NAME

SPVM::Document::LanguageSpecification - SPVM Language Specification

DESCRIPTION

SPVM::Document::LanguageSpecification defines SPVM language specification.

Tokenization

The tokenizing the source codes of SPVM language is explained.

Character Set

The source codes of SPVM language are expected to be written by the UTF-8 charcter set.

Line Terminators

The line terminators are LF, CR, and CRLF of ASCII.

When a line terminator appears, the current line number is incremented by 1. The line terminator is converted to LF of ASCII.

Space Characters

Space characters are SP, HT, FF of ASCII and the line terminators.

Word Characters

The word characters are alphabet(a-zA-Z), number(0-9), and underscore(_) of ASCII.

Symbol Name

A symbol name is the characters that are composed of word characters and ::.

A symbol name can't contains __, and can't begin with a number 0-9.

A symbol name can't begin with ::, and can't end with ::.

A symbol name can't contains ::::, and can't begin with a number 0-9.

# Symbol names
foo
foo_bar2
Foo::Bar

# Invalid symbol names
2foo
foo__bar
::Foo
Foo::
Foo::::Bar

Class Name

A class name is a symbol name.

The part names of a class name must begin uppercase letter. If the class name is Foo:Bar::Baz, part names are Foo, Bar, and Baz.

A class name must be corresponding to the relative name of the module file. If the class name is Foo::Bar::Baz, the relative name of the module file must be Foo/Bar/Baz.spvm.

If class names are invalid, a compilation error will occur.

Examples:

# Class names
Foo
Foo::Bar
Foo::Bar::Baz3
Foo::bar
Foo_Bar::Baz_Baz

# Invalid class names
Foo
Foo::::Bar
Foo::Bar::
Foo__Bar
Foo::bar

Method Name

A method name is a symbol name that doesn't contains ::.

0-length method name is valid. This is used in the anon method.

If method names are invalid, a compilation error will occur.

Examples:

# Valid method names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_

# Invalid method names
foo__bar
3foo

A method name that is same as a "Keywords" is allowed.

# "if" is a valid method name
static method if : void () {
  
}

Field Name

A field name is a symbol name that doesn't contains ::.

If field names are invalid, a compilation error will occur.

Examples:

# Field names
FOO
FOO_BAR3
foo
foo_bar
_foo
_foo_bar_

# Invalid field names
foo__bar
3foo
Foo::Bar

The field name that is same as a "Keywords" is allowed.

# "if" is a valid field name
has if : int;

Variable Name

A variable name begins with $ and is followed by a symbol name.

The symbol name can be wrapped by { and }. If a opening { exists and the closing } doesn't exists, a compilation error will occur.

Examples:

# Variable names
$name
$my_name
${name}
$Foo::name
$Foo::Bar::name
${Foo::name}

# Invalid variable names
$::name
$name::
$Foo::::name
$my__name
${name

Class Variable Name

A class variable name is a variable name.

If class variable names are invalid, a compilation error will occur.

Examples:

# Class variable names
$NAME
$MY_NAME
${NAME}
$FOO::NAME
$FOO::BAR::NAME
${FOO::NAME_BRACE}
$FOO::name

# Invalid class variable names
$::NAME
$NAME::
$FOO::::NAME
$MY__NAME
$3FOO
${NAME

Local Variable Name

A local variable name is a variable name that doesn't contain ::.

Examples:

# Local variable names
$name
$my_name
${name_brace}
$_name
$NAME

# Invalid local variable names
$::name
$name::
$Foo::name
$Foo::::name
$my__name
${name
$3foo

Keywords

The list of keywords:

alias
allow
as
break
byte
case
cmp
class
copy
default
die
divui
divul
double
dump
elsif
else
enum
eq
eval
for
float
false
gt
ge
has
has_impl
if
isa
isweak
is_read_only
interface
int
interface_t
last
length
lt
le
long
make_read_only
my
mulnum_t
method
mutable
native
ne
next
new
new_string_len
of
our
object
print
private
public
precompile
pointer_t
ref
refcnt
remui
remul
return
require
required
rw
ro
static
switch
string
short
scalar
true
undef
unless
unweaken
use
void
warn
while
weaken
wo
INIT
__END__
__CLASS__
__FILE__
__LINE__

Operators for Tokenization

The list of the operators for tokenization:

!
!=
$
%
&
&&
&=
=
==
^
^=
|
||
|=
-
--
-=
~
@
+
++
+=
*
*=
<
<=
>
>=
<=>
%
%=
<<
<<=
>>=
>>
>>>
>>>=
.
.=
/
/=
\
(
)
{
}
[
]
;
:
,
->
=>

Note that the operators for tokenization are different from the operators that are explained in Operators. The operators for tokenization are only for tokenization.

Comments

A comment begins with # and ends with a line terminator.

# Comment

Comments have no meaning in source codes.

POD

POD(Plain Old Document) is a syntax to write documents in source codes.

The biginning of POD begins with =, and is followed by any string that is composed of ASCII printable characters, and end with a line terminator.

The previous line of the biginning of POD must need a line terminator

The lator line of the biginning of POD must need a line terminator

=pod

=head1

=item * foo

The end of POD begins with =, and is followed by cut, and ends with a line terminator.

The previous line of the end of POD must need a line terminator

The lator line of the end of POD must need a line terminator

=cut

Examples:

=pod

Multi-Line
Comment

=cut

=head1

Multi-Line
Comment

=cut

POD has no meaning in source codes.

Literals

A literal is the way to write a constant value in source codes.

Literals are numeric literals, the floating point literal, the character literal, the string literal and the bool literal.

Numeric Literals

A numeric literal is the way to write a constant value that type is a numeric type in source codes.

Numeric literals are the integer literal and the floating point literal.

Integer Literal

A interger literal is a "Numeric Literals" in numeric literal to write a constant value that type is an integral type in source codes.

Integer Literal Decimal Notation

The interger literal decimal notation is the way to write an integer literal using decimal numbers 0-9.

A minus - can be at the beginning, and is followed by one or more than one of 0-9.

_ can be used as a separator at the any positions after the first 0-9. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value is greater than the max value of int type or less than the minimal value of int type, a compilation error will occur.

If the return type is the long type and the value is greater than the max value of long type or less than the minimal value of long type, a compilation error will occur.

Examples:

123
-123
123L
123l
123_456_789
-123_456_789L

Integer Literal Hexadecimal Notation

The interger literal hexadecimal notation is the way to write an integer literal using hexadecimal numbers 0-9a-zA-Z.

A minus - can be at the beginning, and is followed by 0x or 0X, and is followed by one or more than one 0-9a-zA-Z.

_ can be used as a separator at the any positions after 0x or 0X. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than hexadecimal FFFFFFFF, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than hexadecimal FFFFFFFFFFFFFFFF, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 0xFFFFFFFF is same as -1, -0xFFFFFFFF is same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 0xFFFFFFFFFFFFFFFFL is same as -1L, -0xFFFFFFFFFFFFFFFFL is same as 1L.

Examples:

0x3b4f
0X3b4f
-0x3F1A
0xDeL
0xFFFFFFFF
0xFF_FF_FF_FF
0xFFFFFFFFFFFFFFFFL

Integer Literal Octal Notation

The interger literal octal notation is the way to write an integer literal using octal numbers 0-7.

A minus - can be at the beginning, and is followed by 0, and is followed by one or more than one 0-7.

_ can be used as a separator at the any positions after 0. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than octal 37777777777, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than octal 1777777777777777777777, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 037777777777 is same as -1, -037777777777 is same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 01777777777777777777777L is same as -1L, -01777777777777777777777L is same as 1L.

Examples:

0755
-0644
0666L
0655_755

Integer Literal Binary Notation

The interger literal binary notation is the way to write an integer literal using binary numbers 0 and 1.

A minus - can be at the beginning, and is followed by 0b or 0B, and is followed by one or more than one 0 and 1.

_ can be used as a separator at the any positions after 0b or 0B. _ has no meaning.

The suffix L or l can be at the end.

If the suffix L or l exists, the return type is the long type. Otherwise the return type is the int type.

If the return type is the int type and the value that is except for - is greater than binary 11111111111111111111111111111111, a compilation error will occur.

If the return type is the long type and the value that is except for - is greater than binary 1111111111111111111111111111111111111111111111111111111111111111, a compilation error will occur.

If the return type is the int type, the value that is except for - is interpreted as unsigned 32 bit integer uint32_t type in C language, and the following conversion is performed.

uint32_t value_uint32_t;
int32_t value_int32_t = (int32_t)value_uint32_t;

And if - exists, the following conversion is performed.

value_int32_t = -value_int32_t;

For example, 0b11111111111111111111111111111111 is same as -1, -0b11111111111111111111111111111111 is same as 1.

If the return type is the long type, the value that is except for - is interpreted as unsigned 64 bit integer uint64_t type in C language, and the following conversion is performed.

uint64_t value_uint64_t;
value_int64_t = (int64_t)value_uint64_t;

And if - exists, the following conversion is performed.

value_int64_t = -value_int64_t;

For example, 0b1111111111111111111111111111111111111111111111111111111111111111L is same as -1L, -0b1111111111111111111111111111111111111111111111111111111111111111L is same as 1L.

Examples:

0b0101
-0b1010
0b110000L
0b10101010_10101010

Floating Point Literal

The floating point litral is a "Numeric Literals" in numeric literal to write a constant value that type is a floating point type in source codes.

Floating Point Literal Decimal Notation

The floating point litral decimal notation is the way to write a floating point literal using decimal numbers 0-9 in source codes.

A minus - can be at the beginning, and is followed by one or more than one 0-9

_ can be used as a separator at the any positions after the first 0-9.

And can be followed by a floating point part.

A floating point part is . and is followed by one or more than one 0-9.

And can be followed by an exponent part.

An exponent part is e or E and is followed by +, -, or "", and followed by one or more than one 0-9.

And can be followed by a suffix is f, F, d, or D.

one of a floating point part, an exponent part, or a suffix must exist.

If the suffix f or F exists, the return type is the float type. Otherwise the return type is the double type.

If the return type is the float type, the floating point literal is parsed by the strtof function of C language. If the parsing fails, a compilation error will occur.

If the return type is the double type, the floating point literal is parsed by the strtod function of C language. If the parsing fails, a compilation error will occur.

Examples:

1.32
-1.32
1.32f
1.32F
1.32d
1.32D
1.32e3
1.32e-3
1.32E+3
1.32E-3
12e7

Floating Point Literal Hexadecimal Notation

The floating point litral hexadecimal notation is the way to write a floating point literal using hexadecimal numbers 0-9a-zA-Z in source codes.

A minus - can be at the beginning, and is followed by 0x or 0X, and is followed by one or more than one 0-9a-zA-Z.

_ can be used as a separator at the any positions after 0x or 0X.

And can be followed by a floating point part.

A floating point part is . and is followed by one or more than one 0-9a-zA-Z.

And can be followed by an exponent part.

An exponent part is p or P and is followed by +, -, or "", and followed by one or more than one decimal numbers 0-9.

And can be followed by a suffix f, F, d, or D if an exponent part exist.

one of a floating point part or an exponent part must exist.

If the suffix f or F exists, the return type is the float type. Otherwise the return type is the double type.

If the return type is the float type, the floating point literal is parsed by the strtof function of C language. If the parsing fails, a compilation error will occur.

If the return type is the double type, the floating point literal is parsed by the strtod function of C language. If the parsing fails, a compilation error will occur.

Examples:

0x3d3d.edp0
0x3d3d.edp3
0x3d3d.edP3
0x3d3d.edP+3
0x3d3d.edP-3f
0x3d3d.edP-3F
0x3d3d.edP-3d
0x3d3d.edP-3D
0x3d3dP+3

Charater Literal

A character literal is a literal to write a constant value that type is the byte type in source codes.

A character literal represents an ASCII character.

A character literal begins with '.

And is followed by a printable ASCII character 0x20-0x7e or an character literal escape character.

And ends with '.

The return type is the byte type.

If the format of the character literal is invalid, a compilation error will occur.

Charater Literal Escape Characters

The character literal escape characters are listed.

Character literal escape characters ASCII characters
\0 0x00 NUL
\a 0x07 BEL
\t 0x09 HT
\n 0x0a LF
\f 0x0c FF
\r 0x0d CR
\" 0x22 "
\' 0x27 '
\\ 0x5c \
Hexadecimal escape character An ASCII character

Examples:

# Charater Literals
'a'
'x'
'\a'
'\t'
'\n'
'\f'
'\r'
'\"'
'\''
'\\'
'\0'
' '
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'

String Literal

A string literal is a literal to write a constant value that type is the string type in source codes.

The return type is a string type.

A character literal begins with ".

And is followed by zero or more than zero UTF-8 character, or string literal escape characters, or variable expansions.

And ends with ".

If the format of the string literal is invalid, a compilation error will occur.

Examples:

# String literals
"abc";
"あいう"
"hello\tworld\n"
"hello\x0D\x0A"
"hello\xA"
"hello\x{0A}"
"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $@ BBB"
"\N{U+3042}\N{U+3044}\N{U+3046}"

String Literal Escape Characters

String literal escape characters Descriptions
\0 ASCII 0x00 NUL
\a ASCII 0x07 BEL
\t ASCII 0x09 HT
\n ASCII 0x0a LF
\f ASCII 0x0c FF
\r ASCII 0x0d CR
\" ASCII 0x22 "
\' ASCII 0x27 '
\\ ASCII 0x5c \
\$ ASCII 0x44 $
Hexadecimal escape character An ASCII character
Unicode escape character An UTF-8 character
Raw escape character The value of raw escape character

Unicode Escape Character

The Unicode escape character is the way to write an UTF-8 character using an Unicode code point that is written by hexadecimal numbers 0-9a-fA-F.

The Unicode escape character can be used as an escape character of the string literal.

The Unicode escape character begins with N{U+.

And is followed by one or more than one 0-9a-fA-F.

And ends with }.

If the Unicode code point is not a Unicode scalar value, a compilation error will occur.

Examples:

# あいう
"\N{U+3042}\N{U+3044}\N{U+3046}"

# くぎが
"\N{U+304F}\N{U+304E}\N{U+304c}"

Raw Escape Character

The raw escape character is the escapa character that <\> has no effect and \ is interpreted as ASCII \.

For example, \s is ASCII chracters \s, \d is ASCII chracters <\d>.

The raw escape character can be used as an escape character of the string literal.

The raw escape character is designed to be used by regular expression modules such as Regex.

The raw escape characters are listed.

# Raw excape literals
\! \# \% \& \( \) \* \+ \, \- \. \/
\1 \2 \3 \4 \5 \6 \7 \8 \9
\: \; \< \= \> \? \@
\A \B \D \G \H \K \N \P \R \S \V \W \X \Z
\[ \] \^ \_ \`
\b \d \g \h \k \p \s \v \w \z
\{ \| \} \~

Hexadecimal Escape Character

The hexadecimal escape character is the way to write an ASCII code using hexadecimal numbers 0-9a-fA-F.

The hexadecimal escape character can be used as an escape character of the string literal and the character literal.

The hexadecimal escape character begins with \x.

And is followed by one or two 0-9a-fA-F.

The hexadecimal numbers can be sorrounded by { and }.

# Hexadecimal escape characters in character literals
'\xab'
'\xAB'
'\x0D'
'\x0A'
'\xD'
'\xA'
'\xFF'
'\x{A}'

# Hexadecimal escape characters in string literals
"Foo \xab  Bar"
"Foo \xAB  Bar"
"Foo \x0D  Bar"
"Foo \x0A  Bar"
"Foo \xD   Bar"
"Foo \xA   Bar"
"Foo \xFF  Bar"
"Foo \x{A} Bar"

Bool Literal

The bool literal is a literal to represent a bool value in source codes.

true

true is the alias for the TRUE method of Bool.

true

Examples:

# true
my $is_valid = true;

false

false is the alias for FALSE method of Bool.

false

Examples:

# false
my $is_valid = false;

Variable Expansion

The variable expasion is the feature to embed getting local variable, getting class variables, dereference, "Getting Field" in getting field, getting array element, "Getting Exception Variable" in getting exception variable into the string literal.

"AAA $foo BBB"
"AAA $FOO BBB"
"AAA $$foo BBB"
"AAA $foo->{x} BBB"
"AAA $foo->[3] BBB"
"AAA $foo->{x}[3] BBB"
"AAA $foo->{x}->[3] BBB"
"AAA $@ BBB"
"AAA ${foo}BBB"

The above codes are convarted to the following codes.

"AAA " . $foo . " BBB"
"AAA " . $FOO . " BBB"
"AAA " . $$foo . " BBB"
"AAA " . $foo->{x} . " BBB"
"AAA " . $foo->[3] . " BBB"
"AAA " . $foo->{x}[3] . " BBB"
"AAA " . $foo->{x}->[3] . " BBB"
"AAA " . $@ . "BBB"
"AAA " . ${foo} . "BBB"

The getting field doesn't contain space characters between { and }.

The index of getting array element must be a constant value. The getting array doesn't contain space characters between [ and ].

The end $ is not interpreted as a variable expansion.

"AAA$"

Fat Comma

The fat comma => is a separator.

=>

The fat comma is an alias for Comma ,.

# Comma
["a", "b", "c", "d"]

# Fat Comma
["a" => "b", "c" => "d"]

If the characters of the left operand of the fat camma is not wrapped by " and the characters are a symbol name that does'nt contain ::, the characters are treated as a string literal.

# foo_bar2 is treated as "foo_bar2"
[foo_bar2 => "Mark"]

["foo_bar2" => "Mark"]

Syntax Parsing

The SPVM language is assumed to be parsed by yacc/bison.

Syntax Parsing Definition

The definition of syntax parsing of SPVM language. This is written by yacc/bison syntax.

%token <opval> CLASS HAS METHOD OUR ENUM MY USE AS REQUIRE ALIAS ALLOW CURRENT_CLASS MUTABLE
%token <opval> DESCRIPTOR MAKE_READ_ONLY INTERFACE
%token <opval> IF UNLESS ELSIF ELSE FOR WHILE LAST NEXT SWITCH CASE DEFAULT BREAK EVAL
%token <opval> SYMBOL_NAME VAR_NAME CONSTANT EXCEPTION_VAR
%token <opval> UNDEF VOID BYTE SHORT INT LONG FLOAT DOUBLE STRING OBJECT TRUE FALSE END_OF_FILE
%token <opval> DOT3 FATCAMMA RW RO WO INIT NEW OF
%token <opval> RETURN WEAKEN DIE WARN PRINT CURRENT_CLASS_NAME UNWEAKEN '[' '{' '('
%type <opval> grammar
%type <opval> opt_classes classes class class_block
%type <opval> opt_declarations declarations declaration
%type <opval> enumeration enumeration_block opt_enumeration_values enumeration_values enumeration_value
%type <opval> method anon_method opt_args args arg has use require alias our
%type <opval> opt_descriptors descriptors
%type <opval> opt_statements statements statement if_statement else_statement
%type <opval> for_statement while_statement switch_statement case_statement default_statement
%type <opval> block eval_block init_block switch_block if_require_statement
%type <opval> unary_op binary_op comparison_op isa logical_op op
%type <opval> call_spvm_method opt_vaarg
%type <opval> array_access field_access weaken_field unweaken_field isweak_field convert array_length
%type <opval> assign inc dec allow has_impl
%type <opval> new array_init
%type <opval> my_var var interface
%type <opval> value_op opt_value_ops value_ops opt_value_op case_statements
%type <opval> field_name method_name class_name class_alias_name is_read_only
%type <opval> type qualified_type basic_type array_type
%type <opval> array_type_with_length ref_type  return_type type_comment opt_type_comment

%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER  REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL
%nonassoc <opval> INC DEC
%left <opval> ARROW

grammar
  : opt_classes

opt_classes
  : /* Empty */
  | classes

classes
  : classes class
  | class

class
  : CLASS basic_type class_block END_OF_FILE
  | CLASS basic_type ':' opt_descriptors class_block END_OF_FILE
  | CLASS basic_type ';' END_OF_FILE
  | CLASS basic_type ':' opt_descriptors ';' END_OF_FILE

class_block
  : '{' opt_declarations '}'

opt_declarations
  : /* Empty */
  | declarations

declarations
  : declarations declaration
  | declaration

declaration
  : has
  | method
  | enumeration
  | our
  | use
  | allow
  | interface
  | init_block
  | alias

init_block
  : INIT block

use
  : USE class_name ';'
  | USE class_name AS class_alias_name ';'

require
  : REQUIRE class_name

alias
  : ALIAS class_name AS class_alias_name ';'

allow
  : ALLOW class_name ';'

interface
  : INTERFACE class_name ';'

enumeration
  : opt_descriptors ENUM enumeration_block

enumeration_block
  : '{' opt_enumeration_values '}'

opt_enumeration_values
  : /* Empty */
  | enumeration_values

enumeration_values
  : enumeration_values ',' enumeration_value
  | enumeration_values ','
  | enumeration_value

enumeration_value
  : method_name
  | method_name ASSIGN CONSTANT

our
  : OUR VAR_NAME ':' opt_descriptors qualified_type opt_type_comment ';'

has
  : HAS field_name ':' opt_descriptors qualified_type opt_type_comment ';'

method
  : opt_descriptors METHOD method_name ':' return_type '(' opt_args opt_vaarg')' block
  | opt_descriptors METHOD method_name ':' return_type '(' opt_args opt_vaarg')' ';'
  | opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block
  | opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg ')' ';'

anon_method
  : opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block
  | '[' args ']' opt_descriptors METHOD ':' return_type '(' opt_args opt_vaarg')' block

opt_args
  : /* Empty */
  | args

args
  : args ',' arg
  | args ','
  | arg

arg
  : var ':' qualified_type opt_type_comment

opt_vaarg
  : /* Empty */
  | DOT3

opt_descriptors
  : /* Empty */
  | descriptors

descriptors
  : descriptors DESCRIPTOR
  | DESCRIPTOR

opt_statements
  : /* Empty */
  | statements

statements
  : statements statement
  | statement

statement
  : if_statement
  | for_statement
  | while_statement
  | block
  | switch_statement
  | case_statement
  | default_statement
  | eval_block
  | if_require_statement
  | value_op ';'
  | LAST ';'
  | NEXT ';'
  | BREAK ';'
  | RETURN ';'
  | RETURN value_op ';'
  | DIE value_op ';'
  | WARN value_op ';'
  | PRINT value_op ';'
  | weaken_field ';'
  | unweaken_field ';'
  | ';'
  | MAKE_READ_ONLY value_op ';'

for_statement
  : FOR '(' opt_value_op ';' op ';' opt_value_op ')' block

while_statement
  : WHILE '(' op ')' block

switch_statement
  : SWITCH '(' value_op ')' switch_block

switch_block
  : '{' case_statements '}'
  | '{' case_statements default_statement '}'

case_statements
  : case_statements case_statement
  | case_statement

case_statement
  : CASE value_op ':' block
  | CASE value_op ':'

default_statement
  : DEFAULT ':' block
  | DEFAULT ':'

if_require_statement
  : IF '(' require ')' block
  | IF '(' require ')' block ELSE block

if_statement
  : IF '(' op ')' block else_statement
  | UNLESS '(' op ')' block else_statement

else_statement
  : /* NULL */
  | ELSE block
  | ELSIF '(' op ')' block else_statement

block
  : '{' opt_statements '}'

eval_block
  : EVAL block ';'

opt_value_ops
  : /* Empty */
  | value_ops

opt_value_op
  : /* Empty */
  | value_op

op
  : value_op
  | logical_op

value_op
  : var
  | EXCEPTION_VAR
  | CONSTANT
  | UNDEF
  | call_spvm_method
  | field_access
  | array_access
  | convert
  | new
  | array_init
  | array_length
  | my_var
  | unary_op
  | binary_op
  | assign
  | inc
  | dec
  | '(' value_ops ')'
  | CURRENT_CLASS_NAME
  | isweak_field
  | comparison_op
  | isa
  | TRUE
  | FALSE
  | is_read_only
  | has_impl

value_ops
  : value_ops ',' value_op
  | value_ops ','
  | value_op

unary_op
  : '+' value_op %prec PLUS
  | '-' value_op %prec MINUS
  | BIT_NOT value_op
  | REFCNT var
  | REFOP value_op
  | STRING_LENGTH value_op
  | DUMP value_op
  | DEREF var
  | CREATE_REF var
  | NEW_STRING_LEN value_op
  | COPY value_op

is_read_only
  : IS_READ_ONLY value_op

inc
  : INC value_op
  | value_op INC

dec
  : DEC value_op
  | value_op DEC

binary_op
  : value_op '+' value_op
  | value_op '-' value_op
  | value_op '*' value_op
  | value_op DIVIDE value_op
  | value_op DIVIDE_UNSIGNED_INT value_op
  | value_op DIVIDE_UNSIGNED_LONG value_op
  | value_op REMAINDER value_op
  | value_op REMAINDER_UNSIGNED_INT value_op
  | value_op REMAINDER_UNSIGNED_LONG value_op
  | value_op BIT_XOR value_op
  | value_op BIT_AND value_op
  | value_op BIT_OR value_op
  | value_op SHIFT value_op
  | value_op '.' value_op

comparison_op
  : value_op NUMEQ value_op
  | value_op NUMNE value_op
  | value_op NUMGT value_op
  | value_op NUMGE value_op
  | value_op NUMLT value_op
  | value_op NUMLE value_op
  | value_op NUMERIC_CMP value_op
  | value_op STREQ value_op
  | value_op STRNE value_op
  | value_op STRGT value_op
  | value_op STRGE value_op
  | value_op STRLT value_op
  | value_op STRLE value_op
  | value_op STRING_CMP value_op

isa
  : value_op ISA type

logical_op
  : op LOGICAL_OR op
  | op LOGICAL_AND op
  | LOGICAL_NOT op
  | '(' logical_op ')'

assign
  : value_op ASSIGN value_op
  | value_op SPECIAL_ASSIGN value_op

new
  : NEW basic_type
  | NEW array_type_with_length
  | anon_method

array_init
  : '[' opt_value_ops ']'
  | '{' value_ops '}'
  | '{' '}'

convert
  : '(' qualified_type ')' value_op %prec CONVERT

array_access
  : value_op ARROW '[' value_op ']'
  | array_access '[' value_op ']'
  | field_access '[' value_op ']'

call_spvm_method
  : CURRENT_CLASS SYMBOL_NAME '(' opt_value_ops  ')'
  | CURRENT_CLASS SYMBOL_NAME
  | class_name ARROW method_name '(' opt_value_ops  ')'
  | class_name ARROW method_name
  | value_op ARROW method_name '(' opt_value_ops ')'
  | value_op ARROW method_name
  | value_op ARROW '(' opt_value_ops ')'

field_access
  : value_op ARROW '{' field_name '}'
  | field_access '{' field_name '}'
  | array_access '{' field_name '}'

weaken_field
  : WEAKEN var ARROW '{' field_name '}'

unweaken_field
  : UNWEAKEN var ARROW '{' field_name '}'

isweak_field
  : ISWEAK var ARROW '{' field_name '}'

has_impl
  : HAS_IMPL var ARROW method_name

array_length
  : '@' value_op
  | '@' '{' value_op '}'
  | SCALAR '@' value_op
  | SCALAR '@' '{' value_op '}'

my_var
  : MY var ':' qualified_type opt_type_comment
  | MY var

var
  : VAR_NAME

qualified_type
  : type
  | MUTABLE type {

type
  : basic_type
  | array_type
  | ref_type

basic_type
  : SYMBOL_NAME
  | BYTE
  | SHORT
  | INT
  | LONG
  | FLOAT
  | DOUBLE
  | OBJECT
  | STRING

ref_type
  : basic_type '*'

array_type
  : basic_type '[' ']'
  | array_type '[' ']'

array_type_with_length
  : basic_type '[' value_op ']'
  | array_type '[' value_op ']'

return_type
  : qualified_type opt_type_comment
  | VOID

opt_type_comment
  : /* Empty */
  | type_comment

type_comment
  : OF type

field_name
  : SYMBOL_NAME

method_name
  : SYMBOL_NAME

class_name
  : SYMBOL_NAME

class_alias_name
  : SYMBOL_NAME

Syntax Parsing Tokens

The list of syntax parsing tokens:

TokensKeywords or Operators
ALIASalias
ALLOWallow
ARROW->
ASas
ASSIGN=
BIT_AND&
BIT_NOT~
BIT_OR|
BIT_XOR^
BREAKbreak
BYTEbyte
CASEcase
CLASSclass
VAR_NAMEA variable name
CONSTANTLiteral
CONVERT(TypeName)
COPYcopy
CURRENT_CLASS&
CURRENT_CLASS_NAME__CLASS__
DEC--
DEFAULTdefault
DEREF$
DESCRIPTORThe name of a descriptor
DIEdie
DIVIDE/
DIVIDE_UNSIGNED_INTdivui
DIVIDE_UNSIGNED_LONGdivul
DOT3...
DOUBLEdouble
DUMPdump
ELSEelse
ELSIFelsif
END_OF_FILEThe end of the file
ENUMenum
EVALeval
EXCEPTION_VAR$@
FATCAMMA=>
FLOATfloat
FORfor
HAShas
HAS_IMPLhas_impl
IFif
INTERFACEinterface
INC++
INITINIT
INTint
ISAisa
ISWEAKisweak
IS_READ_ONLYis_read_only
LASTlast
LENGTHlength
LOGICAL_AND&&
LOGICAL_NOT!
LOGICAL_OR||
LONGlong
MAKE_READ_ONLYmake_read_only
METHODmethod
MINUS-
MUTABLEmutable
MYmy
SYMBOL_NAMEA symbol name
NEWnew
NEW_STRING_LENnew_string_len
OFof
NEXTnext
NUMEQ==
NUMERIC_CMP<=>
NUMGE>=
NUMGT>
NUMLE<=
NUMLT<
NUMNE!=
OBJECTobject
OURour
PLUS+
PRINTprint
REF\
REFCNTrefcnt
REFOPref
REMAINDER%
REMAINDER_UNSIGNED_INTremui
REMAINDER_UNSIGNED_LONGremul
REQUIRErequire
RETURNreturn
ROro
RWrw
SCALARscalar
SELFself
SHIFT<< >> >>>
SHORTshort
SPECIAL_ASSIGN+= -= *= /= &= |= ^= %= <<= >>= >>>= .=
SRING_CMPcmp
STREQeq
STRGEge
STRGTgt
STRINGstring
STRLEle
STRLTlt
STRNEne
SWITCHswitch
UNDEFundef
UNLESSunless
UNWEAKENunweaken
USEuse
VARvar
VOIDvoid
WARNwarn
WEAKENweaken
WHILEwhile
WOwo

Operator Precidence

The definition of the precidence of operators. This is written by yacc/bison syntax.

The bottom is the highest precidence and the top is the lowest precidence.

%right <opval> ASSIGN SPECIAL_ASSIGN
%left <opval> LOGICAL_OR
%left <opval> LOGICAL_AND
%left <opval> BIT_OR BIT_XOR
%left <opval> BIT_AND
%nonassoc <opval> NUMEQ NUMNE STREQ STRNE
%nonassoc <opval> NUMGT NUMGE NUMLT NUMLE STRGT STRGE STRLT STRLE ISA NUMERIC_CMP STRING_CMP
%left <opval> SHIFT
%left <opval> '+' '-' '.'
%left <opval> '*' DIVIDE DIVIDE_UNSIGNED_INT DIVIDE_UNSIGNED_LONG REMAINDER  REMAINDER_UNSIGNED_INT REMAINDER_UNSIGNED_LONG
%right <opval> LOGICAL_NOT BIT_NOT '@' CREATE_REF DEREF PLUS MINUS CONVERT SCALAR STRING_LENGTH ISWEAK REFCNT REFOP DUMP NEW_STRING_LEN IS_READ_ONLY COPY HAS_IMPL
%nonassoc <opval> INC DEC
%left <opval> ARROW

See also syntax parsing tokens to know real operators.

The operator precidence can be increased using ().

#  a * b is calculated at first
a * b + c

# b + c is calculated at first
a * (b + c)

Class

Descriptions of classes.

Class Definition

The class keyword defins a class. A class has a class block.

class CLASS_NAME {

}

Class names must follow the rule of class names.

Class descriptors can be specified after :.

class CLASS_NAME : CLASS_DESCRIPTOR {

}

class CLASS_NAME : CLASS_DESCRIPTOR1 CLASS_DESCRIPTOR2 ... CLASS_DESCRIPTORN {

}

Examples:

# The definition of a class
class Point {

}

# With class descriptors
class Point : public {

}

Direct children of the class block must be use, our, has, enum, method, allow, interface and INIT block can be defined.

 class Foo {

   use Point;
 
   our $VAR : int;
 
   has var : int;
 
   enum {
     CONST_VAL1,
     CONST_VAL2,
   }
 
   static method foo : int ($num : int) {
     # ...
   }

   interface Asset;
   
   INIT {
     # ...
   }
 }

If more than one class in a module file, a compilation error will occur.

If the class name is different from the name that the module file / is replaced with :: and added .spvm to the end, a compilation error will occur.

# Valid class name for "Foo/Bar/Baz.spvm"
class Foo::Bar::Baz {
  
}

# Invalid class name for "Foo/Bar/Baz.spvm"
class Foo::Bar::Hello {
  
}

Class Descriptors

The list of class descriptors.

Descriptors Meaning
public This class is public. Other classes can new the object from this class.
private This class is private. Other classes can't new the object from this class. This is default setting.
interface_t This class is an interface type.
mulnum_t This class is a multi-numeric type.
pointer_t This class is a pointer type.
precompile Do precompile all methods in this class, except for accessors, and enumurations.

If both "public" and "private" are specifed, a compilation error will occur.

If more than one of "mulnum_t", "pointer_t" are specified, a compilation error will occur.

Destructor

If a class can has the destructor.

method DESTROY : void () {

}

A destructor is a special method called when the object is destroyed.

A destructor name must be DESTROY.

A destructor retrun type must be void type, otherwise a compilation error will occur.

A destructor must be an instance method that don't have the arguments, otherwise a compilation error will occur.

If a "Exception" occurs in the destructor, the exception is not thrown, and prints the message to STDERR.

Examples:

class Foo {
  static method new : Foo {
    return new Foo;
  }

  method DESTROY : void () {
    print "DESTROY";
  }
}

Allow Class Access

By default, private Methods, Fields, and Class Variables cannot be accessed from outside the Class.

Also, Private Class cannot "new Operator" from outside of Class.

If the class allow other class, the other class can access private Methods, Fields, and Class Variables, and can "new Operator" of the class.

allow CLASS_NAME;

allow must be defined directory under "Class Definition".

class Foo {
  allow Bar;
}

In this example, Bar can access the private Method, Field, and Class Variable of Foo can be accessed and can new Operator of Foo.

Specifying the module of allow also loads the module by "use" at the same time.

Interface Guarantee

Interface Guarantee interface is a syntax to guarantee that the class has the required method defined in the interfaces.

class Asset::Memory {
  interface Asset;

  method add_chunk : void ($chunk : string) {
    # ...
  }
  method contains : int ($substring : string){
    # ...
  }
  method size : int (){
    # ...
  }
  method is_file : int (){
    # ...
  }
}

If the method implementation is not found, an exception is thrown at runtime.

The existence of the method implementation can be checked by the has_impl operator.

Anon Class

The anon class is the class that is defined by the anon method syntax.

A anon class has its unique class name corresponding to the class name, the line number and the position of columns the anon class is defined.

Examples: 123456789... 1:class Foo::Bar { 2: method sum : void () { 3: my $anon_method = method : string () { 4: 5: } 6:: } 7:}

# The name of anon class
Foo::Bar::anon::3::23;

Interface

Explains interfaces.

Interface Definition

A interface is defined using a class definition with a "Class Descriptors" in class descriptor interface_t.

class Stringable: interface_t {
  required method to_string : string ();
  method foo : int ($num : long);
}

A interface can have multiple method declarations. The methods can't have the method blocks.

A interface must have only one required method. The required method is the method that has the method descriptor required.

The type of the interface is the "Interface Type".

The class that has interface Guarantees must have the required method that is declared in the interface. Otherwise a compilation error will occur.

class Point {
  interface Stringable;
  
  method to_string : string () {
    my $x = $self->x;
    my $y = $self->y;
    
    my $string = "($x,$y)";
    
    return $string;
  }
}

my $stringable = (Stringable)Point->new_xy(1, 2);
my $string = $stringable->to_string;

A interface can't have filed definitions.

A interface can't have class variable definitions.

A interface can have interface Guarantees.

class TestCase::Pointable : interface_t {
  interface Stringable;
  
  required method x : int ();
  method y : int();
  method to_string : string ();
}

If the interface definition is invalid, a compilation error will occur.

new operator can't create the objects from interfaces.

Module

Module is a single file that can be read as SPVM source code.

# lib/path/SPVM/Foo/Bar.spvm
class Foo::Bar {

}

Module can contain multiple Classes.

# lib/path/SPVM/Foo/Bar.spvm
class Foo::Bar {

}

class Foo::Bar::Baz {

}

Module File Name

Modules must be placed in the module loading path with the following File Name.

Change "::" to /. Add ".spvm" at the end.

SPVM/Foo.spvm
SPVM/Foo/Bar.spvm
SPVM/Foo/Bar/Baz.spvm

Load Modules

The use syntax loads a Module.

# Load a module
use Foo;

If the module does not exist, a compilation error will occur.

Modules are loaded at compile-time.

use syntax must be defined directly under "Class Definition".

class Foo {
  use Foo;
}

Class Alias

alias syntax create an alias name for a class name.

# Create alias
alias Foo::Bar as FB;

FB is used as Foo::Bar alias in class method calls.

# This means Foo::Bar->sum(1, 2);
FB->sum(1, 2);

alias syntax must be defined directly under "Class Definition".

class Foo {
  alias Foo::Bar as FB;
}

You can create an alias at the same time as loading a module by use.

use Foo::Bar as FB;

Automatically Loaded Module

The followings are Automatically Loaded Modules. They can be used without "use".

  • Byte
  • Short
  • Int
  • Long
  • Float
  • Double

Load Module Selective

In SPVM, there is an if require Statement that loads a Module only if it exists in the module path, and if it does not exist, the block does not exist.

It was designed to implement a part of features of "#ifdef" in C language.

if (require Foo) {

}

if require Statement can be followed by else Statement.

if (require Foo) {

}
else {

}

Note that elsif Statement cannot be followed.

Let's look at an example. if Foo does not exist, no a compilation error will occur and it is assumed that there is no if block

Therefore, "$foo = new Foo;" does not result in a compilation error because it is assumed that there is no if block.

In the other hand, the else block exists, so a warning is issued.

my $foo : object;
if (require Foo) {
  $foo = new Foo;
}
else {
  warn "Warning: Can't load Foo";
}

Default Loaded Modules

The following modules are loaded by default. These modules are deeply related to the features of SPVM language itself, such as type conversion.

Class Variable

Class Variable Definition

Class Variable is a global variable that belongs to "Class" and exists from the begin to the end of the program execution.

"our" Keyword defines a Class Variable.

our CLASS_VARIABLE_NAME : TYPE;

Class Variable must be defined directly under "Class Definition".

Class Variable Definition must specify "Types". The Type must be "Numeric Types" or "Object Types".

Class variable mames must follows the rule specified in "Class Variable Name", and must not contain "::", otherwise a compilation error will occur.

If more than one Class Variable with the same name is defined, a compilation error will occur.

Class Variable Descriptor can be specified together in Class Variable definition.

our CLASS_VARIABLE_NAME : DESCRIPTOR TYPE;
our CLASS_VARIABLE_NAME : DESCRIPTOR1 DESCRIPTOR2 DESCRIPTORN TYPE;

Class Variable Descriptor

List of Class Variable Descriptors.

Descriptor Description
public This Class Variable is public. This Class Variable can be accessed from other class.
private This Class Variable is private. This Class Variable can't be accessed from other class. This is default setting of Class Variable.
ro This Class Variable has Read Accessor. Read Accessor name is the same as class variable names except removing C<$>. For example, If the class variable names is "$FOO", Read Accessor name is "FOO".
wo This Class Variable has Write Accessor. Write Accessor name is the same as class variable names except removing C<$> and adding "SET_" to top. For example, If the class variable names is "$FOO", Read Accessor name is "SET_FOO".
rw This Class Variable has Read accessor and Write Accessor.

If both "public" and "private" Descriptors are specified, a compilation error will occur.

If more than one of "ro", "wo", and "rw" are specified at the same time, a compilation error will occur

Read Accessor of Class Variable has no arguments and the return type is same as the type of Class Variable.

Write Acessor of Class Variable has one argument and the type is same as the type of Class Variable. The return type is "void Type".

Inline Expansion optimization is performed to Read Accessor and Write Accessor. You don't have to worry about the performance penalty of using Class Variable Accessors.

Examples:

class Foo {
  our $NUM1 : byte;
  our $NUM2 : short;
  our $NUM3 : int;
  our $NUM4 : long;
  our $NUM5 : float;
  our $NUM6 : double;

  our $NUM_PUBLIC : public int;
  our $NUM_RO : ro int;
  our $NUM_WO : wo int;
  our $NUM_RW : rw int;
}

Class Variable Initial Value

Class Variable is initialized with "Type Initial Value" after compilation and before execution.

This initial value can be changed by using "INIT Block".

class Foo {
  our $VAR : int;

  INIT {
    $VAR = 3;
  }
}

Class Variable Access

Class Variable Access is an operation to access Class Variable to get or set a value.

See "Getting Class Variable" for how to get the value of Class Variable.

See "Setting Class Variable" for the setting of the value of Class Variable.

Field

Field Definition

Field is a data area in a "object created using new keyword"

has keyword defines a field.

has FIELD_NAME : TYPE;

Field must be defined directly under "Class Definition".

Field Definition must be specify "Types". The Type must be "Numeric Types" or "Object Types".

Field names must follows the rule specified in "Field Name".

Field Type must be "Numeric Types" or "Object Types", otherwise a compilation error will occur.

If more than one field names Variable with the same name is defined, a compilation error will occur.

Field Descriptor can be specified together in Field Definition.

has FIELD_NAME : DESCRIPTOR TYPE_NAME;
has FIELD_NAME : DESCRIPTOR1 DESCRIPTOR2 DESCRIPTORN TYPE_NAME;

Field Descriptor

List of Field Descriptors.

Descriptor Description
public This field is public. This field can be accessed from other class.
private This field is private. This field can't be accessed from other class. This is default setting.
ro This Field has Read Accessor. Read Accessor name is the same as field mames. For example, If the field names is "foo", Read Accessor name is "foo".
wo This Field has Write Accessor. Write Accessor name is the same as field names adding "set_" to top. For example, If the field names is "foo", Read Accessor name is "set_foo".
rw This Field has Read Accessor and Write Accessor.

If both "public" and "private" Descriptors are specified, a compilation error will occur.

If more than one of "ro", "wo", and "rw" are specified at the same time, a compilation error will occur

Read Accessor of Field has one argument that is "self Type" and the return type is same as the type of Field.

Write Acessor of Class Variable has two arguments. First argument is "self Type" and second argument is same as the type of Field. The return type is "void Type".

Inline Expansion optimization is performed to Read Accessor and Write Accessor. You don't have to worry about the performance penalty of using Field Accessors.

Examples:

class Foo {
  has num1 : byte;
  has num2 : short;
  has num3 : int;
  has num4 : long;
  has num5 : float;
  has num6 : double;

  has num_public : public int;
  has num_ro : ro int;
  has num_wo : wo int;
  has num_rw : rw int;
}

Field Access

The field access is an operator to get or set the field.

INVOCANT->{FIELD_NAME}

The field access has three different syntax.

If the invocant is different from the following three field access, a compilation error will occur.

If the field name does not found, a compilation error will occur

Field Access of the Class

The field access of the class.

my $point = new Point;
$point->{x} = 1;
my $x = $point->{x};

See "Getting Field" to get the field of the class.

See "Setting Field" to set the field of the class.

Field Access of the Multi-Numeric Type

The field access of the multi-numeric type.

my $z : Complex_2d;
$z->{re} = 1;
my $re = $z->{re};

See "Getting Multi-Numeric Field" to get the field of the multi-numeric type.

See "Setting Multi-Numeric Field" to set the field of multi-numeric type.

Field Access of the Multi-Numeric Reference via Derefernce

The field access of the multi-numeric reference via derefernce.

my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 1;
my $re = $z_ref->{re};

See "Getting Multi-Numeric Field via Dereference" to get the field of the multi-numeric reference via dereference.

See "Setting Multi-Numeric Field via Dereference" to set the field of the multi-numeric reference via dereference.

Method

a.

Method Definition

The method keyword defines a class method or an instance method.

# Static method
static method METHOD_NAME : RETURN_VALUE_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
  
}

# Instance method
method METHOD_NAME : RETURN_VALUE_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {
  
}

Methods must be defined directly under "Class Definition".

Method names must be follow the rule of "Method Name".

The argument names must be follow the rule of "Local Variable Name".

The minimal length of arguments is 0. The max length of arguments is 255.

The types of the arguments must be "Numeric Types", "Multi-Numeric Types", "Object Types", or "Reference Type", otherwise a compilation error will occur.

The type of the return value must be "void Type", "Numeric Types", "Multi-Numeric Types" or "Object Types", otherwise a compilation error will occur.

Defined methods can be called using "Method Call" syntax.

A method can have method descriptors.

DESCRIPTORS static method METHOD_NAME : RETURN_VALUE_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2, ...) {

}

A method has "Method Block" except for the case that the method has the native method descriptors.

Variable Length Arguments

... after the type of the argument indicates the argument is a variable length argument. Only the last argument can become a variable length argument.

static method METHOD_NAME : RETURN_VALUE_TYPE (ARG_NAME1 : ARG_TYPE1, ARG_NAME2 : ARG_TYPE2...) {

}

The type of the variable length argument must be "Array Types".

A variable length argument can recieve multiple values.

# Definition of variable length argument 
static method sprintf : string ($format : string, $values : object[]...) {

}

# Pass multiple values to the a variable length argument
sprintf("Value %d %f", 1, 2.0);

A variable length argument can recieve an array.

# Pass array to a variable lenght argument
sprintf("Value  %d %f", [(object)1, 2.0]);

If you want to treat the value as an individual element, cast it to type other than "Array Types"..

sprintf("aaa %p", (object)[(object)1, 2.0]);

Class Method

A class method is defined with the static keyword.

static method sum : int ($num1 : int, $num2 : int) {
  # ...
}

A class method can be called from the class name.

# Call a class method
my $total = Foo->sum(1, 2);

If the class method is belong to the current class, a class method can be called using & syntax.

# Call a class method using C<&>
my $total = &sum(1, 2);

Instance Method

An instance method is defined without the static keyword.

method add_chunk : void ($chunk : string) {
  # ...
}

An instance method can be called from the object.

# Call an instance method
my $point = Point->new;
$point->set_x(3);

Method Descriptors

Method descriptors are descriptors used in a method definition.

Descriptors Descriptions
public This method is public. This method can be accessed from other classes. This is default setting.
private This method is private. This method can not be accessed from other classes.
precompile This method is a precompile method.
native This method is a native method.
required This method is required.
If C and C descriptors can't used together. C and C descriptors can't be used together. C can be only used in a method of a L. If the specifed descriptor is not found or the way to specify is invalid, a compilation error will occur. B # private method private method : int sum ($num1 : int, $num2 : int) { return $num1 + $num2; } # precompile method precompile method : int sum ($num1 : int, $num2 : int) { return $num1 + $num2; } # native method native method : int sum ($num1 : int, $num2 : int);

Native Method

Native methods are the methods that is written by native languages such as C, C++.

A native method is defined by the native method descriptor.

native sum : int ($num1 : int, $num2 : int);

A native method doesn't have its method block.

See also the SPVM Native API to interface native methods.

Precompiled Method

If the class has the precompile class descriptor, the methods of the class are precompiled.

The source code of each precompiled method is translated to C source code and is compiled to the machine code such as MyMath.o.

And it is linked to a shared library such as MyMath.so on Linux/Unix, MyMath.dll on Windows, or MyMath.dylib on Mac.

And each function in the shared library is bind to the SPVM method.

Precompiled methods need the build directory such as ~/.spvm_build to compile and link them.

Constant Method

Constant Method is a Method that the return type is "Numeric Types" and returns Constant Value.

static method foo : int () { return 5; }
static method foo : long () { return 5L; }
static method foo : float () { return 5.0f; }
static method foo : double () { return 5.0; }

Inline Expansion optimization is performed to Constant Method.

Note that SPVM does not perform constant convolution optimization, so if a constant is calculated, it will not performe Inline Expansion.

# This is not Constant Method.  Inline Expansion is not performed
static method foo : int () { return 5 + 3; }

Signature

A signature is a string that represents the return type and the types of the arguments of a method.

RETURN_TYPE(ARG_TYPE1,ARG_TYPE2,ARG_TYPEn)

It the method is an instance method, the type representation of the first argument is self.

Examples:

# Method Definition
static method foo : int ($num1 : double, $num2 : long[])

# The signature
int(double,long[])

# Method Definition
static method foo : void ()

# The signature
void()

# Method Definition
method foo : int ($num1 : double, $num2 : long[])

# Signature
int(self,double,long[])

Signatures are used by native APIs.

Enumeration

Explains enumeration.

Enumeration Definition

The enum keyword defines an enumeration. An enumeration defines constant values.

# Enumeration Definition
enum {
  FLAG1,
  FLAG2,
  FLAG3
}

An enumeration must be defined directly under "Class Definition".

The first value of an enumeration begins with 0. The next value is incremented by 1, and this is continued in the same way. In this example, FLAG1 is 0, FALG2 is 1, and FLAG3 is 2.

The type of a value of an enumeration is the int type.

, after the last value can be allowed.

enum {
  FLAG1,
  FLAG2,
  FLAG3,
}

A value of an enumeration is implemented as a constant method.

static method FLAG1 : int () { return 0; }
static method FLAG2 : int () { return 1; }
static method FLAG3 : int () { return 2; }

The value can be set explicitly.

enum {
  FLAG1,
  FLAG2 = 4,
  FLAG3,
}

In the above example, FLAG1 is 0, FALG2 is 4, and FLAG3 is 5.

If an enumeration definition is invalid, a compilation error will occur.

Examples:

class Foo {
  enum {
    FLAG1,
    FLAG2,
    FLAG3,
  }
}

Enumeration Descriptors

Descriptors can be specified to an enumeration definition.

private enum {
  FLAG1,
  FLAG2 = 4,
  FLAG3,
}

The list of enumeration descriptors:

Descriptors Descriptions
public This enumeration is public. Each value of this enumeration can be accessed from other classes. This is default setting.
private This enumeration is private. Each value of this enumeration can not be accessed from other classes.

If both "public" and "private" descriptors are specified, a compilation error will occur.

Enumeration Call

The value of enumeration called as a class method call.

my $flag1 = Foo->FLAG1;
my $flag2 = Foo->FLAG2;
my $flag3 = Foo->FLAG3;

In special cases, a value of an enumeration can be used as the operand of a case statement.

switch ($num) {
  case Foo->FLAG1: {
    
    break;
  }
  case Foo->FLAG2: {
    
    break:
  }
  case Foo->FLAG3: {
    
    break:
  }
  default: {
    
  }
}

INIT Block

INIT Block is a block that is executed immediately after the compilation of program.

INIT Keyword defines INIT Block.

INIT {

}

INIT Block must be defined directly under "Class Definition".

class Foo {
  INIT {

  }
}

Zero or more "Statements" can be written in INIT Block.

INIT {
  my $foo = 1 + 1;
  my $bar;
}

"return Statement" cannot be written in INIT Block.

Internally, INIT Block is a "Method" that the return type is "void Type" and has no arguments.

You can define multiple INIT Blocks.

The execution order of INIT Block is not guaranteed. If ohter INIT Block is defined in ohter Class, do not assume that INIT Block of the current class will be executed first.

A common use of INIT Block is to initialize "Class Variable".

class Foo {
  use Point;
  
  our $NUM : int;
  our $POINT : Point;
  INIT {
    $NUM = 3;
    $POINT = Point->new;
  }
}

Local Variable

Local Variable Declaration

Local Variable is a variable that is declared in "Scope Blocks". Local Variable has "Scope". This is same as Local Variable in C Language.

Local Variable is declared using my "Keyword".

my LOCAL_VARIABLE_NAME : TYPE;

The local variable name must be follow the rule of "Local Variable Name".

"Types" must be specified. Type must be "Numeric Types", "Object Types", "Multi-Numeric Types", or "Reference Type".

# Local Variable Declaration Examples
my $var : int;
my $var : Point;
my $var : Complex_2d;
my $var : int*;

Local Variable is initialized by "Local Variable Initial Value".

# Initialized by 0
my $num : int;

# Initialized by 0
my $num : double;

# Initialized by undef
my $point : Point;

# x is initialized by 0. y is initialized by 0.
my $z : Complex_2d;

Initialization can be done at the same time as Local Variable Declaration.

# Initialized by 1
my $num : int = 1;

# Initialized by 2.5
my $num : double = 2.5;

# Initialized by Point object
my $point : Point = new Point;

Using "Type Inference", you omit "Types" in Local Variable Declaration.

# int
my $num = 1;

# double
my $num = 1.0;

Local Variable Declaration returns the value of Local Variable. This is a "Expressions".

my $ppp = my $bar = 4;

if (my $bar = 1) {

}

while (my $bar = 1) {

}

See "Scope" about Local Variable Scope.

Local Variable Initial Value

Local Variable is initialized by "Type Initial Value".

Local Variable Access

Local Variable Access is an operation to access Local Variable to get or set the value.

See "Getting Local Variable" to get Local Variable value.

"Setting Local Variable" to get Local Variable value.

If "Class Variable" with the same name as the Local Variable exists, Program uses the variable as Local Variable, not "Class Variable".

Scope

Scope is a range surrounded by "Scope Blocks".

# Scope Blocks 
{
  # Beginning of Scope
  
  # ...
  
  # End of Scope
}

Local Variable Declaration registers the Local Variable that is "Object Types" with Mortal Variable in run-time.

If the object is not "undef", The reference count is added by 1.

{
  # $num become Mortal Variable in run-time
  my $num = new Foo;
}

At the end of Scope, the object that is registered as Mortal Variable, Reference Count is reduced by 1 except the object is not "undef".

If the reference count become 0, the object released.

Block

The parts enclosed by { and } are called blocks.

# Blocks
{
  1;
}

if (true) {
  
}

while (true) {
  
}

enum {
  ONE,
  TWO,
}

class Foo {
  
}

Scope Blocks

A scope block is the block that create a scope. Zero or more statements can be written in a scope block.

Scope blocks are "Simple Block", "Method Block", "eval Block", "if Block", "elsif Block", "else Block", "for Block", "while Block" and "switch Block".

Simple Block

A simple block is a scope block.

# A simple block
{

}

Method Block

A method block is a scope block.

# A method block
static method foo : int () {

}

eval Block

a eval block is a scope block.

# A eval block
eval {

};

if Block

A if block is a scope block.

# A if block
if (CONDITION) {

}

elsif Block

A elsif block is a scope block.

# A elsif block
elsif (CONDITION) {

}

else Block

A else block is a scope block.

# A else Block
else {

}

for Block

A for block is a scope block.

# A for Block 
for (my $i = 0; $i < 3; $i++) {

}

while Block

A while block is a scope block.

# A while block
while (CONDITION) {

}

switch Block

A switch block is a scope block.

switch (CONDITION) {

}

String

SPVM has the string type. A string is created by "String Literal" "String Creating Operator" or "Type Convertion" to the string type.

# Create a string using a string literal
my $string = "Hello";

# Create a string using a string creation operator
my $string = new_string_len 3;

# Create a string using a type conversion to the string type
my $bytes = [(byte)93, 94, 95];
my $string = (string)$bytes;

The each charcter can be get using ->[].

# String
my $string = "Hello";
my $char0 = $string->[0];
my $char1 = $string->[1];
my $char2 = $string->[2];

By default, each character can't be set.

# a compilation error.
$string_const->[0] = 'd';

If you use mutable type qualifier|/"mutable Type Qualifier", each character can be set.

my $string_mut = (mutable string)$string;
$string_mut->[0] = 'd';

The created string is one more last byte that value is \0 on the internal memory. Although this has no meaning from SPVM language, this has meaning from Native APIs.

The length of the string can be got using a string length operator

# Getting the length of the string
my $message = "Hello"+
my $length = length $message;

Undefined Value

An undefined value is represented by undef.

undef

An undefined value can be assigned to an object type.

In the level of native APIs, undef is defined as (void*)NULL.

(void*)NULL

An undefined value can be compared by the == operator and the != operator. An undefined value is guaranteed not to be equal to the any created object.

The type of undef is undefined type

Examples:

# Undefine values
my $string : string = undef;

if (undef) {
  
}

my $message = "Hello";
if ($message == undef) {
  
}

Array

The array is the data structure for multiple values.

There are the following types of array.

  • Numeric Array
  • Object Array
  • Multi-Numeric Array

The numeric array is the array that the type of the element is the numeric type.

The object array is the array that the type of the element is the object type.

The multi-numeric array is the array that the type of the element is the multi-numeric type.

See "Creating Array" to create Array.

Array Access

Array Access is an operation to access the element of Array to get or set the value.

ARRAY->[INDEX]

See "Getting Array Element" to get the element value of Array.

See "Setting Array Element" to set the element value of Array.

Multi-Numeric Value

Multi-Numeric Types Definition

Multi-Numeric type represents continuous numeric values. For example, there are three consecutive 32-bit signed integers, two consecutive double-precision floating point numbers. It isplaned to use 3D points, complex numbers, quaternions, etc.

Multi-Numeric Types are defined by specifying mulnum_t "Class Descriptors" in "Class Definition".

# Three consecutive 32bit signed integers
class Complex_2d : mulnum_t {
  has x : int;
  has y : int;
  has z : int;
}

# Tow consecutive 64bit floating point numbers
class Complex_2d : mulnum_t {
  x : double;
  y : double;
}

Multi-Numeric Types must end with _, Number of Fields, "Multi-Numeric Types Suffix".

The suffix must correspond to "Numeric Types".

All Fields must be the same "Numeric Types".

The maximum number of Fields is 255.

Multi-Numeric Types can be used as "Types" of "Local Variable Declaration".

Multi-Numeric Types can be used as an argument "Types" in "Method Definition" .

Multi-Numeric Types can be used as "Types" of Return Value in "Method Definition".

Multi-Numeric Types can be used as "Basic Type" of "Array Types" .

my $points = new Complex_2d[5];

Reference can be created for Multi-Numeric Types value.

my $z : Complex_2d;
my $z_ref = \$z;

"Undefined Value" cannot be assigned to Multi-Numeric Types value.

See "Multi-Numeric Types Field Access" to get and set the value of field of Multi-Numeric Types Value.

Multi-Numeric Types Suffix

List of Multi-Numeric Types Suffix.

Numeric Types Multi-Numeric Types Suffix
byte b
short s
int i
long l
float f
double d

Multi-Numeric Types Usage

To use Multi-Numeric Types, load a Module using "use Statement".

use Complex_2d;
use Complex_2d;

Next is "Local Variable Declaration". Local Variable Declaration create continuous area for fields of Multi-Numeric Types Value. All fields of of Multi-Numeric Types Value are initialized by "Type Initial Value".

my $z : Complex_2d;
my $z : Complex_2d;

Note that Multi-Numeric Types value are not object, so cannot create a Object by "new" syntax.

Multi-Numeric Types Field Access

Multi-Numeric Types Field Access is an operation to access Multi-Numeric Types Field to get or set a value.

MULTI_NUMERIC_TYPE_VALUE->{FIELD_NAME}

See "Getting Multi-Numeric Field" to get Multi-Numeric Types Field.

See "Setting Multi-Numeric Field" to set Multi-Numeric Types Field.

Multi-Numeric Array

"Multi-Numeric Value" can be an element of "Array".

my $points = new Complex_2d[5];

my $zs = new Complex_2d[5];

Multi-Numeric Array has continuous Multi-Numeric Values.

The Element Type is "Multi-Numeric Types", not "Object Types".

For example, Complex_2d[5] is continuous 15 (= 3 * 5) count "int Type" Value.

"Types" of Multi-Numeric Array is "Array Types".

Multi-Numeric Array Access

Multi-Numeric Array Access is an operation to access Multi-Numeric Array to get and set the element value.

Array->[INDEX]

See "Getting Array Element" to get Array Element Value.

See "Setting Array Element" to get Array Element Value.

Reference

The reference is the address of a local variable on the memory.

Creating Reference

The reference operator creates the reference of a local variable.

A reference is assigned to the "Reference Type" in reference type.

The operand of a reference operator must be the variable of a numeric type or a multi-numeric type.

# The reference of numeric type
my $num : int;
my $num_ref : int* = \$num;

# The reference of multi-numeric type
my $z : Complex_2d;;
my $z_ref : Complex_2d* = \$z;

The reference type can be used as the types of the arguments of a method.

# Method Definition
static method sum : void ($result_ref : int*, $num1 : int, $num2 : int) {
  $$result_ref = $num1 + $num2;
}

# Method Call
my $num1 = 1;
my $num2 = 2;
my $result_ref = \$result;
sum($result_ref, $num1, $num2);

Dereference

The dereference is the operation to get the value from a reference.

A dereference operator perform a dereference.

# Get the value using a dereference
my $num2 = $$num_ref;

# Set the value using a dereference
$$num_ref = 3;

# Get the value of a multi-numeric type using a dereference
my $z2 = $$z_ref;

# Set the value of a multi-numeric type using a dereference
$$z_ref = $z2;

In the referencec of multi-numeric types, the deference can be performed using the arrow operator ->.

# Get a field of a multi-numeric type using a dereference
my $x = $z_ref->{re};

# Set a field of a multi-numeric type using a dereference
$z_ref->{re} = 1;

Types

SPVM is a static type language. All data has a static type.

"Local Variable Declaration", "Field Definition", "Class Variable Definition", and Arguments and Return Value of "Method Definition" must specify Type.

In "Local Variable Declaration", "Type Inference" can be used.

Type Initial Value

Local Variable Initial Value are described in "Class Variable Initial Value".

A list of Type Initial Value. All Bit columns in the data are set to 0.

Type Name Initial Value
byte 0
short 0
int 0
long 0
float 0
double 0
Object Type undef
Multi-Numeric Types All Field is 0

Numeric Types

Numeric Types are "Integral Types" and "Floating Point Types".

Numeric Types Order

"Numeric Types" has the type order. The order is "byte", "short", "int", "long", "float", "double" from the smallest.

Integral Types

Integral types are the following four types.

Type Description Size
byte signed 8-bit integer type 1 byte
short signed 16-bit integer type 2 bytes
int signed 32-bit integer type 4 bytes
long signed 64-bit integer type 8 bytes

See "Arithmetic Operators" for integer calculation.

Note that SPVM has only singed integral types, and doesn't have unsigned integral types.

byte Type

byte type is a "Integral Types" that represents a signed 8-bit integer. This is the same type as int8_t type of C language.

short Type

short type is a "Integral Types" that represents a signed 16-bit integer. This is the same type as int16_t type of C language.

int Type

int type is is a "Integral Types" that represents signed 32-bit integer. This is same as int32_t type of C language.

long Type

long type is a "Integral Types" that represents a signed 64-bit integer. This is the same type as int64_t type of C language.

Floating Point Types

Floating Point Types are the following two.

Type Description Size
float Single precision (32bit) floating point type 4 bytes
double Double precision (64bit) floating point type 8 bytes

See "Arithmetic Operators" for floating-point calculation.

float Type

float type is a "Floating Point Types" that represents a single precision(32bit) floating point. This is the same type as float type of C language.

double Type

double type is a "Floating Point Types" that represents a double precision(64bit) floating point. This is the same type as double type of C language.

Class Type

The class type is the type that can create the object using a new operator.

new ClassType;

Pointer Type

The pointer type is the type that has a class descriptor pointer_t.

# Pointer Type
class Foo: pointer_t {

}

A pointer type is a class type.

Basic Object Types

Basic object types are the class type, the array type, the string type, and the any object type.

Object Types

Object types are the basic object types and the array types.

A object type can be assigned to a any object type.

my $object: object = new Foo;
my $object: object = "abc";

Numeric Object Types

A numeric object type is the object type that is corresponding to the numeric type.

The list of numeric object types:

Numeric Object Types Corresponding Numeric Types
Byte byte
Short short
Int int
Long long
Float float
Double double

The document of numeric object types:

See also "Boxing Type Conversion" and "Unboxing Type Conversion".

Undefined Type

The undefined type is the type of undef value.

Interface Type

The interface type is a type that is defined using a class keyword and a class descriptor interface_t.

class Stringable: interface_t {
  required method to_string : string ();
}

See also "Interface".

Note that interface types are not class types although they are defined by class keyword.

Any Object Type

Any Object Type is represented by "object". Designed to represent the "void *" Type in C.

my $object: object;

You can methodstitute the value of "Object Types" for Any Object Type.

my $object: object = new Foo;
my $object: object = "abc";
my $object: object = new Foo [3];

void Type

void Type is a special Type that can only be used in the return type of "Method Definition" and indicates the method has no Return Value.

void

Basic Type

The basic types are numeric types, multi-numeric types, the class type, the any object type, and the string type.

Another definition of basic types are the types that is not array types and can become the element of array types.

Array Types

Array Types represents multiple continuous data areas. "Basic Type" can be an Array.

int[]
double[]
Point[]
object[]
string []

Array has dimensions and can express up to 255 dimensions.

# Two dimensions
int[] []

# Three-dimensional
int[] [] []

Array Types is "Object Types".

Use new Operator to create an Array. In the following example, "int Type" Array with 3 elements is created.

my $nums = new int [3];

You also use new Operator when creating a Multi-Dimensional Array.The following example creates an Array of int[] Type with 3 elements.

my $nums = new int[] [3];

Numeric Array Types

Numeric Array Types means "Numeric Types" with the element "Array Types" It is.

Numeric Array Types list

  • byte[]
  • short[]
  • int[]
  • long[]
  • float[]
  • double[]

Data represented by Numeric Array Types must have elements whose size is "Numeric Types", and must be consecutive by the number of Array Length.

All elements of Numeric Array Types are initialized by "Type Initial Value" when the creating array is performed.

byte[] Type

The byte[] type is an array type that the element type is byte.

byte[]

Object Array Types

Object array types are "Array Types" that the type of the element is an object type.

Examples:

# Object array types
my $points : Point[];
my $points_2dim : Point[][];
my $stringables : Stringable[];
my $strings : string[];
my $objects : object[];

String Array Types

String array types are "Array Types" that the type of the element is the string type.

Examples:

# String array types
my $strings : string[];

Class Array Types

Class array types are "Array Types" that the type of the element is the class type.

Examples:

# Class array types
my $points : Point[];

Interface Array Types

Interface array types are "Array Types" that the type of the element is the interface type.

Examples:

# Interface array types
my $stringables : Stringable[];

Multi-Dimensional Array Type

The multi-dimensional array type is the array type that the type of the element is an array type.

Examples:

# Multi-dimensional array types
my $nums_2dim : Int[][];

Multi-Numeric Array Types

A multi-numeric array type is an array type that the basic type is a multi-numeric type.

  • Complex_2d[]
  • Complex_2f[]

The byte size of the element is the total byte size of the fields of the multi-numeric type.

For example, The byte size of the element of Complex_2d is 16 bytes (2 * 8 bytes).

The object of the multi-numeric array type can be created by the new operator.

my $complex_nums = new Complex_2d[10];

Any Object Array Type

The any object array type object[] is the type that any object array type can be assigned.

# Any object array Type
my $array : object[] = new Point[3];
my $array : object[] = new object[3];
my $array : object[] = new Point[][3];

If a invalid type is assigned, a compilation error will occur.

Any Object Array Type is an array type.

You can get the array length using the array length operator.

my $array : object[] = new Int[3];

# Getting the length of the element of Any Object Array Type
my $length = @$array;

You can get and set the element using the get array element syntax and the set array element.

# Getting the element of any object array
my $num = (Int)$array->[0];

# Setting the element of any object array
$array->[0] = Int->new(5);

When setting the element of any object array, the element type is checked. If the dimension of the element is not the dimension of the array - 1, an exception is thrown.

String Type

The string type is a type for the "String".

string

string type can be qualified by "mutable Type Qualifier".

mutable string

Examples:

# string type
my $message : string = "Hello";
my $message : mutable string = new_string_len 256;

Multi-Numeric Types

Multi-Numeric Types are a type that can represent continuous numerical values.

Multi-Numeric Types can be defined by specifying "mulnum_t" Descriptor in "Class Definition".

class Complex_2d : mulnum_t {
  has x : int;
  has y : int;
  has z : int;
}

See "Values ​​" for a detailed explanation of Multi-Numeric Types.

Reference Type

Reference Type is a Type that can store the address of a variable. Add * after "Numeric Types" or "Multi-Numeric Types" You can define it.

my $num : int;
my $num_ref : int* = \$num;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

Only the address of the Local Variable acquired by "Reference Operator" can be assigned to the value of Reference Type.

If only Local Variable Declaration of Reference Type is performed, a compilation error will occur

Reference Type can be used as Type of "Local Variable Declaration". The address of the Local Variable must be stored by the Reference Operator. In case of only Local Variable Declaration, a compilation error will occur

Reference Type can be used as Type of argument in "Method Definition".

Reference Type cannot be used as Return Value Type in "Method Definition".

Reference Type cannot be used as the type of Field in "Class Definition".

Reference Type cannot be used as the type of Class Variable in "Class Definition".

If the Reference Type is used at an Invalid location, a compilation error will occur

See "Reference" for a detailed explanation of Reference.

Reference Types

Reference Types are "Numeric Reference Type" and "Multi-Numeric Reference Type".

Numeric Reference Type

Numeric Reference Type means "Numeric Types" for "Reference Type". Says.

Multi-Numeric Reference Type

Multi-Numeric Reference Type means "Reference Type" for "Multi-Numeric Types" variables. > Means.

Type Qualifiers

Type qualifiers qualify the type.

QUALIFIER TYPE

mutable Type Qualifier

The mutable type qualifier is used to allow to set the character of the string.

my $string : mutable string;

Examples:

# Mutable string
my $message = (mutable string)"abc";
$message->[0] = 'd';

Type Inference

Omitting "Types" when "Local Variable Declaration" by Type Inference can. Type Inference is always performed by the type on the Right side of Assignment Operator.

# int
my $num = 1;

# double
my $num = 1.0;

# Foo
my $foo = new Foo;

Type Assignability

The type assignability at compile-time is explained.

The assignability is false, a compilation error will occur.

Type Assignability to Numeric

Explains the type assignability to the numeric types.

Type Assignability from Numeric to Numeric

If the nemric type order of the left operand is greater than or equal to the nemric type order of the right operand, the assignability is true.

If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TruebytebyteNone
TrueshortshortNone
TrueintintNone
TruelonglongNone
TruefloatfloatNone
TruedoubledoubleNone
TrueshortbyteNumeric Widening Type Conversion
TrueintbyteNumeric Widening Type Conversion
TruelongbyteNumeric Widening Type Conversion
TruefloatbyteNumeric Widening Type Conversion
TruedoublebyteNumeric Widening Type Conversion
TrueintshortNumeric Widening Type Conversion
TruelongshortNumeric Widening Type Conversion
TruefloatshortNumeric Widening Type Conversion
TruedoubleshortNumeric Widening Type Conversion
TruelongintNumeric Widening Type Conversion
TruefloatintNumeric Widening Type Conversion
TruedoubleintNumeric Widening Type Conversion
TruefloatlongNumeric Widening Type Conversion
TruedoublelongNumeric Widening Type Conversion
TruedoublefloatNumeric Widening Type Conversion

Examples:

# int to int
my $num : int = 3;

# byte to int
my $num : int = (byte)5;

# double to double
my $num : double = 4.5;

# float to double
my $num : double = 4.5f;

If the nemric type order of the left operand is less than the nemric type order of the right operand, the type assignability is conditional true.

The condition is that the right operand is a interger literal and the value is between the max and minimal value of the type of the left operand.

If the condition is ture, the numeric narrowing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
Conditional TruebyteshortNumeric Narrowing Type Conversion
Conditional TruebyteintNumeric Narrowing Type Conversion
Conditional TruebytelongNumeric Narrowing Type Conversion
FalsebytefloatNone
FalsebytedoubleNone
Conditional TrueshortintNumeric Narrowing Type Conversion
Conditional TrueshortlongNumeric Narrowing Type Conversion
FalseshortfloatNone
FalseshortdoubleNone
Conditional TrueintlongNumeric Narrowing Type Conversion
FalseintfloatNone
FalseintdoubleNone
FalselongfloatNone
FalselongdoubleNone
FalsefloatdoubleNone

Examples:

# int to byte
my $num : byte = 127;

Type Assignability from NumericObject to Numeric

If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the assignability is true.

AssignabilityToFromImplicite Type Conversion
TruebyteByteUnboxing Type Conversion
TrueshortShortUnboxing Type Conversion
TrueintIntUnboxing Type Conversion
TruelongLongUnboxing Type Conversion
TruefloatFloatUnboxing Type Conversion
TruedoubleDoubleUnboxing Type Conversion

Examples:

my $int : int = Int->new(3);

my $double : double = Double->new(3.5);

Type Assignability from Any Object to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a any object type object, the assignability is true.

The unboxing type conversion corresponding to the numeric type is performed.

AssignabilityToFromImplicite Type Conversion
TrueNUMERIC_XobjectUnboxing Type Conversion

Examples:

my $int : int = (object)Int->new(3);

my $double : double = (object)Double->new(3.5);

Type Assignability from Others to Numeric

If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the assignability is false.

Type Assignability to Multi-Numeric

If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueMULNUM_XMULNUM_XNone
FalseMULNUM_XOTHERNone

Examples:

my $z1 : Complex_2d;
my $z2 : Complex_2d = $z1;

Type Assignability to Referenece

If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueREF_XREF_XNone
FalseREF_XOTHERNone

Examples:

my $num : int = 5;
my $num_ref : int* = \num;

Type Assignability to String

If the type of the left operand is the string type without the mutable type qualifier and the type of the right operand is the string type, the assignability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type with the mutable type qualifier, the assignability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the assignability is false.

If the type of the left operand is the string type and the type of the right operand is a numeric type or the undef type, the assignability is true.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TruestringstringNone
Truestringmutable stringNone
Truemutable stringmutable stringNone
Falsemutable stringstringNone
TruestringstringNone
TruestringNUMERIC_XNumeric-to-String type conversion
TruestringundefNone
FalsestringOTHERNone

Examples:

my $string : string = "abc";
my $num_string : string = 3;
my $string : string = undef;

Type Assignability to NumericObject

If the type of the left operand is a numeric object type and the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, or the undef type, the assignability is true.

Otherwise, the assignability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TrueNUMERIC_OBJECT_XNUMERIC_OBJECT_XNone
TrueNUMERIC_OBJECT_XNUMERIC_XBoxing type conversion
TrueNUMERIC_OBJECTundefNone
FalseNUMERIC_OBJECTOTHERNone

Examples:

my $num_object : Int = Int->new(3);
my $num_object : Int = 3;
my $num_object : Int = undef;

Type Assignability to Class

If the type of the left operand is a class type and the type of the right operand is the same type, or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueCLASS_XCLASS_XNone
TrueCLASSundefNone
FalseCLASSOTHERNone

Examples:

my $point : Point = Point->new;
my $point : Point = undef;

Type Assignability to Interface

If the type of the left operand is an interface type and the type of the right operand is the same type, or the undef type, the assignability is true.

If the type of the left operand is an interface type and the type of the right operand is a class type and the class has the same interface of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueINTERFACE_XINTERFACE_XNone
Conditional TrueINTERFACE_XCLASS_YNone
TrueINTERFACEundefNone
FalseINTERFACEOTHERNone

Examples:

# Point has Stringable interface
my $stringable : Stringable = Point->new_xy(1, 2);
my $stringable : Stringable = undef;

Type Assignability to Any Object

If the type of the left operand is the any object type and the type of the right operand is an object type, a numeric type or the undef type, the assignability is true.

Otherwise, the assignability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

AssignabilityToFromImplicite Type Conversion
TrueobjectOBJECT_XNone
TrueobjectNUMERIC_XBoxing type conversion
TrueobjectundefNone
FalseobjectOTHERNone

Examples:

my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;

Type Assignability to Undefined

If the type of the left operand is the undefined type, the assignability is false.

AssignabilityToFromImplicite Type Conversion
FalseUndefined TypeOTHERNone

Examples:

# The assignability is false
undef = Point->new;

Type Assignability to Numeric Array

If the type of the left operand is a numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Truebyte[]byte[]None
Trueshort[]short[]None
Trueint[]int[]None
Truelong[]long[]None
Truefloat[]float[]None
Truedouble[]double[]None
TrueNUMERIC[]undefNone
FalseNUMERIC[]OTHERNone

Examples:

my $nums : int[] = new int[3];
my $nums : int[] = undef;

Type Assignability to Multi-Numeric Array

If the type of the left operand is a multi-numeric array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueMULNUM_X[]MULNUM_X[]None
TrueMULNUM_X[]undefNone
FalseMULNUM_X[]OTHERNone

Examples:

my $nums : Complex_2d[] = new Complex_2d[3];
my $nums : Complex_2d[] = undef;

Type Assignability to String Array

If the type of the left operand is a string array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Truestring[]string[]None
Truestring[]undefNone
Falsestring[]OTHERNone

Examples:

my $strings : string[] = ["abc", "def"];
my $strings : string[] = undef;

Type Assignability to Class Array

If the type of the left operand is a class array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueCLASS_X[]CLASS_X[]None
TrueCLASS_X[]undefNone
FalseCLASS_X[]OTHERNone

Examples:

my $points : Point[] = new Point[3];
my $points : Point[] = undef;

Type Assignability to Interface Array

If the type of the left operand is an interface array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

If the type of the left operand is an interface array type and the type of the right operand is a class array type and its basic type can assign to the basic type of the left operand, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueINTERFACE_X[]INTERFACE_X[]None
TrueINTERFACE_X[]undefNone
Conditional TrueINTERFACE_X[]CLASS_Y[]None
FalseINTERFACE_X[]OTHERNone

Examples:

my $stringables : Stringable[] = new Stringable[3];

my $stringables : Stringable[] = new Point[3];

my $stringables : Stringable[] = undef;

Type Assignability to Any Object Array

If the type of the left operand is the any object array type object[] and the type of the right operand is an object array type or the undef type, the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
Trueobject[]OBJECT_X[]None
Trueobject[]undefNone
Falseobject[]OTHERNone

Examples:

my $any_objects0 : object[];
my $any_objects : object[] = $any_objects0;

my $points : Point[];
my $any_object : object[] = $points;

my $any_object : object[] = undef;

my $points_2dim : Point[][];
my $any_object : object[] = $points_2dim;

my $stringables : Stringable[];
my $any_object : object[] = $stringables;

my $strings : string[];
my $any_object : object[] = $strings;

Type Assignability to Multi-Dimensional Array

If the type of the left operand is a multi-dimensional array type and the type of the right operand is the same type of the left operand or the undef type, the assignability is true.

If the basic type of the type of the left operand is an interface type and the basic type of the type of the right operand is a class type and the dimension of the type of the right operand is same as the dimension of the type left oerand and the basic type of the type of the right operand has the interface of the basic type of the type of the left operand , the assignability is true.

Otherwise, the assignability is false.

AssignabilityToFromImplicite Type Conversion
TrueMULDIM_XMULDIM_XNone
Trueobject[]undefNone
Conditional TrueINTERFACE_MULDIM_X[]CLASS_MULDIM_Y[]None
Falseobject[]OTHERNone

Examples:

my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;

my $muldim_array : Point[][] = undef;

my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;

{
  my $cb = method : string ($object : object) {
    my $point = (Point)$object;
    return $point->to_string;
  };
  my $muldim_array : Stringer[][] = [[$cb]];
}

Type Castability

The type castability at compile-time is explained.

The castability is false, a compilation error will occur.

Type Castability to Numeric

The type castability to the numeric types is explained.

Type Castability from Numeric to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a numeric type, the type castability is true.

If the nemric type order of the left operand is greater than the nemric type order of the right operand, the numeric widening type conversion is performed.

If the nemric type order of the left operand is less than the nemric type order of the right operand, the numeric narrowing type conversion is performed.

If the nemric type order of the left operand is equal to the nemric type order of the right operand, copying is performed.

Type CastabilityToFromType Conversion or Copying
TruebytebyteCopying
TrueshortshortCopying
TrueintintCopying
TruelonglongCopying
TruefloatfloatCopying
TruedoubledoubleCopying
TrueshortbyteNumeric Widening Type Conversion
TrueintbyteNumeric Widening Type Conversion
TruelongbyteNumeric Widening Type Conversion
TruefloatbyteNumeric Widening Type Conversion
TruedoublebyteNumeric Widening Type Conversion
TrueintshortNumeric Widening Type Conversion
TruelongshortNumeric Widening Type Conversion
TruefloatshortNumeric Widening Type Conversion
TruedoubleshortNumeric Widening Type Conversion
TruelongintNumeric Widening Type Conversion
TruefloatintNumeric Widening Type Conversion
TruedoubleintNumeric Widening Type Conversion
TruefloatlongNumeric Widening Type Conversion
TruedoublelongNumeric Widening Type Conversion
TruedoublefloatNumeric Widening Type Conversion
TruebyteshortNumeric Narrowing Type Conversion
TruebyteintNumeric Narrowing Type Conversion
TruebytelongNumeric Narrowing Type Conversion
TruebytefloatNumeric Narrowing Type Conversion
TruebytedoubleNumeric Narrowing Type Conversion
TrueshortintNumeric Narrowing Type Conversion
TrueshortlongNumeric Narrowing Type Conversion
TrueshortfloatNumeric Narrowing Type Conversion
TrueshortdoubleNumeric Narrowing Type Conversion
TrueintlongNumeric Narrowing Type Conversion
TrueintfloatNumeric Narrowing Type Conversion
TrueintdoubleNumeric Narrowing Type Conversion
TruelongfloatNumeric Narrowing Type Conversion
TruelongdoubleNumeric Narrowing Type Conversion
TruefloatdoubleNumeric Narrowing Type Conversion

Examples:

# int to int
my $num = (int)3;

# byte to int
my $num_byte : byte = 5;
my $num = (int)5;

# double to double
my $num = (double)4.5;

# float to double
my $num = (double)4.5f;

# int to byte
my $num = (byte)127;

# double to int
my $num = (int)2.5;

Type Castability from NumericObject to Numeric

If the type of the left operand is a numeric type corresponding to the numeric object type of the right operand and the type of the right operand is a numeric object type, the type castability is true.

Type CastabilityToFromType Conversion or Copying
TruebyteByteUnboxing Type Conversion
TrueshortShortUnboxing Type Conversion
TrueintIntUnboxing Type Conversion
TruelongLongUnboxing Type Conversion
TruefloatFloatUnboxing Type Conversion
TruedoubleDoubleUnboxing Type Conversion

Examples:

my $int = (int)Int->new(3);

my $double = (double)Double->new(3.5);

Type Castability from Any Object to Numeric

If the type of the left operand is a numeric type and the type of the right operand is a any object type object, the type castability is true.

The unboxing type conversion corresponding to the numeric type is performed.

Type CastabilityToFromType Conversion or Copying
TrueNUMERIC_XobjectUnboxing Type Conversion

Examples:

my $object : object = Int->new(3);
my $int = (int)$object;

my $object : object = Double->new(3.5);
my $double = (double)$object;

Type Castability from Others to Numeric

If the type of the left operand is a numeric type and the type of the right operand is other than the types described above, the type castability is false.

Type Castability to Multi-Numeric

If the type of the left operand is a multi-numeric type and the type of the right operand is the same type of the left operand, the type castability is true.

Otherwise, the type castability is false.

Type CastabilityToFromType Conversion or Copying
TrueMULNUM_XMULNUM_XCopying
FalseMULNUM_XOTHERNone

Examples:

my $z1 : Complex_2d;
my $z2 = (Complex_2d)$z1;

Type Castability to Referenece

If the type of the left operand is a reference type and the type of the right operand is the same type of the left operand, the type castability is true.

Otherwise, the type castability is false.

Type CastabilityToFromType Conversion or Copying
TrueREF_XREF_XCopying
FalseREF_XOTHERNone

Examples:

my $num : int = 5;
my $num_ref = (int*)\num;

Type Castability to String

If the type of the left operand is the string type and the type of the right operand is the string type, the type castability is true.

If the type of the left operand is the string type with the mutable type qualifier and the type of the right operand is the string type without the mutable type qualifier, the runtime type checking is performed.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

If the type of the left operand is the string type and the type of the right operand is a numeric type, the undef type, or the any object type object, the type castability is true.

If the type of the right operand is a numeric type, the Numeric-to-String type conversion is performed.

If the type of the left operand is the string type and the type of the right operand is the any object type object, the type castability is true and the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TruestringstringCopying
Truestringmutable stringCopying
Truemutable stringmutable stringCopying
Truemutable stringstringCopying with the runtime type checking
TruestringstringCopying
TruestringNUMERIC_XNumeric-to-String type conversion
TruestringobjectCopying with the runtime type checking
TruestringundefCopying
FalsestringOTHERNone

Examples:

my $string = (string)"abc";
my $num_string = (string)3;
my $string : string = undef;

Type Castability to NumericObject

If the type of the left operand is a numeric object type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, a numeric type that is corresponding to the numeric object type, the any object type object, or the undef type, the type castability is true.

The type of the right operand is other than above, the type castability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

If the type of the left operand is the type of the right operand is the any object type object, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TrueNUMERIC_OBJECT_XNUMERIC_OBJECT_XCopying
TrueNUMERIC_OBJECT_XNUMERIC_XBoxing type conversion
TrueNUMERIC_OBJECTobjectCopying with the runtime type checking
TrueNUMERIC_OBJECTundefCopying
FalseNUMERIC_OBJECTOTHERNone

Examples:

my $num_object = (Int)Int->new(3);
my $num_object = (Int)3;
my $num_object = (Int)undef;

my $object : object = Int->new(3);
my $num_object = (Int)$object;

Type Castability to Class

If the type of the left operand is a class type and the types of the right operands are the following cases:

If the type of the right operand is the same type, the any object type object, an interface type or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is the any object type object or an interface type, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TrueCLASS_XCLASS_XCopying
TrueCLASS_XINTERFACE_YCopying with the runtime type checking
TrueCLASS_XobjectCopying with the runtime type checking
TrueCLASSundefCopying
FalseCLASSOTHERNone

Examples:

my $point : Point = Point->new;

my $stringable : Stringable;
my $point = (Point)$stringable;

my $stringer : Stringer;
my $point = (Point)$stringer

my $point = (Point)undef;

Type Castability to Interface

If the type of the left operand is an interface type, and the types of the right operands are the following cases:

If the type of the right operand is the same type, the any object type object , an interface type or the undef type, the type castability is true.

If the type of the right operand is a class type and the class has the interface of the left operand, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is the any object type object, an interface type, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TrueINTERFACE_XINTERFACE_XCopying
Conditional TrueINTERFACE_XCLASS_YCopying
TrueINTERFACE_XINTERFACE_YCopying with the runtime type checking
TrueINTERFACE_XobjectCopying with the runtime type checking
TrueINTERFACEundefCopying
FalseINTERFACEOTHERNone

Examples:

my $stringable1 : Stringable;
my $stringable2 = (Stringable)$stringable1;

my $cloneable : Cloneable;
my $stringable = (Stringable)$cloneable;

my $stringable  = (Stringable)Point->new_xy(1, 2);

my $object : object  = Point->new_xy(1, 2);
my $stringable  = (Stringable)Point->new_xy(1, 2);

my $stringable : Stringable = undef;

Type Castability to Any Object

If the type of the left operand is the any object type and the types of the right operands are the following cases:

If the type of the right operand is an object type, a numeric type or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is a numeric type, the boxing type conversion is performed.

Type CastabilityToFromType Conversion or Copying
TrueobjectOBJECT_XCopying
TrueobjectNUMERIC_XBoxing type conversion
TrueobjectundefCopying
FalseobjectOTHERNone

Examples:

my $object : object = Point->new;
my $num_object : object = 3;
my $object : object = undef;

Type Castability to Numeric Array

If the type of the left operand is the byte[] type and the type of the right operand is the string type, the type castability is true.

If the type of the left operand is a numeric array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the left operand is the byte[] type and the type of the right operand is the string type, "String-to-byte[] Type Conversion" is performed.

If the type of the right operand is the any object type obejct, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
Truebyte[]stringString-to-byte[] Type Conversion
TrueNUMERIC_X[]NUMERIC_X[]Copying
TrueNUMERIC[]objectCopying with the runtime type checking
TrueNUMERIC[]undefCopying
FalseNUMERIC[]OTHERNone

Examples:

my $bytes = (byte[])"abc";

my $nums = (int[])new int[3];

my $object : object = new int[3];
my $nums = (int[])$object;

my $nums = (int[])undef;

Type Castability to Multi-Numeric Array

If the type of the left operand is a multi-numeric array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is the any object type obejct, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TrueMULNUM_X[]MULNUM_X[]Copying
TrueMULNUM_X[]objectCopying with the runtime type checking
TrueMULNUM_X[]undefCopying
FalseMULNUM_X[]OTHERNone

Examples:

my $nums = (Complex_2d[])new Complex_2d[3];

my $object : object = new Complex_2d[3];
my $nums = (Complex_2d[])$object;

my $nums = (Complex_2d[])undef;

Type Castability to String Array

If the type of the left operand is a string array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct, the any object array type obejct[] or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
Truestring[]string[]Copying
Truestring[]objectCopying with the runtime type checking
Truestring[]object[]Copying with the runtime type checking
Truestring[]undefCopying
Falsestring[]OTHERNone

Examples:

my $strings = (string[])["abc", "def"];

my $object : object = ["abc", "def"];
my $strings = (string[])$object;

my $objects : object[] = ["abc", "def"];
my $strings = (string[])$object;

my $strings  = (string[])undef;

Type Castability to Class Array

If the type of the left operand is a class array type and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand, the any object type obejct, the any object array type obejct[] or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
TrueCLASS_X[]CLASS_X[]Copying
TrueCLASS_X[]objectCopying with the runtime type checking
TrueCLASS_X[]object[]Copying with the runtime type checking
TrueCLASS_X[]undefCopying
FalseCLASS_X[]OTHERNone

Examples:

my $points = (Point[])new Point[3];

my $object : object = new Point[3];
my $points = (Point[])$object;

my $objects : object[] = new Point[3];
my $points = (Point[])$object;

my $points = (Point[])undef;

Type Castability to Interface Array

If the type of the left operand is an interface array type and the types of the right operands are the following cases:

If the type of the right operand is a class array type and its basic type has the interface of the basic type of the left operand, the type castability is true.

If the type of the right operand is the same type of the left operand, the type castability is true.

If the type of the right operand is an differnt type of interface array type, the type castability is also true.

If the type of the right operand is the any object type obejct, the any object array type obejct[] or the undef type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is an differnt type of interface array type, the runtime type checking is performed.

If the type of the right operand is the any object type obejct, or the any object array type obejct[], the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
Conditional TrueINTERFACE_X[]CLASS_Y[]Copying
TrueINTERFACE_X[]INTERFACE_X[]Copying
TrueINTERFACE_X[]INTERFACE_Y[]Copying with the runtime type checking
TrueINTERFACE_X[]objectCopying with the runtime type checking
TrueINTERFACE_X[]object[]Copying with the runtime type checking
TrueINTERFACE_X[]undefCopying
FalseINTERFACE_X[]OTHERNone

Examples:

my $stringables = (Stringable[])new Stringable[3];

my $stringables = (Stringable[])new Point[3];

my $stringables = (Stringable[])undef;

Type Castability to Any Object Array

If the type of the left operand is the any object array type object[] and the types of the right operands are the following cases:

If the type of the right operand is an object array type or the undef type, the type castability is true.

If the type of the right operand is an any object type, the type castability is true.

Otherwise, the type castability is false.

If the type of the right operand is an any object type, the runtime type checking is performed.

Type CastabilityToFromType Conversion or Copying
Trueobject[]OBJECT_X[]Copying
Trueobject[]undefCopying
Trueobject[]objectCopying with the runtime type checking
Falseobject[]OTHERNone

Examples:

my $any_object : object;
my $any_objects = (object[])$any_object;

my $any_objects0 : object[];
my $any_objects = (object[])$any_objects0;

my $points : Point[];
my $any_object = (object[])$points;

my $any_object = (object[])undef;

my $points_2dim : Point[][];
my $any_object = (object[])$points_2dim;

my $stringables : Stringable[];
my $any_object = (object[])$stringables;

my $strings : string[];
my $any_object = (object[])$strings;

Type Castability to Multi-Dimensional Array

If the type of the left operand is a multi-dimensional array type and and the types of the right operands are the following cases:

If the type of the right operand is the same type of the left operand or the undef type, the type castability is true.

If the type of the right operand is an any object type, the type castability is true.

If the basic type of the type of the left operand is an interface type and the basic type of the type of the right operand is a class type and the dimension of the type of the right operand is same as the dimension of the type left oerand and the basic type of the type of the right operand has the interface of the basic type of the type of the left operand , the type castability is true.

Otherwise, the type castability is false.

Type CastabilityToFromType Conversion or Copying
TrueMULDIM_XMULDIM_XCopying
TrueMULDIM_XobjectCopying with the runtime type checking
TrueMULDIM_Xobject[]Copying with the runtime type checking
TrueMULDIM_XundefCopying
Conditional TrueINTERFACE_MULDIM_X[]CLASS_MULDIM_Y[]Copying
Falseobject[]OTHERNone

Examples:

my $points_2dim : Point[][];
my $muldim_array : Point[][] = $points_2dim;

my $muldim_array : Point[][] = undef;

my $strings_2dim : String[][];
my $muldim_array : Stringable[][] = $strings_2dim;

{
  my $cb = method : string ($object : object) {
    my $point = (Point)$object;
    return $point->to_string;
  };
  my $muldim_array : Stringer[][] = [[$cb]];
}

Type Conversion

Type conversion is explained.

Explicite Type Conversion

The explicite type conversion is the type conversion performed by a type cast expicitely.

Examples:

# Explicte long to int type conversion
my $num = (int)123L;

# Explicte byte[] to string type conversion
my $num = (string)new byte[3];

# Explicte string to byte[] type conversion
my $num = (byte[])"Hello";

Implicite Type Conversion

The implicite type conversion is the type conversion performed implicitly when a value is assigned using assignment operator, pass an argument to a method using a method call, or set a return value using the return statement.

See "Type Assignability" if you know when implicite type conversion is performed.

Examples:

# Implicite int to double type conversion
my $num : double = 5;

# Implicte double to Double type conversion
my $num_object : Double = 5.1;

# Implicte Double to double type conversion
my $num : double = Double->new(5.1);

# Implicte int to string type conversion
my $string : string = 4;

Numeric Widening Type Conversion

The numeric widening type conversion is a conversion from a small-order numeric type to a large-order numeric type.

See also numeric types order abount the order of numeric type.

The return value of a converion are same as the return value of the type cast of C language.

(TYPE)OPERAND

byte to short:

int8_t from = VALUE;
int16_t to = (int16_t)from;

byte to int:

int8_t from = VALUE;
int32_t to = (int32_t)from;

byte to long:

int8_t from = VALUE;
int64_t to = (int64_t)from;

byte to float:

int8_t from = VALUE;
float to = (float)from;

byte to double:

int8_t from = VALUE;
double to = (double)from;

short to int:

int16_t from = VALUE;
int32_t to = (int32_t)from;

short to long:

int16_t from = VALUE;
int64_t to = (int64_t)from;

short to float:

int16_t from = VALUE;
float to = (float)from;

short to double:

int16_t from = VALUE;
double to = (double)from;

int to long:

int32_t from = VALUE;
int64_t to = (int64_t)from;

int to float:

int32_t from = VALUE;
float to = (float)from;

int to double:

int32_t from = VALUE;
double to = (double)from;

long to float:

int64_t from = VALUE;
float to = (float)from;

long to double:

int64_t from = VALUE;
double to = (double)from;

The numeric widening type conversion is performed in some of the type casts, the index of the array access, the length of the creating array, the operand of the unary plus operator, the operand of the unary minus operator, and the left and right operands of the shift operators.

Numeric Narrowing Type Conversion

The numeric narrowing type conversion is a conversion from a large-order numeric type to a small-order numeric type.

See also numeric types order abount the order of numeric type.

The return value of a converion are same as the return value of the type cast of C language.

(TYPE)OPERAND

b<double to float:>

double from = value;
float to = (float)from;

b<double to long:>

double from = value;
int64_t to = (int64_t)from;

b<double to int:>

double from = value;
int32_t to = (int32_t)from;

b<double to short:>

double from = value;
int16_t to = (int16_t)from;

b<double to byte:>

double from = value;
int8_t to = (int8_t)from;

b<float to long:>

float from = value;
int64_t to = (int64_t)from;

b<float to int:>

float from = value;
int32_t to = (int32_t)from;

b<float to short:>

float from = value;
int16_t to = (int16_t)from;

b<float to byte:>

float from = value;
int8_t to = (int8_t)from;

b<long to int:>

int64_t from = value;
int32_t to = (int32_)from;

b<long to short:>

int64_t from = value;
int16_t to = (int16_t)from;

b<long to byte:>

int64_t from = value;
int8_t to = (int8_t)from;

b<int to short:>

int32_t from = value;
int16_t to = (int16_t)from;

b<int to byte:>

int32_t from = value;
int16_t to = (int16_t)from;

b<short to byte:>

int16_t from = value;
int8_t to = (int8_t)from;

The numeric narrowing type conversion is performed in some of the type casts.

Binary Numeric Type Conversion

Binary Numeric Type Conversion is performed to the left operand and the right operand in Binary Operator that takes Numeric Types on the Left and Right sides. "Numeric Widening Type Conversion".

The following rules apply.

1. When one Expression is "double Type", the other Type is "double Type" Is converted to>.

2. If one Expression is "float Type", the other Type is "float Type" Is converted to>.

3. When one Expression is "long Type", the other Type is "long Type" Is converted to>.

4, otherwise, it will be converted to "int Type".

Binary Numeric Type Conversion is performed in the following cases.

Numeric-to-String Type Conversion

The numeric-to-String type conversion is a type conversion from a numeric type to the string type.

# Numeric-to-String type conversion
my $byte = (byte)1;
my $short = (short)2;
my $int = 3;
my $long = 4L;
my $float = 2.5f;
my $double = 3.3;

# The string is 1.
my $string_byte = (string)$byte;

# The string is 2.
my $string_short = (string)$short;

# The string is 3.
my $string_int = (string)$int;

# The string is 4.
my $string_long = (string)$long;

# The string is "2.5"
my $string_float = (string)$float;

# The string is "3.3"
my $string_double = (string)$double;

String-to-byte[] Type Conversion

The String-to-byte[] type conversion is a "Type Conversion" from "String Type" to "byte[] Type".

# String-to-byte[] Type Conversion
my $string : string = "Hello";
my $bytes : byte[] = (byte[])$string;

A new byte[] object is created and all characters in the string are copied to the elements of byte[] object.

byte[]-to-String Type Conversion

The byte[]-to-String type conversion is a "Type Conversion" from "byte[] type" to "String Type".

# byte[]-to-String type conversion
my $bytes : byte[] = new byte[3];
$bytes->[0] = 'a';
$bytes->[1] = 'b';
$bytes->[2] = 'c';
my $string : string = (string)$bytes;

A new string is created and all elements in the byte[] object are copied to the characters of the string.

Boxing Type Conversion

Boxing Type Conversion is the operation to convert the value of Numeric Types to Numeric Object Type.

Unboxing Type Conversion

Unboxing Type Conversion is an operation to convert the value of Numeric Object Type to the corresponding value of Numeric Types.

Bool Type Conversion

The bool type conversion is a type conversion that is performed in operands of conditional branches.

The operand of the if statement:

if (CONDITION) {

}

The operand of the unless statement:

unless (CONDITION) {

}

The second operand of the for statement:

for (INITIALIZEATION;CONDITION;NEXT_VALUE;) {

}

The operand of the while statement:

while (CONDITION) {

}

The left and right operand of the logical AND operator:

CONDITION && CONDITION

The left and right operand of the logical OR operator:

CONDITION || CONDITION

The operand of the logical NOT operator:

!CONDITION

The type of the operand of the bool type conversion must be a numeric type or an object type or the undef type, otherwise a compilation error will occur.

The return type of the bool type conversion is the int type.

If the operand is the undef value, 0 is returned.

If the operand is true(the TRUE method of Bool), 1 is returned.

If the operand is false(the FALSE method of Bool), 0 is returned.

If the type of the operand is a numeric type, the numeric widening type conversion is performed.

And the following operation is performed.

!!OPERAND

If the type of the operand is an object type except for the Bool type, and if the object is not undef value, 1 is returned. If the object is undef value, 0 is returned.

Examples:

if (1) {
  # ok
}

if (0) {
  # not ok
}

if (1.5) {
  # ok
}

if (0.0) {
  # not ok
}

if (true) {
  # ok
}

if (Bool->TRUE) {
  # ok
}

if (false) {
  # not ok
}

if (Bool->FALSE) {
  # not ok
}

my $object = SPVM::Int->new(1);

if ($object) {
  # ok
}

$object = undef;
if ($object) {
  # not ok
}

if (undef) {
  # not ok
}

Runtime Type Checking

The runtime type cheking is the type cheking that is performed at runtime.

Some type cast operators performe the runtime type checking using "Runtime Type Assignability" in runtime type assignability.

Runtime Type Assignability

The runtime type assignability is the type assignalibility at runtime.

The runtime assignability is false, an exception will be thrown.

If the type of the distribution is an object type and the type of the source is undef, the runtime type assignability is true.

If the type of the distribution is same as the type of the source, the runtime type assignability is true.

If the type of the distribution is the any object type object and the type of the source is an object type, the runtime type assignability is true.

If the type of the distribution is the any object array type object[] and the type of the source is an object array type, the runtime type assignability is true.

If the type of distribution is an interface type, an interface array type, an interface multi-dimensional array type and the dimention of the type of the distribution is same as the dimention of the type of the source and the basic type of distribution has the interface of the basic type of the source, the runtime type assignability is true.

Runtime AssignabilityToFrom
TrueOBJECT_Xundef
TrueobjectOBJECT_X
Trueobject[]OBJECT_X[]
Conditional TrueINTERFACE_XOBJECT_Y
Conditional TrueINTERFACE_X[]OBJECT_Y
Conditional TrueINTERFACE_MULDIM_XOBJECT_Y
Falseobject[]OTHER

Type Comment

The type comment syntax is supported. The type comment can be written after of keyword.

TYPE of TYPE

The type comment can be used the type of the field decralation, the class variable definition, the local variable declaration, and the return value and the types of arguments of the method definition.

has points : List of Point;

our $POINTS : List of Point;

my $points : List of Point;

static method foo : List of Point ($arg : List of Point) { ... }

If the type specified as the type comment is not found, a compilation error will occur.

Type comments have no meanings at runtime.

Statements

Statements are the parts of syntax that can be written directly under "Scope Blocks".

empty Statement

An empty statement is a statement that do nothing and ends with just ;.

;

Operator Statement

The operator statement is the statement that executes an operator.

A operator statement is composed of an operator and ;.

OPERATOR;

The operator must be a value-returing operator.

Examples:

1;
$var;
1 + 2;
foo();
my $num = 1 + 2;

if Statement

The if statement is a statement for conditional branching.

if (CONDITION) {

}

The condition "Bool Type Conversion" is executed and Block is executed if the value is non-zero.

If you want to write more than one condition, you can continue with "elsif Statement". The condition determination is performed from above, and each Expression is "Bool Type Conversion" is executed, and a corresponding Block is executed if the value is non-zero.

if (CONDITION) {

}
elsif(CONDITION) {

}

You can use else statement to describe what happens if or if the elsif Statement does not meet the criteria. If the if statement and elsif statement condition determination are all false, the statement inside the elseBlock is executed. Elsif Statement does not have to be.

if (CONDITION) {

}
elsif (CONDITION) {

}
else {

}

Examples:

# An example of if Statement.
my $flag = 1;

if ($flag == 1) {
  print "One \ n";
}
elsif ($flag == 2) {
  print "Tow \ n";
}
else {
  print "Other";
}

The if Statement is internally surrounded by an invisible Simple Block.

{
  if (CONDITION) {

  }
}

elsif is internally expanded into if Statement and else Statement.

#Before deployment
if (CONDITION1) {

}
elsif (CONDITION2) {

}
else {

}

#After deployment
if (CONDITION1) {
}
else {
  if (CONDITION2) {

  }
  else {

  }
}

When a variable is declared in the conditional part of if Statement, it must be surrounded by invisible "Simple Block". Be aware that elsif is internally expanded into if Statement and else Statement.

#Before deployment
my $num = 1;
if (my $num = 2) {

}
elsif (my $num = 3) {

}
else {

}

#After deployment
my $num = 1;
{
  if (my $num = 2) {

  }
  else {
    {
      if (my $num = 3) {
        
      }
      else {
        
      }
    }
  }
}

unless Statement

The unless statement is a statement for conditional branches.

unless (CONDITION) {
  
}

This is the same as the following if Statement.

if (!CONDITION) {
  
}

switch Statement

The switch statement is a statement for conditional branching with an integer of "int Type" as a condition. Faster than if Statement if the condition is an integer of "int Type" and there are many branches.

switch (CONDITION) {
  case constant 1: (

    break;
  }
  case constant 2: {

    break;
  }
  case constant n: {
    break;
  }
  default: {

  }
}

As the condition Expression, "Expressions" can be specified. "Bool Type Conversion" is executed for the condition Expression.

The constants specified in "case Statement" are "byte Type" or "int Type" constants. must be. For a constant of "byte Type", type conversion to "int Type" at compile-time. Will be done. The value of enumType and Constant Method of "int Type" are constants of "int Type". As it is expanded at the time of syntax analysis, it can be used.

The constants specified in the case statement must not overlap. If there are duplicates, a compilation error will occur

If the value specified in the condition Expression matches the value specified in the case statement, jump to the position of that case statement.

If there is no match and a default statement is specified, jump to the default statement position. If no default statement is specified, switch block will not be executed.

A switch statement requires at least one case statement, otherwise a compilation error will occur.

The default Statement is optional.

Only case statement and default statement can be described directly under switch block.

The case and default Blocks can be omitted.

switch (CONDITION) {
  case constant 1:
  case constant 2:
  {
    break;
  }
  default:
}

If you use break Statement, you can exit from the switch block.

switch (CONDITION) {
  case constant 1: (
    break;
  }
  case constant 2: {
    break;
  }
  case constant n: {
    break;
  }
  default: {

  }
}

If a case Block exists, the last Statement must be a break Statement or a returnl Statement, otherwise a compilation error will occur.

Examples:

# switch statements.
my $code = 2;
switch ($code) {
  case 1: {
    print "1 \ n";
    break;
  }
  case 2: {
    print "2 \ n";
    break;
  }
  case 3: {
    print "3 \ n";
    break;
  }
  case 4:
  case 5:
  {
    print "4 or 5 \ n"; {
    break;
  }
  default: {
    print "Other \ n";
  }
}

case Statement

The case statement is a statement that can be used in a switch block to specify conditions. For more information on case statements, see the "switch Statement" description.

default Statement

The default statement is a statement that can be used in the switch block to specify the default condition. For more information on the default Statement, see the "switch Statement" description.

while Statement

The while statement is a statement for repeating.

while (CONDITION) {

}

"Expressions" can be described in the condition Expression. "Bool Type Conversion" is executed for condition Expression, and if the value is not 0, Block is executed. Exit the otherwise Block.

Examples:

An example of a while Statement.

my $i = 0;
while ($i <5) {

  print "$i \ n";

  $i++;
}

Inside the while block, you can leave the while block by using "last Statement".

while (1) {
  last;
}

Inside a while block, you can use "next Statement" to move to the condition immediately before the next condition Expression.

my $i = 0;
while ($i <5) {

  if ($i == 3) {
    $i++;
    next;
  }

  print "$i \ n";
  $i++;
}

The while Statement is internally enclosed by an invisible "Simple Block".

{
  while (CONDITION) {
  $i++;
}

# After expansion
my $num = 5;
{
  while (my $num = 3) {

    $i++;
  }
}

for Statement

The for Statement is a statement for repeating.

for (INIT_STATEMENT; CONDITION; INCREMENT_STATEMENT) {

}

"Expressions" can be described in the initialization Expression. Generally, write Expression such as initialization of loop variable. Initialization Expression can be omitted.

Condition Expression, "Expressions" can be described. "Bool Type Conversion" is executed for condition Expression, and if the value is not 0, Block is executed. Exit the otherwise block.

"Expressions" can be described in INCREMENT_STATEMENT. Generally, Expression of Increment of loop variable is described. INCREMENT_STATEMENT can be omitted.

for Statement has the same meaning as the following while Statement. INCREMENT_STATEMENT is executed at the end of Block. Initialization Expression is enclosed in "Simple Block".

{
  INIT_STATEMENT;
  while (CONDITION) {


    INCREMENT_STATEMENT;
  }
}

Exampels fo for statements:

# for statements
for (my $i = 0; $i <5; $i++) {

  print "$i \ n";
}

Inside the for Block, you can exit the for Block using "last Statement".

for (INIT_STATEMENT; CONDITION; INCREMENT_STATEMENT) {

}

Inside the for Block, you can use "next Statement" to move immediately before the next INCREMENT_STATEMENT to be executed.

for (my $i = 0; $i <5; $i++) {

  if ($i == 3) {
    next;
  }
}

return Statement

The return statement is a statement to get out of the method. The object assigned to the mortal variable is automatically released.

return;

If there is a Return Value, "Expressions" can be specified.

return EXPRESSION;

If the Return Value Type in "Method Definition" is "void Type", Expression Must not exist, otherwise a compilation error will occur.

"Method Definition", if the Return Value Type is other than "void Type", Expression Must match the type of, otherwise a compilation error will occur.

next Statement

The next statement is a statement to move to the beginning of the next loop block.

next;

See also "while Statement", "for Statement".

last Statement

The last statement" is a statement to move to the outside of the loop block.

last;

See also "while Statement", "for Statement".

break Statement

The break statement is a statement to move to the outside of the switch block.

break;

See also "switch Statement".

warn Statement

The warn statement is a statement to print a warning string to the standard error.

warn OPERNAD;

The operand must be "String Type".

If the end character of the string is \n, warn statement prints the string itself.

If not, the current file name and current line number are added to the end of the string.

If the value of the operand is an undef, print "Warning: something's wrong".

The buffer of the standard error is flushed after the printing.

die Statement

The die statement is a statement to throw an exception.

die OPERAND;

The operand must be the string type. If not a compilation error will occur.

You can specify the error message to the operand.

# Throw an exception
die "Error";

The error message is set to the exception variable $@.

If an exception is thrown, the program prints the error message to the standard error with the stack traces and finishes with error code 255.

The stack traces constain the class names, the method names, the file names and the line numbers.

Error
from TestCase::Minimal->sum2 at SPVM/TestCase/Minimal.spvm line 1640
from TestCase->main at SPVM/TestCase.spvm line 1198

The exception can be catched using an eval block.

Examples:

# Catch the exception
eval {
  # Throw an exception
  die "Error";
};

# Check the exception
if ($@) {
  # ...
}

The print statement is a statement to print a string to the standard output.

print OPERAND;

The oeprand must be a string type.

If the value of the operand is an undef, print nothing.

make_read_only Statement

The make_read_only statement is a statement to make the string read-only.

make_read_only OPERAND;

The oeprand must be a string type.

Read-only strings can't be cast to string type qualified by mutable.

# A string
my $string = new_string_len 3;

# Make the string read-only
make_read_only $string;

# The conversion to the string type qualified by mutable throw an exception.
my $string_mut = (mutable string)$string;

weaken Statement

The weaken statement is a statement to create a weak reference.

weaken OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the weaken statement is not an object type, a compilation error will occur.

See "Weak Reference" to know the behavior of the weaken statement.

Examples:

# weaken
weaken $object->{point};

unweaken Statement

The unweaken statement is a statement to unweakens a weak reference.

unweaken OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the unweaken statement is not an object type, a compilation error will occur.

See "Weak Reference" to know the behavior of the unweaken statement.

Examples:

# unweaken
unweaken $object->{point};

Operators

Operators are "Unary Operators", "Binary Operators", "Increment Operator", "Decrement Operator", "Comparison Operator", "Logical Operators", and "Assignment Operator".

Value-Returning Operators

The value-returning operator is the operator that return a value.

The value-returning operators are "Operators", "Undefined Value", "Literals", "Getting Local Variable", "Setting Local Variable", "Getting Class Variable", "Getting Class Variable", "Setting Class Variable", "Getting Exception Variable", "Setting Exception Variable", "Getting Field", "Setting Field", "Getting Multi-Numeric Field", "Setting Multi-Numeric Field", "Getting Multi-Numeric Field via Dereference", "Setting Multi-Numeric Field via Dereference", <"Getting Array Element">, "Setting Array Element" and "Method Call".

Unary Operators

Unary operators are operators have one operand.

UNARY_OPERATOR OPERAND

The operand is an operator.

Unary operators are "Unary Plus Operator", "Unary Minus Operator", "Bit NOT Operator", "Array Length Operator", "String Creating Operator", and "String Length Operator".

Binary Operators

Binary Operator is a operator that have two operands.

LEFT_OPERAND BINARY_OPERATOR RIGHT_OPERAND

Binary operators are "Addition Operator", "Subtraction Operator", "Multiplication Operator", "Division Operator", "Remainder Operator", "Bit AND Operator", "Bit OR Operator", "Shift Operators", and "String Concatenation Operator".

Sequential Operator

The sequential operator , is an operator like the following.

(OPERAND1, OPERAND2, ..., OPERNADN)

The operands are evaluated from the left to the right, and return the evaluated value of the last operand.

Exampless:

# 3 is assigned to $foo
my $foo = (1, 2, 3);

# $x is 3, $ret is 5
my $x = 1;
my $y = 2;
my $ret = ($x += 2, $x + $y);

Arithmetic Operators

Arithmetic Operators is an "Operators" that performs arithmetic.

Arithmetic Operatorss are "Addition Operator", "Subtraction Operator", "Multiplication Operator", "Division Operator", "Division Unsigned Int Operator", , "Division Unsigned Long Operator", "Remainder Operator", "Remainder Unsigned Int Operator", "Remainder Unsigned Long Operator", "Unary Plus Operator", "Unary Minus Operator", "Increment Operator", and "Decrement Operator".

Unary Plus Operator

The unary plus operator + is an Unary Operator to return the value of the operand.

+OPERAND

The operand must be an operator that type is a numeric type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" applys to the operand.

returns the value copied from the value of the operand.

the return type of the unary plus pperator is the type that "Numeric Widening Type Conversion" is performed.

Examples:

# A unary plus operator
my $num = +10;

Unary Minus Operator

The unary minus operator - is an Unary Operator to return the negative value of the operand.

-OPERAND

The operand must be an operator that type is a numeric type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" applys to the operand.

the unary minus operator performs the following operation of C language.

-x

Return type of an unary minus operator is the type that "Numeric Widening Type Conversion" is performed.

Examples:

# A unary minus operator
my $num = -10;

Addition Operator

The addition operator + is a binary operator to calculate the result of the addition of two numbers.

LEFT_OPERAND + RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The addition operator performs the operation that exactly same as the following operation in C language.

x + y;

The return type of the addition operator is the type that "Binary Numeric Type Conversion" is performed.

Subtraction Operator

The subtraction operator - is a binary operator to calculate the result of the subtraction of two numbers.

LEFT_OPERAND - RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The subtraction operator performs the operation that exactly same as the following operation in C language.

x - y;

The return type of the subtraction operator is the type that "Binary Numeric Type Conversion" is performed.

Multiplication Operator

The multiplication operator is a binary operator to calculate the result of multiplication of two numbers.

LEFT_OPERAND * RIGHT_OPERAND

The left operand and the right operand must be a numeric type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The multiplication operator performs the operation that exactly same as the following operation in C language.

x * y;

The return type of the multiplication operator is the type after "Binary Numeric Type Conversion" is performed.

Division Operator

The division operator / is a binary operator to culcurate the division of two numbers.

LEFT_OPERAND / RIGHT_OPERAND

The left operand and the right operand must be "Numeric Types", otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The division operator performs the operation that exactly same as the following operation in C language.

x / y;

The return type of the division operator is the type after "Binary Numeric Type Conversion" is performed.

If the two operands are integral types and the value of the right operand is 0, an exception is thrown.

Division Unsigned Int Operator

The division unsigned int operator divui is a binary operator to culcurate the unsigned int division of two numbers.

LEFT_OPERAND divui RIGHT_OPERAND

The left operand and the right operand must be an int type, otherwise a compilation error will occur.

The division unsigned int operator performs the operation that exactly same as the following operation in C language.

(uint32_t)x / (uint32_t)y;

The return type of the division operator is the int type.

If the value of the right operand is 0, an exception is thrown.

Division Unsigned Long Operator

The division unsigned long operator divul is a binary operator to culcurate the unsigned long division of two numbers.

LEFT_OPERAND divul RIGHT_OPERAND

The left operand and the right operand must be an long type, otherwise a compilation error will occur.

The division unsigned long operator performs the operation that exactly same as the following operation in C language.

(uint64_t)x / (uint64_t)y;

The return type of the division operator is the long type.

If the value of the right operand is 0, an exception is thrown.

Remainder Operator

The remainder operator % is a binary operator to calculate a remainder of two numbers.

LEFT_OPERAND % RIGHT_OPERAND

The left operand and the right operand must be an integral type, otherwise a compilation error will occur.

"Binary Numeric Type Conversion" is performed to the left operand and the right operand.

The remainder operator performs the operation that exactly same as the following operation in C language.

x % y;

the return type of Remainder Operator is the type that "Binary Numeric Type Conversion" is performed.

If the right operand is 0, the remainder operator throw an exception.

Remainder Unsigned Int Operator

The remainder unsigned int operator remui is a binary operator to calculate a unsigned int remainder of two numbers.

LEFT_OPERAND remui RIGHT_OPERAND

The left operand and the right operand must be a int type, otherwise a compilation error will occur.

The remainder unsigned int operator performs the operation that exactly same as the following operation in C language.

(uint32_t)x % (uint32_t)y;

The return type of the remainder unsigned int operator is the int type.

If the value of the right operand is 0, an exception is thrown .

Remainder Unsigned Long Operator

The remainder unsigned long operator remul is a binary operator to calculate a unsigned long remainder of two numbers.

LEFT_OPERAND remul RIGHT_OPERAND

The left operand and the right operand must be a long type, otherwise a compilation error will occur.

The remainder unsigned long operator performs the operation that exactly same as the following operation in C language.

(ulong64_t)x % (ulong64_t)y;

The return type of the remainder unsigned long operator is the long type.

If the value of the right operand is 0, an exception is thrown .

Increment Operators

Increment operators are the pre-increment operator and post-increment operator.

Pre-Increment Operator

The pre-increment operator adds 1 to the value of the operand and returns the value after the incrementation.

# Pre-increment operator
++OPERAND

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The pre-increment operator performs the same operation as the following.

(OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1))

For example, if the type of the operand is the byte type, the following operation is performed.

($num = (byte)($num + 1))

Examples:

# Pre-increment of a local variable
++$num;

# Pre-increment of a class variable
++$NUM;

# Pre-increment of an element of an array
++$point->{x};

# Pre-increment of a field
++$nums->[0];

# Pre-increment of a dereferenced value
++$$num_ref;

Post-Increment Operator

The post-increment operator adds 1 to the value of the operand and returns the value before the incrementation.

# Post-increment operator
OPERAND++

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The post-increment operator performs the same operation as the following.

(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND + 1), TMP_VARIABLE)

For example, if the type of the operand is the byte type, the following operation is performed.

(my $tmp = $num, $num = (byte)($num + 1), $tmp)

Examples:

# Post-increment of a local variable
$num++;

# Post-increment of a class variable
$NUM++;

# Post-increment of an element of an array
$point->{x}++;

# Post-increment of a field
$nums->[0]++;

# Post-increment of a dereferenced value
$$num_ref++;

Decrement Operators

Decrement operators are the pre-decrement operator and post-decrement operator.

Pre-Decrement Operator

The pre-decrement operator subtracts 1 to the value of the operand and returns the value after the decrementation.

# Pre-decrement operator
--OPERAND

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The pre-decrement operator performs the same operation as the following.

(OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1))

For example, if the type of the operand is the byte type, the following operation is performed.

($num = (byte)($num - 1))

Examples:

# Pre-decrement of a local variable
--$num;

# Pre-decrement of a class variable
--$NUM;

# Pre-decrement of an element of an array
--$point->{x};

# Pre-decrement of a field
--$nums->[0];

# Pre-decrement of a dereferenced value
--$$num_ref;

Post-Decrement Operator

The post-decrement operator subtracts 1 to the value of the operand and returns the value before the decrementation.

# Post-decrement operator
OPERAND--

The type of the operand must be a local variable, a class variable, a field access</a>, an array access, a dereference, otherwise a compilation error will occur.

The post-decrement operator performs the same operation as the following.

(my TMP_VARIABLE = OPERAND, OPERAND = (TYPE_OF_OPERAND)(OPERAND - 1), TMP_VARIABLE)

For example, if the type of the operand is the byte type, the following operation is performed.

(my $tmp = $num, $num = (byte)($num - 1), $tmp)

Examples:

# Post-decrement of a local variable
$num--;

# Post-decrement of a class variable
$NUM--;

# Post-decrement of an element of an array
$point->{x}--;

# Post-decrement of a field
$nums->[0]--;

# Post-decrement of a dereferenced value
$$num_ref--;

Bit Operators

Bit operators are operators to perform bit operations.

Bit operators are the bit AND operator, the bit OR operator, or the bit NOT operator.

Bit AND Operator

The bit AND operator & is an operator to performe a bit AND operation.

LEFT_OPERAND & RIGHT_OPERAND

The left operand and the right operand must be an "Integral Types" in integral type, otherwise a compilation error will occur.

A binary numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

x & y;

The return type is the type after the binary numeric widening type conversion is performed.

Examples:

# The bit AND operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 & $num2;

Bit OR Operator

The bit OR operator | is an operator to performe a bit OR operation.

LEFT_OPERAND | RIGHT_OPERAND

The left operand and the right operand must be an "Integral Types" in integral type, otherwise a compilation error will occur.

A binary numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

x | y;

The return type is the type after the binary numeric widening type conversion is performed.

Examples:

# The bit OR operator
my $num1 = 0xff;
my $num2 = 0x12;
my $result = $num1 | $num2;

Bit NOT Operator

The bit NOT operator ~ is an unary operator to perform the bit NOT operation.

~OPERAND

The type of the operand must is an integral type, otherwise a compilation error will occur.

The numeric widening type conversion is performed.

The return value is the same as the follwoing operation of C language.

~x

The return type is the type that the numeric widening type conversion is performed.

Examples:

# The bit NOT operator
my $num = ~0xFF0A;

Shift Operators

Shift operators are operators that performs bit shift operations. These are "Left Shift Operator", "Arithmetic Right Shift Operator", and "Logical Right Shift Operator".

Left Shift Operator

The left shift operator << is a binary operator to perform the left bit shift.

LEFT_OPERAND << RIGHT_OPERAND

The left operand must be "Integral Types", otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be "Integral Types" except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is same as the type of the left operand.

The calculation result of the left shift operator is the same as the following calculation in C language.

x << y;

Arithmetic Right Shift Operator

The arithmetic right shift operator >> is a binary operator to perform the arithmetic right bit shift.

LEFT_OPERAND >> RIGHT_OPERAND

The left operand must be "Integral Types", otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be "Integral Types" except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is same as the type of the left operand.

The operation result of the arithmetic right shift Operator is the operation that exactly same as the following operation in C language.

x >> y;

Logical Right Shift Operator

The logical right shift operator >>>is a binary operator to perform the logical right bit shift.

LEFT_OPERAND >>> RIGHT_OPERAND

The left operand must be "Integral Types", otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the left operand.

The right operand must be "Integral Types" except for the long type, otherwise a compilation error will occur.

"Numeric Widening Type Conversion" is performed to the right operand.

The return type is same as the type of the left operand.

The operation result of logical right shift Operator is the same as the following calculation in C language.

// In the case that the left operand is a int type
(uint32_t)x >> y;

// In the case that the left operand is a long type
(uint64_t)x >> y;

Comparison Operator

Comparison Operator is an operator that is placed between The left operand and the right operand to compare the size, and return True/False Value.

LEFT_OPERAND COMPARISON_OPERATOR RIGHT_OPERAND

Comparison Operators are "Numeric Comparison Operator", "String Comparison Operator", and "isa Operator".

Numeric Comparison Operator

Numeric Comparison Operator is a "Comparison Operator" that is placed between The left operand and the right operand to compare the size of number or check the equqlity of objects.

LEFT_OPERAND NUMERIC_COMPARISON_OPERATOR RIGHT_OPERAND

A list of Numeric Comparison Operators.

Operator Allowing Type Description
LEFT_OPERAND == RIGHT_OPERAND The left operand and the right operand are Numeric Types, The left operand and the right operand are Object Type (including Undefined Value) The left operand and the right operand are equal
LEFT_OPERAND != RIGHT_OPERAND The left operand and the right operand are Numeric Types, The left operand and the right operand are Object Type (including Undefined Value) The left operand and the right operand are not equal
LEFT_OPERAND > RIGHT_OPERAND The left operand and the right operand are Numeric Types The left operand is greater than the right operand
LEFT_OPERAND >= RIGHT_OPERAND The left operand and the right operand are Numeric Types The left operand is greater than or equal to the right operand
LEFT_OPERAND < RIGHT_OPERAND The left operand and the right operand are Numeric Types The left operand is less than the right operand
LEFT_OPERAND <= RIGHT_OPERAND The left operand and the right operand are Numeric Types The left operand is less than or equal to the right operand
LEFT_OPERAND <=> RIGHT_OPERAND The left operand and the right operand are Numeric Types If The left operand is greater than Right value_op, return 1. If The left operand is less than Right value_op, return -1. If The left operand is equals to Right value_op, return 0.

The Types of The left operand and the right operand Comparable Types, otherwise a compilation error will occur.

In Numeric Types Comparison, "Binary Numeric Type Conversion" is performed for The left operand and the right operand.

the Numeric Comparison Operation is performed that exactly same as the following operation in C language.

# Numeric Types Comparison, Object Type Comparison
(int32_t)(x == y);
(int32_t)(x != y);

# Numeric Types Comparison
(int32_t)(x > y);
(int32_t)(x >= y);
(int32_t)(x < y);
(int32_t)(x <= y);
(int32_t)(x > y ? 1 : x < y ? -1 : 0);

For Numeric Types Operation(==, !=, >, >=, <, <=), "int Type" Operation, "long Type" Operation, "float Type" Operation, "double Type" Operation is defined.

And Object Type Operation(==, !=) is defined.

The return type of the Numeric Comparison Operator is "int Type".

String Comparison Operator

String Comparison Operator is a "Comparison Operator" that compares the bytes in the tow string.

LEFT_OPERAND STRING_COMPARISON_OPERATOR RIGHT_OPERAND

The left operand and the right operand must be "String Type" or byte[] type.

A list of String Comparison Operators.

Operator Description
LEFT_OPERAND eq RIGHT_OPERAND The left operand and the right operand are equal
LEFT_OPERAND ne RIGHT_OPERAND The left operand and the right operand are not equal
LEFT_OPERAND gt RIGHT_OPERAND The left operand is greater than the right operand in dictionary Expression order.
LEFT_OPERAND ge RIGHT_OPERAND The left operand is greater than or equal to the right operand compared in dictionary Expression order
LEFT_OPERAND lt RIGHT_OPERAND The left operand is smaller than the right operand when compared in dictionary Expression order
LEFT_OPERAND le RIGHT_OPERAND The left operand is less than or equal to the right operand compared in dictionary Expression order
LEFT_OPERAND cmp RIGHT_OPERAND If The left operand is greater than Right value_op, return 1. If The left operand is less than Right value_op, return -1. If The left operand is equals to Right value_op, return 0.

The return type of the String Comparison Operator is "int Type". If the condition is met, returns 1, otherwise 0.

isa Operator

isa Operator is a "Comparison Operator" to check whether The left operand satisfies Right Type.

LEFT_OPERAND isa RIGHT_TYPE

isa Operator has three behaviors, depending on Right Type.

1. If Right Type is "Numeric Types", "Multi-Numeric Types", "Any Object Type", "Reference Type", isa operator checks whether the type of The left operand is same as Right Type. This check is done at compile-time and isa operator is replaced by "int Type" value. If their types is same, replaced by 1, otherwise by 0.

2. If the Right Type is "Class Type", isa operator checks whether the type of The left operand is same as Right Type at Run Time. If their types are same, "int Type" 1 is return, otherwise 0. The type of The left operand must be "Object Types", otherwise a compilation error will occur.

3. If the Right Type is "Interface Type", isa Operator checks whether the type of The left operand satisfy the Interface Type at Run Time. If The left operand satisfies the Interface Type, returns "int Type" 1, otherwise 0. The type of The left operand must be "Object Types", otherwise a compilation error will occur.

ref Operator

ref Operator is a Operator to get type name of the object.

ref OPERAND

ref Operator return type name if the object defined. Otherwise return undef.

If OPERAND is not a object type, a compilation error will occur.

dump Operator

dump Operator is a Operator to dump object value.

dump OPERAND

dump Operator return the dump string.

If OPERAND is not a object type, a compilation error will occur.

The contents of the dumped string may vary from SPVM version to version. Please use dump operator only for viewing the content of object data.

Logical Operators

The logical operators are the operators to perform logical operations.

The logical operators are the logical AND operator, the logical OR operator, and the logical NOT operator.

The logical operators can be the operands of only the following statements or operators.

Logical AND Operator

The logical AND operator && is a logical operator to perform a logical AND operation.

LEFT_OPERAND && RIGHT_OPERAND

The left operand and the right operand must be an operator.

The return type of logical AND operator is "int Type".

Thg logical AND operator performs the bool type conversion to the left operand. If the evaluated value is 0, the logical AND operator returns 0. If the value is 1, the right operand is evaluated.

And thg logical AND operator performs the bool type conversion to the right operand. If the evaluated value is 0, the logical AND operator returns 0. Otherwise returns 1.

Logical OR Operator

The logical OR operator || is a logical operator to performe a logical OR operation.

LEFT_OPERAND || RIGHT_OPERAND

The left operand and the right operand must be an operator.

The return type of logical OR operator is "int Type".

Thg logical OR operator performs the bool type conversion to the left operand. If the evaluated value is 1, the logical OR operator returns 1. Otherwise the right operand is evaluated.

And the bool type conversion is performed to the right operand. If the evaluated value is 1, the logical OR operator returns 1. Otherwise returns 0.

Logical NOT Operator

The logical NOT operator ! is a logical operator to performe a logical NOT operation.

!OPERAND

The operand must be a an operator.

The return type of logical NOT operator is the int type.

Thg logical NOT operator performs the bool type conversion to the operand. If the evaluated value is 1, the logical NOT operator returns 0. Otherwise returns 1.

String Concatenation Operator

String concatenation operator . is a binary operator to concat two strings.

LEFT_OPERAND . RIGHT_OPERAND

The left operand and the right operand must be a string type, "byte[] Type", or numeric type, otherwise a compilation error will occur.

If the type of the operand is numeric type, a numeric to string type conversion is performed.

The return type is a string type.

A string concatenation operator returns the result to concat two operands.

If both the left operand and the right operand are a string literal, the two string literals are concatenated at compile-time.

If the left operand or the right operand is undef, an exception occurs.

Examples:

my $str = "abc" . "def";
my $str = "def" . 34;
my $str = 123 . 456;

Assignment Operator

The assignment operator = is a "Binary Operators" to assign a value.

LEFT_OPERAND = RIGHTH_OPERAND

The assignment operator has different meanings depending on the left operand and the right operand.

Local Variable Assignment

See "Getting Local Variable" and "Setting Local Variable".

Class Variable Assignment

See "Getting Class Variable" and "Setting Class Variable".

Array Element Assignment

See "Getting Array Element" and "Setting Array Element".

Field Assignment

See "Getting Field" and "Setting Field".

Special Assignment Operator

A special assignment operator is the alias for the combination of a operator and "Assignment Operator" =.

LEFT_OPERAND OPERATOR= RIGHTH_OPERAND

Above is the alias for the following code.

LEFT_OPERAND = (TYPE_OF_LEFT_OPERAND)(LEFT_OPERAND OPERATOR RIGHTH_OPERAND)

For example, See a byte case.

# Addition assignment operator
$x += 1;

# Above is same as the following code.
$x = (byte)($x + 1)

The following operators are used as the operators of the special assignment operators.

Addition assignment operator +=
Subtraction assignment operator -=
Multiplication assignment operator *=
Division assignment operator /=
Remainder assignment operator %=
Bit AND assignment operator &=
Bit OR assignment operator |=
Left shift assignment operator <<=
Arithmetic right shift assignment operator >>=
Logical right shift assignment operator >>>=
Concatenation assignment operator .=

Examples:

# Special assignment operators
$x += 1;
$x -= 1;
$x *= 1;
$x /= 1;
$x &= 1;
$x |= 1;
$x ^= 1;
$x %= 1;
$x <<= 1;
$x >>= 1;
$x >>>= 1;
$x .= "abc";

Array Length Operator

The array length operator is an Unary Operator to get the length of the array.

@OPERAND

The operand must be a Expression that type is an "Array Types", otherwise a compilation error will occur.

The array length operator returns a "int Type" value that is the length of the "Array".

Array Length Operator returns "Expressions"

Examples:

# Getting the length of the array.
my $nums = new byte[10];
my $length = @$nums;

# Getting the length of the array with a scalar operator. This is exactly same as the avobe
my $nums = new byte[10];
my $length = scalar @$nums;

Note that SPVM does not have the context different from Perl, and array length operators always return the length of the array.

String Creating Operator

The string creation operator new_string_len is an Unary Operator to create a string with the length.

new_string_len OPERAND

The operand must be an operator that type is a "Integral Type" except for a long type, otherwise a compilation error will occur.

The string creation operator returns the string that is created with the lenght.

The return type is a string type.

Examples:

# New a string with the length
my $message = new_string_len 5;

copy Operator

The copy operator is an Unary Operator to copy the object.

copy OPERAND

The operand must be an operator that type is a object type, otherwise a compilation error will occur.

If the type of operand is none of a string type, a numeric type, a multi-numeric type, An exception is thorwn.

The copy operator returns the copied object.

The return type is same as the type of operand.

Read-only flag of the string is dropped.

Examples:

# New a string with the length
my $message = copy "abc";

is_read_only Operator

The is_read_only is an Unary Operator to check if the string is read-only.

is_read_only OPERAND

The operand must be a string type, otherwise a compilation error will occur.

If the string is read-only, the is_read_only operator returns 1, otherwise returns 0.

The return type is an int type.

Examples:

# New a string with the length
my $message = "Hello";
my $is_read_only = is_read_only $message;

String Length Operator

The string length operator is an Unary Operator to get the length of the string.

length OPERAND

The operand must be an operator that type is a "String Type", otherwise a compilation error will occur.

The string length operator returns a "int Type" value that is the length of the "String".

Note that the returned length is byte size, not the count of the characters of the string that is encoded to a specific character set.

Examples:

# Getting the string length. The result is 5
my $message = "Hello";
my $length = length $message;

# Getting the string length of UTF-8. The result is 9, not 3
my $message = "あいう";
my $length = length $message;

scalar Operator

The scalar operator is an Operator that returns the value of the operand.

scalar OPERAND

The operand must be an "Array Length Operator", otherwise a compilation error will occur.

Examples:

# Getting the array length 
my $nums = new int[3];
foo(scalar @$nums);

# This is exactlly same as the above.
my $nums = new int[3];
foo(@$nums);

Note that the sclara operator exists only to reduce the confusion.

isweak Operator

The isweak operator checks whether the field is weak reference

isweak OBJECT->{FIELD_NAME};

The type of the object must be the class type, otherwise a compilation error will occur.

If the field name is not found, a compilation error will occur.

The type of the field targetted by the isweak operator is not an object type, a compilation error will occur.

If the field is weaken, the isweak operator returns 1, otherwise returns 0.

The return type of the isweak operator is the int type.

See "Weak Reference" to know the behavior of the isweak operator.

Examples:

# isweak
my $isweak = isweak $object->{point};

has_impl Operator

The has_impl operator checks the existence of the method implementation.

has_impl OPERAND->METHOD_NAME

has_impl OPERAND

The operand must the object that has a class type or an interface type, otherwise a compilation error will occur.

If the class or the interface doesn't have the method declaration, a compilation error will occur.

The method name must be a method name, otherwise a compilation error will occur.

If method name is not specified, the method name become "".

The return type is int type.

If the class or the interface has the method implementation, returns 1, otherwise returns 0.

Examples:

my $stringable = (Stringable)Point->new_xy(1, 2);

if (has_impl $stringable->to_string) {
  # ...
}

Type Cast

The type cast is the operator to perform an explicite type conversion.

# Type Cast
(TYPE)OPERAND

# Postfix Type Cast
OPERAND->(TYPE)

If the type cast doesn't have the type castability, a compilation error will occur.

A type cast performs a type conversion, merely copying, or copying with a runtime type checking.

The behavior of type casts are explains in "Type Castability".

Examples:

# Explicte long to int type conversion
my $num = (int)123L;

# Explicte byte[] to string type conversion
my $num = (string)new byte[3];

# Explicte string to byte[] type conversion
my $num = (byte[])"Hello";

# Postfix type cast
my $point = Point->new;
my $stringable = $point->(Stringable);

Getting Local Variable

The getting local variable is an operator to get the value of the local variable.

$var

The return value is the value of the local variable.

The return type is the type of the local variable.

Setting Local Variable

The setting local variable is an operator to set the value of "Local Variable" using the assignment operator.

$var = VALUE

The assignment of the value must satisfy the type assignability, otherwise a compilation error will occur.

The return value is the value after the assignment.

If the type of the assigned value is an object type, the reference count of the object is incremented by 1.

If an object has already been assigned to $var before the assignment, the reference count of the object is decremented by 1.

See the scope to know the garbage collection of local variables.

Getting Class Variable

The getting class variable is an operator to get the value of the class variable.

$CLASS_NAME::CLASS_VARIABLE_NAME

CLASS_NAME:: can be omitted if the class variable belongs to the current class.

$CLASS_VARIABLE_NAME

If the class variable does not found, a compilation error will occur.

If the class variable is private and it is accessed outside of the class, a compilation error will occur.

Examples:

class Foo {
  our $VAR : int;

  static method bar : int () {
    my $var1 = $Foo::VAR;
    my $var2 = $VAR;
  }
}

Setting Class Variable

Setting Class Variable Expression is an operator to set "Class Variable" Value using the assignment operator.

$CLASS_NAME::CLASS_VARIABLE_NAME = VALUE

"CLASS_NAME::" can be omitted when the Class Variable belongs to own "Class".

$CLASS_VARIABLE_NAME = VALUE

If the assignment does not satisfy the type assignability, a compilation error will occur.

The return value is the value after the setting.

The return type is the type of the class variable.

If the class variable does not found, a compilation error will occur.

If the class variable is private and it is accessed outside of the class, a compilation error will occur.

If the type of the assigned value is an object type, the reference count of the object is incremented by 1.

If an object has already been assigned to $CLASS_VARIABLE_NAME before the assignment, the reference count of the object is decremented by 1.

Examples:

class Foo {
  our $VAR : int;

  static method bar : int () {
    $Foo::VAR = 1;
    $VAR = 3;
  }
}

Getting Exception Variable

The setting exception variable is an operator to get the value of the exception variable.

$@

The return value is the value of exception variable.

The return type is the string type.

Examples:

# Getting the exception variable
my $message = $@;

Setting Exception Variable

The setting exception variable is an operator to set the value of "Exception Variable" using the assignment operator.

$@ = VALUE

The type of the assigned value must be "String Type".

The return value is the value after the setting.

The return type is the string type.

The reference count of the assigned value is incremented by 1.

If an string has already been assigned to the exception variable before the assignment, the reference count of the string is decremented by 1.

Examples:

$@ = "Error";

Getting Field

The getting field is an operator to get the field of the object. This is one syntax of the field access.

INVOCANT->{FIELD_NAME}

The type of invocant is a class type.

The retrun type is the type of the Field.

Examples:

my $point = Point->new;
my $x = $point->{x};

Setting Field

The setting field is an operator to set the field of the object. This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = VALUE

The type of invocant is a class type.

If the assignment does not satisfy the type assignability, a compilation error will occur.

The return value is the value after the setting.

The return type is the type of the field.

If the type of assigned value is a basic object type, Reference Count of the object is incremented by 1.

If an object has already been assigned to Field before the assignment, the reference count of that object is decremented by 1.

Examples:

my $point = Point->new;
$point->{x} = 1;

Getting Multi-Numeric Field

Getting Multi-Numeric Field Expression is an operator to get Field of "Multi-Numeric Value". This is one syntax of the field access.

INVOCANT->{FIELD_NAME}

Invocant Expression is "Multi-Numeric Types".

If the field names does not found in the "Class", a compilation error will occur

Getting Multi-Numeric Field Expression returns the field value in the Multi-Numeric Value.

Retrun Type is The "Types" of the Field.

Examples:

my $z : Complex_2d;
my $re = $z->{re};

Setting Multi-Numeric Field

Setting Multi-Numeric Field Expression is an operator to set Field of "Multi-Numeric Value" using "Assignment Operator". This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = RIGHT_OPERAND

Invocant Expression is "Multi-Numeric Types".

If the field names does not found in the "Class", a compilation error will occur.

Setting Multi-Numeric Field Expression returns the value of Field after setting.

The assignment must satisfy the type assignability.

Return Value Type is the type of Field.

Examples:

my $z : Complex_2d;
$z->{re} = 2.5;

Getting Array Element

Getting Array Element Expression is an operator to get a Element Value of "Array".

ARRAY_EXPRESSION->[INDEX_EXPRESSION]

Array Expression must be "Array Types".

Index Expression must be "int Type" or the type that become "int Type" by "Numeric Widening Type Conversion".

Getting Array Element Expression returns the Element Value of the Index.

If Array Expression is "Undefined Value", a Runtime Exception occurs.

If Index Expression is less than 0 or more than the max index of the Array, a Runtime Exception occurs.

Examples:

my $nums = new int[3];
my $num = $nums->[1];

my $points = new Point[3];
my $point = $points->[1];

my $objects : object[] = $points;
my $object = (Point)$objects->[1];

Setting Array Element

Setting Array Element Expression is an operator to set a Element Value of a Array using "Assignment Operator".

ARRAY_EXPRESSION->[INDEX_EXPRESSION] = RIGHT_OPERAND

Array Expression must be "Array Types".

Index Expression must be "int Type" or the type that become "int Type" by "Numeric Widening Type Conversion".

The assignment must satisfy the type assignability.

Setting Array Element Expression returns the value of the element after setting.

If Array Expression is "Undefined Value", a Runtime Exception occurs.

If Index Expression is less than 0 or more than the max index of the Array, a Runtime Exception occurs.

If the right operand is "Object Types", Reference Count of the object is incremented by 1.

If an object has already been assigned to Field before the assignment, the reference count of that object is decremented by 1.

Examples:

my $nums = new int[3];
$nums->[1] = 3;

my $points = new Point[3];
$points->[1] = Point->new(1, 2);

my $objects : object[] = $points;
$objects->[2] = Point->new(3, 5);

new Operator

The new operator is an operator to create an object or an array.

Creating Object

The creating object is an operator to create an object using the new keyword.

new CLASS_NAME;

The class name must be the name of the class defined by the class definition.

The fields of the created object are initialized by the rule of type initial value.

The reference count of the created object is 0. If the object is assigned to a local variable, a class variable, or a field by "Assignment Operator", the reference count is incremented by 1.

Examples:

my $object = new Foo;

Creating Array

The creating array is an operator to create an array using the new keyword.

new BasicType[LENGTH]

The type must be a basic type.

The type of length must be the int type or the type that become int type after the numeric widening type conversion.

If the length is less than 0, an exception is thrown.

All elements of the array are initialized by the rule of type initial value.

The type of created array is the array type.

Examples:

my $nums = new int[3];
my $objects = new Foo[3];
my $objects = new object[3];
my $values = new Complex_2d[3]

Multi Dimensional Array

Multi dimensional arrays can be created.

new BasicType[][LENGTH]
new BasicType[][]...[LENGTH]

Examples:

# 2 dimentional int array
my $nums = new int[][3];

# 3 dimentional int array
my $nums = new int[][][3];

The max dimention is 255.

Array Initialization

The array initialization is an operator to create an array and initialize the array easily.

[]
[ELEMENT1, ELEMENT2, ELEMENT3]

The array initialization create an array that has the length of the elements.

And the array is initialized by the elements.

And the created array is returned.

The type of the created array is the type that 1 dimension is added to the type of the first element.

If no element is specified, the type of the create array becomes any object type.

Examples:

# int array
my $nums = [1, 2, 3];

# double array
my $nums = [1.5, 2.6, 3.7];

# string array
my $strings = ["foo", "bar", "baz"];

The first example is same as the following codes.

# int array
my $nums = new int[3];
$nums->[0] = 1;
$nums->[1] = 2;
$nums->[2] = 3;

The array initialization has another syntax using {}.

{}
{ELEMENT1, ELEMENT2, ELEMENT3, ELEMENT4}

This is same as above array init syntax, but the type of the created array is always "Any Object Array Type" object[].

And if the length of the elements is odd number, a compilation error will occur.

Examples:

# Key values empty
my $key_values = {};

# Key values
my $key_values = {foo => 1, bar => "Hello"};

Method Calls

Method calls are "Class Method Call" and "Instance Method Call".

Class Method Call

A method defined as the class method can be called using the class method call.

ClassName->MethodName(ARGS1, ARGS2, ...);

If the number of arguments does not correct, a compilation error will occur.

If the types of arguments have no type compatible, a compilation error will occur.

Examples:

my $ret = Foo->bar(1, 2, 3);

Instance Method Call

A method defined as the instance method can be called using the instance method call.

Object->MethodName(ARGS1, ARGS2, ...);

If the number of arguments does not correct, a compilation error will occur.

If the types of arguments have no type compatible, a compilation error will occur.

Examples:

$object->bar(5, 3. 6);

Current Class

& before method name means the current class. You can call method using & keyword instead of the current class name.

Examples:

class Foo {
  
  static method test : void () {
    # This means Foo->sum(1, 2)
    my $ret = &sum(1, 2);
  }

  static method sum : int ($num1 : int, $num2 : int) {
    return $num1 + $num2;
  }
  
}

Reference Operator

The reference operator \ is the operator to create a reference.

\ OPERAND

The operand must be a local variable that type is a numeric type or a multi-numeric type. Otherwise a compilation error will occur.

The return type is the reference type of the operand.

Examples:

# Create the reference of a numeric type
my $num : int;
my $num_ref : int* = \$num;

# Create the reference of a multi-numeric type
my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

Dereference Operators

The dereference operators are the operatoers to perform a deference.

Getting value by Dereference

Obtaining a value by Dereference is an operation to obtain the actual value from Reference. It was designed to realize the C joint operator *.

$ VARIABLE

The variable Type must be Reference Type, otherwise a compilation error will occur.

The value obtained by Dereference returns "Expressions".

  B<Example of getting value by Dereference>

my $num : int;
my $num_ref : int* = \$num;
my $num_deref : int = $$num_ref;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;
my $z_deref : Complex_2d = $$z_ref;

Setting the value with Dereference

Setting a value with Dereference is an operation to set the actual value from Reference. It was designed to realize the C joint operator *.

$ VARIABLE = OPERAND

The variable Type must be Reference Type, otherwise a compilation error will occur.

The type of Expression must match the type of the variable when dereferenced, otherwise a compilation error will occur.

Setting a value with Dereference returns the set value. This is "Expressions".

  B<Example of setting values ​​with Dereference>

my $num : int;
my $num_ref : int* = \$num;
$$num_ref = 1;

my $z : Complex_2d;
my $z_ref : Complex_2d* = \$z;

my $z2 : Complex_2d;

$$z_ref = $z2;

Getting Multi-Numeric Field via Dereference

Getting Multi-Numeric Field via Dereference Expression is an operator to get Field of "Multi-Numeric Value" via "Dereference". This is one syntax of the field access

INVOCANT->{FIELD_NAME}

Invocant Expression is "Multi-Numeric Reference Type".

If the field names does not found in the "Class", a compilation error will occur

Getting Multi-Numeric Field via Dereference Expression returns the field value in the Multi-Numeric Value.

Retrun Type is The "Types" of the Field.

Examples:

my $z : Complex_2d;
my $z_ref = \$z;
my $re = $z_ref->{re};

Setting Multi-Numeric Field via Dereference

Setting Multi-Numeric Field Expression via Dereference is an operator to set Field of "Multi-Numeric Value" via "Dereference" using "Assignment Operator". This is one syntax of the field access.

INVOCANT->{FIELD_NAME} = RIGHT_OPERAND

Invocant Expression is "Multi-Numeric Reference Type".

If the field names does not found in the "Class", a compilation error will occur

Setting Multi-Numeric Field via Dereference Expression returns the value of Field after setting.

The assignment must satisfy the type assignability.

Return Value Type is the type of Field.

Examples:

my $z : Complex_2d;
my $z_ref = \$z;
$z_ref->{re} = 2.5;

Getting Current Class Name

The getting current class name __CLASS__ is an operator to get the current class name.

__CLASS__

Examples:

class Foo::Bar {
  static method baz : void () {
    # Foo::Bar
    my $class_name = __CLASS__;
  }
}

Getting Current File Name

The getting current file name __FILE__ is an operator to get the current file name.

__FILE__

Current File Name means the relative path from the base path of the module file. For example, if the Module Loaded Path is "/mypath" and the Module name is "Foo::Bar", the absolute path is "/mypath/SPVM/Foo/Bar.spvm" and the relative path is "SPVM/Foo/Bar.spvm". "SPVM/Foo/Bar.spvm" is Current File Name.

Examples:

# SPVM/Foo/Bar.spvm
class Foo::Bar {
  static method baz : void () {
    # Get the current file name - SPVM/Foo/Bar.spvm
    my $file_name == __FILE__;
  }
}
class Foo::Bar2 {
  static method baz : void () {
    # Get the current file name - SPVM/Foo/Bar.spvm
    my $file_name == __FILE__;
  }
}

Getting Current Line Number

The getting current line number __LINE__ is an operator to get the current line number of the current file.

__LINE__

Examples:

class Foo::Bar {
  static method baz : void () {
    # Get the current line number - 4
    my $line = __LINE__;
  }
}

Anon Method

The anon method is an operator to define an anon calss and define an instance method that has 0-length name and create the object by the new operator.

method : TYPE_NAME  (ARGS1 : TYPE1, ARGS2 : TYPE2, ...) {

}

Examples:

# Anon method
class Foo::Bar {
  method some_method : void () {
    my $comparator = (Comparator)method : int ($x1 : object, $x2 : object) {
      my $point1 = (Point)$x1;
      my $point2 = (Point)$x2;
      
      return $point1->x <=> $point2->x;
    };
  }
}

See also Comparator.

The above example is same as the following codes.

class Foo::Bar {
  method some_method : void () {
    my $comparator = (Comparator)new Foo::Bar::anon::3::31;
  }
}

class Foo::Bar::anon::3::31 : public {
  method : int ($x1 : object, $x2 : object) {
    my $point1 = (Point)$x1;
    my $point2 = (Point)$x2;
    
    return $point1->x <=> $point2->x;
  }
}

Capture

The capture is a syntax to pass local variables to an anon method.

# Capture
[VAR_NAME1 : Type1, VAR_NAME2 : Type2] method METHOD_NAME : int ($x1 : object, $x2 : object) {

};

Examples:

class Foo::Bar {
  method some_method : void () {
    my $foo = 1;
    my $bar = 5L;
    my $comparator = (Comparator)[$foo : int, $bar : long] method : int ($x1 : object, $x2 : object) {
      print "$foo\n";
      print "$bar\n";
    };
  }
}

A capture is actually implemented as a field.

The above example is same as the following codes.

class Foo::Bar {
  method some_method : void () {
    my $foo = 1;
    my $bar = 5L;
    
    my $anon = new Foo::Bar::anon::5::61;
    $anon->{foo} = $foo;
    $anon->{bar} = $bar;
    my $comparator = (Comparator)$anon;
  }
}

class Foo::Bar::anon::5::61 : public {
  has foo : public int;
  has bar : public long;
  
  method : int ($x1 : object, $x2 : object) {
    print "$self->{foo}\n";
    print "$self->{bar}\n";
  }
}

Exception

Explains exceptions.

Throwing Exception

You can throw an exception using the die statement.

die OPERAND;

Examples:

# Throw an exception
die "Error";

Exception Catching

You can catch an exception using an eval block.

eval {
  die "Error";
};

The undef is set to the exception variable $@ at the top of the eval block.

The error message is set to the exception variable $@ when the exception is thrown.

Examples:

# Catch the exception
eval {
  # Throw an exception
  die "Error";
};

# Check the error message
if ($@) {
  # ...
}

Exception Variable

Exception Variable is a global variable that is represented by "$@"

$@

See "Setting Class Variable" to get Exception Variable Value.

See "Setting Exception Variable" to set Exception Variable Value.

Garbage Collection

The object is released from memory when the reference count reaches 0.

If the object is an Array that has Object Type values ​​as elements, the reference count of all Array elements that are not Undefined Value is decremented by 1 before Garbage Collection

When an object is a class type and has a field of Object Type, the reference count of the objects owned by all Fields of Object Type that are not Undefined Value is decremented by 1 before Garbage Collection. If Weak Reference is set to the object saved in Field, Weak Reference is released before Reference Count is decremented by 1.

When the object has Back references of Weak Reference, Undefined Value is assigned to all Fields registered as back References and all back References are deleted.

The above process is done recursively.

Weak Reference

Weak Reference is a reference that does not increase the reference count. Weak Reference can be used to solve the problem of circular references.

SPVM has GC of Reference Count Type. In the GC of Reference Count Type, the object is automatically released when the reference count becomes 0, but when the circular reference occurs, the reference count does not become 0 and the object is automatically released. not.

This is an Example when the Field of the object is circularly referenced.

{
  my $foo = new Foo;
  my $bar = new Bar;

  $foo->{bar} = $bar;
  $bar->{foo} = $foo;
}

In this case, both objects are not released when the Scope ends. This is because a circular reference has occurred and the reference count does not become 0.

Weak Reference is a function to correctly destroy objects when a circular reference occurs in a programming language that has a Reference Count GC.

In such a case, it is possible to release correctly by setting one Field to Weak Reference using "weaken Statement".

{
  my $foo = new Foo;
  my $bar = new Bar;

  $foo->{bar} = $bar;
  $bar->{foo} = $foo;

  weaken $foo->{bar};
}

Before the weaken statement is executed, $foo has a Reference Count of 2 and $bar has a Reference Count of 2.

If there is no weaken statement, the reference count of $foo and the reference count of $bar will not be 0 and will not be released even if the scope ends.

When a weaken statement is executed, $foo has a Reference Count of 2 and $bar has a Reference Count of 1.

When the Scope ends, the reference count of $bar is decremented by 1 and becomes 0, so it is released correctly.

Even if there are 3 circular references, you can release them correctly by setting Weak Reference in 1 Field.

{
  my $foo = new Foo;
  my $bar = new Bar;
  my $baz = new Baz;

  $foo->{bar} = $bar;
  $bar->{baz} = $baz;
  $baz->{foo} = $foo;

  weaken $foo->{bar};
}

As a syntax related to Weak Reference, Weak Reference can be released "weaken Statement", and it can be confirmed whether Field is Weak Reference the isweak operator.

SEE ALSO

Examples

You can see more examples in the following test codes.

Examples of SPVM