NAME
Math::Intersection::StraightLine - Calculate intersection point for two lines
SYNOPSIS
use Math::Intersection::StraightLine;
use Data::Dumper;
my $finder = Math::Intersection::StraightLine->new();
# one intersection point
my $vector_a = [[20,60],[-40,0]];
my $vector_b = [[50,80],[0,50]];
my $result = $finder->vectors($vector_a,$vector_b);
print Dumper($result);
# no intersection point
my $point_a = [[20,60],[30,10]];
my $point_b = [[50,80],[50,75]];
$result = $finder->point_limited($point_a,$point_b);
print Dumper($result);
DESCRIPTION
This module calculates the intersection point of two straight lines (if one exists). It returns 0, if no intersection point exists. If the lines have an intersection point, the coordinates of the point are the returnvalue. If the given lines have infinite intersection points, -1 is returned. Math::Intersection::StraightLine can handle four types of input:
functions
Often straight lines are given in functions of that sort: y = 9x + 3
vectors
the vector assignment of the line
(10) + lambda(30)
(20) (50)
points
The straight lines are described with two vectors to points on the line
X1 = (10) X2 = (40)
(20) (70)
point_limited
If the module should test, if an intersection point of two parts exists
X1 = (10) X2 = (40)
(20) (70)
The following example should clarify the difference between points
and point_limited
:
$line_a = [[20,60],[30,10]];
$line_b = [[50,80],[50,75]];
$result = $finder->points($line_a,$line_b);
$line_a_part = [[20,60],[30,10]];
$line_b_part = [[50,80],[50,75]];
$result = $finder->point_limited($line_a_part,$line_b_part);
The first example returns the intersection point 50/-90, the second returns 0 because $line_a_part
is just a part of $line_a
and has no intersection point with the part of line b.
In the first example, the lines are changed to the vectors of the lines.
EXAMPLES
$vector_a = [[20,60],[30,10]];
$vector_b = [[50,80],[60,30]];
$result = $finder->point_limited($vector_a,$vector_b);
ok($result == 0,'parallel lines(diagonal)');
$vector_a = [[20,60],[20,10]];
$vector_b = [[60,80],[20,10]];
$result = $finder->vectors($vector_a,$vector_b);
ok($result == -1,'overlapping vectors');
$vector_a = [[20,60],[30,10]];
$vector_b = [[50,80],[50,75]];
$result = $finder->points($vector_a,$vector_b);
ok($result->[0] == 50 && $result->[1] == -90,'Lines with one intersection point');
# test y=9x+5 and y=-3x-2
my $function_one = [9,5];
my $function_two = [-3,-2];
$result = $finder->functions($function_one,$function_two);
MISC
Note! The coordinates for the intersection point can be imprecise!
# test y=9x+5 and y=-3x-2
my $function_one = [9,5];
my $function_two = [-3,-2];
$result = $finder->functions($function_one,$function_two);
returns
$VAR1 = [
'-0.583333333333333', # this is imprecise
'-0.25'
];
OTHER METHODS
new
returns a new object of Math::Intersection::StraightLine
AUTHOR
Renee Baecker, <module@renee-baecker.de>
COPYRIGHT AND LICENSE
Copyright (C) 2005 by Renee Baecker
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.6 or, at your option, any later version of Perl 5 you may have available.