATION WITH STANDARD PERL EXCEPTIONS
Once there are standard perl exceptions.
LEANER COLLECTIONS
The
ObjectStore
collections are weighted down with embedded index and query support. Worse,ObjectStore
cursors cannot use references, only pointers. I'd like to find a suite of lean representations for large cardinality collections to compliment the Splash collections.MORE BUILT-IN DATA TYPES
File objects compatible with
IO::Handle
. Support for a Text Object Manager? Support for bit vectors and matrics (PDL) ?
Why Is Perl a Better Fit For Databases Than SQL
, C++
, or Java
?
struct CXX_or_Java_style {
char *name;
char *title;
double size;
};
When you write a structure declaration in C++
or Java
you are declaring field-names, field-types, and field-order. Programs almost always require a re-compile to change such specific declarations. This is fine for small applications but becomes cumbersome quickly. It is too hard to change. An SQL
-style language is needed. When you create a table in SQL
you are declaring only field-names and field-types.
create table SQL_style
(name varchar(80),
title varchar(80),
size double)
This is more flexible, but SQL
gives you far less expressive power than C++
or Java
. Applications end up being written in C++
or Java
, while their data is stored with SQL
. Managing the syncronization between the two languages creates enormous extra complexity. So much so that there are lots of software companies that exist solely to address this headache. Perl is better because it transparently spans all the requirements in a single language.
my $h1 = { name => undef, title => undef, size => 'perl' };
Only the field-names are specified. This declaration is actually even more flexible than SQL
because the field-types are left dynamic. But not only is perl more flexible, it's also fast. Malcolm Beattie is working on a perl compiler which is currently in beta. Here is his brief description of a new hybrid hash-array that is supported: An array ref $a can be dereferenced as if it were a hash ref. $a->{foo} looks up the key "foo" in %{$a->[0]}. The value is the index in the true underlying array @$a. As an addition, if the array ref is in a lexical variable tagged with a classname ("my CXX $obj" to match your example above) then constant key dereferences of the form $obj->{foo} are mapped to $obj->[123] at compile time by looking up the index in %CXX::FIELDS.
For example:
my $schema_hashref = { 'field1' => 1, 'field2' => 2 };
my $arr = [$schema_hashref, 'fwaz', 'snorf'];
print "$arr->{field1} : $arr->{field2}\n"; # "fwaz : snorf"
Why Is Perl Easier Than Other Programming Languages?
I have no idea!
Summary (LONG)
SQL
All perl databases use the same flexible schema that can be examined and updated with generic tools. This is the key advantage of
SQL
, now available in perl. In addition, Perl /ObjectStore
is blatantly faster thanSQL
/C++
. Not to mention that perl is a general purpose programming language andSQL
is at best a query language.C++
Special purpose data types can be coded in
C++
and dynamically linked into perl. SinceC++
will always be faster thanJava
, this gives perl an edge in the long run. Perl is toC/C++
asC/C++
is to assembly language.JAVA
Java
has the buzz, but:Just like
C++
, the lack of a universal generic schema limits use to single applications. Without some sort oftie
mechanism, I can't imagine how this could be remedied.All
Java
databases must serialize data to store it. UntilJava
supports memory-mapped persistent allocation, database operations will always be sluggish compared toC++
.Perl now integrates with
Java
and theSwingSet / AWT
API!
Summary (SHORT)
Perl can store data
optimized for flexibility and/or for speed
in transient memory and persistent memory
without violating the principle of encapsulation or obstructing general ease of use.
ETA
NOW TO 3 MONTHS
Dynamically loaded application schemas; perl kernel-level threads; perl compiler
1-6 MONTHS
Proper tied arrays & repaired tie interface
EXPORTS
bless
, begin
, try_read
, try_update
, try_abort_only
by default. Most other static methods can also be exported. try_*
functions are depreciated.
BUGS
TRANSACTIONS
Transaction hold onto transient memory longer than necessary.
MOP
This is not a general purpose
ObjectStore
editor with completeMOP
support. Actually, I don't think this is a bug.HIGH VOLITILITY
Anything not documented is subject to change without notice. (But backward compatibility will be preserved when possible. :-)
POOR QUALITY DOCUMENTATION
I didn't get a Ph.D in English. Sorry!
AUTHOR
Copyright (c) 1997 Joshua Nathaniel Pritikin. All rights reserved.
This package is free software; you can redistribute it and/or modify it under the same terms as perl itself. This software is provided "as is" without express or implied warranty. Perl / ObjectStore
is available via any CPAN mirror site. See http://www.perl.com/CPAN/modules/by-module/ObjStore
Portions of the collection code snapped from splash, Jim Morris's delightful C++
library ftp://ftp.wolfman.com/users/morris/public/splash .
Also, a poignant thanks to all the wonderful teachers with which I've had the opportunity of studying. If you have never had a teacher, I highly recommend it!
SEE ALSO
ObjStore::Tutorial
, ObjStore::Table2
, examples in the t/ directory, and never again SQL
!