NAME

Object::Trampoline - delay object construction until a method is actually dispatched, simplifies runtime definition of handler classes.

SYNOPSIS

# the real class name is added to the normal constructor
# and 'Object::Trampoline' used instead. the destination
# class' constructor is called when object is actually 
# used for something.

my $dbh = Object::Trampoline->connect( 'DBI', $dsn, $user, $pass, $conf );

my $sth = $dbh->prepare( 'select foo from bar' );


# or specify the package and args from a config file
# or via inherited data.
#
# the constructor lives in the destination class
# and has nothing to do with Object::Trampoline.

my %config = Config->read( $config_file_path );

my ( $class, $const, $argz )
= @config{ qw( class const args ) };

my $handle = Object::Trampoline->$const( $class, $argz );

# at this point ref $handle is 'Object::Trampoline::Bounce'.

$handle->frobnicate( @stuff );

# at this point ref $handle is $class 

DESCRIPTION

There are times when constructing an object is expensive or has to be delayed -- database handles in heavily forked apache servers are one example. This module creates a "trampoline" object: when called it replaces the object you have with the object you want. The module itself consists only of two AUTOLOADS: one with captures the constructor call, the other the first method call. The first class blesses a closure which creates the necessary object into the second class, which replces $_[0] with a new object and re-dispatches the call into the proper class.

Using an autoload as the constructor allows Object::Trampoline to use whatever constructor name the "real" class uses without having to pass it as another argument.

Delayed construction

Object::Trampoline uses whatever constructor the destination class calls (e.g., 'connect' for DBI) with the destination class is passed as the first argument.

For example the normal DBI construcion:

my $dbh = DBI->connect( $dsn, $user, $pass, $conf );

becomes:

my $dbh = Object::Trampoline->connect( 'DBI', $dsn, $user, $pass, $conf );

eventually follwed by some use of the $dbh:

# at this point ref $dbh is "Object::Trampline::Bounce"

my $sth = $dbh->prepare( 'select foo from bar' );

# at this point ref $dbh is "DBI::db"

This can be handy for error or other special event handlers they are not always used -- especially if they have to read initialization files or make database/directory service connections to get their setup data.

Runtime classes

This can also be handy for specifying a handler class via config or command-line arguments since the final class is passed as an argument. If various handler classes share a constructor name then the first argument to Object::Trampoline can be determined at runtime:

my $mailclass = $cmdline->{ mailer } || 'SMTP::Simple';
my $mailconst = $cmdline->{ constructor } || 'constructify';

...

my $mailer = Object::Trampoline->$mailconst( $mailclass, @blah );

...

# $mailclass construction is delayed up to this point.

$mailer->send( %message );

This is useful when the constructor arguments themselvese are expensive to arrive at but the handler object must be defined in advance. This allows $mailer to be defined even if the constructor arguments are not available (or the construced class require-ed) yet.

Note that $mailconst has nothing to do with Object::Trampoline, but must be accessble to a $mailclass object.

Handle Catalogs

There are times when centeralizing the construction of a few standard handles into a single module seems helpful: all of the configuration issues can be pushed into a single place and anyone who uses the module can get access to some set of standard resources. The obvious downside to this is having to construct all of the objects.

Trampoline objects overcome this by not constructing anything [expensive] until it is really kneaded. Thus, a single "channel catalog" can be pushed into a single module (or small set of them).

A hard-coded catalog might start out as:

package Our::Channel::Catalog;

use Our::Cmdline::Handler;

my %defaultz =
(
    test_host => 'testify.mysubnet',
    test_user => 'ttocs',
    test_pass => 'regit',
    test_data => 'foo',

    ...
);

my $cmdline = Our::Cmdline::Handler->construct( %defaultz );

...

my $handlz = 
{
    test_db =>
    Object::Catalog->connect
    (
        DBI =>
        (
            'dbi:mysql:hostname=$cmdline->{test_host};database=$cmdline->{test_data}',
            $cmdline->{user},
            $cmdline->{pass},
            $db_config,
        ),
    ),

    prod_db =>
    Object::Catalog->connect
    (
        DBI =>
        (
            'dbi:mysql:hostname=$cmdline->{test_host};database=$cmdline->{test_data}',
            $cmdline->{user},
            $cmdline->{pass},
            $db_config,
        ),
    ),

    test_chat =>
    Object::Catalog->connect
    (
        'Foo::Bar::Chatter' =>
        (
            Host => $cmdline->{chat_host},
            User => $cmdline->{chat_user},
            Pass => $cmdline->{chat_pass},
            Port => $cmdline->{chat_port},
        ),
    ),

    test_ldap =>
    ...

};

sub import
{
    use Symbol;

    my $caller = caller;

    my $ref = qualify_to_ref 'handlz', $caller;

    *$ref = $handlz;
}

At this point anyonen can use Our::Channel::Catalog and have immeidate access to the standard handles (which have their default values and list pushed into the revision control system).

A more realistic use of this puts the construction parameters into, say, LDAP (e.g., RH Directory) for shared use. The module can then isolate all the configuration issues into one place.

Combined with FindBin::libs and NEXT::init a group can inherit the necessary channels into a local catalog that varies by project or module. One way to handle this is a collection of default channel modules that are collected together via use base and NEXT::init into project-specific blocks of handles. This gives projects the flexability to generate a stock set of available handles without the overhead of fully instantiating them all for each piece of code that uses any of them.

Debugging with restricted resources.

There are times when objects must bind ports, access unique-login services, or otherwise compete from single- use resources. Trampoline objects can help here: by delaying the resource use until something is actually done with the object they allow debugging of startup issues. Obviously at some point there may be a resource collision, but at least this delays things until the last possible time.

KNOWN BUGS

  • Not a bug, really, but if your constructor has side effects (e.g., opening log files) then delaying the construction will delay the side effects. Net result is that the side effects may have to migrate into the import where feasable or you just have to wait for the side effects to show up when the object is really used.

  • Also not really a bug, but it is the caller's responsability to actually "use" or "require" the destination class prior to actually constructing the object. The simple cases could be handled with a string eval, but then there isn't a good way to determine if a require or use is the proper choice. In the interest of simplicity I've left that to the caller.

      One way around this would be passing in a closure as the first argument instead of the class. This could be executed as-is to get the object. If anyone has a strong opinion on this please warn me.

AUTHOR

Steven Lembark <lembark@wrkhors.com>