NAME
Math::PlanePath::HexSpiral -- integer points around a hexagonal spiral
SYNOPSIS
use Math::PlanePath::HexSpiral;
my $path = Math::PlanePath::HexSpiral->new;
my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This path makes a hexagonal spiral, with points spread out horizontally to fit on a square grid.
28 -- 27 -- 26 -- 25 3
/ \
29 13 -- 12 -- 11 24 2
/ / \ \
30 14 4 --- 3 10 23 1
/ / / \ \ \
31 15 5 1 --- 2 9 22 <- y=0
\ \ \ / /
32 16 6 --- 7 --- 8 21 -1
\ \ /
33 17 -- 18 -- 19 -- 20 -2
\
34 -- 35 ... -3
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
-6 -5 -4 -3 -2 -1 x=0 1 2 3 4 5 6
Each horizontal gap is 2, so for instance n=1 is at x=0,y=0 then n=2 is at x=2,y=0. The diagonals are just 1 across, so n=3 is at x=1,y=1. Each alternate row is offset from the one above or below. The resulting "triangles" between the points are flatter than they ought to be. Drawn on a square grid the angle up is 45 degrees making an isosceles right triangle instead of 60 for an equilateral triangle.
The octagonal numbers 8,21,40,65, etc 3*k^2-2*k fall on a horizontal straight line at y=-1. In general straight lines are 3*k^2 + b*k + c. The 3*k^2 goes diagonally up to the left, then b is a 1/6 turn counter-clockwise, or clockwise if negative. So b=1 goes horizontally to the left, b=2 diagonally down to the left, b=3 diagonally down to the right, etc.
Wider
An optional wider
parameter makes the path wider, stretched along the top and bottom horizontals. For example
$path = Math::PlanePath::HexSpiral->new (wider => 2);
gives
... 36----35 3
\
21----20----19----18----17 34 2
/ \ \
22 8---- 7---- 6---- 5 16 33 1
/ / \ \ \
23 9 1---- 2---- 3---- 4 15 32 <- y=0
\ \ / /
24 10----11----12----13----14 31 -1
\ /
25----26----27----28---29----30 -2
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
-7 -6 -5 -4 -3 -2 -1 x=0 1 2 3 4 5 6 7
The centre horizontal 1 to 2 is extended by wider
many further places, then the path loops around that shape. The starting point 1 is shifted to the left by wider places to keep the spiral centred on the origin x=0,y=0. Each horizontal gap is still 2.
Each loop is still 6 longer than the previous, since the widening is basically a constant amount added into each loop.
FUNCTIONS
$path = Math::PlanePath::HexSpiral->new ()
$path = Math::PlanePath::HexSpiral->new (wider => $w)
-
Create and return a new hex spiral object. An optional
wider
parameter widens the path, it defaults to 0 which is no widening. ($x,$y) = $path->n_to_xy ($n)
-
Return the X,Y coordinates of point number
$n
on the path.For
$n < 1
the return is an empty list, it being considered the path starts at 1. $n = $path->xy_to_n ($x,$y)
-
Return the point number for coordinates
$x,$y
.$x
and$y
are each rounded to the nearest integer, which has the effect of treating each$n
in the path as a square of side 1.Only every second square in the plane has an N. If
$x,$y
is a position without an N then the return isundef
.
SEE ALSO
Math::PlanePath, Math::PlanePath::HexSpiralSkewed, Math::PlanePath::TriangleSpiral
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Math-PlanePath is Copyright 2010, 2011 Kevin Ryde
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.