NAME
Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)
VERSION
$Id: /my/cs/projects/mario/trunk/lib/Games/Nintendo/Mario/SMB2.pm 28017 2006-11-14T22:47:24.486754Z rjbs $
SYNOPSIS
use Games::Nintendo::Mario::SMB2;
my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach');
# below outputs "Peach: 1/3"
print
$liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts . "\n";
$liege->powerup('heart'); # 2/3
$liege->damage; # 1/3
$liege->powerup('mushroom'); # 1/4
$liege->powerup('heart'); # 2/4
$liege->powerup('mushroom'); # 2/5
$liege->powerup('heart'); # 3/5
print "I'm feeling ", $liege->state, "!\n"; # She's feeling super.
$liege->powerup('mushroom'); # Nothing happens.
$liege->damage for (1 .. 3); # cue the Mario Death Music
DESCRIPTION
This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.
NAMES
The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.
STATES
$hero->state
will return 'dead' if he has no hearts, 'normal' if he has one heart, and 'super' if he has more than one heart. State may not be set during construction; set hearts instead.
POWERUPS
Valid powerups are: mushroom
or heart
METHODS
state
name
powerup
-
These methods are implemented as per Games::Nintendo::Mario
power
speed
jump
-
These methods return the requested attribute for the current character.
games
-
The rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).
AUTHOR
Ricardo SIGNES, <rjbs@cpan.org>
COPYRIGHT
Copyright 2003-2004 by Ricardo SIGNES <rjbs@cpan.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html