—# -*- perl -*-
#
# Net::Server::Thread - Net::Server personality
#
# Copyright (C) 2010-2022
#
# Paul Seamons <paul@seamons.com>
#
# This package may be distributed under the terms of either the
# GNU General Public License
# or the
# Perl Artistic License
#
# All rights reserved.
#
################################################################
package
Net::Server::Thread;
use
strict;
$@ &&
die
"threads are required to run a server of type Net::Server::Thread"
;
sub
net_server_type { __PACKAGE__ }
sub
options {
my
$self
=
shift
;
my
$ref
=
$self
->SUPER::options(
@_
);
my
$prop
=
$self
->{
'server'
};
$ref
->{
$_
} = \
$prop
->{
$_
}
for
qw(max_servers)
;
return
$ref
;
}
sub
loop {
my
$self
=
shift
;
my
$prop
=
$self
->{
'server'
};
$self
->register_sig_pass;
# register some of the signals for safe handling
register_sig(
PIPE
=>
'IGNORE'
,
INT
=>
sub
{
$self
->server_close() },
TERM
=>
sub
{
$self
->server_close() },
QUIT
=>
sub
{
$self
->server_close() },
HUP
=>
sub
{
$self
->sig_hup() },
);
while
(1) {
threads->yield();
while
(threads->list() >
$prop
->{
'max_servers'
}){
select
undef
,
undef
,
undef
, .5;
# block for a moment (don't look too often)
check_sigs();
threads->yield();
}
$self
->pre_accept_hook;
if
(!
$self
->
accept
()) {
last
if
$prop
->{
'_HUP'
};
last
if
$prop
->{
'done'
};
next
;
}
$self
->pre_thread_hook;
threads->new(
sub
{
$self
->run_client_connection })->detach;
# parent
delete
(
$prop
->{
'client'
})
if
!
$prop
->{
'udp_true'
};
}
}
sub
close_children {
my
$self
=
shift
;
my
$prop
=
$self
->{
'server'
};
return
unless
$prop
->{
'children'
} &&
scalar
keys
%{
$prop
->{
'children'
} };
foreach
my
$thr
(threads->list) {
$thr
->detach
if
!
$thr
->is_detached;
$thr
->
kill
(15)
if
$thr
->is_running;
}
check_sigs();
# since we have captured signals - make sure we handle them
register_sig(
PIPE
=>
'DEFAULT'
,
INT
=>
'DEFAULT'
,
TERM
=>
'DEFAULT'
,
QUIT
=>
'DEFAULT'
,
HUP
=>
'DEFAULT'
,
CHLD
=>
'DEFAULT'
,
);
}
sub
pre_accept_hook {};
sub
accept
{
my
$self
=
shift
;
my
$prop
=
$self
->{
'server'
};
# block on trying to get a handle (select created because we specified multi_port)
my
@socks
=
$prop
->{
'select'
}->can_read(2);
if
(check_sigs()) {
return
undef
if
$prop
->{
'_HUP'
};
return
undef
if
!
@socks
;
# don't continue unless we have a connection
}
my
$sock
=
$socks
[
rand
@socks
];
return
undef
if
!
defined
$sock
;
# check if this is UDP
if
(SOCK_DGRAM ==
$sock
->
getsockopt
(SOL_SOCKET,SO_TYPE)) {
$prop
->{
'udp_true'
} = 1;
$prop
->{
'client'
} =
$sock
;
$prop
->{
'udp_peer'
} =
$sock
->
recv
(
$prop
->{
'udp_data'
},
$sock
->NS_recv_len,
$sock
->NS_recv_flags);
# Receive a SOCK_STREAM (TCP or UNIX) packet
}
else
{
delete
$prop
->{
'udp_true'
};
$prop
->{
'client'
} =
$sock
->
accept
() ||
return
;
}
}
sub
run_client_connection {
my
$self
=
shift
;
$SIG
{
'INT'
} =
$SIG
{
'TERM'
} =
$SIG
{
'QUIT'
} =
sub
{ threads->
exit
(0) };
$SIG
{
'HUP'
} =
$SIG
{
'CHLD'
} =
'DEFAULT'
;
$SIG
{
'PIPE'
} =
'IGNORE'
;
$self
->SUPER::run_client_connection;
}
sub
run_dequeue {
die
"run_dequeue: virtual method not defined"
}
sub
pre_thread_hook {}
1;
__END__
=head1 NAME
Net::Server::Thread - Net::Server personality
=head1 SYNOPSIS
use base qw(Net::Server::Thread);
sub process_request {
#...code...
}
__PACKAGE__->run();
=head1 DESCRIPTION
Please read the pod on Net::Server first. This module is a
personality, or extension, or sub class, of the Net::Server module.
This personality binds to one or more ports and then waits for a
client connection. When a connection is received, the server spawns a
new thread. The thread handles the request and then closes.
Because this Net::Server flavor spawns and destroys a thread for each
request, it really should only be used where the processing of each
request may be lengthy or involved. If short and light request are
used, perl may not voluntarily give back the used memory. This is
highly system dependent.
=head1 ARGUMENTS
=over 4
=item check_for_dead
Number of seconds to wait before looking for dead children. This only
takes place if the maximum number of child processes (max_servers) has
been reached. Default is 60 seconds.
=item max_servers
The maximum number of children to fork. The server will not accept
connections until there are free children. Default is 256 children.
=back
=head1 CONFIGURATION FILE
See L<Net::Server>.
=head1 PROCESS FLOW
Process flow follows Net::Server until the post_accept phase. At this
point a child is forked. The parent is immediately able to wait for
another request. The child handles the request and then exits.
=head1 HOOKS
The Fork server has the following hooks in addition to the hooks
provided by the Net::Server base class. See L<Net::Server>
=over 4
=item C<$self-E<gt>pre_accept_hook()>
This hook occurs just before the accept is called.
=item C<$self-E<gt>pre_thread_hook()>
This hook occurs just after accept but before the fork.
=item C<$self-E<gt>post_accept_hook()>
This hook occurs in the child after the accept and fork.
=back
=head1 TO DO
See L<Net::Server>
=head1 AUTHOR
Paul Seamons <paul@seamons.com>
=head1 SEE ALSO
Please see also
L<Net::Server::INET>,
L<Net::Server::Fork>,
L<Net::Server::PreFork>,
L<Net::Server::PreForkSimple>,
L<Net::Server::MultiType>,
L<Net::Server::SIG>
L<Net::Server::Single>
=cut