=head1 NAME
perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores)
=head1 DESCRIPTION
The basic IPC facilities of Perl are built out of the good old Unix
signals, named pipes,
pipe
opens, the Berkeley
socket
routines, and SysV
IPC calls. Each is used in slightly different situations.
=head1 Signals
Perl uses a simple signal handling model: the
%SIG
hash contains names
or references of user-installed signal handlers. These handlers will
be called
with
an argument which is the name of the signal that
triggered it. A signal may be generated intentionally from a
particular keyboard sequence like control-C or control-Z, sent to you
from another process, or triggered automatically by the kernel
when
special events transpire, like a child process exiting, your own process
running out of stack space, or hitting a process file-size limit.
For example, to trap an interrupt signal, set up a handler like this:
our
$shucks
;
sub
catch_zap {
my
$signame
=
shift
;
$shucks
++;
die
"Somebody sent me a SIG$signame"
;
}
$SIG
{INT} = __PACKAGE__ .
"::catch_zap"
;
$SIG
{INT} = \
&catch_zap
;
Prior to Perl 5.8.0 it was necessary to
do
as little as you possibly
could in your handler; notice how all we
do
is set a global variable
and then raise an exception. That's because on most systems,
libraries are not re-entrant; particularly, memory allocation and I/O
routines are not. That meant that doing nearly I<anything> in your
handler could in theory trigger a memory fault and subsequent core
dump
- see L</Deferred Signals (Safe Signals)> below.
The names of the signals are the ones listed out by C<
kill
-l> on your
system
, or you can retrieve them using the CPAN module L<IPC::Signal>.
You may also choose to assign the strings C<
"IGNORE"
> or C<
"DEFAULT"
> as
the handler, in which case Perl will
try
to discard the signal or
do
the
default
thing.
On most Unix platforms, the C<CHLD> (sometimes also known as C<CLD>) signal
has
special behavior
with
respect to a value of C<
"IGNORE"
>.
Setting C<
$SIG
{CHLD}> to C<
"IGNORE"
> on such a platform
has
the effect of
not creating zombie processes
when
the parent process fails to C<
wait
()>
on its child processes (i.e., child processes are automatically reaped).
Calling C<
wait
()>
with
C<
$SIG
{CHLD}> set to C<
"IGNORE"
> usually returns
C<-1> on such platforms.
Some signals can be neither trapped nor ignored, such as the KILL and STOP
(but not the TSTP) signals. Note that ignoring signals makes them disappear.
If you only want them blocked temporarily without them getting lost you'll
have to
use
the C<POSIX> module's L<sigprocmask|POSIX/sigprocmask>.
Sending a signal to a negative process ID means that you
send
the signal
to the entire Unix process group. This code sends a hang-up signal to all
processes in the current process group, and also sets
$SIG
{HUP} to C<
"IGNORE"
>
so it doesn't
kill
itself:
{
local
$SIG
{HUP} =
"IGNORE"
;
kill
HUP
=> -
getpgrp
();
}
Another interesting signal to
send
is signal number zero. This doesn't
actually affect a child process, but instead checks whether it's alive
or
has
changed its UIDs.
unless
(
kill
0
=>
$kid_pid
) {
warn
"something wicked happened to $kid_pid"
;
}
Signal number zero may fail because you lack permission to
send
the
signal
when
directed at a process whose real or saved UID is not
identical to the real or effective UID of the sending process, even
though the process is alive. You may be able to determine the cause of
failure using C<$!> or C<%!>.
unless
(
kill
(
0
=>
$pid
) || $!{EPERM}) {
warn
"$pid looks dead"
;
}
You might also want to employ anonymous functions
for
simple signal
handlers:
$SIG
{INT} =
sub
{
die
"\nOutta here!\n"
};
SIGCHLD handlers
require
some special care. If a second child dies
while
in the signal handler caused by the first death, we won't get
another signal. So must loop here
else
we will leave the unreaped child
as a zombie. And the
next
time
two children
die
we get another zombie.
And so on.
$SIG
{CHLD} =
sub
{
while
((
my
$child
=
waitpid
(-1, WNOHANG)) > 0) {
$Kid_Status
{
$child
} = $?;
}
};
Be careful:
qx()
,
system
(), and some modules
for
calling external commands
do
a
fork
(), then
wait
()
for
the result. Thus, your signal handler
will be called. Because
wait
() was already called by
system
() or
qx()
,
the
wait
() in the signal handler will see
no
more zombies and will
therefore block.
The best way to prevent this issue is to
use
waitpid
(), as in the following
example:
my
%children
;
$SIG
{CHLD} =
sub
{
local
($!, $?);
while
( (
my
$pid
=
waitpid
(-1, WNOHANG)) > 0 ) {
delete
$children
{
$pid
};
cleanup_child(
$pid
, $?);
}
};
while
(1) {
my
$pid
=
fork
();
die
"cannot fork"
unless
defined
$pid
;
if
(
$pid
== 0) {
exit
0;
}
else
{
$children
{
$pid
}=1;
system
(
$command
);
}
}
Signal handling is also used
for
timeouts in Unix. While safely
protected within an C<
eval
{}> block, you set a signal handler to trap
alarm
signals and then schedule to have one delivered to you in some
number of seconds. Then
try
your blocking operation, clearing the
alarm
when
it
's done but not before you'
ve exited your C<
eval
{}> block. If it
goes off, you'll
use
die
() to jump out of the block.
Here's an example:
my
$ALARM_EXCEPTION
=
"alarm clock restart"
;
eval
{
local
$SIG
{ALRM} =
sub
{
die
$ALARM_EXCEPTION
};
alarm
10;
flock
(
$fh
, 2)
||
die
"cannot flock: $!"
;
alarm
0;
};
if
($@ && $@ !~
quotemeta
(
$ALARM_EXCEPTION
)) {
die
}
If the operation being timed out is
system
() or
qx()
, this technique
is liable to generate zombies. If this matters to you, you'll
need to
do
your own
fork
() and
exec
(), and
kill
the errant child process.
For more complex signal handling, you might see the standard POSIX
module. Lamentably, this is almost entirely undocumented, but the
F<ext/POSIX/t/sigaction.t> file from the Perl source distribution
has
some examples in it.
=head2 Handling the SIGHUP Signal in Daemons
A process that usually starts
when
the
system
boots and shuts down
when
the
system
is shut down is called a daemon (Disk And Execution
MONitor). If a daemon process
has
a configuration file which is
modified
after
the process
has
been started, there should be a way to
tell
that process to reread its configuration file without stopping
the process. Many daemons provide this mechanism using a C<SIGHUP>
signal handler. When you want to
tell
the daemon to reread the file,
simply
send
it the C<SIGHUP> signal.
The following example implements a simple daemon, which restarts
itself every
time
the C<SIGHUP> signal is received. The actual code is
located in the subroutine C<code()>, which just prints some debugging
info to show that it works; it should be replaced
with
the real code.
$| = 1;
my
$script
= File::Basename::basename($0);
my
$SELF
= catfile(
$FindBin::Bin
,
$script
);
$SIG
{HUP} =
sub
{
print
"got SIGHUP\n"
;
exec
(
$SELF
,
@ARGV
) ||
die
"$0: couldn't restart: $!"
;
};
code();
sub
code {
print
"PID: $$\n"
;
print
"ARGV: @ARGV\n"
;
my
$count
= 0;
while
(1) {
sleep
2;
print
++
$count
,
"\n"
;
}
}
=head2 Deferred Signals (Safe Signals)
Before Perl 5.8.0, installing Perl code to deal
with
signals exposed you to
danger from two things. First, few
system
library functions are
re-entrant. If the signal interrupts
while
Perl is executing one function
(like malloc(3) or
printf
(3)), and your signal handler then calls the same
function again, you could get unpredictable behavior--often, a core
dump
.
Second, Perl isn't itself re-entrant at the lowest levels. If the signal
interrupts Perl
while
Perl is changing its own internal data structures,
similarly unpredictable behavior may result.
There were two things you could
do
, knowing this: be paranoid or be
pragmatic. The paranoid approach was to
do
as little as possible in your
signal handler. Set an existing integer variable that already
has
a
value, and
return
. This doesn
't help you if you'
re in a slow
system
call,
which will just restart. That means you have to C<
die
> to longjmp(3) out
of the handler. Even this is a little cavalier
for
the true paranoiac,
who avoids C<
die
> in a handler because the
system
I<is> out to get you.
The pragmatic approach was to
say
"I know the risks, but prefer the
convenience", and to
do
anything you wanted in your signal handler,
and be prepared to clean up core dumps now and again.
Perl 5.8.0 and later avoid these problems by
"deferring"
signals. That is,
when
the signal is delivered to the process by the
system
(to the C code
that implements Perl) a flag is set, and the handler returns immediately.
Then at strategic
"safe"
points in the Perl interpreter (e.g.
when
it is
about to execute a new opcode) the flags are checked and the Perl level
handler from
%SIG
is executed. The
"deferred"
scheme allows much more
flexibility in the coding of signal handlers as we know the Perl
interpreter is in a safe state, and that we are not in a
system
library
function
when
the handler is called. However the implementation does
differ from previous Perls in the following ways:
=over 4
=item Long-running opcodes
As the Perl interpreter looks at signal flags only
when
it is about
to execute a new opcode, a signal that arrives during a long-running
opcode (e.g. a regular expression operation on a very large string) will
not be seen
until
the current opcode completes.
If a signal of any
given
type fires multiple
times
during an opcode
(such as from a fine-grained timer), the handler
for
that signal will
be called only once,
after
the opcode completes; all other
instances will be discarded. Furthermore,
if
your
system
's signal queue
gets flooded to the point that there are signals that have been raised
but not yet caught (and thus not deferred) at the
time
an opcode
completes, those signals may well be caught and deferred during
subsequent opcodes,
with
sometimes surprising results. For example, you
may see alarms delivered even
after
calling C<
alarm
(0)> as the latter
stops the raising of alarms but does not cancel the delivery of alarms
raised but not yet caught. Do not depend on the behaviors described in
this paragraph as they are side effects of the current implementation and
may change in future versions of Perl.
=item Interrupting IO
When a signal is delivered (e.g., SIGINT from a control-C) the operating
system
breaks into IO operations like I<
read
>(2), which is used to
implement Perl's
readline
() function, the C<< <> >> operator. On older
Perls the handler was called immediately (and as C<
read
> is not
"unsafe"
,
this worked well). With the
"deferred"
scheme the handler is I<not> called
immediately, and
if
Perl is using the
system
's C<stdio> library that
library may restart the C<
read
> without returning to Perl to give it a
chance to call the
%SIG
handler. If this happens on your
system
the
solution is to
use
the C<:perlio> layer to
do
IO--at least on those handles
that you want to be able to break into
with
signals. (The C<:perlio> layer
checks the signal flags and calls
%SIG
handlers
before
resuming IO
operation.)
The
default
in Perl 5.8.0 and later is to automatically
use
the C<:perlio> layer.
Note that it is not advisable to access a file handle within a signal
handler where that signal
has
interrupted an I/O operation on that same
handle. While perl will at least
try
hard not to crash, there are
no
guarantees of data integrity;
for
example, some data might get dropped or
written twice.
Some networking library functions like
gethostbyname
() are known to have
their own implementations of timeouts which may conflict
with
your
timeouts. If you have problems
with
such functions,
try
using the POSIX
sigaction() function, which bypasses Perl safe signals. Be warned that
this does subject you to possible memory corruption, as described above.
Instead of setting C<
$SIG
{ALRM}>:
local
$SIG
{ALRM} =
sub
{
die
"alarm"
};
try
something like the following:
POSIX::sigaction(SIGALRM,
POSIX::SigAction->new(
sub
{
die
"alarm"
}))
||
die
"Error setting SIGALRM handler: $!\n"
;
Another way to disable the safe signal behavior locally is to
use
the C<Perl::Unsafe::Signals> module from CPAN, which affects
all signals.
=item Restartable
system
calls
On systems that supported it, older versions of Perl used the
SA_RESTART flag
when
installing
%SIG
handlers. This meant that
restartable
system
calls would
continue
rather than returning
when
a signal arrived. In order to deliver deferred signals promptly,
Perl 5.8.0 and later
do
I<not>
use
SA_RESTART. Consequently,
restartable
system
calls can fail (
with
$! set to C<EINTR>) in places
where they previously would have succeeded.
The
default
C<:perlio> layer retries C<
read
>, C<
write
>
and C<
close
> as described above; interrupted C<
wait
> and
C<
waitpid
> calls will always be retried.
=item Signals as
"faults"
Certain signals like SEGV, ILL, BUS and FPE are generated by virtual memory
addressing errors and similar
"faults"
. These are normally fatal: there is
little a Perl-level handler can
do
with
them. So Perl delivers them
immediately rather than attempting to defer them.
It is possible to
catch
these
with
a C<
%SIG
> handler (see L<perlvar>),
but on top of the usual problems of
"unsafe"
signals the signal is likely
to get rethrown immediately on
return
from the signal handler, so such
a handler should C<
die
> or C<
exit
> instead.
=item Signals triggered by operating
system
state
On some operating systems certain signal handlers are supposed to "
do
something"
before
returning. One example can be CHLD or CLD, which
indicates a child process
has
completed. On some operating systems the
signal handler is expected to C<
wait
>
for
the completed child
process. On such systems the deferred signal scheme will not work
for
those signals: it does not
do
the C<
wait
>. Again the failure will
look like a loop as the operating
system
will reissue the signal because
there are completed child processes that have not yet been C<
wait
>ed
for
.
=back
If you want the old signal behavior back despite possible
memory corruption, set the environment variable C<PERL_SIGNALS> to
C<
"unsafe"
>. This feature first appeared in Perl 5.8.1.
=head1 Named Pipes
A named
pipe
(often referred to as a FIFO) is an old Unix IPC
mechanism
for
processes communicating on the same machine. It works
just like regular anonymous pipes, except that the
processes rendezvous using a filename and need not be related.
To create a named
pipe
,
use
the C<POSIX::mkfifo()> function.
mkfifo(
$path
, 0700) ||
die
"mkfifo $path failed: $!"
;
You can also
use
the Unix command mknod(1), or on some
systems, mkfifo(1). These may not be in your normal path, though.
$ENV
{PATH} .=
":/etc:/usr/etc"
;
if
(
system
(
"mknod"
,
$path
,
"p"
)
&&
system
(
"mkfifo"
,
$path
) )
{
die
"mk{nod,fifo} $path failed"
;
}
A fifo is convenient
when
you want to
connect
a process to an unrelated
one. When you
open
a fifo, the program will block
until
there's something
on the other end.
For example, let
's say you'
d like to have your F<.signature> file be a
named
pipe
that
has
a Perl program on the other end. Now every
time
any
program (like a mailer, news reader, finger program, etc.) tries to
read
from that file, the reading program will
read
the new signature from your
program. We'll
use
the
pipe
-checking file-test operator, B<-p>, to find
out whether anyone (or anything)
has
accidentally removed
our
fifo.
chdir
();
my
$FIFO
=
".signature"
;
while
(1) {
unless
(-p
$FIFO
) {
unlink
$FIFO
;
POSIX::mkfifo(
$FIFO
, 0700)
||
die
"can't mkfifo $FIFO: $!"
;
}
open
(
my
$fh
,
">"
,
$FIFO
) ||
die
"can't open $FIFO: $!"
;
print
$fh
"John Smith (smith\@host.org)\n"
, `fortune -s`;
close
(
$fh
) ||
die
"can't close $FIFO: $!"
;
sleep
2;
}
=head1 Using
open
()
for
IPC
Perl's basic
open
() statement can also be used
for
unidirectional
interprocess communication by specifying the
open
mode as C<|-> or C<-|>.
Here's how to start
something up in a child process you intend to
write
to:
open
(
my
$spooler
,
"|-"
,
"cat -v | lpr -h 2>/dev/null"
)
||
die
"can't fork: $!"
;
local
$SIG
{PIPE} =
sub
{
die
"spooler pipe broke"
};
print
$spooler
"stuff\n"
;
close
$spooler
||
die
"bad spool: $! $?"
;
And here's how to start up a child process you intend to
read
from:
open
(
my
$status
,
"-|"
,
"netstat -an 2>&1"
)
||
die
"can't fork: $!"
;
while
(<
$status
>) {
next
if
/^(tcp|udp)/;
print
;
}
close
$status
||
die
"bad netstat: $! $?"
;
Be aware that these operations are full Unix forks, which means they may
not be correctly implemented on all alien systems. See L<perlport/
open
>
for
portability details.
In the two-argument form of
open
(), a
pipe
open
can be achieved by
either appending or prepending a
pipe
symbol to the second argument:
open
(
my
$spooler
,
"| cat -v | lpr -h 2>/dev/null"
)
||
die
"can't fork: $!"
;
open
(
my
$status
,
"netstat -an 2>&1 |"
)
||
die
"can't fork: $!"
;
This can be used even on systems that
do
not support forking, but this
possibly allows code intended to
read
files to unexpectedly execute
programs. If one can be sure that a particular program is a Perl script
expecting filenames in
@ARGV
using the two-argument form of
open
() or the
C<< <> >> operator, the clever programmer can
write
something like this:
% program f1
"cmd1|"
- f2
"cmd2|"
f3 < tmpfile
and
no
matter which
sort
of shell it's called from, the Perl program will
read
from the file F<f1>, the process F<cmd1>, standard input (F<tmpfile>
in this case), the F<f2> file, the F<cmd2> command, and
finally
the F<f3>
file. Pretty nifty, eh?
You might notice that you could
use
backticks
for
much the
same effect as opening a
pipe
for
reading:
print
grep
{ !/^(tcp|udp)/ } `netstat -an 2>&1`;
die
"bad netstatus ($?)"
if
$?;
While this is true on the surface, it's much more efficient to process the
file one line or record at a
time
because then you don't have to
read
the
whole thing into memory at once. It also gives you finer control of the
whole process, letting you
kill
off the child process early
if
you'd like.
Be careful to check the
return
values
from both
open
() and
close
(). If
you're I<writing> to a
pipe
, you should also trap SIGPIPE. Otherwise,
think of what happens
when
you start up a
pipe
to a command that doesn't
exist: the
open
() will in all likelihood succeed (it only reflects the
fork
()'s success), but then your output will fail--spectacularly. Perl
can't know whether the command worked, because your command is actually
running in a separate process whose
exec
() might have failed. Therefore,
while
readers of bogus commands
return
just a quick EOF, writers
to bogus commands will get hit
with
a signal, which they'd best be prepared
to handle. Consider:
open
(
my
$fh
,
"|-"
,
"bogus"
) ||
die
"can't fork: $!"
;
print
$fh
"bang\n"
;
close
(
$fh
) ||
die
"can't close: $!"
;
The reason
for
not checking the
return
value from
print
() is because of
pipe
buffering; physical writes are delayed. That won't blow up
until
the
close
, and it will blow up
with
a SIGPIPE. To
catch
it, you could
use
this:
$SIG
{PIPE} =
"IGNORE"
;
open
(
my
$fh
,
"|-"
,
"bogus"
) ||
die
"can't fork: $!"
;
print
$fh
"bang\n"
;
close
(
$fh
) ||
die
"can't close: status=$?"
;
=head2 Filehandles
Both the main process and any child processes it forks share the same
STDIN, STDOUT, and STDERR filehandles. If both processes
try
to access
them at once, strange things can happen. You may also want to
close
or reopen the filehandles
for
the child. You can get
around
this by
opening your
pipe
with
open
(), but on some systems this means that the
child process cannot outlive the parent.
=head2 Background Processes
You can run a command in the background
with
:
system
(
"cmd &"
);
The command's STDOUT and STDERR (and possibly STDIN, depending on your
shell) will be the same as the parent
's. You won'
t need to
catch
SIGCHLD because of the double-
fork
taking place; see below
for
details.
=head2 Complete Dissociation of Child from Parent
In some cases (starting server processes,
for
instance) you'll want to
completely dissociate the child process from the parent. This is
often called daemonization. A well-behaved daemon will also
chdir
()
to the root directory so it doesn't prevent unmounting the filesystem
containing the directory from which it was launched, and redirect its
standard file descriptors from and to F</dev/null> so that random
output doesn
't wind up on the user'
s terminal.
sub
daemonize {
chdir
(
"/"
) ||
die
"can't chdir to /: $!"
;
open
(STDIN,
"<"
,
"/dev/null"
) ||
die
"can't read /dev/null: $!"
;
open
(STDOUT,
">"
,
"/dev/null"
) ||
die
"can't write /dev/null: $!"
;
defined
(
my
$pid
=
fork
()) ||
die
"can't fork: $!"
;
exit
if
$pid
;
(setsid() != -1) ||
die
"Can't start a new session: $!"
;
open
(STDERR,
">&"
, STDOUT) ||
die
"can't dup stdout: $!"
;
}
The
fork
()
has
to come
before
the setsid() to ensure you aren't a
process group leader; the setsid() will fail
if
you are. If your
system
doesn't have the setsid() function,
open
F</dev/tty> and
use
the
C<TIOCNOTTY>
ioctl
() on it instead. See tty(4)
for
details.
Non-Unix users should check their C<< I<Your_OS>::Process >> module
for
other possible solutions.
=head2 Safe Pipe Opens
Another interesting approach to IPC is making your single program go
multiprocess and communicate between--or even amongst--yourselves. The
two-argument form of the
open
() function will
accept
a file argument of either C<
"-|"
> or C<
"|-"
>
to
do
a very interesting thing: it forks a child connected to the
filehandle you've opened. The child is running the same program as the
parent. This is useful
for
safely opening a file
when
running under an
assumed UID or GID,
for
example. If you
open
a
pipe
I<to> minus, you can
write
to the filehandle you opened and your kid will find it in I<his>
STDIN. If you
open
a
pipe
I<from> minus, you can
read
from the filehandle
you opened whatever your kid writes to I<his> STDOUT.
my
$PRECIOUS
=
"/path/to/some/safe/file"
;
my
$sleep_count
;
my
$pid
;
my
$kid_to_write
;
do
{
$pid
=
open
(
$kid_to_write
,
"|-"
);
unless
(
defined
$pid
) {
warn
"cannot fork: $!"
;
die
"bailing out"
if
$sleep_count
++ > 6;
sleep
10;
}
}
until
defined
$pid
;
if
(
$pid
) {
print
$kid_to_write
@some_data
;
close
(
$kid_to_write
) ||
warn
"kid exited $?"
;
}
else
{
($>, $)) = ($<, $();
open
(
my
$outfile
,
">"
,
$PRECIOUS
)
||
die
"can't open $PRECIOUS: $!"
;
while
(<STDIN>) {
print
$outfile
;
}
close
(
$outfile
) ||
die
"can't close $PRECIOUS: $!"
;
exit
(0);
}
Another common
use
for
this construct is
when
you need to execute
something without the shell
's interference. With system(), it'
s
straightforward, but you can't
use
a
pipe
open
or backticks safely.
That
's because there'
s
no
way to stop the shell from getting its hands on
your arguments. Instead,
use
lower-level control to call
exec
() directly.
Here's a safe backtick or
pipe
open
for
read
:
my
$pid
=
open
(
my
$kid_to_read
,
"-|"
);
defined
(
$pid
) ||
die
"can't fork: $!"
;
if
(
$pid
) {
while
(<
$kid_to_read
>) {
}
close
(
$kid_to_read
) ||
warn
"kid exited $?"
;
}
else
{
($>, $)) = ($<, $();
exec
(
$program
,
@options
,
@args
)
||
die
"can't exec program: $!"
;
}
And here's a safe
pipe
open
for
writing:
my
$pid
=
open
(
my
$kid_to_write
,
"|-"
);
defined
(
$pid
) ||
die
"can't fork: $!"
;
$SIG
{PIPE} =
sub
{
die
"whoops, $program pipe broke"
};
if
(
$pid
) {
print
$kid_to_write
@data
;
close
(
$kid_to_write
) ||
warn
"kid exited $?"
;
}
else
{
($>, $)) = ($<, $();
exec
(
$program
,
@options
,
@args
)
||
die
"can't exec program: $!"
;
}
It is very easy to dead-
lock
a process using this form of
open
(), or
indeed
with
any
use
of
pipe
()
with
multiple subprocesses. The
example above is
"safe"
because it is simple and calls
exec
(). See
L</
"Avoiding Pipe Deadlocks"
>
for
general safety principles, but there
are extra gotchas
with
Safe Pipe Opens.
In particular,
if
you opened the
pipe
using C<
open
$fh
,
"|-"
>, then you
cannot simply
use
close
() in the parent process to
close
an unwanted
writer. Consider this code:
my
$pid
=
open
(
my
$writer
,
"|-"
);
defined
(
$pid
) ||
die
"first fork failed: $!"
;
if
(
$pid
) {
if
(
my
$sub_pid
=
fork
()) {
defined
(
$sub_pid
) ||
die
"second fork failed: $!"
;
close
(
$writer
) ||
die
"couldn't close writer: $!"
;
}
else
{
close
(
$writer
) ||
die
"couldn't close writer: $!"
;
exit
(0);
}
}
else
{
exit
(0);
}
In the example above, the true parent does not want to
write
to the
$writer
filehandle, so it closes it. However, because
$writer
was opened using
C<
open
$fh
,
"|-"
>, it
has
a special behavior: closing it calls
waitpid
() (see L<perlfunc/
waitpid
>), which waits
for
the subprocess
to
exit
. If the child process ends up waiting
for
something happening
in the section marked
"do something else"
, you have deadlock.
This can also be a problem
with
intermediate subprocesses in more
complicated code, which will call
waitpid
() on all
open
filehandles
during global destruction--in
no
predictable order.
To solve this, you must manually
use
pipe
(),
fork
(), and the form of
open
() which sets one file descriptor to another, as shown below:
pipe
(
my
$reader
,
my
$writer
) ||
die
"pipe failed: $!"
;
my
$pid
=
fork
();
defined
(
$pid
) ||
die
"first fork failed: $!"
;
if
(
$pid
) {
close
$reader
;
if
(
my
$sub_pid
=
fork
()) {
defined
(
$sub_pid
) ||
die
"first fork failed: $!"
;
close
(
$writer
) ||
die
"can't close writer: $!"
;
}
else
{
close
(
$writer
) ||
die
"can't close writer: $!"
;
exit
(0);
}
}
else
{
open
(STDIN,
"<&"
,
$reader
) ||
die
"can't reopen STDIN: $!"
;
close
(
$writer
) ||
die
"can't close writer: $!"
;
exit
(0);
}
Since Perl 5.8.0, you can also
use
the list form of C<
open
>
for
pipes.
This is preferred
when
you wish to avoid having the shell interpret
metacharacters that may be in your command string.
So
for
example, instead of using:
open
(
my
$ps_pipe
,
"-|"
,
"ps aux"
) ||
die
"can't open ps pipe: $!"
;
One would
use
either of these:
open
(
my
$ps_pipe
,
"-|"
,
"ps"
,
"aux"
)
||
die
"can't open ps pipe: $!"
;
my
@ps_args
=
qw[ ps aux ]
;
open
(
my
$ps_pipe
,
"-|"
,
@ps_args
)
||
die
"can't open @ps_args|: $!"
;
Because there are more than three arguments to
open
(), it forks the ps(1)
command I<without> spawning a shell, and reads its standard output via the
C<
$ps_pipe
> filehandle. The corresponding syntax to I<
write
> to command
pipes is to
use
C<
"|-"
> in place of C<
"-|"
>.
This was admittedly a rather silly example, because you're using string
literals whose content is perfectly safe. There is therefore
no
cause to
resort to the harder-to-
read
, multi-argument form of
pipe
open
(). However,
whenever you cannot be assured that the program arguments are free of shell
metacharacters, the fancier form of
open
() should be used. For example:
my
@grep_args
= (
"egrep"
,
"-i"
,
$some_pattern
,
@many_files
);
open
(
my
$grep_pipe
,
"-|"
,
@grep_args
)
||
die
"can't open @grep_args|: $!"
;
Here the multi-argument form of
pipe
open
() is preferred because the
pattern and indeed even the filenames themselves might hold metacharacters.
=head2 Avoiding Pipe Deadlocks
Whenever you have more than one subprocess, you must be careful that
each
closes whichever half of any pipes created
for
interprocess communication
it is not using. This is because any child process reading from the
pipe
and expecting an EOF will never receive it, and therefore never
exit
. A
single process closing a
pipe
is not enough to
close
it; the
last
process
with
the
pipe
open
must
close
it
for
it to
read
EOF.
Certain built-in Unix features help prevent this most of the
time
. For
instance, filehandles have a
"close on exec"
flag, which is set I<en masse>
under control of the C<$^F> variable. This is so any filehandles you
didn't explicitly route to the STDIN, STDOUT or STDERR of a child
I<program> will be automatically closed.
Always explicitly and immediately call
close
() on the writable end of any
pipe
,
unless
that process is actually writing to it. Even
if
you don't
explicitly call
close
(), Perl will still
close
() all filehandles during
global destruction. As previously discussed,
if
those filehandles have
been opened
with
Safe Pipe Open, this will result in calling
waitpid
(),
which may again deadlock.
=head2 Bidirectional Communication
with
Another Process
While this works reasonably well
for
unidirectional communication, what
about bidirectional communication? The most obvious approach doesn't work:
open
(
my
$prog_for_reading_and_writing
,
"| some program |"
)
If you forget to C<
use
warnings>, you'll miss out entirely on the
helpful diagnostic message:
Can't
do
bidirectional
pipe
at -e line 1.
If you really want to, you can
use
the standard open2() from the
L<IPC::Open2> module to
catch
both ends. There's also an open3() in
L<IPC::Open3>
for
tridirectional I/O so you can also
catch
your child's
STDERR, but doing so would then
require
an awkward
select
() loop and
wouldn't allow you to
use
normal Perl input operations.
If you look at its source, you'll see that open2() uses low-level
primitives like the
pipe
() and
exec
() syscalls to create all the
connections. Although it might have been more efficient by using
socketpair
(), this would have been even less portable than it already
is. The open2() and open3() functions are unlikely to work anywhere
except on a Unix
system
, or at least one purporting POSIX compliance.
=
for
TODO
Hold on, is this even true? First it says that
socketpair
() is avoided
for
portability, but then it says it probably won't work except on
Unixy systems anyway. Which one of those is true?
Here's an example of using open2():
my
$pid
= open2(
my
$reader
,
my
$writer
,
"cat -un"
);
print
$writer
"stuff\n"
;
my
$got
= <
$reader
>;
waitpid
$pid
, 0;
The problem
with
this is that buffering is really going to ruin your
day. Even though your C<
$writer
> filehandle is auto-flushed so the process
on the other end gets your data in a timely manner, you can't usually
do
anything to force that process to give its data to you in a similarly quick
fashion. In this special case, we could actually so, because we gave
I<cat> a B<-u> flag to make it unbuffered. But very few commands are
designed to operate over pipes, so this seldom works
unless
you yourself
wrote the program on the other end of the double-ended
pipe
.
A solution to this is to
use
a library which uses pseudottys to make your
program behave more reasonably. This way you don't have to have control
over the source code of the program you're using. The C<Expect> module
from CPAN also addresses this kind of thing. This module requires two
other modules from CPAN, C<IO::Pty> and C<IO::Stty>. It sets up a pseudo
terminal to interact
with
programs that insist on talking to the terminal
device driver. If your
system
is supported, this may be your best bet.
=head2 Bidirectional Communication
with
Yourself
If you want, you may make low-level
pipe
() and
fork
() syscalls to stitch
this together by hand. This example only talks to itself, but you could
reopen the appropriate handles to STDIN and STDOUT and call other processes.
(The following example lacks proper error checking.)
pipe
(
my
$parent_rdr
,
my
$child_wtr
);
pipe
(
my
$child_rdr
,
my
$parent_wtr
);
$child_wtr
->autoflush(1);
$parent_wtr
->autoflush(1);
if
(
$pid
=
fork
()) {
close
$parent_rdr
;
close
$parent_wtr
;
print
$child_wtr
"Parent Pid $$ is sending this\n"
;
chomp
(
my
$line
= <
$child_rdr
>);
print
"Parent Pid $$ just read this: '$line'\n"
;
close
$child_rdr
;
close
$child_wtr
;
waitpid
(
$pid
, 0);
}
else
{
die
"cannot fork: $!"
unless
defined
$pid
;
close
$child_rdr
;
close
$child_wtr
;
chomp
(
my
$line
= <
$parent_rdr
>);
print
"Child Pid $$ just read this: '$line'\n"
;
print
$parent_wtr
"Child Pid $$ is sending this\n"
;
close
$parent_rdr
;
close
$parent_wtr
;
exit
(0);
}
But you don't actually have to make two
pipe
calls. If you
have the
socketpair
()
system
call, it will
do
this all
for
you.
socketpair
(
my
$child
,
my
$parent
, AF_UNIX, SOCK_STREAM, PF_UNSPEC)
||
die
"socketpair: $!"
;
$child
->autoflush(1);
$parent
->autoflush(1);
if
(
$pid
=
fork
()) {
close
$parent
;
print
$child
"Parent Pid $$ is sending this\n"
;
chomp
(
my
$line
= <
$child
>);
print
"Parent Pid $$ just read this: '$line'\n"
;
close
$child
;
waitpid
(
$pid
, 0);
}
else
{
die
"cannot fork: $!"
unless
defined
$pid
;
close
$child
;
chomp
(
my
$line
= <
$parent
>);
print
"Child Pid $$ just read this: '$line'\n"
;
print
$parent
"Child Pid $$ is sending this\n"
;
close
$parent
;
exit
(0);
}
=head1 Sockets: Client/Server Communication
While not entirely limited to Unix-derived operating systems (e.g., WinSock
on PCs provides
socket
support, as
do
some VMS libraries), you might not have
sockets on your
system
, in which case this section probably isn't going to
do
you much good. With sockets, you can
do
both virtual circuits like TCP
streams and datagrams like UDP packets. You may be able to
do
even more
depending on your
system
.
The Perl functions
for
dealing
with
sockets have the same names as
the corresponding
system
calls in C, but their arguments tend to differ
for
two reasons. First, Perl filehandles work differently than C file
descriptors. Second, Perl already knows the
length
of its strings, so you
don't need to pass that information.
One of the major problems
with
ancient, antemillennial
socket
code in Perl
was that it used hard-coded
values
for
some of the constants, which
severely hurt portability. If you ever see code that does anything like
explicitly setting C<
$AF_INET
= 2>, you know you're in
for
big trouble.
An immeasurably superior approach is to
use
the L<Socket> module, which more
reliably grants access to the various constants and functions you'll need.
If you're not writing a server/client
for
an existing protocol like
NNTP or SMTP, you should give some thought to how your server will
know
when
the client
has
finished talking, and vice-versa. Most
protocols are based on one-line messages and responses (so one party
knows the other
has
finished
when
a
"\n"
is received) or multi-line
messages and responses that end
with
a period on an empty line
(
"\n.\n"
terminates a message/response).
=head2 Internet Line Terminators
The Internet line terminator is
"\015\012"
. Under ASCII variants of
Unix, that could usually be written as
"\r\n"
, but under other systems,
"\r\n"
might at
times
be
"\015\015\012"
,
"\012\012\015"
, or something
completely different. The standards specify writing
"\015\012"
to be
conformant (be strict in what you provide), but they also recommend
accepting a lone
"\012"
on input (be lenient in what you
require
).
We haven't always been very good about that in the code in this manpage,
but
unless
you
're on a Mac from way back in its pre-Unix dark ages, you'
ll
probably be ok.
=head2 Internet TCP Clients and Servers
Use Internet-domain sockets
when
you want to
do
client-server
communication that might extend to machines outside of your own
system
.
Here's a sample TCP client using Internet-domain sockets:
my
$remote
=
shift
||
"localhost"
;
my
$port
=
shift
|| 2345;
if
(
$port
=~ /\D/) {
$port
=
getservbyname
(
$port
,
"tcp"
) }
die
"No port"
unless
$port
;
my
$iaddr
= inet_aton(
$remote
) ||
die
"no host: $remote"
;
my
$paddr
= sockaddr_in(
$port
,
$iaddr
);
my
$proto
=
getprotobyname
(
"tcp"
);
socket
(
my
$sock
, PF_INET, SOCK_STREAM,
$proto
) ||
die
"socket: $!"
;
connect
(
$sock
,
$paddr
) ||
die
"connect: $!"
;
while
(
my
$line
= <
$sock
>) {
print
$line
;
}
close
(
$sock
) ||
die
"close: $!"
;
exit
(0);
And here
's a corresponding server to go along with it. We'
ll
leave the address as C<INADDR_ANY> so that the kernel can choose
the appropriate interface on multihomed hosts. If you want sit
on a particular interface (like the external side of a gateway
or firewall machine), fill this in
with
your real address instead.
BEGIN {
$ENV
{PATH} =
"/usr/bin:/bin"
}
my
$EOL
=
"\015\012"
;
sub
logmsg {
print
"$0 $$: @_ at "
,
scalar
localtime
(),
"\n"
}
my
$port
=
shift
|| 2345;
die
"invalid port"
unless
$port
=~ /^ \d+ $/x;
my
$proto
=
getprotobyname
(
"tcp"
);
socket
(
my
$server
, PF_INET, SOCK_STREAM,
$proto
) ||
die
"socket: $!"
;
setsockopt
(
$server
, SOL_SOCKET, SO_REUSEADDR,
pack
(
"l"
, 1))
||
die
"setsockopt: $!"
;
bind
(
$server
, sockaddr_in(
$port
, INADDR_ANY)) ||
die
"bind: $!"
;
listen
(
$server
, SOMAXCONN) ||
die
"listen: $!"
;
logmsg
"server started on port $port"
;
for
(
my
$paddr
;
$paddr
=
accept
(
my
$client
,
$server
);
close
$client
) {
my
(
$port
,
$iaddr
) = sockaddr_in(
$paddr
);
my
$name
=
gethostbyaddr
(
$iaddr
, AF_INET);
logmsg
"connection from $name ["
,
inet_ntoa(
$iaddr
), "]
at port
$port
";
print
$client
"Hello there, $name, it's now "
,
scalar
localtime
(),
$EOL
;
}
And here
's a multitasking version. It'
s multitasked in that
like most typical servers, it spawns (
fork
()s) a child server to
handle the client request so that the master server can quickly
go back to service a new client.
BEGIN {
$ENV
{PATH} =
"/usr/bin:/bin"
}
my
$EOL
=
"\015\012"
;
sub
spawn;
sub
logmsg {
print
"$0 $$: @_ at "
,
scalar
localtime
(),
"\n"
}
my
$port
=
shift
|| 2345;
die
"invalid port"
unless
$port
=~ /^ \d+ $/x;
my
$proto
=
getprotobyname
(
"tcp"
);
socket
(
my
$server
, PF_INET, SOCK_STREAM,
$proto
) ||
die
"socket: $!"
;
setsockopt
(
$server
, SOL_SOCKET, SO_REUSEADDR,
pack
(
"l"
, 1))
||
die
"setsockopt: $!"
;
bind
(
$server
, sockaddr_in(
$port
, INADDR_ANY)) ||
die
"bind: $!"
;
listen
(
$server
, SOMAXCONN) ||
die
"listen: $!"
;
logmsg
"server started on port $port"
;
my
$waitedpid
= 0;
sub
REAPER {
local
$!;
while
((
my
$pid
=
waitpid
(-1, WNOHANG)) > 0 && WIFEXITED($?)) {
logmsg
"reaped $waitedpid"
. ($? ?
" with exit $?"
:
""
);
}
$SIG
{CHLD} = \
&REAPER
;
}
$SIG
{CHLD} = \
&REAPER
;
while
(1) {
my
$paddr
=
accept
(
my
$client
,
$server
) ||
do
{
next
if
$!{EINTR};
die
"accept: $!"
;
};
my
(
$port
,
$iaddr
) = sockaddr_in(
$paddr
);
my
$name
=
gethostbyaddr
(
$iaddr
, AF_INET);
logmsg
"connection from $name ["
,
inet_ntoa(
$iaddr
),
"] at port $port"
;
spawn
$client
,
sub
{
$| = 1;
print
"Hello there, $name, it's now "
,
scalar
localtime
(),
$EOL
;
exec
"/usr/games/fortune"
or confess
"can't exec fortune: $!"
;
};
close
$client
;
}
sub
spawn {
my
$client
=
shift
;
my
$coderef
=
shift
;
unless
(
@_
== 0 &&
$coderef
&&
ref
(
$coderef
) eq
"CODE"
) {
confess
"usage: spawn CLIENT CODEREF"
;
}
my
$pid
;
unless
(
defined
(
$pid
=
fork
())) {
logmsg
"cannot fork: $!"
;
return
;
}
elsif
(
$pid
) {
logmsg
"begat $pid"
;
return
;
}
open
(STDIN,
"<&"
,
$client
) ||
die
"can't dup client to stdin"
;
open
(STDOUT,
">&"
,
$client
) ||
die
"can't dup client to stdout"
;
exit
(
$coderef
->());
}
This server takes the trouble to clone off a child version via
fork
()
for
each
incoming request. That way it can handle many requests at
once, which you might not always want. Even
if
you don't
fork
(), the
listen
() will allow that many pending connections. Forking servers
have to be particularly careful about cleaning up their dead children
(called
"zombies"
in Unix parlance), because otherwise you'll quickly
fill up your process table. The REAPER subroutine is used here to
call
waitpid
()
for
any child processes that have finished, thereby
ensuring that they terminate cleanly and don't
join
the ranks of the
living dead.
Within the
while
loop we call
accept
() and check to see
if
it returns
a false value. This would normally indicate a
system
error needs
to be reported. However, the introduction of safe signals (see
L</Deferred Signals (Safe Signals)> above) in Perl 5.8.0 means that
accept
() might also be interrupted
when
the process receives a signal.
This typically happens
when
one of the forked subprocesses exits and
notifies the parent process
with
a CHLD signal.
If
accept
() is interrupted by a signal, $! will be set to EINTR.
If this happens, we can safely
continue
to the
next
iteration of
the loop and another call to
accept
(). It is important that your
signal handling code not modify the value of $!, or
else
this test
will likely fail. In the REAPER subroutine we create a
local
version
of $!
before
calling
waitpid
(). When
waitpid
() sets $! to ECHILD as
it inevitably does
when
it
has
no
more children waiting, it
updates the
local
copy and leaves the original unchanged.
You should
use
the B<-T> flag to enable taint checking (see L<perlsec>)
even
if
we aren't running setuid or setgid. This is always a good idea
for
servers or any program run on behalf of someone
else
(like CGI
scripts), because it lessens the chances that people from the outside will
be able to compromise your
system
.
Note that perl can be built without taint support. There are two
different modes: in one, B<-T> will silently
do
nothing. In the other
mode B<-T> results in a fatal error.
Let's look at another TCP client. This one connects to the TCP
"time"
service on a number of different machines and shows how far their clocks
differ from the
system
on which it's being run:
my
$SECS_OF_70_YEARS
= 2208988800;
sub
ctime {
scalar
localtime
(
shift
() ||
time
()) }
my
$iaddr
=
gethostbyname
(
"localhost"
);
my
$proto
=
getprotobyname
(
"tcp"
);
my
$port
=
getservbyname
(
"time"
,
"tcp"
);
my
$paddr
= sockaddr_in(0,
$iaddr
);
$| = 1;
printf
"%-24s %8s %s\n"
,
"localhost"
, 0, ctime();
foreach
my
$host
(
@ARGV
) {
printf
"%-24s "
,
$host
;
my
$hisiaddr
= inet_aton(
$host
) ||
die
"unknown host"
;
my
$hispaddr
= sockaddr_in(
$port
,
$hisiaddr
);
socket
(
my
$socket
, PF_INET, SOCK_STREAM,
$proto
)
||
die
"socket: $!"
;
connect
(
$socket
,
$hispaddr
) ||
die
"connect: $!"
;
my
$rtime
=
pack
(
"C4"
, ());
read
(
$socket
,
$rtime
, 4);
close
(
$socket
);
my
$histime
=
unpack
(
"N"
,
$rtime
) -
$SECS_OF_70_YEARS
;
printf
"%8d %s\n"
,
$histime
-
time
(), ctime(
$histime
);
}
=head2 Unix-Domain TCP Clients and Servers
That's fine
for
Internet-domain clients and servers, but what about
local
communications? While you can
use
the same setup, sometimes you don't
want to. Unix-domain sockets are
local
to the current host, and are often
used internally to implement pipes. Unlike Internet domain sockets, Unix
domain sockets can show up in the file
system
with
an ls(1) listing.
% ls -l /dev/
log
srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/
log
You can test
for
these
with
Perl's B<-S> file test:
unless
(-S
"/dev/log"
) {
die
"something's wicked with the log system"
;
}
Here's a sample Unix-domain client:
my
$rendezvous
=
shift
||
"catsock"
;
socket
(
my
$sock
, PF_UNIX, SOCK_STREAM, 0) ||
die
"socket: $!"
;
connect
(
$sock
, sockaddr_un(
$rendezvous
)) ||
die
"connect: $!"
;
while
(
defined
(
my
$line
= <
$sock
>)) {
print
$line
;
}
exit
(0);
And here
's a corresponding server. You don'
t have to worry about silly
network terminators here because Unix domain sockets are guaranteed
to be on the localhost, and thus everything works right.
BEGIN {
$ENV
{PATH} =
"/usr/bin:/bin"
}
sub
spawn;
sub
logmsg {
print
"$0 $$: @_ at "
,
scalar
localtime
(),
"\n"
}
my
$NAME
=
"catsock"
;
my
$uaddr
= sockaddr_un(
$NAME
);
my
$proto
=
getprotobyname
(
"tcp"
);
socket
(
my
$server
, PF_UNIX, SOCK_STREAM, 0) ||
die
"socket: $!"
;
unlink
(
$NAME
);
bind
(
$server
,
$uaddr
) ||
die
"bind: $!"
;
listen
(
$server
, SOMAXCONN) ||
die
"listen: $!"
;
logmsg
"server started on $NAME"
;
my
$waitedpid
;
sub
REAPER {
my
$child
;
while
((
$waitedpid
=
waitpid
(-1, WNOHANG)) > 0) {
logmsg
"reaped $waitedpid"
. ($? ?
" with exit $?"
:
""
);
}
$SIG
{CHLD} = \
&REAPER
;
}
$SIG
{CHLD} = \
&REAPER
;
for
(
$waitedpid
= 0;
accept
(
my
$client
,
$server
) ||
$waitedpid
;
$waitedpid
= 0,
close
$client
)
{
next
if
$waitedpid
;
logmsg
"connection on $NAME"
;
spawn
$client
,
sub
{
print
"Hello there, it's now "
,
scalar
localtime
(),
"\n"
;
exec
(
"/usr/games/fortune"
) ||
die
"can't exec fortune: $!"
;
};
}
sub
spawn {
my
$client
=
shift
();
my
$coderef
=
shift
();
unless
(
@_
== 0 &&
$coderef
&&
ref
(
$coderef
) eq
"CODE"
) {
confess
"usage: spawn CLIENT CODEREF"
;
}
my
$pid
;
unless
(
defined
(
$pid
=
fork
())) {
logmsg
"cannot fork: $!"
;
return
;
}
elsif
(
$pid
) {
logmsg
"begat $pid"
;
return
;
}
else
{
}
open
(STDIN,
"<&"
,
$client
)
||
die
"can't dup client to stdin"
;
open
(STDOUT,
">&"
,
$client
)
||
die
"can't dup client to stdout"
;
exit
(
$coderef
->());
}
As you see, it's remarkably similar to the Internet domain TCP server, so
much so, in fact, that we've omitted several duplicate functions--spawn(),
logmsg(), ctime(), and REAPER()--which are the same as in the other server.
So why would you ever want to
use
a Unix domain
socket
instead of a
simpler named
pipe
? Because a named
pipe
doesn't give you sessions. You
can
't tell one process'
s data from another's. With
socket
programming,
you get a separate session
for
each
client; that's why
accept
() takes two
arguments.
For example, let's
say
that you have a long-running database server daemon
that you want folks to be able to access from the Web, but only
if
they go through a CGI interface. You'd have a small, simple CGI
program that does whatever checks and logging you feel like, and then acts
as a Unix-domain client and connects to your private server.
=head1 TCP Clients
with
IO::Socket
For those preferring a higher-level interface to
socket
programming, the
IO::Socket module provides an object-oriented approach. If
for
some reason
you lack this module, you can just fetch IO::Socket from CPAN, where you'll also
find modules providing easy interfaces to the following systems: DNS, FTP,
Ident (RFC 931), NIS and NISPlus, NNTP, Ping, POP3, SMTP, SNMP, SSLeay,
Telnet, and Time--to name just a few.
=head2 A Simple Client
Here's a client that creates a TCP connection to the
"daytime"
service at port 13 of the host name
"localhost"
and prints out everything
that the server there cares to provide.
my
$remote
= IO::Socket::INET->new(
Proto
=>
"tcp"
,
PeerAddr
=>
"localhost"
,
PeerPort
=>
"daytime(13)"
,
)
||
die
"can't connect to daytime service on localhost"
;
while
(<
$remote
>) {
print
}
When you run this program, you should get something back that
looks like this:
Wed May 14 08:40:46 MDT 1997
Here are what those parameters to the new() constructor mean:
=over 4
=item C<Proto>
This is which protocol to
use
. In this case, the
socket
handle returned
will be connected to a TCP
socket
, because we want a stream-oriented
connection, that is, one that acts pretty much like a plain old file.
Not all sockets are this of this type. For example, the UDP protocol
can be used to make a datagram
socket
, used
for
message-passing.
=item C<PeerAddr>
This is the name or Internet address of the remote host the server is
running on. We could have specified a longer name like C<
"www.perl.com"
>,
or an address like C<
"207.171.7.72"
>. For demonstration purposes, we've
used the special hostname C<
"localhost"
>, which should always mean the
current machine you're running on. The corresponding Internet address
for
localhost is C<
"127.0.0.1"
>,
if
you'd rather
use
that.
=item C<PeerPort>
This is the service name or port number we'd like to
connect
to.
We could have gotten away
with
using just C<
"daytime"
> on systems
with
a
well-configured
system
services file,[FOOTNOTE: The
system
services file
is found in I</etc/services> under Unixy systems.] but here we've specified the
port number (13) in parentheses. Using just the number would have also
worked, but numeric literals make careful programmers nervous.
=back
=head2 A Webget Client
Here's a simple client that takes a remote host to fetch a document
from, and then a list of files to get from that host. This is a
more interesting client than the previous one because it first sends
something to the server
before
fetching the server's response.
unless
(
@ARGV
> 1) {
die
"usage: $0 host url ..."
}
my
$host
=
shift
(
@ARGV
);
my
$EOL
=
"\015\012"
;
my
$BLANK
=
$EOL
x 2;
for
my
$document
(
@ARGV
) {
my
$remote
= IO::Socket::INET->new(
Proto
=>
"tcp"
,
PeerAddr
=>
$host
,
PeerPort
=>
"http(80)"
,
) ||
die
"cannot connect to httpd on $host"
;
$remote
->autoflush(1);
print
$remote
"GET $document HTTP/1.0"
.
$BLANK
;
while
( <
$remote
> ) {
print
}
close
$remote
;
}
The web server handling the HTTP service is assumed to be at
its standard port, number 80. If the server you're trying to
connect
to is at a different port, like 1080 or 8080, you should specify it
as the named-parameter pair, C<<
PeerPort
=> 8080 >>. The C<autoflush>
method is used on the
socket
because otherwise the
system
would buffer
up the output we sent it. (If you
're on a prehistoric Mac, you'
ll also
need to change every C<
"\n"
> in your code that sends data over the network
to be a C<
"\015\012"
> instead.)
Connecting to the server is only the first part of the process: once you
have the connection, you have to
use
the server's language. Each server
on the network
has
its own little command language that it expects as
input. The string that we
send
to the server starting
with
"GET"
is in
HTTP syntax. In this case, we simply request
each
specified document.
Yes, we really are making a new connection
for
each
document, even though
it
's the same host. That'
s the way you always used to have to speak HTTP.
Recent versions of web browsers may request that the remote server leave
the connection
open
a little
while
, but the server doesn't have to honor
such a request.
Here
's an example of running that program, which we'
ll call I<webget>:
% webget www.perl.com /guanaco.html
HTTP/1.1 404 File Not Found
Date: Thu, 08 May 1997 18:02:32 GMT
Server: Apache/1.2b6
Connection:
close
Content-type: text/html
<HEAD><TITLE>404 File Not Found</TITLE></HEAD>
<BODY><H1>File Not Found</H1>
The requested URL /guanaco.html was not found on this server.<P>
</BODY>
Ok, so that
's not very interesting, because it didn'
t find that
particular document. But a long response wouldn't have fit on this page.
For a more featureful version of this program, you should look to
the I<lwp-request> program included
with
the LWP modules from CPAN.
=head2 Interactive Client
with
IO::Socket
Well, that's all fine
if
you want to
send
one command and get one answer,
but what about setting up something fully interactive, somewhat like
the way I<telnet> works? That way you can type a line, get the answer,
type a line, get the answer, etc.
This client is more complicated than the two we've done so far, but
if
you're on a
system
that supports the powerful C<
fork
> call, the solution
isn
't that rough. Once you'
ve made the connection to whatever service
you'd like to chat
with
, call C<
fork
> to clone your process. Each of
these two identical process
has
a very simple job to
do
: the parent
copies everything from the
socket
to standard output,
while
the child
simultaneously copies everything from standard input to the
socket
.
To accomplish the same thing using just one process would be I<much>
harder, because it's easier to code two processes to
do
one thing than it
is to code one process to
do
two things. (This keep-it-simple principle
a cornerstones of the Unix philosophy, and good software engineering as
well, which is probably why it's spread to other systems.)
Here's the code:
unless
(
@ARGV
== 2) {
die
"usage: $0 host port"
}
my
(
$host
,
$port
) =
@ARGV
;
my
$handle
= IO::Socket::INET->new(
Proto
=>
"tcp"
,
PeerAddr
=>
$host
,
PeerPort
=>
$port
)
||
die
"can't connect to port $port on $host: $!"
;
$handle
->autoflush(1);
print
STDERR
"[Connected to $host:$port]\n"
;
die
"can't fork: $!"
unless
defined
(
my
$kidpid
=
fork
());
if
(
$kidpid
) {
while
(
defined
(
my
$line
= <
$handle
>)) {
print
STDOUT
$line
;
}
kill
(
"TERM"
,
$kidpid
);
}
else
{
while
(
defined
(
my
$line
= <STDIN>)) {
print
$handle
$line
;
}
exit
(0);
}
The C<
kill
> function in the parent's C<
if
> block is there to
send
a
signal to
our
child process, currently running in the C<
else
> block,
as soon as the remote server
has
closed its end of the connection.
If the remote server sends data a byte at
time
, and you need that
data immediately without waiting
for
a newline (which might not happen),
you may wish to replace the C<
while
> loop in the parent
with
the
following:
my
$byte
;
while
(
sysread
(
$handle
,
$byte
, 1) == 1) {
print
STDOUT
$byte
;
}
Making a
system
call
for
each
byte you want to
read
is not very efficient
(to put it mildly) but is the simplest to explain and works reasonably
well.
=head1 TCP Servers
with
IO::Socket
As always, setting up a server is little bit more involved than running a client.
The model is that the server creates a special kind of
socket
that
does nothing but
listen
on a particular port
for
incoming connections.
It does this by calling the C<< IO::Socket::INET->new() >> method
with
slightly different arguments than the client did.
=over 4
=item Proto
This is which protocol to
use
. Like
our
clients, we'll
still specify C<
"tcp"
> here.
=item LocalPort
We specify a
local
port in the C<LocalPort> argument, which we didn't
do
for
the client.
This is service name or port number
for
which you want to be the
server. (Under Unix, ports under 1024 are restricted to the
superuser.) In
our
sample, we'll
use
port 9000, but you can
use
any port that's not currently in
use
on your
system
. If you
try
to
use
one already in used, you'll get an
"Address already in use"
message. Under Unix, the C<netstat -a> command will show
which services current have servers.
=item Listen
The C<Listen> parameter is set to the maximum number of
pending connections we can
accept
until
we turn away incoming clients.
Think of it as a call-waiting queue
for
your telephone.
The low-level Socket module
has
a special symbol
for
the
system
maximum, which
is SOMAXCONN.
=item Reuse
The C<Reuse> parameter is needed so that we restart
our
server
manually without waiting a few minutes to allow
system
buffers to
clear out.
=back
Once the generic server
socket
has
been created using the parameters
listed above, the server then waits
for
a new client to
connect
to it. The server blocks in the C<
accept
> method, which eventually accepts a
bidirectional connection from the remote client. (Make sure to autoflush
this handle to circumvent buffering.)
To add to user-friendliness,
our
server prompts the user
for
commands.
Most servers don't
do
this. Because of the prompt without a newline,
you'll have to
use
the C<
sysread
> variant of the interactive client above.
This server accepts one of five different commands, sending output back to
the client. Unlike most network servers, this one handles only one
incoming client at a
time
. Multitasking servers are covered in
Chapter 16 of the Camel.
Here's the code.
my
$PORT
= 9000;
my
$server
= IO::Socket::INET->new(
Proto
=>
"tcp"
,
LocalPort
=>
$PORT
,
Listen
=> SOMAXCONN,
Reuse
=> 1);
die
"can't setup server"
unless
$server
;
print
"[Server $0 accepting clients]\n"
;
while
(
my
$client
=
$server
->
accept
()) {
$client
->autoflush(1);
print
$client
"Welcome to $0; type help for command list.\n"
;
my
$hostinfo
=
gethostbyaddr
(
$client
->peeraddr);
printf
"[Connect from %s]\n"
,
$hostinfo
?
$hostinfo
->name :
$client
->peerhost;
print
$client
"Command? "
;
while
( <
$client
>) {
next
unless
/\S/;
if
(/quit|
exit
/i) {
last
}
elsif
(/date|
time
/i) {
printf
$client
"%s\n"
,
scalar
localtime
() }
elsif
(/who/i ) {
print
$client
`who 2>&1` }
elsif
(/cookie/i ) {
print
$client
`/usr/games/fortune 2>&1` }
elsif
(/motd/i ) {
print
$client
`cat /etc/motd 2>&1` }
else
{
print
$client
"Commands: quit date who cookie motd\n"
;
}
}
continue
{
print
$client
"Command? "
;
}
close
$client
;
}
=head1 UDP: Message Passing
Another kind of client-server setup is one that uses not connections, but
messages. UDP communications involve much lower overhead but also provide
less reliability, as there are
no
promises that messages will arrive at
all, let alone in order and unmangled. Still, UDP offers some advantages
over TCP, including being able to
"broadcast"
or
"multicast"
to a whole
bunch of destination hosts at once (usually on your
local
subnet). If you
find yourself overly concerned about reliability and start building checks
into your message
system
, then you probably should
use
just TCP to start
with
.
UDP datagrams are I<not> a bytestream and should not be treated as such.
This makes using I/O mechanisms
with
internal buffering like stdio (i.e.
print
() and friends) especially cumbersome. Use
syswrite
(), or better
send
(), like in the example below.
Here's a UDP program similar to the sample Internet TCP client
given
earlier. However, instead of checking one host at a
time
, the UDP version
will check many of them asynchronously by simulating a multicast and then
using
select
() to
do
a timed-out
wait
for
I/O. To
do
something similar
with
TCP, you'd have to
use
a different
socket
handle
for
each
host.
my
$SECS_OF_70_YEARS
= 2_208_988_800;
my
$iaddr
=
gethostbyname
(hostname());
my
$proto
=
getprotobyname
(
"udp"
);
my
$port
=
getservbyname
(
"time"
,
"udp"
);
my
$paddr
= sockaddr_in(0,
$iaddr
);
socket
(
my
$socket
, PF_INET, SOCK_DGRAM,
$proto
) ||
die
"socket: $!"
;
bind
(
$socket
,
$paddr
) ||
die
"bind: $!"
;
$| = 1;
printf
"%-12s %8s %s\n"
,
"localhost"
, 0,
scalar
localtime
();
my
$count
= 0;
for
my
$host
(
@ARGV
) {
$count
++;
my
$hisiaddr
= inet_aton(
$host
) ||
die
"unknown host"
;
my
$hispaddr
= sockaddr_in(
$port
,
$hisiaddr
);
defined
(
send
(
$socket
, 0, 0,
$hispaddr
)) ||
die
"send $host: $!"
;
}
my
$rout
=
my
$rin
=
""
;
vec
(
$rin
,
fileno
(
$socket
), 1) = 1;
while
(
$count
&&
select
(
$rout
=
$rin
,
undef
,
undef
, 10.0)) {
my
$rtime
=
""
;
my
$hispaddr
=
recv
(
$socket
,
$rtime
, 4, 0) ||
die
"recv: $!"
;
my
(
$port
,
$hisiaddr
) = sockaddr_in(
$hispaddr
);
my
$host
=
gethostbyaddr
(
$hisiaddr
, AF_INET);
my
$histime
=
unpack
(
"N"
,
$rtime
) -
$SECS_OF_70_YEARS
;
printf
"%-12s "
,
$host
;
printf
"%8d %s\n"
,
$histime
-
time
(),
scalar
localtime
(
$histime
);
$count
--;
}
This example does not include any retries and may consequently fail to
contact a reachable host. The most prominent reason
for
this is congestion
of the queues on the sending host
if
the number of hosts to contact is
sufficiently large.
=head1 SysV IPC
While System V IPC isn't so widely used as sockets, it still
has
some
interesting uses. However, you cannot
use
SysV IPC or Berkeley mmap() to
have a variable shared amongst several processes. That's because Perl
would reallocate your string
when
you weren't wanting it to. You might
look into the C<IPC::Shareable> or C<threads::shared> modules
for
that.
Here's a small example showing shared memory usage.
use
IPC::SysV
qw(IPC_PRIVATE IPC_RMID S_IRUSR S_IWUSR)
;
my
$size
= 2000;
my
$id
=
shmget
(IPC_PRIVATE,
$size
, S_IRUSR | S_IWUSR);
defined
(
$id
) ||
die
"shmget: $!"
;
print
"shm key $id\n"
;
my
$message
=
"Message #1"
;
shmwrite
(
$id
,
$message
, 0, 60) ||
die
"shmwrite: $!"
;
print
"wrote: '$message'\n"
;
shmread
(
$id
,
my
$buff
, 0, 60) ||
die
"shmread: $!"
;
print
"read : '$buff'\n"
;
substr
(
$buff
,
index
(
$buff
,
"\0"
)) =
""
;
print
"un"
unless
$buff
eq
$message
;
print
"swell\n"
;
print
"deleting shm $id\n"
;
shmctl
(
$id
, IPC_RMID, 0) ||
die
"shmctl: $!"
;
Here's an example of a semaphore:
my
$IPC_KEY
= 1234;
my
$id
=
semget
(
$IPC_KEY
, 10, 0666 | IPC_CREAT);
defined
(
$id
) ||
die
"semget: $!"
;
print
"sem id $id\n"
;
Put this code in a separate file to be run in more than one process.
Call the file F<take>:
my
$IPC_KEY
= 1234;
my
$id
=
semget
(
$IPC_KEY
, 0, 0);
defined
(
$id
) ||
die
"semget: $!"
;
my
$semnum
= 0;
my
$semflag
= 0;
my
$semop
= 0;
my
$opstring1
=
pack
(
"s!s!s!"
,
$semnum
,
$semop
,
$semflag
);
$semop
= 1;
my
$opstring2
=
pack
(
"s!s!s!"
,
$semnum
,
$semop
,
$semflag
);
my
$opstring
=
$opstring1
.
$opstring2
;
semop
(
$id
,
$opstring
) ||
die
"semop: $!"
;
Put this code in a separate file to be run in more than one process.
Call this file F<give>:
my
$IPC_KEY
= 1234;
my
$id
=
semget
(
$IPC_KEY
, 0, 0);
die
unless
defined
(
$id
);
my
$semnum
= 0;
my
$semflag
= 0;
my
$semop
= -1;
my
$opstring
=
pack
(
"s!s!s!"
,
$semnum
,
$semop
,
$semflag
);
semop
(
$id
,
$opstring
) ||
die
"semop: $!"
;
The SysV IPC code above was written long ago, and it's definitely
clunky looking. For a more modern look, see the IPC::SysV module.
A small example demonstrating SysV message queues:
use
IPC::SysV
qw(IPC_PRIVATE IPC_RMID IPC_CREAT S_IRUSR S_IWUSR)
;
my
$id
=
msgget
(IPC_PRIVATE, IPC_CREAT | S_IRUSR | S_IWUSR);
defined
(
$id
) ||
die
"msgget failed: $!"
;
my
$sent
=
"message"
;
my
$type_sent
= 1234;
msgsnd
(
$id
,
pack
(
"l! a*"
,
$type_sent
,
$sent
), 0)
||
die
"msgsnd failed: $!"
;
msgrcv
(
$id
,
my
$rcvd_buf
, 60, 0, 0)
||
die
"msgrcv failed: $!"
;
my
(
$type_rcvd
,
$rcvd
) =
unpack
(
"l! a*"
,
$rcvd_buf
);
if
(
$rcvd
eq
$sent
) {
print
"okay\n"
;
}
else
{
print
"not okay\n"
;
}
msgctl
(
$id
, IPC_RMID, 0) ||
die
"msgctl failed: $!\n"
;
=head1 NOTES
Most of these routines quietly but politely
return
C<
undef
>
when
they
fail instead of causing your program to
die
right then and there due to
an uncaught exception. (Actually, some of the new I<Socket> conversion
functions
do
croak() on bad arguments.) It is therefore essential to
check
return
values
from these functions. Always begin your
socket
programs this way
for
optimal success, and don't forget to add the B<-T>
taint-checking flag to the C<
=head1 BUGS
These routines all create
system
-specific portability problems. As noted
elsewhere, Perl is at the mercy of your C libraries
for
much of its
system
behavior. It's probably safest to assume broken SysV semantics
for
signals and to stick
with
simple TCP and UDP
socket
operations; e.g., don't
try
to pass
open
file descriptors over a
local
UDP datagram
socket
if
you
want your code to stand a chance of being portable.
=head1 AUTHOR
Tom Christiansen,
with
occasional vestiges of Larry Wall's original
version and suggestions from the Perl Porters.
=head1 SEE ALSO
There's a lot more to networking than this, but this should get you
started.
For intrepid programmers, the indispensable textbook is I<Unix Network
Programming, 2nd Edition, Volume 1> by W. Richard Stevens (published by
Prentice-Hall). Most books on networking address the subject from the
perspective of a C programmer; translation to Perl is left as an exercise
for
the reader.
The IO::Socket(3) manpage describes the object library, and the Socket(3)
manpage describes the low-level interface to sockets. Besides the obvious
functions in L<perlfunc>, you should also check out the F<modules> file at
your nearest CPAN site, especially
See L<perlmodlib> or best yet, the F<Perl FAQ>
for
a description
of what CPAN is and where to get it
if
the previous
link
doesn't work
for
you.
Section 5 of CPAN's F<modules> file is devoted to "Networking, Device
Control (modems), and Interprocess Communication", and contains numerous
unbundled modules numerous networking modules, Chat and Expect operations,
CGI programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet,
Threads, and ToolTalk--to name just a few.