Why not adopt me?
NAME
Games::Board::Grid -- a grid-shaped gameboard
VERSION
$Id: /my/cs/projects/board/trunk/lib/Games/Board/Grid.pm 27799 2006-11-11T02:23:32.940873Z rjbs $
SYNOPSIS
use Games::Board::Grid;
my $chess = Games::Board->new(size => 8);
my $rook = Games::Board::Piece->new(id => 'KR')->move(to => '7 7');
DESCRIPTION
This module provides a base class for representing a board made up of spaces on a right-angled grid.
METHODS
new(size => $size)
-
This method constructs a new game board and returns it. As constructed it has no spaces or pieces on it. The
size
argument may be an integer, to produce a square board, or an arrayref containing two integers, to produce a rectangular board. init
-
This method sets up the spaces on the board.
size
id2index($id)
-
This method returns the grid location of an identified space, in the format
[$x, $y]
. In Games::Board::Grid, the index[x,y]
becomes the id'x y'
. Yeah, it's ugly, but it works.Reimplementing this method on a subclass can allow the use of idiomatic space identifiers on a grid. (See, for example, the chess-custom.t test in this distribution.)
index2id($loc)
-
This method performs the same translation as
id2index
, but in reverse. space($id)
-
This method returns the space with the given
$id
. If no space with that id exists, undef is returned. add_space(%param)
-
This method, provided by Games::Board, will croak immediately if called.
Games::Board::Grid::Space
The spaces on a grid board are blessed into this class. It acts like a Games::Board::Space object, but directions are given as arrayrefs with x- and y-offsets. For example, a knight's move might be represented as:
$board->space('1 0')->dir([2,1]);
TODO
Lots. First up: write a TODO list.
AUTHOR
Ricardo SIGNES <rjbs@cpan.org>
COPYRIGHT
Copyright 2003-2004 by Ricardo Signes <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html