NAME
SPVM::Document::LanguageSpecification - SPVM Language Specification(BETA before 1.0)
SPVM Language Specification
SPVM is designed to help Perl week points. Perl week points is:
Perl numeric and array operation is slow because Perl can't have Static Type.
Perl can't calcurate number correctly, for exampele, float operation, bit operation of integral type, etc.
Perl can't bind C/C++ library easily becuase Perl don't have type semaintics.
SPVM provide Fast and Correct Numeric and Array operation, and C/C++ binding become much easy.
SPVM Module is used from Perl directory. SPVM is not single language. You can call SPVM subroutine easily from Perl .
If you use SPVM, you can create module which need numeric and array operation.
For example:
AI, Machine Learning, Deep Learning, Statistics, IoT, Image Recognition, Voice Recognition, Signal Processing.
SPVM have Numeric Type, Array Type, Package Type. Numeric Type is byte, short, int, long, float, double. You can calcurate number by these types. Array Type is Contiguous Area of numeric type. Package Type have, for example, x, y field.
SPVM have Type Inference, GC, Memory Safety, Destructor, Package Template. GC is Reference Count GC. Template Package is like C++ Class Template.
Syntax
Package Definition
Package Definition is the following.
package PackageName {
}
PackageName
is package name.
Package name is consist of Upper Case and Lower Case and Number and ::
. Package name must start with Upper Case. Package name which start with Lower Case is forbidden. Package name which start with Lower Case is resolved for core.
Note that package name can't contain Under Score _
. Under Score is used for Package Template
.
# Legal
Foo
Foo2
Foo::Bar
Foo::Bar::Baz
Foo::bar
# Illegal
foo
foo::Bar
2Foo
Foo_Bar
Package Definition must be just under file itself.
# Legal
package PackageName {
}
# Illegal
sub foo() : int {
package PackageName {
}
}
Field Definition
Field Definition is the following.
has field_name : type_name;
filed_name
is field name. Field name is consist of Upper Case and Lower Case and Number and Under Score _
. Field name must not start with Number. Under score must not continue more than one.
# Legal
foo
foo_bar
foo2
foo_bar2
FOO
# Illegal
2foo
foo__bar
type_name
is a type. Type is explained in "Type" section.
Field Definition must be just under Package Definition.
# Legal
package PackageName {
has field_name : type_name;
}
# Illeagal
has field_name : type_name;
sub foo() : int {
has field_name : type_name
}
Accessor Decralation
Accessor is a subroutine to get and set field.
Set Accessor Definition:
set x, y;
This is same as the following Subroutine Definition if x and y is int field of Point package.
sub set_x($self : Point, $value : int) : void { $self->{x} = $value }
sub set_y($self : Point, $value : int) : void { $self->{y} = $value }
If field is not exsit or same name subroutine is defined, Accessor Definition is compile error.
Get Accessor Definition:
get x, y;
This is same as the following Subroutine Definition if x and y is int field of Point package.
sub get_x($self : Point) : int { return $self->{x} }
sub get_y($self : Point) : int { return $self->{y} }
If field is not exsit or same name subroutine is defined, Accessor Definition is compile error.
Subroutine Decralation
Subroutine Definition is the following.
sub sub_name(arg_name : type_name, ...) : descripter_name return_type_name {
}
sub_name
is subroutine name. Subroutine name is consist of Upper Case and Lower Case and Number and Under Score _
. Subroutine name must not start with Number. Under score must not continue more than one.
# Legal
foo
foo_bar
foo2
foo_bar2
FOO
# Illegal
2foo
foo__bar
arg_name
is Argument Name. This is Variable name. Variable name is explained in "Variable Declaration" section,
type_name
is a Type. Type is explained "Type" section.
arg_name : type_name
can be repeated with ,
. If argument is none, that is ok. Max arguments count is 255
.
descripter_name
is a Descripter. If descripter is none, that is ok. Available descripters are following. Currently only one descripter is available.
[Name] [Description]
native the subroutine is native
Native subroutine is explained in "Native Subroutine".
return_type_name
is a Type or void
. void
mean the subroutine don't have return value. Type is explained "Type" section.
Subroutine Definition must be just under Package Definition.
# Legal
package PackageName {
sub foo($values : int[]) : int {
}
}
# Illeagal
sub foo() : double {
sub var() : void {
}
}
Variable Declaration
Variable Declaration is the following.
my var_name : type_name;
var_name
is Variable Name. Variable Name first character is $
. Rest characters is consist of Upper case, Lower case, Number and Under score _
.
# Legal
$foo
$FOO
$foo2
$foo_bar
If Variable Declaration is done, you can use variable after the Definition.
type_name
is a <Type>. Type is explained at "Type" section.
You can Initialize the variable as same time as Variable Declaration.
my $num : int = 3;
Variable Declaration Example:
# Numeric Type
my $value : byte;
my $value : short;
my $value : int;
my $value : long;
my $value : float;
my $value : double;
# Array Type
my $values : byte[];
my $values : short[];
my $values : int[];
my $values : long[];
my $values : float[];
my $values : double[];
my $values : PackageName[];
# Multiple Dimension Array Type
my $values : byte[][];
my $values : short[][];
my $values : int[][];
my $values : long[][];
my $values : float[][];
my $values : double[][];
my $values : PackageName[][];
# Package Type
my $obj : PackageName;
Type Inference
If the Type of right value is known, the type of left value is automatically decided.
my $num = 2;
my $obj = new Foo;
my $values = new int[3];
Above is same as the following.
my $num : int = 2;
my $obj : Foo = new Foo;
my $values : int[3] = new int[3];
Number Literal
Integer Literal
Integer Literal is composed of
[+|-][0x][0123456789abcdefABCDEF]...[y|s|L|f|d]
For example:
123
-123
0xff
0xFF
123L
123d
Default Number Literal Type is int
.
# Type is int
123
You can use hex number literal by start 0x
.
a
, b
, c
, d
, e
, f
, A
, B
, C
, D
, E
, F
is used as hex number.
0xAF
0xaf
You can use octal number literal by start 0
.
0x177
0x777
You can use binary number literal by start 0b
.
0b101
0b001
You can use under line _
in number literal. Under line is meanless, only for visuality.
123_456
0xAB_CD
You can use type specifier to specify integer leteral type.
y
# Byte 123y
s
# Short 123s
L
# Long 123L
f
# Float 123f
d
# Double 123d
Floating Point Literal
If you use .
in number literal, the number is floating point literal. Default type of floating point value is double
.
1.23
-1.23
You can use E
or e
to specify exponential notation.
1.23E+12
1.23E-12
1.23e+12
1.23e-12
You can use type specifier to specify integer leteral type.
f
# Float 1.23f
d
# Double 1.23d
If you know more Type, see "Type" section.
String Literal
String Literal is the following.
"abc"
Type of String literal is byte[]
.
my $string : byte[] = "abc";
Note that String Literal is Not Shared. New Byte Array is created and String literal is Copied to the byte array.
Escape Sequences
A character preceded by a backslash (\) is an escape sequence and has special meaning to the compiler. The following table shows the SPVM escape sequences:
[Escape Sequences] [Escape Sequence Description]
\t Insert a tab in the text at this point.
\b Insert a backspace in the text at this point.
\n Insert a newline in the text at this point.
\r Insert a carriage return in the text at this point.
\f Insert a formfeed in the text at this point.
\' Insert a single quote character in the text at this point.
\" Insert a double quote character in the text at this point.
\\ Insert a backslash character in the text at this point.
Undefined Literal
Undefined Literal is:
undef
Type
The SPVM programming language is a statically typed language, which means that every variable and every expression has a type that is known at compile time.
The SPVM programming language is also a strongly typed language, because types limit the values that a variable can hold or that an expression can produce, limit the operations supported on those values, and determine the meaning of the operations. Strong static typing helps detect errors at compile time.
The types of the SPVM programming language are divided into two categories: numeric types and reference types. The numeric types are the numeric types. The numeric types are the integral types byte, short, int, long, and the floating-point types float and double. The reference types are package types, and array types. There is also a special undef type. An object is a dynamically created instance of a package type or a dynamically created array. The values of a reference type are references to objects. String literals are represented by array of byte.
Numeric Type
Numeric types are byte
, short
, int
, long
, float
, double
.
[Type] [Type Description] [Type Bit Size]
byte Integral type 8-bit
short Integral type 16-bit
int Integral type 32-bit
long Integral type 64-bit
float floating-point type 32-bit
double floating-point type 64-bit
Numeric values do not share state with other numeric values.
The numeric types are the integral types and the floating-point types.
The integral types are byte, short, int, and long, whose values are 8-bit, 16-bit, 32-bit and 64-bit signed two's-complement integers.
The floating-point types are float, whose values include the 32-bit IEEE 754 floating-point numbers, and double, whose values include the 64-bit IEEE 754 floating-point numbers.
The values of the integral types are integers in the following ranges:
For byte, from -128 to 127, inclusive
For short, from -32768 to 32767, inclusive
For int, from -2147483648 to 2147483647, inclusive
For long, from -9223372036854775808 to 9223372036854775807, inclusive
Varialbe Definition
Varialbe Definition with Type is the following.
my $value : byte;
my $value : short;
my $value : int;
my $value : long;
my $value : float;
my $value : double;
If you know more Variable Declaration, see "Variable Declaration" section.
Array Type
Array Type describe multiple values.
[Type] [Type Description]
byte[] byte array
short[] short array
int[] int array array
long[] long array
float[] float array
doube[] double array
PackageName[] object array
Array Type is a Object Type. You can create Array by new
keyword.
my $values : int[] = new int[3];
If you know more Array Creating, see "New Array" section.
Multiple Dimention Array Type
Multiple Dimention Array Type is a Array Type.
Two Dimension Array Type
byte[][];
short[][];
int[][];
long[][];
float[][];
double[][];
PackageName[][];
Three Dimension Array Type
byte[][][];
short[][][];
int[][][];
long[][][];
float[][][];
double[][][];
PackageName[][][];
Max Dimension is 255
.
You can create Multiple Dimension Array by new
keyword.
my $values : int[][] = new int[][3];
This mean that Multiple Dimension Array is created, the multiple dimension array have 3 int[]
type array. The elements is initialized by undef
.
If you know Multiple Dimension Array Creating, see "New Multiple Dimention Array".
Package Type
If Package is defined, Package name is used as Type.
PackageName
If you know more Package Definition, see "Package Definition" section.
You can create Object by new
subroutine. This is Default Constructor.
my $obj : PackageName = PackageName::new();
New Array
Array is created by new. Elements values is not initialized.
my $values = new byte[3];
my $values = new short[3];
my $values = new int[3];
my $values = new long[3];
my $values = new float[3];
my $values = new double[3];
Array Initialization
Array Initialization Syntax:
my $values = new int[] {1, 2, 3};
my $points = new Point[] {Point::new(), Point::new(), Point::new()};
Array Manipulation
Get Array Length
You can use the three ways to get Array Length.
@$values;
@{$values};
len $values;
Get and Set Array Element
Get Array Element:
# Get
$values->[0];
Set Array Element:
# Set
$values->[0] = 5;
Object Manipulation
Field Access
Get field:
# Get field
$object->{foo};
Set field:
# Set field;
$object->{foo} = 5;
Field value is private. You can only use Field Access from self package.
If you want to get and set field value from other package, you must define Accessor.
Condition branch
if (1) {
}
elsif (2) {
}
else {
}
Loop Syntax
for statement
my $values = new int[10];
for (my $i = 0; $i < @$values; $i++) {
$values->[$i] = 0;
}
while statement
my $values = new int[10];
my $i = 0;
while ($i < @$values) {
$values->[$i] = 0;
}
Comment
Comment:
# Comment
POD
Pod syntax:
=pod
AAAA
BBBB
=cut
__END__
Script Ending:
__END__
Exception
Throw Exception
Throw Exception:
croak "Error";
Catch Exception
Catch Exception:
eval {
croak "Error";
};
Exception Message
$@;
Exception Detail
Call subroutine
1. If exception don't occur in the subroutine and subroutine return back, undef is assigned to $@.
2. If exception occur in the subroutine and subroutine return back, error message which has String type is assigned to $@.
In called subroutnie
1. At start of subroutine, $@ is initialized to undef.
2. At start of eval block, $@ is initialized to undef.
2. If croak is used, Error message is assigned to $@.
3. If croak is surrounded by eval block, the process jump to the end of eval block.
4. If croak is not surrounded by eval block, the process return from the subroutine. Return value is each type of default value(0 or undef).
Constructor
new operator
Constructor is new
operator.
new Point;
new
operator is private. new
operator is only used in same package.
Default Constructor
If new
subroutine is not defined, Default Constructor is defined automatically.
sub new () { return new Point }
This is used from other package.
my $point = Point::new();
Destructor
Destructor.
package Foo {
sub DESTROY($self : Foo) : void {
}
}
Enumeration
Enumeration.
package Foo {
enum {
ONE,
TWO,
THREE
}
enum {
FORE = 4,
FIVE,
}
}
Weak Reference
weaken operator
Using Weak Reference, recursive reference is resolved.
my $foo = Foo::new();
my $bar = Bar::new();
# Recursive reference
$foo->set_bar($foo);
$bar->set_foo($bar);
# Weak reference
$foo->weaken_bar;
Foo package;
package Foo {
has bar;
set bar;
sub wekan_bar() : void {
weaken $foo->{bar};
}
}
Extension native function
package TestCase::Extension {
sub sum($num1 : int, $num2 : int) : native int;
}
Operators
Assign Operator
=
Special Assign Operator
+=
-=
*=
/=
&=
|=
^=
%=
<<=
>>=
>>>=
Basic Operator
+
-
*
/
%
Comparison Operator
==
!=
>
<
<=
>=
Logical Operator
&&
||
!
Bit Operator
<<
>>
>>>
&
|
^
~
Increment/Decrement Operator
++
--