NAME
Prima::codecs - How to write a codec for Prima image subsystem
DESCRIPTION
How to write a codec for the Prima image subsystem
Start simple
There are many graphical formats in the world, and yet more libraries, that depend on them. Writing a codec that supports a particular library is a tedious task, especially if one wants to support more than one format. Usually, you never want to get into internal parts, the functionality comes first, and who needs all those funky options that format provides? We want to load a file and to display its content. Everything else comes later - if ever. So, in a way to not scare you off, we start it simple.
Loading
Define a callback function like this:
static Bool
load( PImgCodec instance, PImgLoadFileInstance fi)
{
}
Just that function is not enough for the whole mechanism to work, but the bindings will come later. Let us imagine we work with an imaginary library libduff, and we want to load files of .duf format. [ To discern imaginary code from real, imaginary will be prepended with _ - for example, _libduff_loadfile ]. So, we call the _libduff_loadfile()
function, which loads black-and-white, 1-bits/pixel images, where 1 is white and 0 is black.
static Bool
load( PImgCodec instance, PImgLoadFileInstance fi)
{
_LIBDUFF * _l = _libduff_load_file( fi-> fileName);
if ( !_l) return false;
// - create storage for our file
CImage( fi-> object)-> create_empty( fi-> object,
_l-> width, _l-> height, imBW);
// Prima wants images aligned to a 4-byte boundary,
// happily libduff has the same considerations
memcpy( PImage( fi-> object)-> data, _l-> bits,
PImage( fi-> object)-> dataSize);
_libduff_close_file( _l);
return true;
}
Prima keeps an open handle of the file; if libduff can use file handles, then we can use it too, which is more robust than just file names because the caller can also load images from a byte stream.
{
_LIBDUFF * _l = _libduff_load_file_from_handle( fi-> f);
...
// In both cases, you don't need to close the handle -
// however you might, it is ok:
_libduff_close_file( _l);
fclose( fi-> f);
// You just assign it to NULL to indicate that you've closed it
fi-> f = NULL;
...
}
Together with load()
you will need to implement minimal open_load()
and close_load()
functions.
The simplest open_load()
returns a non-null pointer as a success flag:
static void *
open_load( PImgCodec instance, PImgLoadFileInstance fi)
{
... open file handle ...
return (void*)1;
}
Its result will be stored in PImgLoadFileInstance-> instance
for future reference. If it was dynamically allocated, free it in close_load()
. A dummy close_load()
is doing nothing but must be present nevertheless:
static void
close_load( PImgCodec instance, PImgLoadFileInstance fi)
{
}
Writing to PImage-> data
Prima formats its image data as 32-bit aligned scanlines in a contiguous memory block. If libduff allows reading from files by scanlines, we can use the lineSize
field to properly address the data:
PImage i = ( PImage) fi-> object;
// note - since this notation is more convenient than
// PImage( fi-> object)-> , instead i-> will be used
Byte * dest = i-> data + ( _l-> height - 1) * i-> lineSize;
while ( _l-> height--) {
_libduff_read_next_scanline( _l, dest);
dest -= i-> lineSize;
}
Note that the image is filled in reverse - Prima images are built like a classical XY-coordinate grid, where Y ascends upwards.
Here ends the simple part. You can skip down to the "Registering with the image subsystem" part if you want it fast.
Single-frame loading
Palette
Our libduff images can be black-and-white in two ways - where 0 is black and 1 is white and vice versa. While 0B/1W perfectly corresponds to the imbpp1 | imGrayScale
Prima image type and no palette operations are needed ( Prima cares automatically about these), a 0W/1B is a black-and-white grayscale image that should be treated like the imbpp1 type with custome palette:
if ( l-> _reversed_BW) {
i-> palette[0].r = i-> palette[0].g = i-> palette[0].b = 0xff;
i-> palette[1].r = i-> palette[1].g = i-> palette[1].b = 0;
}
Note. The image always has a palette array with a size enough to store 256 colors, since it can't know beforehand the actual palette size. If the color palette for, say, a 4-bit image contains 15 out of the 16 colors possible, the code like
i-> palSize = 15;
does the trick.
Data conversion
Prima defines image scanline size to be aligned to 32 bits, and the formula for the calculation of the scanline size is
lineSize = (( width * bits_per_pixel + 31) / 32) * 4;
Prima defines many converting routines between different data formats. Some of them can be applied to scanlines, and some to the whole image ( because sampling algorithms generally may need access to more than a single scanline). These are defined in include/img_conv.h, and probably the ones that you'll need would be bc_format1_format2
, which works on scanlines, and also ibc_repad
that does byte repadding.
For those who are especially lucky, some libraries do not check between machine byte format and file byte format. Prima unfortunately doesn't provide an easy method for determining this situation, but you'll have to convert your data in the appropriate way to have picture data displayed correctly. Note the BYTEORDER
symbol that is ( usually ) defined in sys/types.h.
Loading with no data
If a high-level code just needs information about the image dimensions and bit depth rather than its pixels, a codec should be able to provide that in an effective way. The implementation above would still work but will use more memory and time. The PImgLoadFileInstance-> noImageData
flag indicates if image data is needed. On that condition, the codec needs to report only the dimensions of the image - but the type must be set anyway. Here is the full code:
static Bool
load( PImgCodec instance, PImgLoadFileInstance fi)
{
_LIBDUFF * _l = _libduff_load_file( fi-> fileName);
HV * profile = fi-> frameProperties;
PImage i = ( PImage) fi-> frameProperties;
if ( !_l) return false;
CImage( fi-> object)-> create_empty( fi-> object, 1, 1,
_l-> _reversed_BW ? imbpp1 : imBW);
// copy palette, if any
if ( _l-> _reversed_BW) {
i-> palette[0].r = i-> palette[0].g = i-> palette[0].b = 0xff;
i-> palette[1].r = i-> palette[1].g = i-> palette[1].b = 0;
}
if ( fi-> noImageData) {
// report dimensions
pset_i( width, _l-> width);
pset_i( height, _l-> height);
return true;
}
// - create storage for our file
CImage( fi-> object)-> create_empty( fi-> object,
_l-> width, _l-> height,
_l-> _reversed_BW ? imbpp1 : imBW);
// Prima wants images aligned to a 4-byte boundary,
// happily libduff has the same considerations
memcpy( PImage( fi-> object)-> data, _l-> bits,
PImage( fi-> object)-> dataSize);
_libduff_close_file( _l);
return true;
}
The newly introduced macro pset_i
is a convenience operator, assigning integer (i) as a value to a hash key, given as a first parameter - it becomes a string literal upon the expansion. The hash used for storage is a perl scalar of type HV*
. The following code
HV * profile = fi-> frameProperties;
pset_i( width, _l-> width);
is a syntax sugar for
hv_store(
fi-> frameProperties,
"width", strlen( "width"),
newSViv( _l-> width),
0);
hv_store(), which together with HV's and SV's and the other symbols are described in perlguts.
Returning extra information
The most useful image attributes are dimensions, type, palette, and (pixel) data. However different formats can supply a fair amount of other image information, often irrelevant but sometimes useful. In the perl code, an image has access have a special hash reference 'extras'
on object, where all this information is stored. Codec can report also such data, storing it in PImgLoadFileInstance-> frameProperties
. Data should be stored in the native perl format, so if you're not familiar with perl scalar implementation, you might want to read it first (see perlguts), especially if you want to return arrays and hashes. But for simple types, one can return the following perl scalars:
- integers
-
pset_i( integer, _l-E<gt> integer);
- floats
-
pset_f( float, _l-E<gt> float);
- strings
-
pset_c( string, _l-E<gt> charstar);
- note - no
malloc
call is required - prima objects
-
pset_H( Handle, _l-E<gt> primaHandle);
- SVs
-
pset_sv_noinc( scalar, newSVsv(sv));
- hashes
-
pset_sv_noinc( scalar, ( SV *) newHV());
hashes created through
newHV
can be filled in the same manner as described here - arrays
-
pset_sv_noinc( scalar, ( SV *) newAV());
arrays (AVs) are described in perlguts also, but the most useful function here is
av_push
. To push 4 values, for example, this code:AV * av = newAV(); for ( i = 0;i < 4;i++) av_push( av, newSViv( i)); pset_sv_noinc( myarray, newRV_noinc(( SV *) av);
is a C equivalent to
->{extras}-> {myarray} = [0,1,2,3];
High-level code can specify if the extra information should be loaded. This behavior is determined by the flag PImgLoadFileInstance-> loadExtras
. A codec may choose to not respect this flag, and thus the image extra information will not be returned. All data that can be possibly extracted from an image, should be listen in the <char ** PImgCodecInfo-
loadOutput>> array:
static char * loadOutput[] = {
"hotSpotX",
"hotSpotY",
NULL
};
static ImgCodecInfo codec_info = {
...
loadOutput
};
static void *
init( PImgCodecInfo * info, void * param)
{
*info = &codec_info;
...
}
The code above is taken from codec_X11.c, where the X11 bitmap can provide the location of the hotspot, as two integers, X and Y. The type of the data is not specified.
Loading to icons
If high-level code wants an Icon object with 1-bit mask (and-mask) instead of an Image object, Prima can take care of producing the mask automatically. However, if codec can read the explicit transparency data, it might instead change the final mask in a more precise way. The mask pixels are stored on the Icon obejct in the mask
field.
a) Let us imagine, that a 4-bit image always carries a transparent color index, in the 0-15 range. In this case, the following code will create the correct mask:
if ( kind_of( fi-> object, CIcon) &&
( _l-> transparent >= 0) &&
( _l-> transparent < PIcon( fi-> object)-> palSize)) {
PRGBColor p = PIcon( fi-> object)-> palette;
p += _l-> transparent;
PIcon( fi-> object)-> maskColor = ARGB( p->r, p-> g, p-> b);
PIcon( fi-> object)-> autoMasking = amMaskColor;
}
Of course,
pset_i( transparentColorIndex, _l-> transparent);
would be also helpful to report.
b) if an explicit bit mask is contained in the image, the code will be using the amNone
constant instead:
if ( kind_of( fi-> object, CIcon) &&
( _l-> maskData >= 0)) {
memcpy( PIcon( fi-> object)-> mask, _l-> maskData, _l-> maskSize);
PIcon( fi-> object)-> autoMasking = amNone;
}
Note that the mask is also subject to LSB/MSB and 32-bit alignment issues. Treat it as a regular imbpp1 data format.
c) A format supports transparency information, but the image does not contain any. In this case no, action is required on the codec's part; the high-level code specifies if the transparency mask is created ( iconUnmask field ).
d) The full alpha transparency, if present, can be loaded into a 8-bit alpha mask. The icon mask storage should be upgraded to accomodate for the 8-bit mask pixel depth by calling either mask
or create_empty_icon
methods.
open_load() and close_load()
open_load()
and close_load()
are used as brackets for load requests. If a codec assigns false
to PImgCodecInfo-> canLoadMultiple
that means that it can only load a single image object from an image file, even if the image format supports many images per file. It may report the total amount of frames, but still be incapable of loading them. There is also a load sequence, called null-load, when no load() calls are made, just open_load()
and close_load()
. These requests are made in case the codec can provide some file information without loading frames at all. It can be any information, of whatever kind. It has to be stored in the hash PImgLoadFileInstance-> fileProperties
, to be filled once on open_load()
. The only exception is PImgLoadFileInstance-> frameCount
, which can be updated during one of load()
calls. Actually, the frameCount
field could be filled during any load stage, except close_load()
, so that the Prima code that drives the multiframe logic would be able to correctly track individual images.
Even if the codec can only load single image per file, it is still advised to fill this field, at least to tell whether a file is empty (frameCount == 0
) or not ( frameCount == 1
). More information about the frameCount
field can be found below in the chapters dedicated to the multiframe requests.
Load input
So far a codec is expected to respond for the noImageData
hint only, and it is possible to allow a high-level code to alter the codec load behavior, passing specific parameters. PImgLoadFileInstance-> profile
is a hash, that contains these parameters. The data that should be applied to all frames and/or the whole image file are set there when open_load() is called. These data, plus frame-specific keys passed to every load() call. However, Prima passes only those hash keys, which are returned by the load_defaults()
function. This function returns a newly created ( by calling newHV()
) hash, with the accepted keys and their default ( and always valid ) value pairs. The example below defines the speed_vs_memory
field, which should accept integer values 0, 1, or 2.
static HV *
load_defaults( PImgCodec c)
{
HV * profile = newHV();
pset_i( speed_vs_memory, 1);
return profile;
}
...
static Bool
load( PImgCodec instance, PImgLoadFileInstance fi)
{
...
HV * profile = fi-> profile;
if ( pexist( speed_vs_memory)) {
int speed_vs_memory = pget_i( speed_vs_memory);
if ( speed_vs_memory < 0 || speed_vs_memory > 2) {
strcpy( fi-> errbuf, "speed_vs_memory should be 0, 1 or 2");
return false;
}
_libduff_set_load_optimization( speed_vs_memory);
}
}
The latter code chunk can be applied to open_load() as well.
Returning an error
The image subsystem defines no severity gradation for codec errors. If an error occurs during loading, the codec returns a false value, which is NULL
on open_load()
and false
on load()
. It is advisable to explain the error, otherwise, the user gets just the generic "Load error" string. To do so, the error message is to be copied to PImgLoadFileInstance-> errbuf :: char[256]
. On an extremely severe error codec may call croak(), which jumps to the closest G_EVAL block. If there are no G_EVAL blocks then the program aborts. This condition could also happen if the codec calls some Prima code that issues croak(). This condition is untrappable, - at least without calling perl functions. Understanding that that behavior is not acceptable, it is still under design.
Multiple-frame load
To indicate that the codec is ready to read multiframe images, it must set the PImgCodecInfo-> canLoadMultiple
flag to true. This only means, that codec should respond to the PImgLoadFileInstance-> frame
field, which value is an integer that should be in the range from 0
to PImgLoadFileInstance-> frameCount - 1
. It is advised that the codec should change the frameCount from its original value -1
to the actual one, to help Prima filter range requests before they go down to the codec. The only real problem that may happen to the codec which is unwilling to initialize frameCount
, is as follows. If a loadAll request was made ( corresponding boolean PImgLoadFileInstance-> loadAll
flag is set for codec's information) and frameCount is not initialized, then Prima starts loading all frames, incrementing frame index until it receives an error. Assuming the first error it gets is an EOF, it reports no error, so there's no way for a high-level code to tell whether there was a loading error or an end-of-file condition. Codec may initialize the frameCount
field at any time during open_load()
or load()
, even while returning a false return value to the caller.
Saving
The approach for handling saving requests is very similar to the handling of the loading requests. For the same reason and with the same restrictions functions save_defaults()
, open_save()
, save()
, and close_save()
are defined. Below is an example of typical saving code with highlighted differences from the loading code. As an example, we'll take existing img/codec_X11.c, which defines extra hotspot coordinates, X and Y.
static HV *
save_defaults( PImgCodec c)
{
HV * profile = newHV();
pset_i( hotSpotX, 0);
pset_i( hotSpotY, 0);
return profile;
}
static void *
open_save( PImgCodec instance, PImgSaveFileInstance fi)
{
return (void*)1;
}
static Bool
save( PImgCodec instance, PImgSaveFileInstance fi)
{
PImage i = ( PImage) fi-> object;
Byte * l;
...
fprintf( fi-> f, "#define %s_width %d\n", name, i-> w);
fprintf( fi-> f, "#define %s_height %d\n", name, i-> h);
if ( pexist( hotSpotX))
fprintf( fi-> f, "#define %s_x_hot %d\n", name, (int)pget_i( hotSpotX));
if ( pexist( hotSpotY))
fprintf( fi-> f, "#define %s_y_hot %d\n", name, (int)pget_i( hotSpotY));
fprintf( fi-> f, "static char %s_bits[] = {\n ", name);
...
// printing of data bytes is omitted
}
static void
close_save( PImgCodec instance, PImgSaveFileInstance fi)
{
}
A saving request takes into account the image types that the codec previously declared to support, and that are defined in the PImgCodecInfo-> saveTypes
array. Prima converts an image to be saved into one of these formats, before the actual save()
call takes place.
A codec may also set two of PImgCodecInfo
flags, canSave
and canSaveMultiple
. Save requests will never be called if canSave
is false, and correspondingly, the multiframe save requests would be never invoked for a codec with canSaveMultiple
set to false. The scenario for a multiframe save request is the same as for a multiframe loading request. All the issues concerning palette, data converting, and saving extra information are actual, however, there's no corresponding flag like loadExtras
- the codec is expected to save all information that it can extract from the PImgSaveFileInstance-> objectExtras
hash.
Registering with the image subsystem
Finally, the codec has to be registered. All of its callback functions are to be set into a ImgCodecVMT
structure. The function slots that are unused should not be defined as dummies - those are already defined and gathered under the CNullImgCodecVMT
struct. That's why all functions in the illustration code were defined as static. A codec has to provide some information that Prima uses to decide which codec should load a particular file type. If no explicit directions are given, Prima would only ask the codecs that match with the loaded file's extensions. The init()
function should return a pointer to the filled struct, that describes the codec's capabilities:
// extensions to file - might be several, of course, thanks to dos...
static char * myext[] = { "duf", "duff", NULL };
// we can work only with 1-bit/pixel
static int mybpp[] = {
imbpp1 | imGrayScale, // 1st item is a default type
imbpp1,
0 }; // Zero means end-of-list. No type has zero value.
// main structure
static ImgCodecInfo codec_info = {
"DUFF", // codec name
"Numb & Number, Inc.", // vendor
_LIBDUFF_VERS_MAJ, _LIBDUFF_VERS_MIN, // version
myext, // extension
"DUmb Format", // file type
"DUFF", // file short type
NULL, // features
"", // module
true, // canLoad
false, // canLoadMultiple
false, // canSave
false, // canSaveMultiple
mybpp, // save types
NULL, // load output
};
static void *
init( PImgCodecInfo * info, void * param)
{
*info = &codec_info;
return (void*)1; // just non-null, to indicate success
}
The result of init() is stored in the PImgCodec-> instance
, and the information in the PImgCodec-> info
field. If dynamic memory was allocated for these structs, it can be freed on done()
invocation which happens at the end of the program run. Finally, the function that is invoked from Prima, is the only one that is required to be exported, and is responsible for registering a codec:
void
apc_img_codec_duff( void )
{
struct ImgCodecVMT vmt;
memcpy( &vmt, &CNullImgCodecVMT, sizeof( CNullImgCodecVMT));
vmt. init = init;
vmt. open_load = open_load;
vmt. load = load;
vmt. close_load = close_load;
apc_img_register( &vmt, NULL);
}
This procedure can register as many codecs as it wants to, but currently, Prima is designed so that one codec_XX.c file should be connected to one library only.
The name of the procedure is apc_img_codec_ plus the library name, which is required for a compilation with Prima. The file with the codec should be called codec_duff.c
(in our case) and put into the img
directory in the Prima source tree. Following these rules, Prima will be assembled with libduff.a
( or duff.lib
, or some other file, as the actual library name is system dependent) if the library is present.
AUTHOR
Dmitry Karasik, <dmitry@karasik.eu.org>.