NAME
Math::NumSeq::PlanePathCoord -- sequence of coordinate values from a PlanePath module
SYNOPSIS
use Math::NumSeq::PlanePathCoord;
my $seq = Math::NumSeq::PlanePathCoord->new
(planepath => 'SquareSpiral',
coordinate_type => 'X');
my ($i, $value) = $seq->next;
DESCRIPTION
This is a tie-in to present coordinates from a Math::PlanePath
module as a NumSeq sequence. The NumSeq "i" index is the PlanePath "N" value.
The coordinate_type
choices are
"X" X coordinate
"Y" Y coordinate
"Sum" X+Y sum
"SumAbs" abs(X)+abs(Y)
"Product" X*Y product
"DiffXY" X-Y difference
"DiffYX" Y-X difference (negative of DiffXY)
"AbsDiff" abs(Y-X) difference
"Radius" sqrt(X^2+Y^2) radius
"RSquared" X^2+Y^2 radius squared
"TRadius" sqrt(X^2+3*Y^2) triangular radius
"TRSquared" X^2+3*Y^2 triangular radius squared
"GCD" greatest common divisor of X,Y
"Depth" tree_n_to_depth()
"NumChildren" tree_n_num_children()
"Sum"=X+Y can be interpreted geometrically as a projection onto the X=Y leading diagonal, or equivalently as a measure of which anti-diagonal stripe contains the X,Y.
X,Y * diagonal X=Y
\ anti-diag \ /
2 numbering \/
\ \ X+Y /
1 2 / ^
\ \ \ / /
0 1 2 o distance X+Y
\ \ \ /
"SumAbs"=abs(X)+abs(Y) is a similar projection, but onto the cross-diagonal of whichever quadrant contains the X,Y. It's also thought of as a "taxi-cab" or Manhatten distance, being how far to travel through a square-grid city to get to X,Y. If a path uses only the first quadrant, ie. X>=0,Y>=0, then of course Sum and SumAbs are identical.
"DiffXY"=X-Y is a similar projection, but onto the X=-Y opposite diagonal, or a measure of which leading diagonal stripe has the X,Y.
X=-Y diagonal * X,Y
/ / / / \ /
-1 0 1 2 diagonal \/
/ / / / numbering \
-1 0 1 2 X-Y ^ \
/ / / \ \
0 1 2 distance X-Y o
\
"DiffYX"=Y-X is simply the negative of DiffXY. Both forms are included for convenience to get positive values from paths which are above or below the X=Y leading diagonal. DiffXY is positive for paths such as CoprimeColumns which are below X=Y. DiffYX is positive for paths such as CellularRule which are above X=Y.
"TRadius" and "TRSquared" are designed for use with points on a triangular lattice such as HexSpiral. On the X axis TRSquared is the same as RSquared, but any Y amount is scaled up by factor sqrt(3). Most triangular paths use every second X,Y point which makes TRSquared even, but some such as KochPeaks have an offset 1 from the origin making it odd instead.
FUNCTIONS
See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence classes.
$seq = Math::NumSeq::PlanePathCoord->new (planepath => $name, coordinate_type => 'X')
-
Create and return a new sequence object. The options are
planepath string, name of a PlanePath module planepath_object PlanePath object coordinate_type string, as described above
planepath
can be either the module part such as "SquareSpiral" or a full class name "Math::PlanePath::SquareSpiral". $value = $seq->ith($i)
-
Return the coordinate at N=$i in the PlanePath.
$i = $seq->i_start()
-
Return the first index
$i
in the sequence. This is the positionrewind()
returns to.This is
$path->n_start()
from the PlanePath, since the i numbering is the N numbering of the underlying path. For some of theMath::NumSeq::OEIS
generated sequences there may be a higheri_start()
corresponding to a higher starting point in the OEIS, though this is slightly experimental. $str = $seq->oeis_anum()
-
Return the A-number (a string) for
$seq
in Sloane's Online Encyclopedia of Integer Sequences, or returnundef
if not in the OEIS or not known.Known A-numbers are presented through
Math::NumSeq::OEIS::Catalogue
so PlanePath related sequences can be created withMath::NumSeq::OEIS
by their A-number in the usual way.
SEE ALSO
Math::NumSeq, Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathTurn, Math::NumSeq::PlanePathN, Math::NumSeq::OEIS
HOME PAGE
http://user42.tuxfamily.org/math-planepath/index.html
LICENSE
Copyright 2011, 2012 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.