NAME
Math::PlanePath::MultipleRings -- rings of multiples
SYNOPSIS
use Math::PlanePath::MultipleRings;
my $path = Math::PlanePath::MultipleRings->new (step => 6);
my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This path puts points on concentric rings. Each ring is "step" many points more than the previous, and the first is also "step" so a successively increasing multiple of that many points. For example with the default step==6,
24 23
25 22
10
26 11 9 21 ...
27 12 3 2 8 20 38
28 13 4 1 7 19 37 <- Y=0
29 14 5 6 18 36
30 15 17 35
16
31 24
32 33
^
X=0
X,Y positions returned are fractional. The innermost ring like the 1,2,...,6 above has points 1 unit apart. Subsequent rings are either packed similarly or spread out to ensure the X axis points like 1,7,19,37 above are 1 unit apart. The latter happens for step <= 6. For step >= 7 the rings are big enough to separate those X points.
The layout is similar to the spiral paths of corresponding step. For example step=6 is like the HexSpiral, but rounded out to circles instead of a hexagonal grid. Similarly step=4 the DiamondSpiral or step=8 the SquareSpiral.
The step parameter is similar to the PyramidRows with the rows stretched around circles, though PyramidRows starts from a 1-wide initial row and increases by the step, whereas for MultipleRings there's no initial.
The starting radial 1,7,19,37 etc on the X axis for step=6 is 6*d*(d-1)/2 + 1, counting the innermost ring as d=1. In general it's a multiple of the triangular numbers, plus 1,
Nstart = step*d*(d-1)/2 + 1
Straight line radials further around have arise from adding multiples of d, so for example in step=6 shown above the line N=3,11,25,etc is Nstart + 2*d. Multiples of d bigger than the step give lines which are in between the base ones extending out from the innermost ring.
Ring Shape
Option ring_shape => 'polygon'
puts the points on concentric polygons of "step" many sides, so successive polygons have 1 more point on each side than the previous polygon. For example step=4 gives 4-sided polygons, ie. diamonds,
ring_shape=>'polygon', step=>4
16
/ \
17 7 15
/ / \ \
18 8 2 6 14
/ / / \ \ \
19 9 3 1 5 13
\ \ \ / / /
20 10 4 12 24
\ \ / /
21 11 23
\ /
22
The polygons are scaled to keep points 1 unit apart. For step>=6 this means 1 unit apart sideways. step=6 is in fact a honeycomb grid where each points is 1 away its six neighbours.
For step=3, 4 and 5 the polygon sides are 1 apart radially, as measured in the centre of each side. This makes points a little more than 1 apart. Squeezing them up to make the closest points exactly 1 apart is possible, but may require iterating a square root for each ring. step=3 squeezed down would in fact become a variable spacing with four close then one wider.
For step=2 and step=1 in the current code the default circle shape is used. Should that change? Is there a polygon style with 2 sides or 1 side?
The polygon layout is only a little different from a circle, but it lines up points on the sides and that might help show a structure for some sets of points plotted on the path.
Step 3 Pentagonals
For step=3 the pentagonal numbers 1,5,12,22,etc, P(k) = (3k-1)*k/2, are a radial going up to the left, and the second pentagonal numbers 2,7,15,26, S(k) = (3k+1)*k/2 are a radial going down to the left, respectively 1/3 and 2/3 the way around the circles.
As described in "Step 3 Pentagonals" in Math::PlanePath::PyramidRows, those P(k) and preceding P(k)-1, P(k)-2, and S(k) and preceding S(k)-1, S(k)-2 are all composites, so plotting the primes on a step=3 MultipleRings has two radial gaps where there's no primes.
FUNCTIONS
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
$path = Math::PlanePath::MultipleRings->new (step => $integer)
$path = Math::PlanePath::MultipleRings->new (step => $integer, ring_shape => $str)
-
Create and return a new path object.
The
step
parameter controls how many points are added in each circle. It defaults to 6 which is an arbitrary choice and the suggestion is to always pass in a desired count. ($x,$y) = $path->n_to_xy ($n)
-
Return the X,Y coordinates of point number
$n
on the path.$n
can be any value$n >= 1
and fractions give positions on the rings in between the integer points. For$n < 1
the return is an empty list since points begin at 1.Fractional
$n
currently ends up on the circle arc between the integer points. Would straight line chords between them be better, reflecting the unit spacing of the points? Neither seems particularly important. $n = $path->xy_to_n ($x,$y)
-
Return an integer point number for coordinates
$x,$y
. Each integer N is considered the centre of a circle of diameter 1 and an$x,$y
within that circle returns N.The unit spacing of the points means those circles don't overlap, but they also don't cover the plane and if
$x,$y
is not within one then the return isundef
.
FORMULAS
N to X,Y - Circle
Points on the rings are spaced so they're at least 1 unit apart. The innermost ring has "step" many points which means the vertices of a polygon with "step" many sides each of length 1. The "base_r" radius to such a vertex is
base_r ___---*
___--- |
___--- alpha | 1/2 = half the polygon side
o------------------+
alpha = 2pi/step * 1/2 # "step" many sides
sin(alpha) = (1/2) / base_r
base_r = 0.5 / sin(pi/step)
Subsequent rings are then either 1 bigger to keep the points on the X axis 1 unit apart, or they're at the vertices of a polygon with d*step many sides so as to keep the points 1 apart sideways. Reckoning the innermost ring as d=1 (at base_r), the second as d=2, etc, this means
r = max / base_r + (d-1)
\ 0.5 / sin(pi/(d*step))
The sin() polygon case is the maximum whenever step>6, so
if step<=6 r = base_r + (d-1)
if step>6 r = 0.5 / sin(pi/(d*step))
The angle theta around the ring for N is determined by how much N exceeds the Nstart of that ring (Nstart as described above). d can be found by a square root. (N-1)/step in the formula effectively converts the start into triangular number style.
d = floor (1 + sqrt(8*(N-1)/step + 1)) / 2
Then the remainder into the ring is
Nrem = N - Nstart
theta = 2pi * Nrem / (d*step)
X = r * cos(theta)
Y = r * sin(theta)
For a few cases X or Y are exact integers. Special case code for these cases ensures floating point rounding of pi doesn't give small offsets from integers.
If step=6 then base_r=1 exactly since the innermost ring is a little hexagon in this case. This means the points on the X axis are all integers X=1,2,3,etc.
P-----P
/ 1 / \ 1 <-- innermost points 1 apart
/ / \
P o-----P <-- base_r = 1
\ 1 /
\ /
P-----P
If theta=pi, which is 2*Nrem==d*step, then the point is on the negative X axis. Returning Y=0 exactly for that avoids sin(pi) generally being some small non-zero due to rounding.
If theta=pi/2 or theta=3pi/2, which is 4*Nrem==d*step or 4*Nrem==3*d*step, then N is on the positive or negative Y axis (respectively). Returning X=0 exactly avoids cos(pi/2) or cos(3pi/2) generally being some small non-zero.
Points on the negative X axis points occur when the step is even. Points on the Y axis points occur when the step is a multiple of 4.
If theta=pi/4, 3pi/4, 5pi/4 or 7pi/4, which is 8*Nrem==d*step, 3*d*step, 5*d*step or 7*d*step then the points are on the 45-degree lines X=Y or X=-Y. The current code doesn't try to ensure X==Y in these cases. The values are not integers and floating point rounding might make them them unequal due to sin(pi/4)!=cos(pi/4).
SEE ALSO
Math::PlanePath, Math::PlanePath::SacksSpiral, Math::PlanePath::TheodorusSpiral, Math::PlanePath::PixelRings
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Copyright 2010, 2011, 2012 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.