NAME
Coro::State - first class continuations
SYNOPSIS
use Coro::State;
$new = new Coro::State sub {
print "in coro (called with @_), switching back\n";
$new->transfer ($main);
print "in coro again, switching back\n";
$new->transfer ($main);
}, 5;
$main = new Coro::State;
print "in main, switching to coro\n";
$main->transfer ($new);
print "back in main, switch to coro again\n";
$main->transfer ($new);
print "back in main\n";
DESCRIPTION
This module implements coro. Coros, similar to threads and continuations, allow you to run more than one "thread of execution" in parallel. Unlike so-called "kernel" threads, there is no parallelism and only voluntary switching is used so locking problems are greatly reduced. The latter is called "cooperative" threading as opposed to "preemptive" threading.
This can be used to implement non-local jumps, exception handling, continuation objects and more.
This module provides only low-level functionality. See Coro and related modules for a higher level threads abstraction including a scheduler.
MODEL
Coro::State implements two different thread models: Perl and C. The C threads (called cctx's) are basically simplified perl interpreters running/interpreting the Perl threads. A single interpreter can run any number of Perl threads, so usually there are very few C threads.
When Perl code calls a C function (e.g. in an extension module) and that C function then calls back into Perl or transfers control to another thread, the C thread can no longer execute other Perl threads, so it stays tied to the specific thread until it returns to the original Perl caller, after which it is again available to run other Perl threads.
The main program always has its own "C thread" (which really is *the* Perl interpreter running the whole program), so there will always be at least one additional C thread. You can use the debugger (see Coro::Debug) to find out which threads are tied to their cctx and which aren't.
MEMORY CONSUMPTION
A newly created Coro::State that has not been used only allocates a relatively small (a hundred bytes) structure. Only on the first transfer
will perl allocate stacks (a few kb, 64 bit architetcures use twice as much, i.e. a few kb :) and optionally a C stack/thread (cctx) for threads that recurse through C functions. All this is very system-dependent. On my x86-pc-linux-gnu system this amounts to about 2k per (non-trivial but simple) Coro::State.
You can view the actual memory consumption using Coro::Debug. Keep in mind that a for loop or other block constructs can easily consume 100-200 bytes per nesting level.
GLOBAL VARIABLES
- $Coro::State::DIEHOOK
-
This works similarly to
$SIG{__DIE__}
and is used as the default die hook for newly created Coro::States. This is useful if you want some generic logging function that works for all threads that don't set their own hook.When Coro::State is first loaded it will install these handlers for the main program, too, unless they have been overwritten already.
The default handlers provided will behave like the built-in ones (as if they weren't there).
If you don't want to exit your program on uncaught exceptions, you can must not return from your die hook - terminate instead.
Note 1: You must store a valid code reference in these variables,
undef
will not do.Note 2: The value of this variable will be shared among all threads, so changing its value will change it in all threads that don't have their own die handler.
- $Coro::State::WARNHOOK
-
Similar to above die hook, but augments
$SIG{__WARN__}
.
FUNCTIONS
- $coro = new Coro::State [$coderef[, @args...]]
-
Create a new Coro::State thread object and return it. The first
transfer
call to this thread will start execution at the given coderef, with the given arguments.Note that the arguments will not be copied. Instead, as with normal function calls, the thread receives passed arguments by reference, so make sure you don't change them in unexpected ways.
Returning from such a thread is NOT supported. Neither is calling
exit
or throwing an uncaught exception. The following paragraphs describe what happens in current versions of Coro.If the subroutine returns the program will be terminated as if execution of the main program ended.
If it throws an exception the program will terminate unless the exception is caught, exactly like in the main program.
Calling
exit
in a thread does the same as calling it in the main program, but due to libc bugs on many BSDs, this doesn't work reliable everywhere.If the coderef is omitted this function will create a new "empty" thread, i.e. a thread that cannot be transfered to but can be used to save the current thread state in (note that this is dangerous, as no reference is taken to ensure that the "current thread state" survives, the caller is responsible to ensure that the cloned state does not go away).
The returned object is an empty hash which can be used for any purpose whatsoever, for example when subclassing Coro::State.
Certain variables are "localised" to each thread, that is, certain "global" variables are actually per thread. Not everything that would sensibly be localised currently is, and not everything that is localised makes sense for every application, and the future might bring changes.
The following global variables can have different values per thread, and have the stated initial values:
Variable Initial Value @_ whatever arguments were passed to the Coro $_ undef $@ undef $/ "\n" $SIG{__DIE__} aliased to $Coro::State::DIEHOOK(*) $SIG{__WARN__} aliased to $Coro::State::WARNHOOK(*) (default fh) *STDOUT $^H, %^H zero/empty. $1, $2... all regex results are initially undefined (*) reading the value from %SIG is not supported, but local'ising is.
If you feel that something important is missing then tell me. Also remember that every function call that might call
transfer
(such asCoro::Channel::put
) might clobber any global and/or special variables. Yes, this is by design ;) You can always create your own process abstraction model that saves these variables.The easiest way to do this is to create your own scheduling primitive like in the code below, and use it in your threads:
sub my_cede { local ($;, ...); Coro::cede; }
Another way is to use dynamic winders, see
Coro::on_enter
andCoro::on_leave
for this. - $prev->transfer ($next)
-
Save the state of the current subroutine in
$prev
and switch to the thread saved in$next
.The "state" of a subroutine includes the scope, i.e. lexical variables and the current execution state (subroutine, stack).
- $state->is_new
-
Returns true iff this Coro::State object is "new", i.e. has never been run yet. Those states basically consist of only the code reference to call and the arguments, but consumes very little other resources. New states will automatically get assigned a perl interpreter when they are transfered to.
- $state->is_destroyed
-
Returns true iff the Coro::State object has been destroyed (by
cancel
), i.e. it's resources freed because they werecancel
'd (orterminate
'd). - $state->cancel
-
Forcefully destructs the given Coro::State. While you can keep the reference, and some memory is still allocated, the Coro::State object is effecticely dead, destructors have been freed, it cannot be transfered to anymore.
- $state->throw ([$scalar])
-
See Coro->throw.
- $state->call ($coderef)
-
Try to call the given
$coderef
in the context of the given state. This works even when the state is currently within an XS function, and can be very dangerous. You can use it to acquire stack traces etc. (see the Coro::Debug module for more details). The coderef MUST NOT EVER transfer to another state. - $state->eval ($string)
-
Like
call
, but eval's the string. Dangerous. - $state->swap_defsv
- $state->swap_defav
-
Swap the current
$_
(swap_defsv) or@_
(swap_defav) with the equivalent in the saved state of$state
. This can be used to give the coro a defined content for@_
and$_
before transfer'ing to it. - $state->trace ($flags)
-
Internal function to control tracing. I just mention this so you can stay away from abusing it.
- $bytes = $state->rss
-
Returns the memory allocated by the coro (which includes static structures, various perl stacks but NOT local variables, arguments or any C context data). This is a rough indication of how much memory it might use.
- $state->has_cctx
-
Returns whether the state currently uses a cctx/C context. An active state always has a cctx, as well as the main program. Other states only use a cctxts when needed.
- Coro::State::force_cctx
-
Forces the allocation of a C context for the currently running coro (if not already done). Apart from benchmarking there is little point in doing so, however.
- $ncctx = Coro::State::cctx_count
-
Returns the number of C-level coro allocated. If this number is very high (more than a dozen) it might help to identify points of C-level recursion in your code and moving this into a separate coro.
- $nidle = Coro::State::cctx_idle
-
Returns the number of allocated but idle (free for reuse) C level coro. Currently, Coro will limit the number of idle/unused cctxs to 8.
- $old = Coro::State::cctx_stacksize [$new_stacksize]
-
Returns the current C stack size and optionally sets the new minimum stack size to
$new_stacksize
longs. Existing stacks will not be changed, but Coro will try to replace smaller stacks as soon as possible. Any Coro::State that starts to use a stack after this call is guaranteed this minimum stack size.Please note that coros will only need to use a C-level stack if the interpreter recurses or calls a function in a module that calls back into the interpreter, so use of this feature is usually never needed.
- $old = Coro::State::cctx_max_idle [$new_count]
-
Coro caches C contexts that are not in use currently, as creating them from scratch has some overhead.
This function returns the current maximum number of idle C contexts and optionally sets the new amount. The count must be at least
1
, with the default being4
. - @states = Coro::State::list
-
Returns a list of all states currently allocated.
- $clone = $state->clone
-
This exciting method takes a Coro::State object and clones it, i.e., it creates a copy. This makes it possible to restore a state more than once, and even return to states that have returned or have been terminated.
Since its only known purpose is for intellectual self-gratification, and because it is a difficult piece of code, it is not enabled by default, and not supported.
Here are a few little-known facts: First, coros *are* full/true/real continuations. Secondly Coro::State objects (without clone) *are* first class continuations. Thirdly, nobody has ever found a use for the full power of call/cc that isn't better (faster, easier, more efficiently) implemented differently, and nobody has yet found a useful control construct that can't be implemented without it already, just much faster and with fewer resources. And lastly, Scheme's call/cc doesn't support using call/cc to implement threads.
Among the games you can play with this is implementing a scheme-like call-with-current-continuation, as the following code does (well, with small differences).
# perl disassociates from local lexicals on frame exit, # so use a global variable for return values. my @ret; sub callcc($@) { my ($func, @arg) = @_; my $continuation = new Coro::State; $continuation->transfer (new Coro::State sub { my $escape = sub { @ret = @_; Coro::State->new->transfer ($continuation->clone); }; $escape->($func->($escape, @arg)); }); my @ret_ = @ret; @ret = (); wantarray ? @ret_ : pop @ret_ }
Which could be used to implement a loop like this:
async { my $n; my $l = callcc sub { $_[0] }; $n++; print "iteration $n\n"; $l->($l) unless $n == 10; };
If you find this confusing, then you already understand the coolness of call/cc: It can turn anything into spaghetti code real fast.
Besides, call/cc is much less useful in a Perl-like dynamic language (with references, and its scoping rules) then in, say, scheme.
Now, the known limitations of
clone
:It probably only works on perl 5.10; it cannot clone a coro inside the substition operator (but windows perl can't fork from there either) and some other contexts, and
abort ()
is the preferred mechanism to signal errors. It cannot clone a state that has a c context attached (implementing clone on the C level is too hard for me to even try), which rules out calling call/cc from the main coro. It cannot clone a context that hasn't even been started yet. It doesn't work with-DDEBUGGING
(but what does). It probably also leaks, and sometimes triggers a few assertions inside Coro. Most of these limitations *are* fixable with some effort, but that's pointless just to make a point that it could be done.The current implementation could without doubt be optimised to be a constant-time operation by doing lazy stack copying, if somebody were insane enough to invest the time.
BUGS
This module is not thread-safe. You must only ever use this module from the same thread (this requirement might be removed in the future).
SEE ALSO
Coro.
AUTHOR
Marc Lehmann <schmorp@schmorp.de>
http://home.schmorp.de/