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# Copyright 2010, 2011, 2012, 2013, 2014, 2016, 2019, 2020 Kevin Ryde
# This file is part of Math-NumSeq.
#
# Math-NumSeq is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-NumSeq is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-NumSeq. If not, see <http://www.gnu.org/licenses/>.
use 5.004;
use strict;
use POSIX 'ceil';
use List::Util 'max';
use vars '$VERSION','@ISA';
$VERSION = 75;
@ISA = ('Math::NumSeq');
# uncomment this to run the ### lines
#use Smart::Comments;
# use constant name => Math::NumSeq::__('Perfect Squares');
use constant description => Math::NumSeq::__('The squares 1,4,9,16,25, etc k*k.');
use constant characteristic_increasing => 1;
use constant characteristic_integer => 1;
use constant i_start => 0;
use constant values_min => 0;
#------------------------------------------------------------------------------
# cf A001105 2*n^2
# A000037 non-squares
# A010052 characterisic 1/0 for squares
#
use constant oeis_anum => 'A000290'; # squares
#------------------------------------------------------------------------------
use constant 1.02 _UV_I_LIMIT => do {
# Float integers too when IV=32bits ?
# my $max = 1;
# for (1 .. 256) {
# my $try = $max*2 + 1;
# ### $try
# if ($try == 2*$max || $try == 2*$max+2) {
# last;
# }
# $max = $try;
# }
my $max = ~0;
my $bit = 4;
for (my $i = $max; $i != 0; $i=int($i/8)) {
$bit *= 2;
}
### $bit
my $sqrt = 0;
for ( ; $bit != 0; $bit=int($bit/2)) {
my $try = $sqrt + $bit;
if ($try <= $max / $try) {
$sqrt = $try;
}
}
### $max
### limit sqrt: $sqrt
### limit square: $sqrt*$sqrt
### sqrt hex: sprintf '%X', $sqrt
### square hex: sprintf '%X', $sqrt*$sqrt
### assert: $sqrt <= $max/$sqrt
$sqrt
};
sub rewind {
my ($self) = @_;
$self->{'i'} = $self->i_start;
}
sub seek_to_i {
my ($self, $i) = @_;
if ($i >= _UV_I_LIMIT) {
$i = Math::NumSeq::_to_bigint($i);
}
$self->{'i'} = $i;
}
sub seek_to_value {
my ($self, $value) = @_;
$self->seek_to_i($self->value_to_i_ceil($value));
}
sub next {
my ($self) = @_;
### Squares next(): $self->{'i'}
my $i = $self->{'i'}++;
if ($i == _UV_I_LIMIT) {
$self->{'i'} = Math::NumSeq::_to_bigint($self->{'i'});
}
return ($i, $i*$i);
}
sub ith {
my ($self, $i) = @_;
return $i*$i;
}
sub pred {
my ($self, $value) = @_;
### Squares pred(): $value
if ($value < 0) { return 0; }
my $int = int($value);
if ($value != $int) { return 0; }
my $i = int(sqrt($int));
return ($int == $i*$i);
}
sub value_to_i {
my ($self, $value) = @_;
if ($value >= 0) {
my $int = int($value);
if ($value == $int) {
my $i = int(sqrt($int));
if ($int == $self->ith($i)) {
return $i;
}
}
}
return undef;
}
sub value_to_i_floor {
my ($self, $value) = @_;
if ($value < 0) { $value = 0; }
return int(sqrt(int($value)));
}
*value_to_i_estimate = \&value_to_i_floor;
sub value_to_i_ceil {
my ($self, $value) = @_;
if ($value < 0) { return 0; }
my $i = $self->value_to_i_floor($value);
if ($i*$i < $value) {
$i += 1;
}
return $i;
}
1;
__END__
=for stopwords Ryde Math-NumSeq ie
=head1 NAME
Math::NumSeq::Squares -- perfect squares
=head1 SYNOPSIS
use Math::NumSeq::Squares;
my $seq = Math::NumSeq::Squares->new;
my ($i, $value) = $seq->next;
=head1 DESCRIPTION
The sequence of squares i**2,
0, 1, 4, 9, 16, 25, ... (A000290)
=head1 FUNCTIONS
See L<Math::NumSeq/FUNCTIONS> for behaviour common to all sequence classes.
=over 4
=item C<$seq = Math::NumSeq::Squares-E<gt>new ()>
Create and return a new sequence object.
=back
=head2 Iterating
=over
=item C<$seq-E<gt>seek_to_i($i)>
Move the current sequence position to C<$i>. The next call to C<next()>
will return C<$i> and corresponding value.
=item C<$seq-E<gt>seek_to_value($value)>
Move the current sequence position so that C<next()> will give C<$value> on
the next call, or if C<$value> is not a square then the next square above
C<$value>.
=back
=head2 Random Access
=over
=item C<$value = $seq-E<gt>ith($i)>
Return C<$i * $i>.
=item C<$bool = $seq-E<gt>pred($value)>
Return true if C<$value> is a square, ie. k*k for some integer k.
=item C<$i = $seq-E<gt>value_to_i_ceil($value)>
=item C<$i = $seq-E<gt>value_to_i_floor($value)>
Return the square root of C<$value>, rounded up or down to the next integer.
=item C<$i = $seq-E<gt>value_to_i_estimate($value)>
Return an estimate of the i corresponding to C<$value>.
=back
=head1 SEE ALSO
L<Math::NumSeq>,
L<Math::NumSeq::Pronic>,
L<Math::NumSeq::Triangular>,
L<Math::NumSeq::Cubes>
=head1 HOME PAGE
=head1 LICENSE
Copyright 2010, 2011, 2012, 2013, 2014, 2016, 2019, 2020 Kevin Ryde
Math-NumSeq is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.
Math-NumSeq is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
Math-NumSeq. If not, see <http://www.gnu.org/licenses/>.
=cut