=encoding utf8
=
for
comment
Consistent formatting of this file is achieved
with
:
perl ./Porting/podtidy pod/perlinterp.pod
=head1 NAME
perlinterp - An overview of the Perl interpreter
=head1 DESCRIPTION
This document provides an overview of how the Perl interpreter works at
the level of C code, along
with
pointers to the relevant C source code
files.
=head1 ELEMENTS OF THE INTERPRETER
The work of the interpreter
has
two main stages: compiling the code
into the internal representation, or bytecode, and then executing it.
L<perlguts/Compiled code> explains exactly how the compilation stage
happens.
Here is a short breakdown of perl's operation:
=head2 Startup
The action begins in F<perlmain.c>. (or F<miniperlmain.c>
for
miniperl)
This is very high-level code, enough to fit on a single screen, and it
resembles the code found in L<perlembed>; most of the real action takes
place in F<perl.c>
F<perlmain.c> is generated by C<ExtUtils::Miniperl> from
F<miniperlmain.c> at make
time
, so you should make perl to follow this
along.
First, F<perlmain.c> allocates some memory and constructs a Perl
interpreter, along these lines:
1 PERL_SYS_INIT3(
&argc
,
&argv
,
&env
);
2
3
if
(!PL_do_undump) {
4 my_perl = perl_alloc();
5
if
(!my_perl)
6
exit
(1);
7 perl_construct(my_perl);
8 PL_perl_destruct_level = 0;
9 }
Line 1 is a macro, and its definition is dependent on your operating
system
. Line 3 references C<PL_do_undump>, a global variable - all
global variables in Perl start
with
C<PL_>. This tells you whether the
current running program was created
with
the C<-u> flag to perl and
then F<undump>, which means it's going to be false in any sane context.
Line 4 calls a function in F<perl.c> to allocate memory
for
a Perl
interpreter. It's quite a simple function, and the guts of it looks
like this:
my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
Here you see an example of Perl
's system abstraction, which we'
ll see
later: C<PerlMem_malloc> is either your
system
's C<malloc>, or Perl'
s
own C<malloc> as
defined
in F<malloc.c>
if
you selected that option at
configure
time
.
Next, in line 7, we construct the interpreter using perl_construct,
also in F<perl.c>; this sets up all the special variables that Perl
needs, the stacks, and so on.
Now we pass Perl the command line options, and
tell
it to go:
if
(!perl_parse(my_perl, xs_init, argc, argv, (char **)NULL))
perl_run(my_perl);
exitstatus = perl_destruct(my_perl);
perl_free(my_perl);
C<perl_parse> is actually a wrapper
around
C<S_parse_body>, as
defined
in F<perl.c>, which processes the command line options, sets up any
statically linked XS modules, opens the program and calls C<yyparse> to
parse it.
=head2 Parsing
The aim of this stage is to take the Perl source, and turn it into an
op tree. We'll see what one of those looks like later. Strictly
speaking, there's three things going on here.
C<yyparse>, the parser, lives in F<perly.c>, although you're better off
reading the original YACC input in F<perly.y>. (Yes, Virginia, there
B<is> a YACC grammar
for
Perl!) The job of the parser is to take your
code and
"understand"
it, splitting it into sentences, deciding which
operands go
with
which operators and so on.
The parser is nobly assisted by the lexer, which chunks up your input
into tokens, and decides what type of thing
each
token is: a variable
name, an operator, a bareword, a subroutine, a core function, and so
on. The main point of entry to the lexer is C<yylex>, and that and its
associated routines can be found in F<toke.c>. Perl isn't much like
other computer languages; it's highly context sensitive at
times
, it
can be tricky to work out what
sort
of token something is, or where a
token ends. As such, there's a lot of interplay between the tokeniser
and the parser, which can get pretty frightening
if
you're not used to
it.
As the parser understands a Perl program, it builds up a tree of
operations
for
the interpreter to perform during execution. The
routines which construct and
link
together the various operations are
to be found in F<op.c>, and will be examined later.
=head2 Optimization
Now the parsing stage is complete, and the finished tree represents the
operations that the Perl interpreter needs to perform to execute
our
program. Next, Perl does a dry run over the tree looking
for
optimisations: constant expressions such as C<3 + 4> will be computed
now, and the optimizer will also see
if
any multiple operations can be
replaced
with
a single one. For instance, to fetch the variable
C<
$foo
>, instead of grabbing the
glob
C<
*foo
> and looking at the
scalar
component, the optimizer fiddles the op tree to
use
a function which
directly looks up the
scalar
in question. The main optimizer is C<peep>
in F<op.c>, and many ops have their own optimizing functions.
=head2 Running
Now we're
finally
ready to go: we have compiled Perl byte code, and all
that's left to
do
is run it. The actual execution is done by the
C<runops_standard> function in F<run.c>; more specifically, it's done
by these three innocent looking lines:
while
((PL_op = PL_op->op_ppaddr(aTHX))) {
PERL_ASYNC_CHECK();
}
You may be more comfortable
with
the Perl version of that:
PERL_ASYNC_CHECK()
while
$Perl::op
= &{
$Perl::op
->{function}};
Well, maybe not. Anyway,
each
op contains a function pointer, which
stipulates the function which will actually carry out the operation.
This function will
return
the
next
op in the sequence - this allows
for
things like C<
if
> which choose the
next
op dynamically at run
time
. The
C<PERL_ASYNC_CHECK> makes sure that things like signals interrupt
execution
if
required.
=
for
apidoc_section
$embedding
=
for
apidoc Amh|void|PERL_ASYNC_CHECK
The actual functions called are known as PP code, and they're spread
between four files: F<pp_hot.c> contains the
"hot"
code, which is most
often used and highly optimized, F<pp_sys.c> contains all the
system
-specific functions, F<pp_ctl.c> contains the functions which
implement control structures (C<
if
>, C<
while
> and the like) and F<pp.c>
contains everything
else
. These are,
if
you like, the C code
for
Perl's
built-in functions and operators.
Note that
each
C<pp_> function is expected to
return
a pointer to the
next
op. Calls to perl subs (and
eval
blocks) are handled within the
same runops loop, and
do
not consume extra space on the C stack. For
example, C<pp_entersub> and C<pp_entertry> just
push
a C<CxSUB> or
C<CxEVAL> block struct onto the context stack which contain the address
of the op following the
sub
call or
eval
. They then
return
the first op
of that
sub
or
eval
block, and so execution continues of that
sub
or
block. Later, a C<pp_leavesub> or C<pp_leavetry> op pops the C<CxSUB>
or C<CxEVAL>, retrieves the
return
op from it, and returns it.
=head2 Exception handing
Perl's exception handing (i.e. C<
die
> etc.) is built on top of the
low-level C<setjmp()>/C<longjmp()> C-library functions. These basically
provide a way to capture the current PC and SP registers and later
restore them; i.e. a C<longjmp()> continues at the point in code where
a previous C<setjmp()> was done,
with
anything further up on the C
stack being lost. This is why code should always save
values
using
C<SAVE_I<FOO>> rather than in auto variables.
The perl core wraps C<setjmp()> etc in the macros C<JMPENV_PUSH> and
C<JMPENV_JUMP>. The basic rule of perl exceptions is that C<
exit
>, and
C<
die
> (in the absence of C<
eval
>) perform a C<JMPENV_JUMP(2)>,
while
C<
die
> within C<
eval
> does a C<JMPENV_JUMP(3)>.
=
for
apidoc_section
$exceptions
=
for
apidoc Amh|void|JMPENV_PUSH|
int
v
=
for
apidoc Amh|void|JMPENV_JUMP|
int
v
At entry points to perl, such as C<perl_parse()>, C<perl_run()> and
C<call_sv(cv, G_EVAL)>
each
does a C<JMPENV_PUSH>, then enter a runops
loop or whatever, and handle possible exception returns. For a 2
return
, final cleanup is performed, such as popping stacks and calling
C<CHECK> or C<END> blocks. Amongst other things, this is how scope
cleanup still occurs during an C<
exit
>.
If a C<
die
> can find a C<CxEVAL> block on the context stack, then the
stack is popped to that level and the
return
op in that block is
assigned to C<PL_restartop>; then a C<JMPENV_JUMP(3)> is performed.
This normally passes control back to the guard. In the case of
C<perl_run> and C<call_sv>, a non-null C<PL_restartop> triggers
re-entry to the runops loop. The is the normal way that C<
die
> or
C<croak> is handled within an C<
eval
>.
=
for
apidoc Amnh|OP *|PL_restartop
Sometimes ops are executed within an inner runops loop, such as
tie
,
sort
or overload code. In this case, something like
sub
FETCH {
eval
{
die
} }
would cause a longjmp right back to the guard in C<perl_run>, popping
both runops loops, which is clearly incorrect. One way to avoid this is
for
the
tie
code to
do
a C<JMPENV_PUSH>
before
executing C<FETCH> in
the inner runops loop, but
for
efficiency reasons, perl in fact just
sets a flag, using C<CATCH_SET(TRUE)>. The C<pp_require>,
C<pp_entereval> and C<pp_entertry> ops check this flag, and
if
true,
they call C<docatch>, which does a C<JMPENV_PUSH> and starts a new
runops level to execute the code, rather than doing it on the current
loop.
As a further optimisation, on
exit
from the
eval
block in the C<FETCH>,
execution of the code following the block is still carried on in the
inner loop. When an exception is raised, C<docatch> compares the
C<JMPENV> level of the C<CxEVAL>
with
C<PL_top_env> and
if
they differ,
just re-throws the exception. In this way any inner loops get popped.
Here's an example.
1:
eval
{
tie
@a
,
'A'
};
2:
sub
A::TIEARRAY {
3:
eval
{
die
};
4:
die
;
5: }
To run this code, C<perl_run> is called, which does a C<JMPENV_PUSH>
then enters a runops loop. This loop executes the
eval
and
tie
ops on
line 1,
with
the
eval
pushing a C<CxEVAL> onto the context stack.
The C<pp_tie> does a C<CATCH_SET(TRUE)>, then starts a second runops
loop to execute the body of C<TIEARRAY>. When it executes the entertry
op on line 3, C<CATCH_GET> is true, so C<pp_entertry> calls C<docatch>
which does a C<JMPENV_PUSH> and starts a third runops loop, which then
executes the
die
op. At this point the C call stack looks like this:
Perl_pp_die
Perl_runops
S_docatch_body
S_docatch
Perl_pp_entertry
Perl_runops
S_call_body
Perl_call_sv
Perl_pp_tie
Perl_runops
S_run_body
perl_run
main
and the context and data stacks, as shown by C<-Dstv>, look like:
STACK 0: MAIN
CX 0:
BLOCK
=>
CX 1:
EVAL
=> AV() PV(
"A"
\0)
retop=leave
STACK 1: MAGIC
CX 0:
SUB
=>
retop=(null)
CX 1:
EVAL
=> *
retop=nextstate
The
die
pops the first C<CxEVAL> off the context stack, sets
C<PL_restartop> from it, does a C<JMPENV_JUMP(3)>, and control returns
to the top C<docatch>. This then starts another third-level runops
level, which executes the nextstate, pushmark and
die
ops on line 4. At
the point that the second C<pp_die> is called, the C call stack looks
exactly like that above, even though we are
no
longer within an inner
eval
; this is because of the optimization mentioned earlier. However,
the context stack now looks like this, ie
with
the top CxEVAL popped:
STACK 0: MAIN
CX 0:
BLOCK
=>
CX 1:
EVAL
=> AV() PV(
"A"
\0)
retop=leave
STACK 1: MAGIC
CX 0:
SUB
=>
retop=(null)
The
die
on line 4 pops the context stack back down to the CxEVAL,
leaving it as:
STACK 0: MAIN
CX 0:
BLOCK
=>
As usual, C<PL_restartop> is extracted from the C<CxEVAL>, and a
C<JMPENV_JUMP(3)> done, which pops the C stack back to the docatch:
S_docatch
Perl_pp_entertry
Perl_runops
S_call_body
Perl_call_sv
Perl_pp_tie
Perl_runops
S_run_body
perl_run
main
In this case, because the C<JMPENV> level recorded in the C<CxEVAL>
differs from the current one, C<docatch> just does a C<JMPENV_JUMP(3)>
and the C stack unwinds to:
perl_run
main
Because C<PL_restartop> is non-null, C<run_body> starts a new runops
loop and execution continues.
=head2 INTERNAL VARIABLE TYPES
You should by now have had a look at L<perlguts>, which tells you about
Perl's internal variable types: SVs, HVs, AVs and the rest. If not,
do
that now.
These variables are used not only to represent Perl-space variables,
but also any constants in the code, as well as some structures
completely internal to Perl. The symbol table,
for
instance, is an
ordinary Perl hash. Your code is represented by an SV as it's
read
into
the parser; any program files you call are opened via ordinary Perl
filehandles, and so on.
The core L<Devel::Peek|Devel::Peek> module lets us examine SVs from a
Perl program. Let's see,
for
instance, how Perl treats the constant
C<
"hello"
>.
% perl -MDevel::Peek -e
'Dump("hello")'
1 SV = PV(0xa041450) at 0xa04ecbc
2 REFCNT = 1
3 FLAGS = (POK,READONLY,pPOK)
4 PV = 0xa0484e0
"hello"
\0
5 CUR = 5
6 LEN = 6
Reading C<Devel::Peek> output takes a bit of practise, so let's go
through it line by line.
Line 1 tells us we're looking at an SV which lives at C<0xa04ecbc> in
memory. SVs themselves are very simple structures, but they contain a
pointer to a more complex structure. In this case, it's a PV, a
structure which holds a string value, at location C<0xa041450>. Line 2
is the reference count; there are
no
other references to this data, so
it's 1.
Line 3 are the flags
for
this SV - it
's OK to use it as a PV, it'
s a
read
-only SV (because it's a constant) and the data is a PV internally.
Next we've got the contents of the string, starting at location
C<0xa0484e0>.
Line 5 gives us the current
length
of the string - note that this does
B<not> include the null terminator. Line 6 is not the
length
of the
string, but the
length
of the currently allocated buffer; as the string
grows, Perl automatically
extends
the available storage via a routine
called C<SvGROW>.
You can get at any of these quantities from C very easily; just add
C<Sv> to the name of the field shown in the snippet, and you've got a
macro which will
return
the value: C<SvCUR(sv)> returns the current
length
of the string, C<SvREFCOUNT(sv)> returns the reference count,
C<SvPV(sv, len)> returns the string itself
with
its
length
, and so on.
More macros to manipulate these properties can be found in L<perlguts>.
Let's take an example of manipulating a PV, from C<sv_catpvn>, in
F<sv.c>
1 void
2 Perl_sv_catpvn(pTHX_ SV
*sv
, const char
*ptr
, STRLEN len)
3 {
4 STRLEN tlen;
5 char
*junk
;
6 junk = SvPV_force(sv, tlen);
7 SvGROW(sv, tlen + len + 1);
8
if
(ptr == junk)
9 ptr = SvPVX(sv);
10 Move(ptr,SvPVX(sv)+tlen,len,char);
11 SvCUR(sv) += len;
12
*SvEND
(sv) =
'\0'
;
13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
14 SvTAINT(sv);
15 }
This is a function which adds a string, C<ptr>, of
length
C<len> onto
the end of the PV stored in C<sv>. The first thing we
do
in line 6 is
make sure that the SV B<
has
> a valid PV, by calling the C<SvPV_force>
macro to force a PV. As a side effect, C<tlen> gets set to the current
value of the PV, and the PV itself is returned to C<junk>.
In line 7, we make sure that the SV will have enough room to
accommodate the old string, the new string and the null terminator. If
C<LEN> isn't big enough, C<SvGROW> will reallocate space
for
us.
Now,
if
C<junk> is the same as the string we're trying to add, we can
grab the string directly from the SV; C<SvPVX> is the address of the PV
in the SV.
Line 10 does the actual catenation: the C<Move> macro moves a chunk of
memory
around
: we move the string C<ptr> to the end of the PV - that's
the start of the PV plus its current
length
. We're moving C<len> bytes
of type C<char>. After doing so, we need to
tell
Perl we've extended
the string, by altering C<CUR> to reflect the new
length
. C<SvEND> is a
macro which gives us the end of the string, so that needs to be a
C<
"\0"
>.
Line 13 manipulates the flags; since we've changed the PV, any IV or NV
values
will
no
longer be valid:
if
we have C<
$a
=10;
$a
.=
"6"
;> we don't
want to
use
the old IV of 10. C<SvPOK_only_utf8> is a special
UTF-8-aware version of C<SvPOK_only>, a macro which turns off the IOK
and NOK flags and turns on POK. The final C<SvTAINT> is a macro which
launders tainted data
if
taint mode is turned on.
AVs and HVs are more complicated, but SVs are by far the most common
variable type being thrown
around
. Having seen something of how we
manipulate these, let's go on and look at how the op tree is
constructed.
=head1 OP TREES
First, what is the op tree, anyway? The op tree is the parsed
representation of your program, as we saw in
our
section on parsing,
and it's the sequence of operations that Perl goes through to execute
your program, as we saw in L</Running>.
An op is a fundamental operation that Perl can perform: all the
built-in functions and operators are ops, and there are a series of ops
which deal
with
concepts the interpreter needs internally - entering
and leaving a block, ending a statement, fetching a variable, and so
on.
The op tree is connected in two ways: you can imagine that there are
two
"routes"
through it, two orders in which you can traverse the tree.
First, parse order reflects how the parser understood the code, and
secondly, execution order tells perl what order to perform the
operations in.
The easiest way to examine the op tree is to stop Perl
after
it
has
finished parsing, and get it to
dump
out the tree. This is exactly what
the compiler backends L<B::Terse|B::Terse>, L<B::Concise|B::Concise>
and CPAN module <B::Debug
do
.
Let's have a look at how Perl sees C<
$a
=
$b
+
$c
>:
% perl -MO=Terse -e
'$a=$b+$c'
1 LISTOP (0x8179888) leave
2 OP (0x81798b0) enter
3 COP (0x8179850) nextstate
4 BINOP (0x8179828) sassign
5 BINOP (0x8179800) add [1]
6 UNOP (0x81796e0) null [15]
7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc)
*b
8 UNOP (0x81797e0) null [15]
9 SVOP (0x8179700) gvsv GV (0x80efeb0)
*c
10 UNOP (0x816b4f0) null [15]
11 SVOP (0x816dcf0) gvsv GV (0x80fa460)
*a
Let's start in the middle, at line 4. This is a BINOP, a binary
operator, which is at location C<0x8179828>. The specific operator in
question is C<sassign> -
scalar
assignment - and you can find the code
which implements it in the function C<pp_sassign> in F<pp_hot.c>. As a
binary operator, it
has
two children: the add operator, providing the
result of C<
$b
+
$c
>, is uppermost on line 5, and the left hand side is
on line 10.
Line 10 is the null op: this does exactly nothing. What is that doing
there? If you see the null op, it's a sign that something
has
been
optimized away
after
parsing. As we mentioned in L</Optimization>, the
optimization stage sometimes converts two operations into one,
for
example
when
fetching a
scalar
variable. When this happens, instead of
rewriting the op tree and cleaning up the dangling pointers, it's
easier just to replace the redundant operation
with
the null op.
Originally, the tree would have looked like this:
10 SVOP (0x816b4f0) rv2sv [15]
11 SVOP (0x816dcf0) gv GV (0x80fa460)
*a
That is, fetch the C<a> entry from the main symbol table, and then look
at the
scalar
component of it: C<gvsv> (C<pp_gvsv> in F<pp_hot.c>)
happens to
do
both these things.
The right hand side, starting at line 5 is similar to what we've just
seen: we have the C<add> op (C<pp_add>, also in F<pp_hot.c>) add
together two C<gvsv>s.
Now, what's this about?
1 LISTOP (0x8179888) leave
2 OP (0x81798b0) enter
3 COP (0x8179850) nextstate
C<enter> and C<leave> are scoping ops, and their job is to perform any
housekeeping every
time
you enter and leave a block: lexical variables
are tidied up, unreferenced variables are destroyed, and so on. Every
program will have those first three lines: C<leave> is a list, and its
children are all the statements in the block. Statements are delimited
by C<nextstate>, so a block is a collection of C<nextstate> ops,
with
the ops to be performed
for
each
statement being the children of
C<nextstate>. C<enter> is a single op which functions as a marker.
That's how Perl parsed the program, from top to bottom:
Program
|
Statement
|
=
/ \
/ \
$a
+
/ \
$b
$c
However, it's impossible to B<perform> the operations in this order:
you have to find the
values
of C<
$b
> and C<
$c
>
before
you add them
together,
for
instance. So, the other thread that runs through the op
tree is the execution order:
each
op
has
a field C<op_next> which
points to the
next
op to be run, so following these pointers tells us
how perl executes the code. We can traverse the tree in this order
using the C<
exec
> option to C<B::Terse>:
% perl -MO=Terse,
exec
-e
'$a=$b+$c'
1 OP (0x8179928) enter
2 COP (0x81798c8) nextstate
3 SVOP (0x81796c8) gvsv GV (0x80fa4d4)
*b
4 SVOP (0x8179798) gvsv GV (0x80efeb0)
*c
5 BINOP (0x8179878) add [1]
6 SVOP (0x816dd38) gvsv GV (0x80fa468)
*a
7 BINOP (0x81798a0) sassign
8 LISTOP (0x8179900) leave
This probably makes more sense
for
a human: enter a block, start a
statement. Get the
values
of C<
$b
> and C<
$c
>, and add them together.
Find C<
$a
>, and assign one to the other. Then leave.
The way Perl builds up these op trees in the parsing process can be
unravelled by examining F<toke.c>, the lexer, and F<perly.y>, the YACC
grammar. Let's look at the code that constructs the tree
for
C<
$a
=
$b
+
$c
>.
First, we'll look at the C<Perl_yylex> function in the lexer. We want to
look
for
C<case
'x'
>, where x is the first character of the operator.
(Incidentally,
when
looking
for
the code that handles a keyword, you'll
want to search
for
C<KEY_foo> where
"foo"
is the keyword.) Here is the code
that handles assignment (there are quite a few operators beginning
with
C<=>, so most of it is omitted
for
brevity):
1 case
'='
:
2 s++;
... code that handles == => etc. and pod ...
3 pl_yylval.ival = 0;
4 OPERATOR(ASSIGNOP);
We can see on line 4 that
our
token type is C<ASSIGNOP> (C<OPERATOR> is a
macro,
defined
in F<toke.c>, that returns the token type, among other
things). And C<+>:
1 case
'+'
:
2 {
3 const char tmp =
*s
++;
... code
for
++ ...
4
if
(PL_expect == XOPERATOR) {
...
5 Aop(OP_ADD);
6 }
...
7 }
Line 4 checks what type of token we are expecting. C<Aop> returns a token.
If you search
for
C<Aop> elsewhere in F<toke.c>, you will see that it
returns an C<ADDOP> token.
Now that we know the two token types we want to look
for
in the parser,
let's take the piece of F<perly.y> we need to construct the tree
for
C<
$a
=
$b
+
$c
>
1 term : term ASSIGNOP term
2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
3 | term ADDOP term
4 { $$ = newBINOP($2, 0,
scalar
($1),
scalar
($3)); }
If you're not used to reading BNF grammars, this is how it works:
You're fed certain things by the tokeniser, which generally end up in
upper case. C<ADDOP> and C<ASSIGNOP> are examples of
"terminal symbols"
,
because you can't get any simpler than
them.
The grammar, lines one and three of the snippet above, tells you how to
build up more complex forms. These complex forms, "non-terminal
symbols" are generally placed in lower case. C<term> here is a
non-terminal symbol, representing a single expression.
The grammar gives you the following rule: you can make the thing on the
left of the colon
if
you see all the things on the right in sequence.
This is called a
"reduction"
, and the aim of parsing is to completely
reduce the input. There are several different ways you can perform a
reduction, separated by vertical bars: so, C<term> followed by C<=>
followed by C<term> makes a C<term>, and C<term> followed by C<+>
followed by C<term> can also make a C<term>.
So,
if
you see two terms
with
an C<=> or C<+>, between them, you can
turn them into a single expression. When you
do
this, you execute the
code in the block on the
next
line:
if
you see C<=>, you'll
do
the code
in line 2. If you see C<+>, you
'll do the code in line 4. It'
s this
code which contributes to the op tree.
| term ADDOP term
{ $$ = newBINOP($2, 0,
scalar
($1),
scalar
($3)); }
What this does is creates a new binary op, and feeds it a number of
variables. The variables refer to the tokens: C<$1> is the first token
in the input, C<$2> the second, and so on - think regular expression
backreferences. C<$$> is the op returned from this reduction. So, we
call C<newBINOP> to create a new binary operator. The first parameter
to C<newBINOP>, a function in F<op.c>, is the op type. It's an addition
operator, so we want the type to be C<ADDOP>. We could specify this
directly, but it's right there as the second token in the input, so we
use
C<$2>. The second parameter is the op's flags: 0 means "nothing
special". Then the things to add: the left and right hand side of
our
expression, in
scalar
context.
The functions that create ops, which have names like C<newUNOP> and
C<newBINOP>, call a
"check"
function associated
with
each
op type,
before
returning the op. The check functions can mangle the op as they see fit,
and even replace it
with
an entirely new one. These functions are
defined
in F<op.c>, and have a C<Perl_ck_> prefix. You can find out which
check function is used
for
a particular op type by looking in
F<regen/opcodes>. Take C<OP_ADD>,
for
example. (C<OP_ADD> is the token
value from the C<Aop(OP_ADD)> in F<toke.c> which the parser passes to
C<newBINOP> as its first argument.) Here is the relevant line:
add addition (+) ck_null IfsT2 S S
The check function in this case is C<Perl_ck_null>, which does nothing.
Let's look at a more interesting case:
readline
<HANDLE> ck_readline t% F?
And here is the function from F<op.c>:
1 OP *
2 Perl_ck_readline(pTHX_ OP
*o
)
3 {
4 PERL_ARGS_ASSERT_CK_READLINE;
5
6
if
(o->op_flags & OPf_KIDS) {
7 OP
*kid
= cLISTOPo->op_first;
8
if
(kid->op_type == OP_RV2GV)
9 kid->op_private |= OPpALLOW_FAKE;
10 }
11
else
{
12 OP * const newop
13 = newUNOP(OP_READLINE, 0, newGVOP(OP_GV, 0,
14 PL_argvgv));
15 op_free(o);
16
return
newop;
17 }
18
return
o;
19 }
One particularly interesting aspect is that
if
the op
has
no
kids (i.e.,
C<
readline
()> or C<< <> >>) the op is freed and replaced
with
an entirely
new one that references C<
*ARGV
> (lines 12-16).
=head1 STACKS
When perl executes something like C<addop>, how does it pass on its
results to the
next
op? The answer is, through the
use
of stacks. Perl
has
a number of stacks to store things it's currently working on, and
we'll look at the three most important ones here.
=head2 Argument stack
Arguments are passed to PP code and returned from PP code using the
argument stack, C<ST>. The typical way to handle arguments is to
pop
them off the stack, deal
with
them how you wish, and then
push
the
result back onto the stack. This is how,
for
instance, the cosine
operator works:
NV value;
value = POPn;
value = Perl_cos(value);
XPUSHn(value);
We
'll see a more tricky example of this when we consider Perl'
s macros
below. C<POPn> gives you the NV (floating point value) of the top SV on
the stack: the C<
$x
> in C<
cos
(
$x
)>. Then we compute the cosine, and
push
the result back as an NV. The C<X> in C<XPUSHn> means that the
stack should be extended
if
necessary - it can't be necessary here,
because we know there's room
for
one more item on the stack, since
we've just removed one! The C<XPUSH*> macros at least guarantee safety.
Alternatively, you can fiddle
with
the stack directly: C<SP> gives you
the first element in your portion of the stack, and C<TOP*> gives you
the top SV/IV/NV/etc. on the stack. So,
for
instance, to
do
unary
negation of an integer:
SETi(-TOPi);
Just set the integer value of the top stack entry to its negation.
Argument stack manipulation in the core is exactly the same as it is in
XSUBs - see L<perlxstut>, L<perlxs> and L<perlguts>
for
a longer
description of the macros used in stack manipulation.
=head2 Mark stack
I
say
"your portion of the stack"
above because PP code doesn't
necessarily get the whole stack to itself:
if
your function calls
another function, you'll only want to expose the arguments aimed
for
the called function, and not (necessarily) let it get at your own data.
The way we
do
this is to have a
"virtual"
bottom-of-stack, exposed to
each
function. The mark stack keeps bookmarks to locations in the
argument stack usable by
each
function. For instance,
when
dealing
with
a
tied
variable, (internally, something
with
"P"
magic) Perl
has
to
call methods
for
accesses to the
tied
variables. However, we need to
separate the arguments exposed to the method to the argument exposed to
the original function - the store or fetch or whatever it may be.
Here's roughly how the
tied
C<
push
> is implemented; see C<av_push> in
F<av.c>:
1 PUSHMARK(SP);
2 EXTEND(SP,2);
3 PUSHs(SvTIED_obj((SV*)av, mg));
4 PUSHs(val);
5 PUTBACK;
6 ENTER;
7 call_method(
"PUSH"
, G_SCALAR|G_DISCARD);
8 LEAVE;
Let's examine the whole implementation,
for
practice:
1 PUSHMARK(SP);
Push the current state of the stack pointer onto the mark stack. This
is so that
when
we've finished adding items to the argument stack, Perl
knows how many things we've added recently.
2 EXTEND(SP,2);
3 PUSHs(SvTIED_obj((SV*)av, mg));
4 PUSHs(val);
We're going to add two more items onto the argument stack:
when
you
have a
tied
array, the C<PUSH> subroutine receives the object and the
value to be pushed, and that's exactly what we have here - the
tied
object, retrieved
with
C<SvTIED_obj>, and the value, the SV C<val>.
=
for
apidoc_section
$magic
=
for
apidoc Amh||SvTIED_obj|SV
*sv
|MAGIC
*mg
5 PUTBACK;
Next we
tell
Perl to update the global stack pointer from
our
internal
variable: C<dSP> only gave us a
local
copy, not a reference to the
global.
6 ENTER;
7 call_method(
"PUSH"
, G_SCALAR|G_DISCARD);
8 LEAVE;
C<ENTER> and C<LEAVE> localise a block of code - they make sure that
all variables are tidied up, everything that
has
been localised gets
its previous value returned, and so on. Think of them as the C<{> and
C<}> of a Perl block.
To actually
do
the magic method call, we have to call a subroutine in
Perl space: C<call_method> takes care of that, and it's described in
L<perlcall>. We call the C<PUSH> method in
scalar
context, and we're
going to discard its
return
value. The call_method() function removes
the top element of the mark stack, so there is nothing
for
the
caller
to clean up.
=head2 Save stack
C doesn
't have a concept of local scope, so perl provides one. We'
ve
seen that C<ENTER> and C<LEAVE> are used as scoping braces; the save
stack implements the C equivalent of,
for
example:
{
local
$foo
= 42;
...
}
See L<perlguts/
"Localizing changes"
>
for
how to
use
the save stack.
=head1 MILLIONS OF MACROS
One thing you
'll notice about the Perl source is that it'
s full of
macros. Some have called the pervasive
use
of macros the hardest thing
to understand, others find it adds to clarity. Let's take an example,
a stripped-down version the code which implements the addition operator:
1 PP(pp_add)
2 {
3 dSP; dATARGET;
4 tryAMAGICbin_MG(add_amg, AMGf_assign|AMGf_numeric);
5 {
6 dPOPTOPnnrl_ul;
7 SETn( left + right );
8 RETURN;
9 }
10 }
Every line here (apart from the braces, of course) contains a macro.
The first line sets up the function declaration as Perl expects
for
PP
code; line 3 sets up variable declarations
for
the argument stack and
the target, the
return
value of the operation. Line 4 tries to see
if
the addition operation is overloaded;
if
so, the appropriate
subroutine is called.
Line 6 is another variable declaration - all variable declarations
start
with
C<d> - which pops from the top of the argument stack two NVs
(hence C<nn>) and puts them into the variables C<right> and C<left>,
hence the C<rl>. These are the two operands to the addition operator.
Next, we call C<SETn> to set the NV of the
return
value to the result
of adding the two
values
. This done, we
return
- the C<RETURN> macro
makes sure that
our
return
value is properly handled, and we pass the
next
operator to run back to the main run loop.
Most of these macros are explained in L<perlapi>, and some of the more
important ones are explained in L<perlxs> as well. Pay special
attention to L<perlguts/Background and MULTIPLICITY>
for
information on the C<[pad]THX_?> macros.
=head1 FURTHER READING
For more information on the Perl internals, please see the documents
listed at L<perl/Internals and C Language Interface>.