NAME
Map::Tube::Cookbook - Cookbook for Map::Tube library.
VERSION
Version 0.04
DESCRIPTION
Cookbook for Map::Tube v3.11 or above library.
SETUP MAP
Currently Map::Tube supports map data in XML format only. The structure of map is listed as below:
<?xml version="1.0" encoding="UTF-8"?>
<tube name="Your-Map-Name">
<lines>
<line id="Line-ID"
name="Line-Name"
color="Line-Color-Code" />
.....
.....
.....
.....
</lines>
<stations>
<station id="Station-ID"
name="Station-Name"
line="Line-ID:Station-Index"
link="Station-ID"
other_link="Link-Name:Station-ID" />
.....
.....
.....
.....
</stations>
</tube>
The root of the xml data is tube
having one optional attribute name
i.e map name and two childrens lines
and stations
.
The node lines
has one or more children line
. The node line
defines the 'Line' of the map. The node line
has to have the attributes id
, name
. Optionally it can have color
as well. They are explained as below:
+-----------+---------------------------------------------------------------+
| Attribute | Description |
+-----------+---------------------------------------------------------------+
| | |
| id | Unique line id of the map. Ideally should be numeric but can |
| | be alphanumeric. It shouldn't contain ",". |
| | |
| name | Line name of the map. It doesn't have to be unique as long as |
| | it has unique line id. |
| | |
| color | Line color is optional. It should have color name or hexcode. |
| | |
+-----------+---------------------------------------------------------------+
Example from Map::Tube::Delhi as shown below:
<line id="Red" name="Red" color="#8B0000" />
The node stations
has one or more children station
. The node station
is used to represent 'station' of the map.It must have attributes id
, name
, line
and link
. It can optionally have attribute other_link
.
+------------+--------------------------------------------------------------+
| Attribute | Description |
+------------+--------------------------------------------------------------+
| | |
| id | Unique station id of the map. Ideally should be numeric but |
| | can be alphanumeric. It shouldn't contain ",". |
| | |
| name | Station name of the map.It doesn't have to be unique as long |
| | as it has unique station id. |
| | |
| line | Represents the station line alongwith the station index on |
| | the line. It should be ":" separated, e.g. "Red:2". It means |
| | this is the first station on the line 'Red'. Station index |
| | is NOT mandatory but nice to have. If the station crosses |
| | more than one lines, then they should be listed as "," |
| | separated. For Example, "Red:9,Green:16". |
| | |
| link | Represents all linked stations to this station. e.g. "B04" |
| | If it is linked to more than one stations then they should |
| | be listed as ", " separated. For example "B04,B02". |
| | |
| other_link | This attribute is optional. This is useful if the station is |
| | linked via other link and not by any of the lines, e.g. some |
| | stations are linked by tunnel. This can be defined as |
| | "Tunnel:B02" |
| | |
+------------+--------------------------------------------------------------+
Example from Map::Tube::London without station index:
<station id="B003"
name="Bank"
line="Central,DLR,Northern,Waterloo & City"
link="S002,S024,L013,M011,L012,W008"
other_link="Tunnel:M009" />
Example from Map::Tube::Delhi with station index:
<station id="B03"
name="Dwarka Sector 9"
line="Blue:3"
link="B04,B02" />
Let us create xml map for the following map:
A(1) ---- B(2)
/ \
C(3) -------- F(6) --- G(7) ---- H(8)
\ /
D(4) ---- E(5)
Below is the sample.xml represent the above map:
<?xml version="1.0" encoding="UTF-8"?>
<tube name="Sample">
<lines>
<line id="L1" name="L1" />
</lines>
<stations>
<station id="L01" name="A" line="L1:1" link="L02,L03" />
<station id="L02" name="B" line="L1:2" link="L01,L06" />
<station id="L03" name="C" line="L1:3" link="L01,L04,L06" />
<station id="L04" name="D" line="L1:4" link="L03,L05" />
<station id="L05" name="E" line="L1:5" link="L04,L06" />
<station id="L06" name="F" line="L1:6" link="L02,L03,L05,L07" />
<station id="L07" name="G" line="L1:7" link="L06,L08" />
<station id="L08" name="H" line="L1:8" link="L07" />
</stations>
</tube>
CREATE MAP
You would need the latest package Map::Tube v3.11 or above.
package Sample::Map;
use Moo;
use namespace::clean;
has xml => (is => 'ro', default => sub { 'sample.xml' });
with 'Map::Tube';
package main;
use strict; use warnings;
my $map = Sample::Map->new;
print $map->get_shortest_route('A', 'D');
MAP GRAPH
To print the entire map or just a particular line map, just install the plugin Map::Tube::Plugin::Graph and you have all the tools to create map image.
use strict; use warnings;
use MIME::Base64;
use Sample::Map;
my $map = Sample::Map->new;
my $name = $map->name;
open(my $MAP_IMAGE, ">$name.png");
binmode($MAP_IMAGE);
print $MAP_IMAGE decode_base64($map->as_image);
close($MAP_IMAGE);
FUZZY FIND
To enable the fuzzy search ability to the sample map, you would need to install Map::Tube::Plugin::FuzzyFind and you have everything you need to perform the task.
use strict; use warnings;
use Sample::Map;
my $map = Sample::Map->new;
print 'Line contains: ', $map->fuzzy_find(search => 'a', object => 'lines');
VALIDATE MAP
There is handy package Test::Map::Tube that can help you in testing the basic map structure and functionalities.
use strict; use warnings;
use Test::More;
my $min_ver = 0.09;
eval "use Test::Map::Tube $min_ver tests => 2";
plan skip_all => "Test::Map::Tube $min_ver required" if $@;
use Sample::Map;
my $map = Sample::Map->new;
ok_map($map);
ok_map_functions($map);
SEARCH ALGORITHM
Lets take the same sample map.
A(1) ---- B(2)
/ \
C(3) -------- F(6) --- G(7) ---- H(8)
\ /
D(4) ---- E(5)
First thing we would do is build a table like below:
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | - | INF |
| B | - | INF |
| C | - | INF |
| D | - | INF |
| E | - | INF |
| F | - | INF |
| G | - | INF |
| H | - | INF |
+--------+------+--------+
In the above table, the index on the left represents the vertex we are going to. The 'Path' field tell us which vertex precedes us in the path. The 'Length' field is the length of the path from the starting vertex to that vertex, which we have initialized to INFinity.
Lets prepare the table assuming 'A' is the start point.
We begin by indicating that 'A' can be reach itself with a path of length '0'. This is better than infinity, so we replace INF with 0 in the length column. And we also place 'A' in the path column.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | - | INF |
| C | - | INF |
| D | - | INF |
| E | - | INF |
| F | - | INF |
| G | - | INF |
| H | - | INF |
+--------+------+--------+
Now we look at A's neighbour.All two of A's neighbours 'B' and 'C' can be reached from 'A' with a path of length 1 (1 + the length of the path to A, which is 0). For all two of them this better than inifinity.So we update their path and length fields. And then enqueue them. because we will have to look at their neighbour's next.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | - | INF |
| E | - | INF |
| F | - | INF |
| G | - | INF |
| H | - | INF |
+--------+------+--------+
We dequeue 'B' and look at its neighbour 'A', 'C' and 'F'.The path through vertex 'B' to each of those vertices would have a length of 2(1 + the length of the path to 'B', which is 1). For 'A' and 'C', this is worse than what is already in their length, so we will do nothing for them. For 'F', the path of length 2 is better than infinity, so we will put 2 in its length and 'B' in its path, since it came from 'B' and then we will enqueue it so we can eventually look at its neighbour if necessary.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | - | INF |
| E | - | INF |
| F | B | 2 |
| G | - | INF |
| H | - | INF |
+--------+------+--------+
Next we dequeue 'C' and look at its neighbour 'A', 'F' and 'D'. The path through vertex 'C' to 'D' would have a length 2(1 + the length of the path to 'C'), which is better than infinity, so we will put 'C' in its path and 2 in its length. All other would be worse than what they already have.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | C | 2 |
| E | - | INF |
| F | B | 2 |
| G | - | INF |
| H | - | INF |
+--------+------+--------+
Now we dequeue 'F' and look at its neighbour 'B', 'C', 'E' and 'G'. Now calculate the length through 'F' to all its neighbour.
'E' -> 'F' => 2 + 1 => 3 (better than infinity)
'G' -> 'F' => 2 + 1 => 3 (better than infinity)
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | C | 2 |
| E | F | 3 |
| F | B | 2 |
| G | F | 3 |
| H | - | INF |
+--------+------+--------+
Next we dequeue 'D' and look at its neighbour 'C' and 'E'. None of them have got any better length, Table remains the same as above.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | C | 2 |
| E | F | 3 |
| F | B | 2 |
| G | F | 3 |
| H | - | INF |
+--------+------+--------+
Now we dequeue 'E' and look at its neighbour 'D' and 'F'. Again none of them got any better length, Table still remains the same as above.
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | C | 2 |
| E | F | 3 |
| F | B | 2 |
| G | F | 3 |
| H | - | INF |
+--------+------+--------+
Now we dequeue 'G' and look at its neighbour 'F' and 'H'.
'H' -> 'G' => 3 + 1 => 4 (better than infinity)
+--------+---------------+
| Vertex | Path | Length |
+--------+------+--------+
| A | A | 0 |
| B | A | 1 |
| C | A | 1 |
| D | C | 2 |
| E | F | 3 |
| F | B | 2 |
| G | F | 3 |
| H | G | 4 |
+--------+------+--------+
Finally we dequeue 'H' and look at its neighbour 'G'. Again the length is not any better than current, so we leave it.
Now we can use the above table to find out the shortest route starting from 'A' to any other point in the map.
Lets find the shortest route from 'A' to 'F', as per the table above, we start with the end point 'F' and go backward like below:
'F' => 'B' => 'A'
So the shortest route from 'A' to 'F' would be 'A', 'B' and 'F'.
How about shortest route from 'A' to 'G'.
'G' => 'F' => 'B' => 'A'
Hence the shortest route from 'A' to 'G' would be 'A', 'B', 'F' and 'G'.
TEAM
Gisbert W Selke (GWS)
Author of maps like Glasgow, Lyon etc. Also the creator of wonderful plugin Fuzzy Find.
Michal Spacek (SKIM)
Author of most of the maps e.g. Moscow, Kiev, Warsaw, Sofia etc. He is the top in the leader board of maximum number of maps. He has been the source behind many nice features that we have.
Slaven Rezic (SREZIC)
Author of map like Berlin.
AUTHOR
Mohammad S Anwar, <mohammad.anwar at yahoo.com>
REPOSITORY
https://github.com/manwar/Map-Tube-Cookbook
SEE ALSO
BUGS
Please report any bugs or feature requests to bug-map-tube-cookbook at rt.cpan.org
, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Map-Tube-Cookbook. I will be notified and then you'll automatically be notified of progress on your bug as I make changes.
SUPPORT
You can find documentation for this module with the perldoc command.
perldoc Map::Tube::Cookbook
You can also look for information at:
RT: CPAN's request tracker (report bugs here)
AnnoCPAN: Annotated CPAN documentation
CPAN Ratings
Search CPAN
LICENSE AND COPYRIGHT
Copyright (C) 2015 - 2016 Mohammad S Anwar.
This program is free software; you can redistribute it and/or modify it under the terms of the the Artistic License (2.0). You may obtain a copy of the full license at:
http://www.perlfoundation.org/artistic_license_2_0
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