Tooltips

This section just contains some of the tooltips of the Crossfire+ client.

Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.

Spell points. Measures of how much "fuel" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.

Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.

Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.

Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.

Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc).

Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack.

Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed.

Constitution, physical health and toughness. Determines how many healthpoints you can have.

Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have.

Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have.

Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up.

Charisma, how well you are received by NPCs. Affects buying and selling prices in shops.

Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72.

Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.

Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack.

Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance.

Speed, how fast you can move. The value of speed may range between nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.

Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed.

Enter a message here that you want to tell the NPC and press return.

Sometimes you have to tell an NPC something you cannot find out during a normal conversation (such as a password). In those cases you have to use this text entry. You can also enter responses manually instead of using the response buttons below.

The Command Completer

This is your central interface to send text commands to the server. To enter a verbatim command to send to the server, just type the command, followed by a space, and press return.

Typing the initial letters of words (or just any letters) displays guesses for commands you might want to use.

You can use the cursor-up and cursor-down keys to select between those guesses.

Right-Click opens a menu where you can select further options, sich as redefining key bindings.

Press a key (click on the entry to make sure it has keyboard focus)

User Interface Text Fragments

This section just contains some longer text fragment used by the Crossfire+ client.

Character Creation: Stats

Stats are a very important aspect of your character. You can use the tooltips to learn what each Stat governs.

The stats generated by the server are always sorted from Str (highest) to Cha (lowest). They will be modified later by both the race and the class you choose.

You can create another set of stats, swap two stat values with each other or accept the stats as shown below and continue.

Character Creation: Race

Look at the Messages window to see a description of this race and the center of the screen to see how this race looks like (below this dialog window: you may need to move the dialog away and click into the display area to make it visible).

You can look at another race, or accept this race (you will cycle back to this race eventually, so you can take your time making this important choice.