NAME
Math::PlanePath::GosperReplicate -- self-similar hexagon replications
SYNOPSIS
use Math::PlanePath::GosperReplicate;
my $path = Math::PlanePath::GosperReplicate->new;
my ($x, $y) = $path->n_to_xy (123);
DESCRIPTION
This is a self-similar hexagonal tiling of the plane. At each level the shape is the Gosper island.
17----16 4
/ \
24----23 18 14----15 3
/ \ \
25 21----22 19----20 10---- 9 2
\ / \
26----27 3---- 2 11 7---- 8 1
/ \ \
31----30 4 0---- 1 12----13 <- Y=0
/ \ \
32 28----29 5---- 6 45----44 -1
\ / \
33----34 38----37 46 42----43 -2
/ \ \
39 35----36 47----48 -3
\
40----41 -4
^
-7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7
The points are spread out on every second X coordinate to make a a triangular lattice in integer coordinates (see "Triangular Lattice" in Math::PlanePath).
The base pattern is the inner N=0 to N=6, then six copies of that shape are arranged around as the blocks N=7,14,21,28,35,42. Then six copies of the resulting N=0 to N=48 shape are replicated around, etc.
Each point represents a little hexagon, thus tiling the plane with hexagons. The innermost N=0 to N=6 are for instance,
* *
/ \ / \
/ \ / \
* * *
| 3 | 2 |
* * *
/ \ / \ / \
/ \ / \ / \
* * * *
| 4 | 0 | 1 |
* * * *
\ / \ / \ /
\ / \ / \ /
* * *
| 5 | 6 |
* * *
\ / \ /
\ / \ /
* *
The further replications are the same arrangement, but the sides become ever wigglier and the centres rotate around. The rotation can be seen at N=7 X=5,Y=1 which is up from the X axis.
The FlowsnakeCentres path is this same replicating shape, but starting from a side instead of the middle and traversing in such as way as to make each N adjacent. The Flowsnake curve itself is this replication too, but following edges.
Complex Base
The path corresponds to expressing complex integers X+i*Y in a base b=5/2+i*sqrt(3)/2 with some scaling to put equilateral triangles on a square grid. So for integer X,Y with X and Y either both odd or both even,
X/2 + i*Y*sqrt(3)/2 = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]
where each digit a[i] is either 0 or a sixth root of unity encoded into N as base 7 digits,
N digit a[i] complex number
------- -------------------
0 0
1 e^(0/3 * pi * i) = 1
2 e^(1/3 * pi * i) = 1/2 + i*sqrt(3)/2
3 e^(2/3 * pi * i) = -1/2 + i*sqrt(3)/2
4 e^(3/3 * pi * i) = -1
5 e^(4/3 * pi * i) = -1/2 - i*sqrt(3)/2
6 e^(5/3 * pi * i) = 1/2 - i*sqrt(3)/2
7 digits suffice because
norm(b) = (5/2)^2 + (sqrt(3)/2)^2 = 7
FUNCTIONS
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
$path = Math::PlanePath::GosperReplicate->new ()
-
Create and return a new path object.
($x,$y) = $path->n_to_xy ($n)
-
Return the X,Y coordinates of point number
$n
on the path. Points begin at 0 and if$n < 0
then the return is an empty list.
SEE ALSO
Math::PlanePath, Math::PlanePath::GosperIslands, Math::PlanePath::Flowsnake, Math::PlanePath::FlowsnakeCentres, Math::PlanePath::QuintetReplicate, Math::PlanePath::ComplexPlus
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Copyright 2011, 2012 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.