NAME
Games::Nintendo::Mario::SMB3 -- a class for fuzzy-tailed Italian plumbers
SYNOPSIS
use Games::Nintendo::Mario::SMB3;
my $hero = new Games::Nintendo::Mario::SMB
name => 'Mario',
state => 'hammer';
$hero->powerup('mushroom'); # Nothing happens.
$hero->damage; # back to super
print "It's-a me! ", $hero->name, "!\n"; # 'Super Mario'
$hero->powerup('frogsuit'); # Nothing happens.
$hero->damage for (1 .. 2); # cue the Mario Death Music
DESCRIPTION
This class subclasses Games::Nintendo::Mario, providing a model of the behavior of the Mario Brothers in Super Mario Brothers 3. All of the methods described in the Mario interface exist as documented.
NAMES
The plumber may be named Mario or Luigi.
STATES
The plumber's state may be any of: normal
, super
, fire
, raccoon
, tanooki
, hammer
, frog
, or pwing
POWERUPS
Valid powerups are: mushroom
, flower
, leaf
, tanookisuit
, hammersuit
, frogsuit
, or pwing
AUTHORS
Ricardo SIGNES <rjbs@cpan.org>
COPYRIGHT
Copyright 2003 by Ricardo Signes <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html