=head1 NAME
perlcall - Perl calling conventions from C
=head1 DESCRIPTION
The purpose of this document is to show you how to call Perl subroutines
directly from C, i.e., how to
write
I<callbacks>.
Apart from discussing the C interface provided by Perl
for
writing
callbacks the document uses a series of examples to show how the
interface actually works in practice. In addition some techniques
for
coding callbacks are covered.
Examples where callbacks are necessary include
=over 5
=item * An Error Handler
You have created an XSUB interface to an application's C API.
A fairly common feature in applications is to allow you to define a C
function that will be called whenever something nasty occurs. What we
would like is to be able to specify a Perl subroutine that will be
called instead.
=item * An Event-Driven Program
The classic example of where callbacks are used is
when
writing an
event driven program, such as
for
an X11 application. In this case
you register functions to be called whenever specific events occur,
e.g., a mouse button is pressed, the cursor moves into a window or a
menu item is selected.
=back
Although the techniques described here are applicable
when
embedding
Perl in a C program, this is not the primary goal of this document.
There are other details that must be considered and are specific to
embedding Perl. For details on embedding Perl in C refer to
L<perlembed>.
Before you launch yourself head first into the rest of this document,
it would be a good idea to have
read
the following two documents--L<perlxs>
and L<perlguts>.
=head1 THE CALL_ FUNCTIONS
Although this stuff is easier to explain using examples, you first need
be aware of a few important definitions.
Perl
has
a number of C functions that allow you to call Perl
subroutines. They are
I32 call_sv(SV* sv, I32 flags);
I32 call_pv(char
*subname
, I32 flags);
I32 call_method(char
*methname
, I32 flags);
I32 call_argv(char
*subname
, I32 flags, char *
*argv
);
The key function is I<call_sv>. All the other functions are
fairly simple wrappers which make it easier to call Perl subroutines in
special cases. At the end of the day they will all call I<call_sv>
to invoke the Perl subroutine.
All the I<call_*> functions have a C<flags> parameter which is
used to pass a bit mask of options to Perl. This bit mask operates
identically
for
each
of the functions. The settings available in the
bit mask are discussed in L</FLAG VALUES>.
Each of the functions will now be discussed in turn.
=over 5
=item call_sv
I<call_sv> takes two parameters. The first, C<sv>, is an SV*.
This allows you to specify the Perl subroutine to be called either as a
C string (which
has
first been converted to an SV) or a reference to a
subroutine. The section, L</Using call_sv>, shows how you can make
=item call_pv
The function, I<call_pv>, is similar to I<call_sv> except it
expects its first parameter to be a C char* which identifies the Perl
subroutine you want to call, e.g., C<call_pv(
"fred"
, 0)>. If the
subroutine you want to call is in another
package
, just include the
package
name in the string, e.g., C<
"pkg::fred"
>.
=item call_method
The function I<call_method> is used to call a method from a Perl
class. The parameter C<methname> corresponds to the name of the method
to be called. Note that the class that the method belongs to is passed
on the Perl stack rather than in the parameter list. This class can be
either the name of the class (
for
a static method) or a reference to an
object (
for
a virtual method). See L<perlobj>
for
more information on
static and virtual methods and L</Using call_method>
for
an example
of using I<call_method>.
=item call_argv
I<call_argv> calls the Perl subroutine specified by the C string
stored in the C<subname> parameter. It also takes the usual C<flags>
parameter. The final parameter, C<argv>, consists of a NULL-terminated
list of C strings to be passed as parameters to the Perl subroutine.
See L</Using call_argv>.
=back
All the functions
return
an integer. This is a count of the number of
items returned by the Perl subroutine. The actual items returned by the
subroutine are stored on the Perl stack.
As a general rule you should I<always> check the
return
value from
these functions. Even
if
you are expecting only a particular number of
values
to be returned from the Perl subroutine, there is nothing to
stop someone from doing something unexpected--don
't say you haven'
t
been warned.
=head1 FLAG VALUES
The C<flags> parameter in all the I<call_*> functions is one of C<G_VOID>,
C<G_SCALAR>, or C<G_LIST>, which indicate the call context, OR'ed together
with
a bit mask of any combination of the other G_* symbols
defined
below.
=head2 G_VOID
=
for
apidoc AmnUh||G_VOID
Calls the Perl subroutine in a void context.
This flag
has
2 effects:
=over 5
=item 1.
It indicates to the subroutine being called that it is executing in
a void context (
if
it executes I<
wantarray
> the result will be the
undefined value).
=item 2.
It ensures that nothing is actually returned from the subroutine.
=back
The value returned by the I<call_*> function indicates how many
items have been returned by the Perl subroutine--in this case it will
be 0.
=head2 G_SCALAR
=
for
apidoc AmnUh||G_SCALAR
Calls the Perl subroutine in a
scalar
context. This is the
default
context flag setting
for
all the I<call_*> functions.
This flag
has
2 effects:
=over 5
=item 1.
It indicates to the subroutine being called that it is executing in a
scalar
context (
if
it executes I<
wantarray
> the result will be false).
=item 2.
It ensures that only a
scalar
is actually returned from the subroutine.
The subroutine can, of course, ignore the I<
wantarray
> and
return
a
list anyway. If so, then only the
last
element of the list will be
returned.
=back
The value returned by the I<call_*> function indicates how many
items have been returned by the Perl subroutine - in this case it will
be either 0 or 1.
If 0, then you have specified the G_DISCARD flag.
If 1, then the item actually returned by the Perl subroutine will be
stored on the Perl stack - the section L</Returning a Scalar> shows how
to access this value on the stack. Remember that regardless of how
many items the Perl subroutine returns, only the
last
one will be
accessible from the stack - think of the case where only one value is
returned as being a list
with
only one element. Any other items that
were returned will not exist by the
time
control returns from the
I<call_*> function. The section L</Returning a List in Scalar
Context> shows an example of this behavior.
=head2 G_LIST
=
for
apidoc AmnUh||G_LIST
Calls the Perl subroutine in a list context. Prior to Perl version
5.35.1 this was called C<G_ARRAY>.
As
with
G_SCALAR, this flag
has
2 effects:
=over 5
=item 1.
It indicates to the subroutine being called that it is executing in a
list context (
if
it executes I<
wantarray
> the result will be true).
=item 2.
It ensures that all items returned from the subroutine will be
accessible
when
control returns from the I<call_*> function.
=back
The value returned by the I<call_*> function indicates how many
items have been returned by the Perl subroutine.
If 0, then you have specified the G_DISCARD flag.
If not 0, then it will be a count of the number of items returned by
the subroutine. These items will be stored on the Perl stack. The
section L</Returning a List of Values> gives an example of using the
G_LIST flag and the mechanics of accessing the returned items from the
Perl stack.
=head2 G_DISCARD
=
for
apidoc AmnUh||G_DISCARD
By
default
, the I<call_*> functions place the items returned from
by the Perl subroutine on the stack. If you are not interested in
these items, then setting this flag will make Perl get rid of them
automatically
for
you. Note that it is still possible to indicate a
context to the Perl subroutine by using either G_SCALAR or G_LIST.
If you
do
not set this flag then it is I<very> important that you make
sure that any temporaries (i.e., parameters passed to the Perl
subroutine and
values
returned from the subroutine) are disposed of
yourself. The section L</Returning a Scalar> gives details of how to
dispose of these temporaries explicitly and the section L</Using Perl to
Dispose of Temporaries> discusses the specific circumstances where you
can ignore the problem and let Perl deal
with
it
for
you.
=head2 G_NOARGS
=
for
apidoc AmnUh||G_NOARGS
Whenever a Perl subroutine is called using one of the I<call_*>
functions, it is assumed by
default
that parameters are to be passed to
the subroutine. If you are not passing any parameters to the Perl
subroutine, you can save a bit of
time
by setting this flag. It
has
the effect of not creating the C<
@_
> array
for
the Perl subroutine.
Although the functionality provided by this flag may seem
straightforward, it should be used only
if
there is a good reason to
do
so. The reason
for
being cautious is that, even
if
you have specified
the G_NOARGS flag, it is still possible
for
the Perl subroutine that
has
been called to think that you have passed it parameters.
In fact, what can happen is that the Perl subroutine you have called
can access the C<
@_
> array from a previous Perl subroutine. This will
occur
when
the code that is executing the I<call_*> function
has
itself been called from another Perl subroutine. The code below
illustrates this
sub
fred
{
print
"@_\n"
}
sub
joe
{
&fred
}
&joe
(1,2,3);
This will
print
1 2 3
What
has
happened is that C<fred> accesses the C<
@_
> array which
belongs to C<joe>.
=head2 G_EVAL
=
for
apidoc AmnUh||G_EVAL
It is possible
for
the Perl subroutine you are calling to terminate
abnormally, e.g., by calling I<
die
> explicitly or by not actually
existing. By
default
,
when
either of these events occurs, the
process will terminate immediately. If you want to trap this
type of event, specify the G_EVAL flag. It will put an I<
eval
{ }>
around
the subroutine call.
Whenever control returns from the I<call_*> function you need to
check the C<$@> variable as you would in a normal Perl script.
The value returned from the I<call_*> function is dependent on
what other flags have been specified and whether an error
has
occurred. Here are all the different cases that can occur:
=over 5
=item *
If the I<call_*> function returns normally, then the value
returned is as specified in the previous sections.
=item *
If G_DISCARD is specified, the
return
value will always be 0.
=item *
If G_LIST is specified I<and> an error
has
occurred, the
return
value
will always be 0.
=item *
If G_SCALAR is specified I<and> an error
has
occurred, the
return
value
will be 1 and the value on the top of the stack will be I<
undef
>. This
means that
if
you have already detected the error by checking C<$@> and
you want the program to
continue
, you must remember to
pop
the I<
undef
>
from the stack.
=back
See L</Using G_EVAL>
for
details on using G_EVAL.
=head2 G_KEEPERR
=
for
apidoc AmnUh||G_KEEPERR
Using the G_EVAL flag described above will always set C<$@>: clearing
it
if
there was
no
error, and setting it to describe the error
if
there
was an error in the called code. This is what you want
if
your intention
is to handle possible errors, but sometimes you just want to trap errors
and stop them interfering
with
the rest of the program.
This scenario will mostly be applicable to code that is meant to be called
from within destructors, asynchronous callbacks, and signal handlers.
In such situations, where the code being called
has
little relation to the
surrounding dynamic context, the main program needs to be insulated from
errors in the called code, even
if
they can't be handled intelligently.
It may also be useful to
do
this
with
code
for
C<__DIE__> or C<__WARN__>
hooks, and C<
tie
> functions.
The G_KEEPERR flag is meant to be used in conjunction
with
G_EVAL in
I<call_*> functions that are used to implement such code, or
with
C<eval_sv>. This flag
has
no
effect on the C<call_*> functions
when
G_EVAL is not used.
When G_KEEPERR is used, any error in the called code will terminate the
call as usual, and the error will not propagate beyond the call (as usual
for
G_EVAL), but it will not go into C<$@>. Instead the error will be
converted into a warning, prefixed
with
the string
"\t(in cleanup)"
.
This can be disabled using C<
no
warnings
'misc'
>. If there is
no
error,
C<$@> will not be cleared.
Note that the G_KEEPERR flag does not propagate into inner evals; these
may still set C<$@>.
The G_KEEPERR flag was introduced in Perl version 5.002.
See L</Using G_KEEPERR>
for
an example of a situation that warrants the
=head2 Determining the Context
As mentioned above, you can determine the context of the currently
executing subroutine in Perl
with
I<
wantarray
>. The equivalent test
can be made in C by using the C<GIMME_V> macro, which returns
C<G_LIST>
if
you have been called in a list context, C<G_SCALAR>
if
in a
scalar
context, or C<G_VOID>
if
in a void context (i.e., the
return
value will not be used). An older version of this macro is
called C<GIMME>; in a void context it returns C<G_SCALAR> instead of
C<G_VOID>. An example of using the C<GIMME_V> macro is shown in
section L</Using GIMME_V>.
=head1 EXAMPLES
Enough of the definition talk! Let's have a few examples.
Perl provides many macros to assist in accessing the Perl stack.
Wherever possible, these macros should always be used
when
interfacing
to Perl internals. We hope this should make the code less vulnerable
to any changes made to Perl in the future.
Another point worth noting is that in the first series of examples I
have made
use
of only the I<call_pv> function. This
has
been done
to keep the code simpler and ease you into the topic. Wherever
possible,
if
the choice is between using I<call_pv> and
I<call_sv>, you should always
try
to
use
I<call_sv>. See
L</Using call_sv>
for
details.
=head2 No Parameters, Nothing Returned
This first trivial example will call a Perl subroutine, I<PrintUID>, to
print
out the UID of the process.
sub
PrintUID
{
print
"UID is $<\n"
;
}
and here is a C function to call it
static void
call_PrintUID()
{
dSP;
PUSHMARK(SP);
call_pv(
"PrintUID"
, G_DISCARD|G_NOARGS);
}
Simple, eh?
A few points to note about this example:
=over 5
=item 1.
Ignore C<dSP> and C<PUSHMARK(SP)>
for
now. They will be discussed in
the
next
example.
=item 2.
We aren't passing any parameters to I<PrintUID> so G_NOARGS can be
specified.
=item 3.
We aren't interested in anything returned from I<PrintUID>, so
G_DISCARD is specified. Even
if
I<PrintUID> was changed to
return
some value(s), having specified G_DISCARD will mean that they
will be wiped by the
time
control returns from I<call_pv>.
=item 4.
As I<call_pv> is being used, the Perl subroutine is specified as a
C string. In this case the subroutine name
has
been
'hard-wired'
into the
code.
=item 5.
Because we specified G_DISCARD, it is not necessary to check the value
returned from I<call_pv>. It will always be 0.
=back
=head2 Passing Parameters
Now let's make a slightly more complex example. This
time
we want to
call a Perl subroutine, C<LeftString>, which will take 2 parameters--a
string (
$s
) and an integer (
$n
). The subroutine will simply
print
the first
$n
characters of the string.
So the Perl subroutine would look like this:
sub
LeftString
{
my
(
$s
,
$n
) =
@_
;
print
substr
(
$s
, 0,
$n
),
"\n"
;
}
The C function required to call I<LeftString> would look like this:
static void
call_LeftString(a, b)
char * a;
int
b;
{
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSVpv(a, 0)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
call_pv(
"LeftString"
, G_DISCARD);
FREETMPS;
LEAVE;
}
Here are a few notes on the C function I<call_LeftString>.
=over 5
=item 1.
Parameters are passed to the Perl subroutine using the Perl stack.
This is the purpose of the code beginning
with
the line C<dSP> and
ending
with
the line C<PUTBACK>. The C<dSP> declares a
local
copy
of the stack pointer. This
local
copy should B<always> be accessed
as C<SP>.
=item 2.
If you are going to put something onto the Perl stack, you need to know
where to put it. This is the purpose of the macro C<dSP>--it declares
and initializes a I<
local
> copy of the Perl stack pointer.
All the other macros which will be used in this example
require
you to
have used this macro.
The exception to this rule is
if
you are calling a Perl subroutine
directly from an XSUB function. In this case it is not necessary to
use
the C<dSP> macro explicitly--it will be declared
for
you
automatically.
=item 3.
Any parameters to be pushed onto the stack should be bracketed by the
C<PUSHMARK> and C<PUTBACK> macros. The purpose of these two macros, in
this context, is to count the number of parameters you are
pushing automatically. Then whenever Perl is creating the C<
@_
> array
for
the
subroutine, it knows how big to make it.
The C<PUSHMARK> macro tells Perl to make a mental note of the current
stack pointer. Even
if
you aren't passing any parameters (like the
example shown in the section L</No Parameters, Nothing Returned>) you
must still call the C<PUSHMARK> macro
before
you can call any of the
I<call_*> functions--Perl still needs to know that there are
no
parameters.
The C<PUTBACK> macro sets the global copy of the stack pointer to be
the same as
our
local
copy. If we didn't
do
this, I<call_pv>
wouldn't know where the two parameters we pushed were--remember that
up to now all the stack pointer manipulation we have done is
with
our
local
copy, I<not> the global copy.
=item 4.
Next, we come to EXTEND and PUSHs. This is where the parameters
actually get pushed onto the stack. In this case we are pushing a
string and an integer.
Alternatively you can
use
the XPUSHs() macro, which combines a
C<EXTEND(SP, 1)> and C<PUSHs()>. This is less efficient
if
you're
pushing multiple
values
.
See L<perlguts/
"XSUBs and the Argument Stack"
>
for
details
on how the PUSH macros work.
=item 5.
Because we created temporary
values
(by means of sv_2mortal() calls)
we will have to tidy up the Perl stack and dispose of mortal SVs.
This is the purpose of
ENTER;
SAVETMPS;
at the start of the function, and
FREETMPS;
LEAVE;
at the end. The C<ENTER>/C<SAVETMPS> pair creates a boundary
for
any
temporaries we create. This means that the temporaries we get rid of
will be limited to those which were created
after
these calls.
The C<FREETMPS>/C<LEAVE> pair will get rid of any
values
returned by
the Perl subroutine (see
next
example), plus it will also
dump
the
mortal SVs we have created. Having C<ENTER>/C<SAVETMPS> at the
beginning of the code makes sure that
no
other mortals are destroyed.
Think of these macros as working a bit like C<{> and C<}> in Perl
to limit the scope of
local
variables.
See the section L</Using Perl to Dispose of Temporaries>
for
details of
an alternative to using these macros.
=item 6.
Finally, I<LeftString> can now be called via the I<call_pv> function.
The only flag specified this
time
is G_DISCARD. Because we are passing
2 parameters to the Perl subroutine this
time
, we have not specified
G_NOARGS.
=back
=head2 Returning a Scalar
Now
for
an example of dealing
with
the items returned from a Perl
subroutine.
Here is a Perl subroutine, I<Adder>, that takes 2 integer parameters
and simply returns their sum.
sub
Adder
{
my
(
$a
,
$b
) =
@_
;
$a
+
$b
;
}
Because we are now concerned
with
the
return
value from I<Adder>, the C
function required to call it is now a bit more complex.
static void
call_Adder(a, b)
int
a;
int
b;
{
dSP;
int
count;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(a)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
count = call_pv(
"Adder"
, G_SCALAR);
SPAGAIN;
if
(count != 1)
croak(
"Big trouble\n"
);
printf
(
"The sum of %d and %d is %d\n"
, a, b, POPi);
PUTBACK;
FREETMPS;
LEAVE;
}
Points to note this
time
are
=over 5
=item 1.
The only flag specified this
time
was G_SCALAR. That means that the C<
@_
>
array will be created and that the value returned by I<Adder> will
still exist
after
the call to I<call_pv>.
=item 2.
The purpose of the macro C<SPAGAIN> is to refresh the
local
copy of the
stack pointer. This is necessary because it is possible that the memory
allocated to the Perl stack
has
been reallocated during the
I<call_pv> call.
If you are making
use
of the Perl stack pointer in your code you must
always refresh the
local
copy using SPAGAIN whenever you make
use
of the I<call_*> functions or any other Perl internal function.
=item 3.
Although only a single value was expected to be returned from I<Adder>,
it is still good practice to check the
return
code from I<call_pv>
anyway.
Expecting a single value is not quite the same as knowing that there
will be one. If someone modified I<Adder> to
return
a list and we
didn't check
for
that possibility and take appropriate action the Perl
stack would end up in an inconsistent state. That is something you
I<really> don't want to happen ever.
=item 4.
The C<POPi> macro is used here to
pop
the
return
value from the stack.
In this case we wanted an integer, so C<POPi> was used.
Here is the complete list of POP macros available, along
with
the types
they
return
.
POPs SV
POPp pointer (PV)
POPpbytex pointer to bytes (PV)
POPn double (NV)
POPi integer (IV)
POPu unsigned integer (UV)
POPl long
POPul unsigned long
Since these macros have side-effects don't
use
them as arguments to
macros that may evaluate their argument several
times
,
for
example:
/* Bad idea, don't
do
this */
STRLEN len;
const char
*s
= SvPV(POPs, len);
Instead,
use
a temporary:
STRLEN len;
SV
*sv
= POPs;
const char
*s
= SvPV(sv, len);
or a macro that guarantees it will evaluate its arguments only once:
STRLEN len;
const char
*s
= SvPVx(POPs, len);
=item 5.
The final C<PUTBACK> is used to leave the Perl stack in a consistent
state
before
exiting the function. This is necessary because
when
we
popped the
return
value from the stack
with
C<POPi> it updated only
our
local
copy of the stack pointer. Remember, C<PUTBACK> sets the global
stack pointer to be the same as
our
local
copy.
=back
=head2 Returning a List of Values
Now, let's extend the previous example to
return
both the sum of the
parameters and the difference.
Here is the Perl subroutine
sub
AddSubtract
{
my
(
$a
,
$b
) =
@_
;
(
$a
+
$b
,
$a
-
$b
);
}
and this is the C function
static void
call_AddSubtract(a, b)
int
a;
int
b;
{
dSP;
int
count;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(a)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
count = call_pv(
"AddSubtract"
, G_LIST);
SPAGAIN;
if
(count != 2)
croak(
"Big trouble\n"
);
printf
(
"%d - %d = %d\n"
, a, b, POPi);
printf
(
"%d + %d = %d\n"
, a, b, POPi);
PUTBACK;
FREETMPS;
LEAVE;
}
If I<call_AddSubtract> is called like this
call_AddSubtract(7, 4);
then here is the output
7 - 4 = 3
7 + 4 = 11
Notes
=over 5
=item 1.
We wanted list context, so G_LIST was used.
=item 2.
Not surprisingly C<POPi> is used twice this
time
because we were
retrieving 2
values
from the stack. The important thing to note is that
when
using the C<POP*> macros they come off the stack in I<
reverse
>
order.
=back
=head2 Returning a List in Scalar Context
Say the Perl subroutine in the previous section was called in a
scalar
context, like this
static void
call_AddSubScalar(a, b)
int
a;
int
b;
{
dSP;
int
count;
int
i;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(a)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
count = call_pv(
"AddSubtract"
, G_SCALAR);
SPAGAIN;
printf
(
"Items Returned = %d\n"
, count);
for
(i = 1; i <= count; ++i)
printf
(
"Value %d = %d\n"
, i, POPi);
PUTBACK;
FREETMPS;
LEAVE;
}
The other modification made is that I<call_AddSubScalar> will
print
the
number of items returned from the Perl subroutine and their value (
for
simplicity it assumes that they are integer). So
if
I<call_AddSubScalar> is called
call_AddSubScalar(7, 4);
then the output will be
Items Returned = 1
Value 1 = 3
In this case the main point to note is that only the
last
item in the
list is returned from the subroutine. I<AddSubtract> actually made it back to
I<call_AddSubScalar>.
=head2 Returning Data from Perl via the Parameter List
It is also possible to
return
values
directly via the parameter
list--whether it is actually desirable to
do
it is another matter entirely.
The Perl subroutine, I<Inc>, below takes 2 parameters and increments
each
directly.
sub
Inc
{
++
$_
[0];
++
$_
[1];
}
and here is a C function to call it.
static void
call_Inc(a, b)
int
a;
int
b;
{
dSP;
int
count;
SV * sva;
SV * svb;
ENTER;
SAVETMPS;
sva = sv_2mortal(newSViv(a));
svb = sv_2mortal(newSViv(b));
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sva);
PUSHs(svb);
PUTBACK;
count = call_pv(
"Inc"
, G_DISCARD);
if
(count != 0)
croak (
"call_Inc: expected 0 values from 'Inc', got %d\n"
,
count);
printf
(
"%d + 1 = %d\n"
, a, SvIV(sva));
printf
(
"%d + 1 = %d\n"
, b, SvIV(svb));
FREETMPS;
LEAVE;
}
To be able to access the two parameters that were pushed onto the stack
after
they
return
from I<call_pv> it is necessary to make a note
of their addresses--thus the two variables C<sva> and C<svb>.
The reason this is necessary is that the area of the Perl stack which
held them will very likely have been overwritten by something
else
by
the
time
control returns from I<call_pv>.
=head2 Using G_EVAL
Now an example using G_EVAL. Below is a Perl subroutine which computes
the difference of its 2 parameters. If this would result in a negative
result, the subroutine calls I<
die
>.
sub
Subtract
{
my
(
$a
,
$b
) =
@_
;
die
"death can be fatal\n"
if
$a
<
$b
;
$a
-
$b
;
}
and some C to call it
static void
call_Subtract(a, b)
int
a;
int
b;
{
dSP;
int
count;
SV
*err_tmp
;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(a)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
count = call_pv(
"Subtract"
, G_EVAL|G_SCALAR);
SPAGAIN;
/* Check the
eval
first */
err_tmp = ERRSV;
if
(SvTRUE(err_tmp))
{
printf
(
"Uh oh - %s\n"
, SvPV_nolen(err_tmp));
POPs;
}
else
{
if
(count != 1)
croak(
"call_Subtract: wanted 1 value from 'Subtract', got %d\n"
,
count);
printf
(
"%d - %d = %d\n"
, a, b, POPi);
}
PUTBACK;
FREETMPS;
LEAVE;
}
If I<call_Subtract> is called thus
call_Subtract(4, 5)
the following will be printed
Uh oh - death can be fatal
Notes
=over 5
=item 1.
We want to be able to
catch
the I<
die
> so we have used the G_EVAL
flag. Not specifying this flag would mean that the program would
terminate immediately at the I<
die
> statement in the subroutine
I<Subtract>.
=item 2.
The code
err_tmp = ERRSV;
if
(SvTRUE(err_tmp))
{
printf
(
"Uh oh - %s\n"
, SvPV_nolen(err_tmp));
POPs;
}
is the direct equivalent of this bit of Perl
print
"Uh oh - $@\n"
if
$@;
C<PL_errgv> is a perl global of type C<GV *> that points to the symbol
table entry containing the error. C<ERRSV> therefore refers to the C
equivalent of C<$@>. We
use
a
local
temporary, C<err_tmp>, since
C<ERRSV> is a macro that calls a function, and C<SvTRUE(ERRSV)> would
end up calling that function multiple
times
.
=
for
apidoc AmnUh|GV *|PL_errgv
=item 3.
Note that the stack is popped using C<POPs> in the block where
C<SvTRUE(err_tmp)> is true. This is necessary because whenever a
I<call_*> function invoked
with
G_EVAL|G_SCALAR returns an error,
the top of the stack holds the value I<
undef
>. Because we want the
program to
continue
after
detecting this error, it is essential that
the stack be tidied up by removing the I<
undef
>.
=back
=head2 Using G_KEEPERR
Consider this rather facetious example, where we have used an XS
version of the call_Subtract example above inside a destructor:
sub
new {
bless
{},
$_
[0] }
sub
Subtract {
my
(
$a
,
$b
) =
@_
;
die
"death can be fatal"
if
$a
<
$b
;
$a
-
$b
;
}
sub
DESTROY { call_Subtract(5, 4); }
sub
foo {
die
"foo dies"
; }
{
my
$foo
= Foo->new;
eval
{
$foo
->foo };
}
print
"Saw: $@"
if
$@;
This example will fail to recognize that an error occurred inside the
C<
eval
{}>. Here's why: the call_Subtract code got executed
while
perl
was cleaning up temporaries
when
exiting the outer braced block, and because
call_Subtract is implemented
with
I<call_pv> using the G_EVAL
flag, it promptly
reset
C<$@>. This results in the failure of the
outermost test
for
C<$@>, and thereby the failure of the error trap.
Appending the G_KEEPERR flag, so that the I<call_pv> call in
call_Subtract reads:
count = call_pv(
"Subtract"
, G_EVAL|G_SCALAR|G_KEEPERR);
will preserve the error and restore reliable error handling.
=head2 Using call_sv
In all the previous examples I have
'hard-wired'
the name of the Perl
subroutine to be called from C. Most of the
time
though, it is more
convenient to be able to specify the name of the Perl subroutine from
within the Perl script, and you'll want to
use
L<call_sv|perlapi/call_sv>.
Consider the Perl code below
sub
fred
{
print
"Hello there\n"
;
}
CallSubPV(
"fred"
);
Here is a snippet of XSUB which defines I<CallSubPV>.
void
CallSubPV(name)
char * name
CODE:
PUSHMARK(SP);
call_pv(name, G_DISCARD|G_NOARGS);
That is fine as far as it goes. The thing is, the Perl subroutine
can be specified as only a string, however, Perl allows references
to subroutines and anonymous subroutines.
This is where I<call_sv> is useful.
The code below
for
I<CallSubSV> is identical to I<CallSubPV> except
that the C<name> parameter is now
defined
as an SV* and we
use
I<call_sv> instead of I<call_pv>.
void
CallSubSV(name)
SV * name
CODE:
PUSHMARK(SP);
call_sv(name, G_DISCARD|G_NOARGS);
Because we are using an SV to call I<fred> the following can all be used:
CallSubSV(
"fred"
);
CallSubSV(\
&fred
);
$ref
= \
&fred
;
CallSubSV(
$ref
);
CallSubSV(
sub
{
print
"Hello there\n"
} );
As you can see, I<call_sv> gives you much greater flexibility in
how you can specify the Perl subroutine.
You should note that,
if
it is necessary to store the SV (C<name> in the
example above) which corresponds to the Perl subroutine so that it can
be used later in the program, it not enough just to store a copy of the
pointer to the SV. Say the code above had been like this:
static SV * rememberSub;
void
SaveSub1(name)
SV * name
CODE:
rememberSub = name;
void
CallSavedSub1()
CODE:
PUSHMARK(SP);
call_sv(rememberSub, G_DISCARD|G_NOARGS);
The reason this is wrong is that, by the
time
you come to
use
the
pointer C<rememberSub> in C<CallSavedSub1>, it may or may not still refer
to the Perl subroutine that was recorded in C<SaveSub1>. This is
particularly true
for
these cases:
SaveSub1(\
&fred
);
CallSavedSub1();
SaveSub1(
sub
{
print
"Hello there\n"
} );
CallSavedSub1();
By the
time
each
of the C<SaveSub1> statements above
has
been executed,
the SV
*s
which corresponded to the parameters will
no
longer exist.
Expect an error message from Perl of the form
Can't
use
an undefined value as a subroutine reference at ...
for
each
of the C<CallSavedSub1> lines.
Similarly,
with
this code
$ref
= \
&fred
;
SaveSub1(
$ref
);
$ref
= 47;
CallSavedSub1();
you can expect one of these messages (which you actually get is dependent on
the version of Perl you are using)
Not a CODE reference at ...
Undefined subroutine
&main::47
called ...
The variable
$ref
may have referred to the subroutine C<fred>
whenever the call to C<SaveSub1> was made but by the
time
C<CallSavedSub1> gets called it now holds the number C<47>. Because we
saved only a pointer to the original SV in C<SaveSub1>, any changes to
$ref
will be tracked by the pointer C<rememberSub>. This means that
whenever C<CallSavedSub1> gets called, it will attempt to execute the
code which is referenced by the SV* C<rememberSub>. In this case
though, it now refers to the integer C<47>, so expect Perl to complain
loudly.
A similar but more subtle problem is illustrated
with
this code:
$ref
= \
&fred
;
SaveSub1(
$ref
);
$ref
= \
&joe
;
CallSavedSub1();
This
time
whenever C<CallSavedSub1> gets called it will execute the Perl
subroutine C<joe> (assuming it
exists
) rather than C<fred> as was
originally requested in the call to C<SaveSub1>.
To get
around
these problems it is necessary to take a full copy of the
SV. The code below shows C<SaveSub2> modified to
do
that.
/* this isn't thread-safe */
static SV * keepSub = (SV*)NULL;
void
SaveSub2(name)
SV * name
CODE:
/* Take a copy of the callback */
if
(keepSub == (SV*)NULL)
/* First
time
, so create a new SV */
keepSub = newSVsv(name);
else
/* Been here
before
, so overwrite */
SvSetSV(keepSub, name);
void
CallSavedSub2()
CODE:
PUSHMARK(SP);
call_sv(keepSub, G_DISCARD|G_NOARGS);
To avoid creating a new SV every
time
C<SaveSub2> is called,
the function first checks to see
if
it
has
been called
before
. If not,
then space
for
a new SV is allocated and the reference to the Perl
subroutine C<name> is copied to the variable C<keepSub> in one
operation using C<newSVsv>. Thereafter, whenever C<SaveSub2> is called,
the existing SV, C<keepSub>, is overwritten
with
the new value using
C<SvSetSV>.
Note: using a static or global variable to store the SV isn't
thread-safe. You can either
use
the C<MY_CXT> mechanism documented in
L<perlxs/Safely Storing Static Data in XS> which is fast, or store the
values
in perl global variables, using get_sv(), which is much slower.
=head2 Using call_argv
Here is a Perl subroutine which prints whatever parameters are passed
to it.
sub
PrintList
{
my
(
@list
) =
@_
;
foreach
(
@list
) {
print
"$_\n"
}
}
And here is an example of I<call_argv> which will call
I<PrintList>.
static char * words[] = {
"alpha"
,
"beta"
,
"gamma"
,
"delta"
, NULL};
static void
call_PrintList()
{
call_argv(
"PrintList"
, G_DISCARD, words);
}
Note that it is not necessary to call C<PUSHMARK> in this instance.
This is because I<call_argv> will
do
it
for
you.
=head2 Using call_method
Consider the following Perl code:
{
sub
new
{
my
(
$type
) =
shift
;
bless
[
@_
]
}
sub
Display
{
my
(
$self
,
$index
) =
@_
;
print
"$index: $$self[$index]\n"
;
}
sub
PrintID
{
my
(
$class
) =
@_
;
print
"This is Class $class version 1.0\n"
;
}
}
It implements just a very simple class to manage an array. Apart from
the constructor, C<new>, it declares methods, one static and one
virtual. The static method, C<PrintID>, prints out simply the class
name and a version number. The virtual method, C<Display>, prints out a
single element of the array. Here is an all-Perl example of using it.
$a
= Mine->new(
'red'
,
'green'
,
'blue'
);
$a
->Display(1);
Mine->PrintID;
will
print
1: green
This is Class Mine version 1.0
Calling a Perl method from C is fairly straightforward. The following
things are required:
=over 5
=item *
A reference to the object
for
a virtual method or the name of the class
for
a static method
=item *
The name of the method
=item *
Any other parameters specific to the method
=back
Here is a simple XSUB which illustrates the mechanics of calling both
the C<PrintID> and C<Display> methods from C.
void
call_Method(
ref
, method,
index
)
SV *
ref
char * method
int
index
CODE:
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(
ref
);
PUSHs(sv_2mortal(newSViv(
index
)));
PUTBACK;
call_method(method, G_DISCARD);
void
call_PrintID(class, method)
char * class
char * method
CODE:
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVpv(class, 0)));
PUTBACK;
call_method(method, G_DISCARD);
So the methods C<PrintID> and C<Display> can be invoked like this:
$a
= Mine->new(
'red'
,
'green'
,
'blue'
);
call_Method(
$a
,
'Display'
, 1);
call_PrintID(
'Mine'
,
'PrintID'
);
The only thing to note is that, in both the static and virtual methods,
the method name is not passed via the stack--it is used as the first
parameter to I<call_method>.
=head2 Using GIMME_V
Here is a trivial XSUB which prints the context in which it is
currently executing.
void
PrintContext()
CODE:
U8 gimme = GIMME_V;
if
(gimme == G_VOID)
printf
(
"Context is Void\n"
);
else
if
(gimme == G_SCALAR)
printf
(
"Context is Scalar\n"
);
else
printf
(
"Context is Array\n"
);
And here is some Perl to test it.
PrintContext;
$a
= PrintContext;
@a
= PrintContext;
The output from that will be
Context is Void
Context is Scalar
Context is Array
=head2 Using Perl to Dispose of Temporaries
In the examples
given
to date, any temporaries created in the callback
(i.e., parameters passed on the stack to the I<call_*> function or
values
returned via the stack) have been freed by one of these methods:
=over 5
=item *
Specifying the G_DISCARD flag
with
I<call_*>
=item *
Explicitly using the C<ENTER>/C<SAVETMPS>--C<FREETMPS>/C<LEAVE> pairing
=back
There is another method which can be used, namely letting Perl
do
it
for
you automatically whenever it regains control
after
the callback
has
terminated. This is done by simply not using the
ENTER;
SAVETMPS;
...
FREETMPS;
LEAVE;
sequence in the callback (and not, of course, specifying the G_DISCARD
flag).
If you are going to
use
this method you have to be aware of a possible
memory leak which can arise under very specific circumstances. To
explain these circumstances you need to know a bit about the flow of
control between Perl and the callback routine.
The examples
given
at the start of the document (an error handler and
an event driven program) are typical of the two main sorts of flow
control that you are likely to encounter
with
callbacks. There is a
very important distinction between them, so pay attention.
In the first example, an error handler, the flow of control could be as
follows. You have created an interface to an external library.
Control can reach the external library like this
perl --> XSUB --> external library
Whilst control is in the library, an error condition occurs. You have
previously set up a Perl callback to handle this situation, so it will
get executed. Once the callback
has
finished, control will drop back to
Perl again. Here is what the flow of control will be like in that
situation
perl --> XSUB --> external library
...
error occurs
...
external library --> call_* --> perl
|
perl <-- XSUB <-- external library <-- call_* <----+
After processing of the error using I<call_*> is completed,
control reverts back to Perl more or less immediately.
In the diagram, the further right you go the more deeply nested the
scope is. It is only
when
control is back
with
perl on the extreme
left of the diagram that you will have dropped back to the enclosing
scope and any temporaries you have left hanging
around
will be freed.
In the second example, an event driven program, the flow of control
will be more like this
perl --> XSUB --> event handler
...
event handler --> call_* --> perl
|
event handler <-- call_* <----+
...
event handler --> call_* --> perl
|
event handler <-- call_* <----+
...
event handler --> call_* --> perl
|
event handler <-- call_* <----+
In this case the flow of control can consist of only the repeated
sequence
event handler --> call_* --> perl
for
practically the complete duration of the program. This means that
control may I<never> drop back to the surrounding scope in Perl at the
extreme left.
So what is the big problem? Well,
if
you are expecting Perl to tidy up
those temporaries
for
you, you might be in
for
a long
wait
. For Perl
to dispose of your temporaries, control must drop back to the
enclosing scope at some stage. In the event driven scenario that may
never happen. This means that, as
time
goes on, your program will
create more and more temporaries, none of which will ever be freed. As
each
of these temporaries consumes some memory your program will
eventually consume all the available memory in your
system
--kapow!
So here is the bottom line--
if
you are sure that control will revert
back to the enclosing Perl scope fairly quickly
after
the end of your
callback, then it isn't absolutely necessary to dispose explicitly of
any temporaries you may have created. Mind you,
if
you are at all
uncertain about what to
do
, it doesn't
do
any harm to tidy up anyway.
=head2 Strategies
for
Storing Callback Context Information
Potentially one of the trickiest problems to overcome
when
designing a
callback interface can be figuring out how to store the mapping between
the C callback function and the Perl equivalent.
To help understand why this can be a real problem first consider how a
callback is set up in an all C environment. Typically a C API will
provide a function to register a callback. This will expect a pointer
to a function as one of its parameters. Below is a call to a
hypothetical function C<register_fatal> which registers the C function
to get called
when
a fatal error occurs.
register_fatal(cb1);
The single parameter C<cb1> is a pointer to a function, so you must
have
defined
C<cb1> in your code,
say
something like this
static void
cb1()
{
printf
(
"Fatal Error\n"
);
exit
(1);
}
Now change that to call a Perl subroutine instead
static SV * callback = (SV*)NULL;
static void
cb1()
{
dSP;
PUSHMARK(SP);
/* Call the Perl
sub
to process the callback */
call_sv(callback, G_DISCARD);
}
void
register_fatal(fn)
SV * fn
CODE:
/* Remember the Perl
sub
*/
if
(callback == (SV*)NULL)
callback = newSVsv(fn);
else
SvSetSV(callback, fn);
/* register the callback
with
the external library */
register_fatal(cb1);
where the Perl equivalent of C<register_fatal> and the callback it
registers, C<pcb1>, might look like this
register_fatal(\
&pcb1
);
sub
pcb1
{
die
"I'm dying...\n"
;
}
The mapping between the C callback and the Perl equivalent is stored in
the global variable C<callback>.
This will be adequate
if
you ever need to have only one callback
registered at any
time
. An example could be an error handler like the
code sketched out above. Remember though, repeated calls to
C<register_fatal> will replace the previously registered callback
function
with
the new one.
Say
for
example you want to interface to a library which allows asynchronous
file i/o. In this case you may be able to register a callback whenever
a
read
operation
has
completed. To be of any
use
we want to be able to
call separate Perl subroutines
for
each
file that is opened. As it
stands, the error handler example above would not be adequate as it
allows only a single callback to be
defined
at any
time
. What we
require
is a means of storing the mapping between the opened file and
the Perl subroutine we want to be called
for
that file.
Say the i/o library
has
a function C<asynch_read> which associates a C
function C<ProcessRead>
with
a file handle C<fh>--this assumes that it
has
also provided some routine to
open
the file and so obtain the file
handle.
asynch_read(fh, ProcessRead)
This may expect the C I<ProcessRead> function of this form
void
ProcessRead(fh, buffer)
int
fh;
char * buffer;
{
...
}
To provide a Perl interface to this library we need to be able to
map
between the C<fh> parameter and the Perl subroutine we want called. A
hash is a convenient mechanism
for
storing this mapping. The code
below shows a possible implementation
static HV * Mapping = (HV*)NULL;
void
asynch_read(fh, callback)
int
fh
SV * callback
CODE:
/* If the hash doesn't already exist, create it */
if
(Mapping == (HV*)NULL)
Mapping = newHV();
/* Save the fh -> callback mapping */
hv_store(Mapping, (char*)
&fh
, sizeof(fh), newSVsv(callback), 0);
/* Register
with
the C Library */
asynch_read(fh, asynch_read_if);
and C<asynch_read_if> could look like this
static void
asynch_read_if(fh, buffer)
int
fh;
char * buffer;
{
dSP;
SV ** sv;
/* Get the callback associated
with
fh */
sv = hv_fetch(Mapping, (char*)
&fh
, sizeof(fh), FALSE);
if
(sv == (SV**)NULL)
croak(
"Internal error...\n"
);
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(fh)));
PUSHs(sv_2mortal(newSVpv(buffer, 0)));
PUTBACK;
/* Call the Perl
sub
*/
call_sv(
*sv
, G_DISCARD);
}
For completeness, here is C<asynch_close>. This shows how to remove
the entry from the hash C<Mapping>.
void
asynch_close(fh)
int
fh
CODE:
/* Remove the entry from the hash */
(void) hv_delete(Mapping, (char*)
&fh
, sizeof(fh), G_DISCARD);
/* Now call the real asynch_close */
asynch_close(fh);
So the Perl interface would look like this
sub
callback1
{
my
(
$handle
,
$buffer
) =
@_
;
}
asynch_read(
$fh
, \
&callback1
);
asynch_close(
$fh
);
The mapping between the C callback and Perl is stored in the global
hash C<Mapping> this
time
. Using a hash
has
the distinct advantage that
it allows an unlimited number of callbacks to be registered.
What
if
the interface provided by the C callback doesn't contain a
parameter which allows the file handle to Perl subroutine mapping? Say
in the asynchronous i/o
package
, the callback function gets passed only
the C<buffer> parameter like this
void
ProcessRead(buffer)
char * buffer;
{
...
}
Without the file handle there is
no
straightforward way to
map
from the
C callback to the Perl subroutine.
In this case a possible way
around
this problem is to predefine a
series of C functions to act as the interface to Perl, thus
typedef void (
*FnMap
)();
struct MapStruct {
FnMap Function;
SV * PerlSub;
int
Handle;
};
static void fn1();
static void fn2();
static void fn3();
static struct MapStruct Map [MAX_CB] =
{
{ fn1, NULL, NULL_HANDLE },
{ fn2, NULL, NULL_HANDLE },
{ fn3, NULL, NULL_HANDLE }
};
static void
Pcb(
index
, buffer)
int
index
;
char * buffer;
{
dSP;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
PUTBACK;
/* Call the Perl
sub
*/
call_sv(Map[
index
].PerlSub, G_DISCARD);
}
static void
fn1(buffer)
char * buffer;
{
Pcb(0, buffer);
}
static void
fn2(buffer)
char * buffer;
{
Pcb(1, buffer);
}
static void
fn3(buffer)
char * buffer;
{
Pcb(2, buffer);
}
void
array_asynch_read(fh, callback)
int
fh
SV * callback
CODE:
int
index
;
int
null_index = MAX_CB;
/* Find the same handle or an empty entry */
for
(
index
= 0;
index
< MAX_CB; ++
index
)
{
if
(Map[
index
].Handle == fh)
break;
if
(Map[
index
].Handle == NULL_HANDLE)
null_index =
index
;
}
if
(
index
== MAX_CB && null_index == MAX_CB)
croak (
"Too many callback functions registered\n"
);
if
(
index
== MAX_CB)
index
= null_index;
/* Save the file handle */
Map[
index
].Handle = fh;
/* Remember the Perl
sub
*/
if
(Map[
index
].PerlSub == (SV*)NULL)
Map[
index
].PerlSub = newSVsv(callback);
else
SvSetSV(Map[
index
].PerlSub, callback);
asynch_read(fh, Map[
index
].Function);
void
array_asynch_close(fh)
int
fh
CODE:
int
index
;
/* Find the file handle */
for
(
index
= 0;
index
< MAX_CB; ++
index
)
if
(Map[
index
].Handle == fh)
break;
if
(
index
== MAX_CB)
croak (
"could not close fh %d\n"
, fh);
Map[
index
].Handle = NULL_HANDLE;
SvREFCNT_dec(Map[
index
].PerlSub);
Map[
index
].PerlSub = (SV*)NULL;
asynch_close(fh);
In this case the functions C<fn1>, C<fn2>, and C<fn3> are used to
remember the Perl subroutine to be called. Each of the functions holds
a separate hard-wired
index
which is used in the function C<Pcb> to
access the C<Map> array and actually call the Perl subroutine.
There are some obvious disadvantages
with
this technique.
Firstly, the code is considerably more complex than
with
the previous
example.
Secondly, there is a hard-wired limit (in this case 3) to the number of
callbacks that can exist simultaneously. The only way to increase the
limit is by modifying the code to add more functions and then
recompiling. None the less, as long as the number of functions is
chosen
with
some care, it is still a workable solution and in some
cases is the only one available.
To summarize, here are a number of possible methods
for
you to consider
for
storing the mapping between C and the Perl callback
=over 5
=item 1. Ignore the problem - Allow only 1 callback
For a lot of situations, like interfacing to an error handler, this may
be a perfectly adequate solution.
=item 2. Create a sequence of callbacks - hard wired limit
If it is impossible to
tell
from the parameters passed back from the C
callback what the context is, then you may need to create a sequence of C
callback interface functions, and store pointers to
each
in an array.
=item 3. Use a parameter to
map
to the Perl callback
A hash is an ideal mechanism to store the mapping between C and Perl.
=back
=head2 Alternate Stack Manipulation
Although I have made
use
of only the C<POP*> macros to access
values
returned from Perl subroutines, it is also possible to bypass these
macros and
read
the stack using the C<ST> macro (See L<perlxs>
for
a
full description of the C<ST> macro).
Most of the
time
the C<POP*> macros should be adequate; the main
problem
with
them is that they force you to process the returned
values
in sequence. This may not be the most suitable way to process the
values
in some cases. What we want is to be able to access the stack in
a random order. The C<ST> macro as used
when
coding an XSUB is ideal
for
this purpose.
The code below is the example
given
in the section L</Returning a List
of Values> recoded to
use
C<ST> instead of C<POP*>.
static void
call_AddSubtract2(a, b)
int
a;
int
b;
{
dSP;
I32 ax;
int
count;
ENTER;
SAVETMPS;
PUSHMARK(SP);
EXTEND(SP, 2);
PUSHs(sv_2mortal(newSViv(a)));
PUSHs(sv_2mortal(newSViv(b)));
PUTBACK;
count = call_pv(
"AddSubtract"
, G_LIST);
SPAGAIN;
SP -= count;
ax = (SP - PL_stack_base) + 1;
if
(count != 2)
croak(
"Big trouble\n"
);
printf
(
"%d + %d = %d\n"
, a, b, SvIV(ST(0)));
printf
(
"%d - %d = %d\n"
, a, b, SvIV(ST(1)));
PUTBACK;
FREETMPS;
LEAVE;
}
Notes
=over 5
=item 1.
Notice that it was necessary to define the variable C<ax>. This is
because the C<ST> macro expects it to exist. If we were in an XSUB it
would not be necessary to define C<ax> as it is already
defined
for
us.
=item 2.
The code
SPAGAIN;
SP -= count;
ax = (SP - PL_stack_base) + 1;
sets the stack up so that we can
use
the C<ST> macro.
=item 3.
Unlike the original coding of this example, the returned
values
are not accessed in
reverse
order. So C<ST(0)> refers to the
first value returned by the Perl subroutine and C<ST(count-1)>
refers to the
last
.
=back
=head2 Creating and Calling an Anonymous Subroutine in C
As we've already shown, C<call_sv> can be used to invoke an
anonymous subroutine. However,
our
example showed a Perl script
invoking an XSUB to perform this operation. Let's see how it can be
done inside
our
C code:
...
SV
*cvrv
= eval_pv("
sub
{
print
'You will not find me cluttering any namespace!'
}", TRUE);
...
call_sv(cvrv, G_VOID|G_NOARGS);
C<eval_pv> is used to compile the anonymous subroutine, which
will be the
return
value as well (
read
more about C<eval_pv> in
L<perlapi/eval_pv>). Once this code reference is in hand, it
can be mixed in
with
all the previous examples we've shown.
=head1 LIGHTWEIGHT CALLBACKS
Sometimes you need to invoke the same subroutine repeatedly.
This usually happens
with
a function that acts on a list of
values
, such as Perl's built-in
sort
(). You can pass a
comparison function to
sort
(), which will then be invoked
for
every pair of
values
that needs to be compared. The first()
and reduce() functions from L<List::Util> follow a similar
pattern.
In this case it is possible to speed up the routine (often
quite substantially) by using the lightweight callback API.
The idea is that the calling context only needs to be
created and destroyed once, and the
sub
can be called
arbitrarily many
times
in between.
It is usual to pass parameters using global variables (typically
$_
for
one parameter, or
$a
and
$b
for
two parameters) rather
than via
@_
. (It is possible to
use
the
@_
mechanism
if
you know
what you're doing, though there is as yet
no
supported API
for
it. It's also inherently slower.)
The pattern of macro calls is like this:
dMULTICALL; /* Declare
local
variables */
U8 gimme = G_SCALAR; /* context of the call: G_SCALAR,
* G_LIST, or G_VOID */
PUSH_MULTICALL(cv); /* Set up the context
for
calling cv,
and set
local
vars appropriately */
/* loop */ {
/* set the value(s) af your parameter variables */
MULTICALL; /* Make the actual call */
} /* end of loop */
POP_MULTICALL; /* Tear down the calling context */
For some concrete examples, see the implementation of the
first() and reduce() functions of List::Util 1.18. There you
will also find a header file that emulates the multicall API
on older versions of perl.
=head1 SEE ALSO
L<perlxs>, L<perlguts>, L<perlembed>
=head1 AUTHOR
Paul Marquess
Special thanks to the following people who assisted in the creation of
the document.
Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy
and Larry Wall.
=head1 DATE
Last updated
for
perl 5.23.1.