Message Passing for the Non-Blocked Mind
Introduction and Terminology
This is a tutorial about how to get the swing of the new AnyEvent::MP module, which allows programs to transparently pass messages within the process and to other processes on the same or a different host.
What kind of messages? Basically a message here means a list of Perl strings, numbers, hashes and arrays, anything that can be expressed as a JSON text (as JSON is used by default in the protocol). Here are two examples:
write_log => 1251555874, "action was successful.\n"
123, ["a", "b", "c"], { foo => "bar" }
When using AnyEvent::MP it is customary to use a descriptive string as first element of a message, that indictes the type of the message. This element is called a tag in AnyEvent::MP, as some API functions (rcv
) support matching it directly.
Supposedly you want to send a ping message with your current time to somewhere, this is how such a message might look like (in Perl syntax):
ping => 1251381636
Now that we know what a message is, to which entities are those messages being passed? They are passed to ports. A port is a destination for messages but also a context to execute code: when a runtime error occurs while executing code belonging to a port, the exception will be raised on the port and can even travel to interested parties on other nodes, which makes supervision of distributed processes easy.
How do these ports relate to things you know? Each port belongs to a node, and a node is just the UNIX process that runs your AnyEvent::MP application.
Each node is distinguished from other nodes running on the same or another host in a network by its node ID. A node ID is simply a unique string chosen manually or assigned by AnyEvent::MP in some way (UNIX nodename, random string...).
Here is a diagram about how nodes, ports and UNIX processes relate to each other. The setup consists of two nodes (more are of course possible): Node A
(in UNIX process 7066) with the ports ABC
and DEF
. And the node B
(in UNIX process 8321) with the ports FOO
and BAR
.
|- PID: 7066 -| |- PID: 8321 -|
| | | |
| Node ID: A | | Node ID: B |
| | | |
| Port ABC =|= <----\ /-----> =|= Port FOO |
| | X | |
| Port DEF =|= <----/ \-----> =|= Port BAR |
| | | |
|-------------| |-------------|
The strings for the port IDs here are just for illustrative purposes: Even though ports in AnyEvent::MP are also identified by strings, they can't be choosen manually and are assigned by the system dynamically. These port IDs are unique within a network and can also be used to identify senders or as message tags for instance.
The next sections will explain the API of AnyEvent::MP by going through a few simple examples. Later some more complex idioms are introduced, which are hopefully useful to solve some real world problems.
Passing Your First Message
As a start lets have a look at the messaging API. The following example is just a demo to show the basic elements of message passing with AnyEvent::MP.
The example should print: Ending with: 123
, in a rather complicated way, by passing some message to a port.
use AnyEvent;
use AnyEvent::MP;
my $end_cv = AnyEvent->condvar;
my $port = port;
rcv $port, test => sub {
my ($data) = @_;
$end_cv->send ($data);
};
snd $port, test => 123;
print "Ending with: " . $end_cv->recv . "\n";
It already uses most of the essential functions inside AnyEvent::MP: First there is the port
function which will create a port and will return it's port ID, a simple string.
This port ID can be used to send messages to the port and install handlers to receive messages on the port. Since it is a simple string it can be safely passed to other nodes in the network when you want to refer to that specific port (usually used for RPC, where you need to tell the other end which port to send the reply to - messages in AnyEvent::MP have a destination, but no source).
The next function is rcv
:
rcv $port, test => sub { ... };
It installs a receiver callback on the port that specified as the first argument (it only works for "local" ports, i.e. ports created on the same node). The next argument, in this example test
, specifies a tag to match. This means that whenever a message with the first element being the string test
is received, the callback is called with the remaining parts of that message.
Messages can be sent with the snd
function, which is used like this in the example above:
snd $port, test => 123;
This will send the message 'test', 123
to the port with the port ID stored in $port
. Since in this case the receiver has a tag match on test
it will call the callback with the first argument being the number 123
.
The callback is a typicall AnyEvent idiom: the callback just passes that number on to the condition variable $end_cv
which will then pass the value to the print. Condition variables are out of the scope of this tutorial and not often used with ports, so please consult the AnyEvent::Intro about them.
Passing messages inside just one process is boring. Before we can move on and do interprocess message passing we first have to make sure some things have been set up correctly for our nodes to talk to each other.
System Requirements and System Setup
Before we can start with real IPC we have to make sure some things work on your system.
First we have to setup a shared secret: for two AnyEvent::MP nodes to be able to communicate with each other over the network it is necessary to setup the same shared secret for both of them, so they can prove their trustworthyness to each other.
The easiest way is to set this up is to use the aemp utility:
aemp gensecret
This creates a $HOME/.perl-anyevent-mp config file and generates a random shared secret. You can copy this file to any other system and then communicate over the network (via TCP) with it. You can also select your own shared secret (aemp setsecret) and for increased security requirements you can even create (or configure) a TLS certificate (aemp gencert), causing connections to not just be securely authenticated, but also to be encrypted and protected against tinkering.
Connections will only be successfully established when the nodes that want to connect to each other have the same shared secret (or successfully verify the TLS certificate of the other side, in which case no shared secret is required).
If something does not work as expected, and for example tcpdump shows that the connections are closed almost immediately, you should make sure that ~/.perl-anyevent-mp is the same on all hosts/user accounts that you try to connect with each other!
Thats is all for now, you will find some more advanced fiddling with the aemp
utility later.
Shooting the Trouble
Sometimes things go wrong, and AnyEvent::MP, being a professional module, does not gratitiously spill out messages to your screen.
To help troubleshooting any issues, there are two environment variables that you can set. The first, PERL_ANYEVENT_MP_WARNLEVEL
sets the logging level. The default is 5
, which means nothing much is printed. Youc an increase it to 8
or 9
to get more verbose output. This is example output when starting a node:
2009-08-31 19:51:50 <8> node anon/5RloFvvYL8jfSScXNL8EpX starting up.
2009-08-31 19:51:50 <7> starting global service.
2009-08-31 19:51:50 <9> 10.0.0.17:4040 connected as ruth
2009-08-31 19:51:50 <7> ruth is up ()
2009-08-31 19:51:50 <9> ruth told us it knows about {"doom":["10.0.0.5:45143"],"rain":["10.0.0.19:4040"],"anon/4SYrtJ3ft5l1C16w2hto3t":["10.0.0.1:45920","[2002:58c6:438b:20:21d:60ff:fee8:6e36]:35788","[fd00::a00:1]:37104"],"frank":["10.0.0.18:4040"]}.
2009-08-31 19:51:50 <9> connecting to doom with [10.0.0.5:45143]
2009-08-31 19:51:50 <9> connecting to anon/4SYrtJ3ft5l1C16w2hto3t with [10.0.0.1:45920 [2002:58c6:438b:20:21d:60ff:fee8:6e36]:35788 [fd00::a00:1]:37104]
2009-08-31 19:51:50 <9> ruth told us its addresses (10.0.0.17:4040).
A lot of info, but at least you can see that it does something.
The other environment variable that can be useful is PERL_ANYEVENT_MP_TRACE
, which, when set to a true value, will cause most messages that are sent or received to be printed. In the above example you would see something like:
SND ruth <- ["addr",["10.0.0.1:49358","[2002:58c6:438b:20:21d:60ff:fee8:6e36]:58884","[fd00::a00:1]:45006"]]
RCV ruth -> ["","AnyEvent::MP::_spawn","20QA7cWubCLTWUhFgBKOx2.x","AnyEvent::MP::Global::connect",0,"ruth"]
RCV ruth -> ["","mon1","20QA7cWubCLTWUhFgBKOx2.x"]
RCV ruth -> ["20QA7cWubCLTWUhFgBKOx2.x","addr",["10.0.0.17:4040"]]
RCV ruth -> ["20QA7cWubCLTWUhFgBKOx2.x","nodes",{"doom":["10.0.0.5:45143"],"rain":["10.0.0.19:4040"],"anon/4SYrtJ3ft5l1C16w2hto3t":["10.0.0.1:45920","[2002:58c6:438b:20:21d:60ff:fee8:6e36]:35788","[fd00::a00:1]:37104"],"frank":["10.0.0.18:4040"]}]
PART 1: Passing Messages Between Processes
The Receiver
Lets split the previous example up into two programs: one that contains the sender and one for the receiver. First the receiver application, in full:
use AnyEvent;
use AnyEvent::MP;
use AnyEvent::MP::Global;
configure nodeid => "eg_receiver", binds => ["*:4040"];
my $port = port;
grp_reg eg_receivers => $port;
rcv $port, test => sub {
my ($data, $reply_port) = @_;
print "Received data: " . $data . "\n";
};
AnyEvent->condvar->recv;
AnyEvent::MP::Global
Now, that wasn't too bad, was it? Ok, let's step through the new functions and modules that have been used.
For starters, there is now an additional module being used: AnyEvent::MP::Global. This module provides us with a global registry, which lets us register ports in groups that are visible on all nodes in a network.
What is this useful for? Well, the port IDs are random-looking strings, assigned by AnyEvent::MP. We cannot know those port IDs in advance, so we don't know which port ID to send messages to, especially when the message is to be passed between different nodes (or UNIX processes). To find the right port of another node in the network we will need to communicate this somehow to the sender. And exactly that is what AnyEvent::MP::Global provides.
Especially in larger, more anonymous networks this is handy: imagine you have a few database backends, a few web frontends and some processing distributed over a number of hosts: all of these would simply register themselves in the appropriate group, and your web frontends can start to find some database backend.
configure
and the Network
Now, let's have a look at the new function, configure
:
configure nodeid => "eg_receiver", binds => ["*:4040"];
Before we are able to send messages to other nodes we have to initialise ourself to become a "distributed node". Initialising a node means naming the node, optionally binding some TCP listeners so that other nodes can contact it and connecting to a predefined set of seed addresses so the node can discover the existing network - and the existing network can discover the node!
All of this (and more) can be passed to the configure
function - later we will see how we can do all this without even passing anything to configure
!
The first parameter, nodeid
, specified the node ID (in this case eg_receiver
- the default is to use the node name of the current host, but for this example we want to be able to run many nodes on the same machine). Node IDs need to be unique within the network and can be almost any string - if you don't care, you can specify a node ID of anon/
which will then be replaced by a random node name.
The second parameter, binds
, specifies a list of address:port
pairs to bind TCP listeners on. The special "address" of *
means to bind on every local IP address.
The reason to bind on a TCP port is not just that other nodes can connect to us: if no binds are specified, the node will still bind on a dynamic port on all local addresses - but in this case we won't know the port, and cannot tell other nodes to connect to it as seed node.
A seed is a (fixed) TCP address of some other node in the network. To explain the need for seeds we have to look at the topology of a typical AnyEvent::MP network. The topology is called a fully connected mesh, here an example with 4 nodes:
N1--N2
| \/ |
| /\ |
N3--N4
Now imagine another node - N5
- wants to connect itself to that network:
N1--N2
| \/ | N5
| /\ |
N3--N4
The new node needs to know the binds of all nodes already connected. Exactly this is what the seeds are for: Let's assume that the new node (N5
) uses the TCP address of the node N2
as seed. This cuases it to connect to N2
:
N1--N2____
| \/ | N5
| /\ |
N3--N4
N2
then tells N5
about the binds of the other nodes it is connected to, and N5
creates the rest of the connections:
/--------\
N1--N2____|
| \/ | N5
| /\ | /|
N3--N4--- |
\________/
All done: N5
is now happily connected to the rest of the network.
Of course, this process takes time, during which the node is already running. This also means it takes time until the node is fully connected, and global groups and other information is available. The best way to deal with this is to either retry regularly until you found the resource you were looking for, or to only start services on demand after a node has become available.
Registering the Receiver
Coming back to our example, we have now introduced the basic purpose of AnyEvent::MP::Global and configure
and its use of profiles. We also set up our profiles for later use and now we will finally continue talking about the receiver.
Let's look at the next line(s):
my $port = port;
grp_reg eg_receivers => $port;
The port
function has already been discussed. It simply creates a new port and returns the port ID. The grp_reg
function, however, is new: The first argument is the name of a global group, and the second argument is the port ID to register in that group. group>.
You can choose the name of such a global group freely (prefixing your package name is highly recommended however and might be enforce din future versions!). The purpose of such a group is to store a set of port IDs. This set is made available throughout the AnyEvent::MP network, so that each node can see which ports belong to that group.
Later we will see how the sender looks for the ports in this global group to send messages to them.
The last step in the example is to set up a receiver callback for those messages, just as was discussed in the first example. We again match for the tag test
. The difference is that this time we don't exit the application after receiving the first message. Instead we continue to wait for new messages indefinitely.
The Sender
Ok, now let's take a look at the sender code:
use AnyEvent;
use AnyEvent::MP;
use AnyEvent::MP::Global;
configure nodeid => "eg_sender", seeds => ["*:4040"];
my $find_timer =
AnyEvent->timer (after => 0, interval => 1, cb => sub {
my $ports = grp_get "eg_receivers"
or return;
snd $_, test => time
for @$ports;
});
AnyEvent->condvar->recv;
It's even less code. The configure
serves the same purpose as in the receiver, but instead of specifying binds we specify a list of seeds - which happens to be the same as the binds used by the receiver, which becomes our seed node.
Next we set up a timer that repeatedly (every second) calls this chunk of code:
my $ports = grp_get "eg_receivers"
or return;
snd $_, test => time
for @$ports;
The only new function here is the grp_get
function of AnyEvent::MP::Global. It searches in the global group named eg_receivers
for ports. If none are found, it returns undef
, which makes our code return instantly and wait for the next round, as nobody is interested in our message.
As soon as the receiver application has connected and the information about the newly added port in the receiver has propagated to the sender node, grp_get
returns an array reference that contains the port ID of the receiver port(s).
We then just send a message with a tag and the current time to every port in the global group.
Splitting Network Configuration and Application Code
Ok, so far, this works. In the real world, however, the person configuring your application to run on a specific network (the end user or network administrator) is often different to the person coding the application.
Or to put it differently: the arguments passed to configure are usually provided not by the programmer, but by whoever is deploying the program.
To make this easy, AnyEvent::MP supports a simple configuration database, using profiles, which can be managed using the aemp command-line utility (yes, this section is about the advanced tinkering we mentioned before).
When you change both programs above to simply call
configure;
then AnyEvent::MP tries to look up a profile using the current node name in its configuration database, falling back to some global default.
You can run "generic" nodes using the aemp utility as well, and we will exploit this in the following way: we configure a profile "seed" and run a node using it, whose sole purpose is to be a seed node for our example programs.
We bind the seed node to port 4040 on all interfaces:
aemp profile seed binds "*:4040"
And we configure all nodes to use this as seed node (this only works when running on the same host, for multiple machines you would provide the IP address or hostname of the node running the seed), and use a random name (because we want to start multiple nodes on the same host):
aemp seeds "*:4040" nodeid anon/
Then we run the seed node:
aemp run profile seed
After that, we can start as many other nodes as we want, and they will all use our generic seed node to discover each other.
In fact, starting many receivers nicely illustrates that the time sender can have multiple receivers.
That's all for now - next we will teach you about monitoring by writing a simple chat client and server :)
PART 2: Monitoring, Supervising, Exception Handling and Recovery
That's a mouthful, so what does it mean? Our previous example is what one could call "very loosely coupled" - the sender doesn't care about whether there are any receivers, and the receivers do not care if there is any sender.
This can work fine for simple services, but most real-world applications want to ensure that the side they are expecting to be there is actually there. Going one step further: most bigger real-world applications even want to ensure that if some component is missing, or has crashed, it will still be there, by recovering and restarting the service.
AnyEvent::MP supports this by catching exceptions and network problems, and notifying interested parties of this.
Exceptions, Network Errors and Monitors
Exceptions
Exceptions are handled on a per-port basis: receive callbacks are executed in a special context, the port-context, and code that throws an uncaught exception will cause the port to be kil
led. Killed ports are destroyed automatically (killing ports is the only way to free ports, incidentally).
Ports can be monitored, even from a different host, and when a port is killed any entity monitoring it will be notified.
Here is a simple example:
use AnyEvent::MP;
# create a port, it always dies
my $port = port { die "oops" };
# monitor it
mon $port, sub {
warn "$port was killed (with reason @_)";
};
# now send it some message, causing it to die:
snd $port;
It first creates a port whose only action is to throw an exception, and the monitors it with the mon
function. Afterwards it sends it a message, causing it to die and call the monitoring callback:
anon/6WmIpj.a was killed (with reason die oops at xxx line 5.) at xxx line 9.
The callback was actually passed two arguments: die
(to indicate it did throw an exception as opposed to, say, a network error) and the exception message itself.
What happens when a port is killed before we have a chance to monitor it? Granted, this is highly unlikely in our example, but when you program in a network this can easily happen due to races between nodes.
use AnyEvent::MP;
my $port = port { die "oops" };
snd $port;
mon $port, sub {
warn "$port was killed (with reason @_)";
};
This time we will get something like:
anon/zpX.a was killed (with reason no_such_port cannot monitor nonexistent port)
Since the port was already gone, the kill reason is now no_such_port
with some descriptive (we hope) error message.
In fact, the kill reason is usually some identifier as first argument and a human-readable error message as second argument, but can be about anything (it's a list) or even nothing - which is called a "normal" kill.
You can kill ports manually using the kil
function, which will be treated like an error when any reason is specified:
kil $port, custom_error => "don't like your steenking face";
And a clean kill without any reason arguments:
kil $port;
By now you probably wonder what this "normal" kill business is: A common idiom is to not specify a callback to mon
, but another port, such as $SELF
:
mon $port, $SELF;
This basically means "monitor $port and kill me when it crashes". And a "normal" kill does not count as a crash. This way you can easily link ports together and make them crash together on errors (but allow you to remove a port silently).
Port Context
When code runs in an environment where $SELF
contains its own port ID and exceptions will be caught, it is said to run in a port context.
Since AnyEvent::MP is event-based, it is not uncommon to register callbacks from rcv
handlers. As example, assume that the port receive handler wants to die
a second later, using after
:
my $port = port {
after 1, sub { die "oops" };
};
Then you will find it does not work - when the after callback is executed, it does not run in port context anymore, so exceptions will not be caught.
For these cases, AnyEvent::MP exports a special "close constructor" called psub
, which works just like perl's builtin sub
:
my $port = port {
after 1, psub { die "oops" };
};
psub
stores $SELF
and returns a code reference. When the code reference is invoked, it will run the code block within the context of that port, so exception handling once more works as expected.
Network Errors and the AEMP Guarantee
I mentioned another important source of monitoring failures: network problems. When a node loses connection to another node, it will invoke all monitoring actions as if the port was killed, even if it is possible that the port still lives happily on another node (not being able to talk to a node means we have no clue what's going on with it, it could be crashed, but also still running without knowing we lost the connection).
So another way to view monitors is "notify me when some of my messages couldn't be delivered". AEMP has a guarantee about message delivery to a port: After starting a monitor, any message sent to a port will either be delivered, or, when it is lost, any further messages will also be lost until the monitoring action is invoked. After that, further messages might get delivered again.
This doesn't sound like a very big guarantee, but it is kind of the best you can get while staying sane: Specifically, it means that there will be no "holes" in the message sequence: all messages sent are delivered in order, without any missing in between, and when some were lost, you will be notified of that, so you can take recovery action.
Supervising
Ok, so what is this crashing-everything-stuff going to make applications more stable? Well in fact, the goal is not really to make them more stable, but to make them more resilient against actual errors and crashes. And this is not done by crashing everything, but by crashing everything except a supervisor.
A supervisor is simply some code that ensures that an application (or a part of it) is running, and if it crashes, is restarted properly.
To show how to do all this we will create a simple chat server that can handle many chat clients. Both server and clients can be killed and restarted, and even crash, to some extent.
Chatting, the Resilient Way
Without further ado, here is the chat server (to run it, we assume the set-up explained earlier, with a separate aemp run seed node):
use common::sense;
use AnyEvent::MP;
use AnyEvent::MP::Global;
configure;
my %clients;
sub msg {
print "relaying: $_[0]\n";
snd $_, $_[0]
for values %clients;
}
our $server = port;
rcv $server, join => sub {
my ($client, $nick) = @_;
$clients{$client} = $client;
mon $client, sub {
delete $clients{$client};
msg "$nick (quits, @_)";
};
msg "$nick (joins)";
};
rcv $server, privmsg => sub {
my ($nick, $msg) = @_;
msg "$nick: $msg";
};
grp_reg eg_chat_server => $server;
warn "server ready.\n";
AnyEvent->condvar->recv;
Looks like a lot, but it is actually quite simple: after your usual preamble (this time we use common sense), we define a helper function that sends some message to every registered chat client:
sub msg {
print "relaying: $_[0]\n";
snd $_, $_[0]
for values %clients;
}
The clients are stored in the hash %client
. Then we define a server port and install two receivers on it, join
, which is sent by clients to join the chat, and privmsg
, that clients use to send actual chat messages.
join
is most complicated. It expects the client port and the nickname to be passed in the message, and registers the client in %clients
.
rcv $server, join => sub {
my ($client, $nick) = @_;
$clients{$client} = $client;
The next step is to monitor the client. The monitoring action removes the client and sends a quit message with the error to all remaining clients.
mon $client, sub {
delete $clients{$client};
msg "$nick (quits, @_)";
};
And finally, it creates a join message and sends it to all clients.
msg "$nick (joins)";
};
The privmsg
callback simply broadcasts the message to all clients:
rcv $server, privmsg => sub {
my ($nick, $msg) = @_;
msg "$nick: $msg";
};
And finally, the server registers itself in the server group, so that clients can find it:
grp_reg eg_chat_server => $server;
Well, well... and where is this supervisor stuff? Well... we cheated, it's not there. To not overcomplicate the example, we only put it into the..... CLIENT!
The Client, and a Supervisor!
Again, here is the client, including supervisor, which makes it a bit longer:
use common::sense;
use AnyEvent::MP;
use AnyEvent::MP::Global;
my $nick = shift;
configure;
my ($client, $server);
sub server_connect {
my $servernodes = grp_get "eg_chat_server"
or return after 1, \&server_connect;
print "\rconnecting...\n";
$client = port { print "\r \r@_\n> " };
mon $client, sub {
print "\rdisconnected @_\n";
&server_connect;
};
$server = $servernodes->[0];
snd $server, join => $client, $nick;
mon $server, $client;
}
server_connect;
my $w = AnyEvent->io (fh => 0, poll => 'r', cb => sub {
chomp (my $line = <STDIN>);
print "> ";
snd $server, privmsg => $nick, $line
if $server;
});
$| = 1;
print "> ";
AnyEvent->condvar->recv;
The first thing the client does is to store the nick name (which is expected as the only command line argument) in $nick
, for further usage.
The next relevant thing is... finally... the supervisor:
sub server_connect {
my $servernodes = grp_get "eg_chat_server"
or return after 1, \&server_connect;
This looks up the server in the eg_chat_server
global group. If it cannot find it (which is likely when the node is just starting up), it will wait a second and then retry. This "wait a bit and retry" is an important pattern, as distributed programming means lots of things are going on asynchronously. In practise, one should use a more intelligent algorithm, to possibly warn after an excessive number of retries. Hopefully future versions of AnyEvent::MP will offer some predefined supervisors, for now you will have to code it on your own.
Next it creates a local port for the server to send messages to, and monitors it. When the port is killed, it will print "disconnected" and tell the supervisor function to retry again.
$client = port { print "\r \r@_\n> " };
mon $client, sub {
print "\rdisconnected @_\n";
&server_connect;
};
Then everything is ready: the client will send a join
message with it's local port to the server, and start monitoring it:
$server = $servernodes->[0];
snd $server, join => $client, $nick;
mon $server, $client;
}
The monitor will ensure that if the server crashes or goes away, the client will be killed as well. This tells the user that the client was disconnected, and will then start to connect the server again.
The rest of the program deals with the boring details of actually invoking the supervisor function to start the whole client process and handle the actual terminal input, sending it to the server.
You should now try to start the server and one or more clients in different terminal windows (and the seed node):
perl eg/chat_client nick1
perl eg/chat_client nick2
perl eg/chat_server
aemp run profile seed
And then you can experiment with chatting, killing one or more clients, or stopping and restarting the server, to see the monitoring in action.
The crucial point you should understand from this example is that monitoring is usually symmetric: when you monitor some other port, potentially on another node, that other port usually should monitor you, too, so when the connection dies, both ports get killed, or at least both sides can take corrective action. Exceptions are "servers" that serve multiple clients at once and might only wish to clean up, and supervisors, who of course should not normally get killed (unless they, too, have a supervisor).
If you often think in object-oriented terms, then treat a port as an object, port
is the constructor, the receive callbacks set by rcv
act as methods, the kil
function becomes the explicit destructor and mon
installs a destructor hook. Unlike conventional object oriented programming, it can make sense to exchange ports more freely (for example, to monitor one port from another).
There is ample room for improvement: the server should probably remember the nickname in the join
handler instead of expecting it in every chat message, it should probably monitor itself, and the client should not try to send any messages unless a server is actually connected.
PART 3: TIMTOWTDI: Virtual Connections
The chat system developed in the previous sections is very "traditional" in a way: you start some server(s) and some clients statically and they start talking to each other.
Sometimes applications work more like "services": They can run on almost any node and talks to itself on other nodes. The AnyEvent::MP::Global service for example monitors nodes joining the network and starts itself automatically on other nodes (if it isn't running already).
A good way to design such applications is to put them into a module and create "virtual connections" to other nodes - we call this the "bridge head" method, because you start by creating a remote port (the bridge head) and from that you start to bootstrap your application.
Since that sounds rather theoretical, let's redesign the chat server and client using this design method.
Here is the server:
use common::sense;
use AnyEvent::MP;
use AnyEvent::MP::Global;
configure;
grp_reg eg_chat_server2 => $NODE;
my %clients;
sub msg {
print "relaying: $_[0]\n";
snd $_, $_[0]
for values %clients;
}
sub client_connect {
my ($client, $nick) = @_;
mon $client;
mon $client, sub {
delete $clients{$client};
msg "$nick (quits, @_)";
};
$clients{$client} = $client;
msg "$nick (joins)";
rcv $SELF, sub { msg "$nick: $_[0]" };
}
warn "server ready.\n";
AnyEvent->condvar->recv;
It starts out not much different then the previous example, except that this time, we register the node port in the global group and not any port we created - the clients only want to know which node the server should be running on. In fact, they could also use some kind of election mechanism, to find the node with lowest load or something like that.
The more interesting change is that indeed no server port is created - the server consists only of code, and "does" nothing by itself. All it does is define a function client_connect
, which expects a client port and a nick name as arguments. It then monitors the client port and binds a receive callback on $SELF
, which expects messages that in turn are broadcast to all clients.
The two mon
calls are a bit tricky - the first mon
is a shorthand for mon $client, $SELF
. The second does the normal "client has gone away" clean-up action. Both could actually be rolled into one mon
action.
$SELF
is a good hint that something interesting is going on. And indeed, when looking at the client code, there is a new function, spawn
:
use common::sense;
use AnyEvent::MP;
use AnyEvent::MP::Global;
my $nick = shift;
configure;
$| = 1;
my $port = port;
my ($client, $server);
sub server_connect {
my $servernodes = grp_get "eg_chat_server2"
or return after 1, \&server_connect;
print "\rconnecting...\n";
$client = port { print "\r \r@_\n> " };
mon $client, sub {
print "\rdisconnected @_\n";
&server_connect;
};
$server = spawn $servernodes->[0], "::client_connect", $client, $nick;
mon $server, $client;
}
server_connect;
my $w = AnyEvent->io (fh => 0, poll => 'r', cb => sub {
chomp (my $line = <STDIN>);
print "> ";
snd $server, $line
if $server;
});
print "> ";
AnyEvent->condvar->recv;
The client is quite similar to the previous one, but instead of contacting the server port (which no longer exists), it spawn
s (creates) a new the server port on node:
$server = spawn $servernodes->[0], "::client_connect", $client, $nick;
mon $server, $client;
And of course the first thing after creating it is monitoring it.
The spawn
function creates a new port on a remote node and returns its port ID. After creating the port it calls a function on the remote node, passing any remaining arguments to it, and - most importantly - executes the function within the context of the new port, so it can be manipulated by refering to $SELF
. The init function can reside in a module (actually it normally should reside in a module) - AnyEvent::MP will automatically load the module if the function isn't defined.
The spawn
function returns immediately, which means you can instantly send messages to the port, long before the remote node has even heard of our request to create a port on it. In fact, the remote node might not even be running. Despite these troubling facts, everything should work just fine: if the node isn't running (or the init function throws an exception), then the monitor will trigger because the port doesn't exist.
If the spawn message gets delivered, but the monitoring message is not because of network problems (extremely unlikely, but monitoring, after all, is implemented by passing a message, and messages can get lost), then this connection loss will eventually trigger the monitoring action. On the remote node (which in return monitors the client) the port will also be cleaned up on connection loss. When the remote node comes up again and our monitoring message can be delivered, it will instantly fail because the port has been cleaned up in the meantime.
If your head is spinning by now, that's fine - just keep in mind, after creating a port, monitor it on the local node, and monitor "the other side" from the remote node, and all will be cleaned up just fine.
Services
Above it was mentioned that spawn
automatically loads modules, and this can be exploited in various ways.
Assume for a moment you put the server into a file called mymod/chatserver.pm reachable from the current directory. Then you could run a node there with:
aemp run
The other nodes could spawn
the server by using mymod::chatserver::client_connect
as init function.
Likewise, when you have some service that starts automatically (similar to AnyEvent::MP::Global), then you can configure this service statically:
aemp profile mysrvnode services mymod::service::
aemp run profile mysrvnode
And the module will automatically be loaded in the node, as specifying a module name (with ::
-suffix) will simply load the module, which is then free to do whatever it wants.
Of course, you can also do it in the much more standard way by writing a module (e.g. BK::Backend::IRC
), installing it as part of a module distribution and then configure nodes, for example, if I want to run the Bummskraut IRC backend on a machine named "ruth", I could do this:
aemp profile ruth addservice BK::Backend::IRC::
And any aemp run on that host will automaticllay have the bummskraut irc backend running.
That's plenty of possibilities you can use - it's all up to you how you structure your application.
THE END
This is the end of this introduction, but hopefully not the end of your career als AEMP user. I hope the tutorial was enough to make the basic concepts clear. Keep in mind that distributed programming is not completely trivial, that AnyEvent::MP is still in it's infancy, and I hope it will be useful to create exciting new applications.
SEE ALSO
AUTHOR
Robin Redeker <elmex@ta-sa.org>
Marc Lehmann <schmorp@schmorp.de>