NAME
Object::Accessor
SYNOPSIS
### using the object
$object = Object::Accessor->new; # create object
$bool = $object->mk_accessors('foo'); # create accessors
$clone = $object->mk_clone; # create a clone of the original
# object without data
$bool = $object->mk_flush; # clean out all data
@list = $object->ls_accessors; # retrieves a list of all
# accessors for this object
$bar = $object->foo('bar'); # set 'foo' to 'bar'
$bar = $object->foo(); # retrieve 'bar' again
$sub = $object->can('foo'); # retrieve coderef for
# 'foo' accessor
$bar = $sub->('bar'); # set 'foo' via coderef
$bar = $sub->(); # retrieve 'bar' by coderef
### using the object as base class
package My::Class;
use base 'Object::Accessor';
$object = My::Class->new; # create base object
$bool = $object->mk_accessors('foo'); # create accessors, etc...
### make all attempted access to non-existant accessors fatal
### (defaults to false)
$Object::Accessor::FATAL = 1;
### enable debugging
$Object::Accessor::DEBUG = 1;
DESCRIPTION
Object::Accessor
provides an interface to create per object accessors (as opposed to per Class
accessors, as, for example, Class::Accessor
provides).
You can choose to either subclass this module, and thus using its accessors on your own module, or to store an Object::Accessor
object inside your own object, and access the accessors from there. See the SYNOPSIS
for examples.
METHODS
$object = Object::Accessor->new();
Creates a new (and empty) Object::Accessor
object. This method is inheritable.
$bool = $object->mk_accessors( @ACCESSORS );
Creates a list of accessors for this object (and NOT
for other ones in the same class!). Will not clobber existing data, so if an accessor already exists, requesting to create again is effectively a no-op
.
Returns true on success, false on failure.
Accessors that are called on an object, that do not exist return undef
by default, but you can make this a fatal error by setting the global variable $FATAL
to true. See the section on GLOBAL VARIABLES
for details.
Note that all accessors are read/write for everyone. See the TODO
section for details.
@list = $self->ls_accessors;
Returns a list of accessors that are supported by the current object. The corresponding coderefs can be retrieved by passing this list one by one to the can
method.
$clone = $self->mk_clone;
Makes a clone of the current object, which will have the exact same accessors as the current object, but without the data stored in them.
$bool = $self->mk_flush;
Flushes all the data from the current object; all accessors will be set back to their default state of undef
.
Returns true on success and false on failure.
$bool = $self->can( METHOD_NAME )
This method overrides UNIVERAL::can
in order to provide coderefs to accessors which are loaded on demand. It will behave just like UNIVERSAL::can
where it can -- returning a class method if it exists, or a closure pointing to a valid accessor of this particular object.
You can use it as follows:
$sub = $object->can('some_accessor'); # retrieve the coderef
$sub->('foo'); # 'some_accessor' now set
# to 'foo' for $object
$foo = $sub->(); # retrieve the contents
# of 'foo'
See the SYNOPSIS
for more examples.
GLOBAL VARIABLES
$Object::Accessor::FATAL
Set this variable to true to make all attempted access to non-existant accessors be fatal. This defaults to false
.
$Object::Accessor::DEBUG
Set this variable to enable debugging output. This defaults to false
.
TODO
Create read-only accessors
Currently all accessors are read/write for everyone. Perhaps a future release should make it possible to have read-only accessors as well.
AUTHOR
This module by Jos Boumans <kane@cpan.org>.
COPYRIGHT
This module is copyright (c) 2004 Jos Boumans <kane@cpan.org>. All rights reserved.
This library is free software; you may redistribute and/or modify it under the same terms as Perl itself.