NAME

SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk

CATEGORY

Core, Mixer, Structure

SYNOPSIS

use SDL;
use SDL::Mixer::MixChunk;

my $mix_chunk = SDL::MixLoadWAV('sample.wav');

printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n",                     $mix_chunk->volume);

DESCRIPTION

Stores audio data in memory.

Note: It's a bad idea to free a chunk that is still being played...

METHODS

alen

length of audio data in bytes

volume

Per-sample volume, 0-128 (normally MIX_MAX_VOLUME after loading)