=head1 NAME
perlpacktut - tutorial on C<
pack
> and C<
unpack
>
=head1 DESCRIPTION
C<
pack
> and C<
unpack
> are two functions
for
transforming data according
to a user-
defined
template, between the guarded way Perl stores
values
and some well-
defined
representation as might be required in the
environment of a Perl program. Unfortunately, they're also two of
the most misunderstood and most often overlooked functions that Perl
provides. This tutorial will demystify them
for
you.
=head1 The Basic Principle
Most programming languages don't shelter the memory where variables are
stored. In C,
for
instance, you can take the address of some variable,
and the C<sizeof> operator tells you how many bytes are allocated to
the variable. Using the address and the size, you may access the storage
to your heart's content.
In Perl, you just can't access memory at random, but the structural and
representational conversion provided by C<
pack
> and C<
unpack
> is an
excellent alternative. The C<
pack
> function converts
values
to a byte
sequence containing representations according to a
given
specification,
the so-called
"template"
argument. C<
unpack
> is the
reverse
process,
deriving some
values
from the contents of a string of bytes. (Be cautioned,
however, that not all that
has
been packed together can be neatly unpacked -
a very common experience as seasoned travellers are likely to confirm.)
Why, you may ask, would you need a chunk of memory containing some
values
in binary representation? One good reason is input and output accessing
some file, a device, or a network connection, whereby this binary
representation is either forced on you or will give you some benefit
in processing. Another cause is passing data to some
system
call that
is not available as a Perl function: C<
syscall
> requires you to provide
parameters stored in the way it happens in a C program. Even text processing
(as shown in the
next
section) may be simplified
with
judicious usage
of these two functions.
To see how (un)packing works, we'll start
with
a simple template
code where the conversion is in low gear: between the contents of a byte
sequence and a string of hexadecimal digits. Let's
use
C<
unpack
>, since
this is likely to remind you of a
dump
program, or some desperate
last
message unfortunate programs are wont to throw at you
before
they expire
into the wild blue yonder. Assuming that the variable C<
$mem
> holds a
sequence of bytes that we'd like to inspect without assuming anything
about its meaning, we can
write
my
(
$hex
) =
unpack
(
'H*'
,
$mem
);
print
"$hex\n"
;
whereupon we might see something like this,
with
each
pair of
hex
digits
corresponding to a byte:
41204d414e204120504c414e20412043414e414c2050414e414d41
What was in this chunk of memory? Numbers, characters, or a mixture of
both? Assuming that we're on a computer where ASCII (or some similar)
encoding is used: hexadecimal
values
in the range C<0x40> - C<0x5A>
indicate an uppercase letter, and C<0x20> encodes a space. So we might
assume it is a piece of text, which some are able to
read
like a tabloid;
but others will have to get hold of an ASCII table and relive that
firstgrader feeling. Not caring too much about which way to
read
this,
we note that C<
unpack
>
with
the template code C<H> converts the contents
of a sequence of bytes into the customary hexadecimal notation. Since
"a sequence of"
is a pretty vague indication of quantity, C<H>
has
been
defined
to convert just a single hexadecimal digit
unless
it is followed
by a repeat count. An asterisk
for
the repeat count means to
use
whatever
remains.
The inverse operation - packing byte contents from a string of hexadecimal
digits - is just as easily written. For instance:
my
$s
=
pack
(
'H2'
x 10, 30..39 );
print
"$s\n"
;
Since we feed a list of ten 2-digit hexadecimal strings to C<
pack
>, the
pack
template should contain ten
pack
codes. If this is run on a computer
with
ASCII character coding, it will
print
C<0123456789>.
=head1 Packing Text
Let
's suppose you'
ve got to
read
in a data file like this:
Date |Description | Income|Expenditure
01/24/2001 Zed's Camel Emporium 1147.99
01/28/2001 Flea spray 24.99
01/29/2001 Camel rides to tourists 235.00
How
do
we
do
it? You might think first to
use
C<
split
>; however, since
C<
split
> collapses blank fields, you'll never know whether a record was
income or expenditure. Oops. Well, you could always
use
C<
substr
>:
while
(<>) {
my
$date
=
substr
(
$_
, 0, 11);
my
$desc
=
substr
(
$_
, 12, 27);
my
$income
=
substr
(
$_
, 40, 7);
my
$expend
=
substr
(
$_
, 52, 7);
...
}
It
's not really a barrel of laughs, is it? In fact, it'
s worse than it
may seem; the eagle-eyed may notice that the first field should only be
10 characters wide, and the error
has
propagated right through the other
numbers - which we
've had to count by hand. So it'
s error-prone as well
as horribly unfriendly.
Or maybe we could
use
regular expressions:
while
(<>) {
my
(
$date
,
$desc
,
$income
,
$expend
) =
m|(\d\d/\d\d/\d{4}) (.{27}) (.{7})(.*)|;
...
}
Urgh. Well, it's a bit better, but - well, would you want to maintain
that?
Hey, isn't Perl supposed to make this
sort
of thing easy? Well, it does,
if
you
use
the right tools. C<
pack
> and C<
unpack
> are designed to help
you out
when
dealing
with
fixed-width data like the above. Let's have a
look at a solution
with
C<
unpack
>:
while
(<>) {
my
(
$date
,
$desc
,
$income
,
$expend
) =
unpack
(
"A10xA27xA7A*"
,
$_
);
...
}
That looks a bit nicer; but we've got to take apart that weird template.
Where did I pull that out of?
OK, let
's have a look at some of our data again; in fact, we'
ll include
the headers, and a handy ruler so we can keep track of where we are.
1 2 3 4 5
1234567890123456789012345678901234567890123456789012345678
Date |Description | Income|Expenditure
01/28/2001 Flea spray 24.99
01/29/2001 Camel rides to tourists 235.00
From this, we can see that the date column stretches from column 1 to
column 10 - ten characters wide. The C<
pack
>-ese
for
"character"
is
C<A>, and ten of them are C<A10>. So
if
we just wanted to extract the
dates, we could
say
this:
my
(
$date
) =
unpack
(
"A10"
,
$_
);
OK, what's
next
? Between the date and the description is a blank column;
we want to skip over that. The C<x> template means
"skip forward"
, so we
want one of those. Next, we have another batch of characters, from 12 to
38. That
's 27 more characters, hence C<A27>. (Don'
t make the fencepost
error - there are 27 characters between 12 and 38, not 26. Count 'em!)
Now we skip another character and pick up the
next
7 characters:
my
(
$date
,
$description
,
$income
) =
unpack
(
"A10xA27xA7"
,
$_
);
Now comes the clever bit. Lines in
our
ledger which are just income and
not expenditure might end at column 46. Hence, we don't want to
tell
our
C<
unpack
> pattern that we B<need> to find another 12 characters; we'll
just
say
"if there's anything left, take it"
. As you might guess from
regular expressions, that's what the C<*> means: "
use
everything
remaining".
=over 3
=item *
Be warned, though, that unlike regular expressions,
if
the C<
unpack
>
template doesn't match the incoming data, Perl will scream and
die
.
=back
Hence, putting it all together:
my
(
$date
,
$description
,
$income
,
$expend
) =
unpack
(
"A10xA27xA7xA*"
,
$_
);
Now, that's
our
data parsed. I suppose what we might want to
do
now is
total up
our
income and expenditure, and add another line to the end of
our
ledger - in the same
format
- saying how much we've brought in and
how much we've spent:
while
(<>) {
my
(
$date
,
$desc
,
$income
,
$expend
) =
unpack
(
"A10xA27xA7xA*"
,
$_
);
$tot_income
+=
$income
;
$tot_expend
+=
$expend
;
}
$tot_income
=
sprintf
(
"%.2f"
,
$tot_income
);
$tot_expend
=
sprintf
(
"%.2f"
,
$tot_expend
);
$date
= POSIX::strftime(
"%m/%d/%Y"
,
localtime
);
print
pack
(
"A10xA27xA7xA*"
,
$date
,
"Totals"
,
$tot_income
,
$tot_expend
);
Oh, hmm. That didn
't quite work. Let'
s see what happened:
01/24/2001 Zed's Camel Emporium 1147.99
01/28/2001 Flea spray 24.99
01/29/2001 Camel rides to tourists 1235.00
03/23/2001Totals 1235.001172.98
OK, it
's a start, but what happened to the spaces? We put C<x>, didn'
t
we? Shouldn
't it skip forward? Let'
s look at what L<perlfunc/
pack
> says:
x A null byte.
Urgh. No wonder. There's a big difference between
"a null byte"
,
character zero, and
"a space"
, character 32. Perl's put something
between the date and the description - but unfortunately, we can't see
it!
What we actually need to
do
is expand the width of the fields. The C<A>
format
pads any non-existent characters
with
spaces, so we can
use
the
additional spaces to line up
our
fields, like this:
print
pack
(
"A11 A28 A8 A*"
,
$date
,
"Totals"
,
$tot_income
,
$tot_expend
);
(Note that you can put spaces in the template to make it more readable,
but they don
't translate to spaces in the output.) Here'
s what we got
this
time
:
01/24/2001 Zed's Camel Emporium 1147.99
01/28/2001 Flea spray 24.99
01/29/2001 Camel rides to tourists 1235.00
03/23/2001 Totals 1235.00 1172.98
That's a bit better, but we still have that
last
column which needs to
be moved further over. There's an easy way to fix this up:
unfortunately, we can't get C<
pack
> to right-justify
our
fields, but we
can get C<
sprintf
> to
do
it:
$tot_income
=
sprintf
(
"%.2f"
,
$tot_income
);
$tot_expend
=
sprintf
(
"%12.2f"
,
$tot_expend
);
$date
= POSIX::strftime(
"%m/%d/%Y"
,
localtime
);
print
pack
(
"A11 A28 A8 A*"
,
$date
,
"Totals"
,
$tot_income
,
$tot_expend
);
This
time
we get the right answer:
01/28/2001 Flea spray 24.99
01/29/2001 Camel rides to tourists 1235.00
03/23/2001 Totals 1235.00 1172.98
So that
's how we consume and produce fixed-width data. Let'
s recap what
we've seen of C<
pack
> and C<
unpack
> so far:
=over 3
=item *
Use C<
pack
> to go from several pieces of data to one fixed-width
version;
use
C<
unpack
> to turn a fixed-width-
format
string into several
pieces of data.
=item *
The
pack
format
C<A> means
"any character"
;
if
you're C<
pack
>ing and
you've run out of things to
pack
, C<
pack
> will fill the rest up
with
spaces.
=item *
C<x> means
"skip a byte"
when
C<
unpack
>ing;
when
C<
pack
>ing, it means
"introduce a null byte"
- that
's probably not what you mean if you'
re
dealing
with
plain text.
=item *
You can follow the formats
with
numbers to
say
how many characters
should be affected by that
format
: C<A12> means
"take 12 characters"
;
C<x6> means
"skip 6 bytes"
or
"character 0, 6 times"
.
=item *
Instead of a number, you can
use
C<*> to mean "consume everything
else
left".
B<Warning>:
when
packing multiple pieces of data, C<*> only means
"consume all of the current piece of data"
. That's to
say
pack
(
"A*A*"
,
$one
,
$two
)
packs all of C<
$one
> into the first C<A*> and then all of C<
$two
> into
the second. This is a general principle:
each
format
character
corresponds to one piece of data to be C<
pack
>ed.
=back
=head1 Packing Numbers
So much
for
textual data. Let's get onto the meaty stuff that C<
pack
>
and C<
unpack
> are best at: handling binary formats
for
numbers. There is,
of course, not just one binary
format
- life would be too simple - but
Perl will
do
all the finicky labor
for
you.
=head2 Integers
Packing and unpacking numbers implies conversion to and from some
I<specific> binary representation. Leaving floating point numbers
aside
for
the moment, the salient properties of any such representation
are:
=over 4
=item *
the number of bytes used
for
storing the integer,
=item *
whether the contents are interpreted as a signed or unsigned number,
=item *
the byte ordering: whether the first byte is the least or most
significant byte (or: little-endian or big-endian, respectively).
=back
So,
for
instance, to
pack
20302 to a signed 16 bit integer in your
computer's representation you
write
my
$ps
=
pack
(
's'
, 20302 );
Again, the result is a string, now containing 2 bytes. If you
print
this string (which is, generally, not recommended) you might see
C<ON> or C<NO> (depending on your
system
's byte ordering) - or something
entirely different
if
your computer doesn't
use
ASCII character encoding.
Unpacking C<
$ps
>
with
the same template returns the original integer value:
my
(
$s
) =
unpack
(
's'
,
$ps
);
This is true
for
all numeric template codes. But don't expect miracles:
if
the packed value exceeds the allotted byte capacity, high order bits
are silently discarded, and
unpack
certainly won't be able to pull them
back out of some magic hat. And,
when
you
pack
using a signed template
code such as C<s>, an excess value may result in the sign bit
getting set, and unpacking this will smartly
return
a negative value.
16 bits won't get you too far
with
integers, but there is C<l> and C<L>
for
signed and unsigned 32-bit integers. And
if
this is not enough and
your
system
supports 64 bit integers you can
push
the limits much closer
to infinity
with
pack
codes C<
q> and C&
lt;Q>. A notable exception is provided
by
pack
codes C<i> and C<I>
for
signed and unsigned integers of the
"local custom"
variety: Such an integer will take up as many bytes as
a
local
C compiler returns
for
C<sizeof(
int
)>, but it'll
use
I<at least>
32 bits.
Each of the integer
pack
codes C<sSlLqQ> results in a fixed number of bytes,
no
matter where you execute your program. This may be useful
for
some
applications, but it does not provide
for
a portable way to pass data
structures between Perl and C programs (bound to happen
when
you call
XS extensions or the Perl function C<
syscall
>), or
when
you
read
or
write
binary files. What you'll need in this case are template codes that
depend on what your
local
C compiler compiles
when
you code C<short> or
C<unsigned long>,
for
instance. These codes and their corresponding
byte lengths are shown in the table below. Since the C standard leaves
much leeway
with
respect to the relative sizes of these data types, actual
values
may vary, and that's why the
values
are
given
as expressions in
C and Perl. (If you'd like to
use
values
from C<
%Config
> in your program
you have to
import
it
with
C<
use
Config>.)
signed unsigned byte
length
in C byte
length
in Perl
s! S! sizeof(short)
$Config
{shortsize}
i! I! sizeof(
int
)
$Config
{intsize}
l! L! sizeof(long)
$Config
{longsize}
q! Q!
sizeof(long long)
$Config
{longlongsize}
The C<i!> and C<I!> codes aren't different from C<i> and C<I>; they are
tolerated
for
completeness' sake.
=head2 Unpacking a Stack Frame
Requesting a particular byte ordering may be necessary
when
you work
with
binary data coming from some specific architecture whereas your program could
run on a totally different
system
. As an example, assume you have 24 bytes
containing a stack frame as it happens on an Intel 8086:
+---------+ +----+----+ +---------+
TOS: | IP | TOS+4:| FL | FH | FLAGS TOS+14:| SI |
+---------+ +----+----+ +---------+
| CS | | AL | AH | AX | DI |
+---------+ +----+----+ +---------+
| BL | BH | BX | BP |
+----+----+ +---------+
| CL | CH | CX | DS |
+----+----+ +---------+
| DL | DH | DX | ES |
+----+----+ +---------+
First, we note that this
time
-honored 16-bit CPU uses little-endian order,
and that's why the low order byte is stored at the lower address. To
unpack
such a (unsigned) short we'll have to
use
code C<v>. A repeat
count unpacks all 12 shorts:
my
(
$ip
,
$cs
,
$flags
,
$ax
,
$bx
,
$cx
,
$dx
,
$si
,
$di
,
$bp
,
$ds
,
$es
) =
unpack
(
'v12'
,
$frame
);
Alternatively, we could have used C<C> to
unpack
the individually
accessible byte registers FL, FH, AL, AH, etc.:
my
(
$fl
,
$fh
,
$al
,
$ah
,
$bl
,
$bh
,
$cl
,
$ch
,
$dl
,
$dh
) =
unpack
(
'C10'
,
substr
(
$frame
, 4, 10 ) );
It would be nice
if
we could
do
this in one fell swoop:
unpack
a short,
back up a little, and then
unpack
2 bytes. Since Perl I<is> nice, it
proffers the template code C<X> to back up one byte. Putting this all
together, we may now
write
:
my
(
$ip
,
$cs
,
$flags
,
$fl
,
$fh
,
$ax
,
$al
,
$ah
,
$bx
,
$bl
,
$bh
,
$cx
,
$cl
,
$ch
,
$dx
,
$dl
,
$dh
,
$si
,
$di
,
$bp
,
$ds
,
$es
) =
unpack
(
'v2'
. (
'vXXCC'
x 5) .
'v5'
,
$frame
);
(The clumsy construction of the template can be avoided - just
read
on!)
We've taken some pains to construct the template so that it matches
the contents of
our
frame buffer. Otherwise we'd either get undefined
values
,
or C<
unpack
> could not
unpack
all. If C<
pack
> runs out of items, it will
supply null strings (which are coerced into zeroes whenever the
pack
code
says so).
=head2 How to Eat an Egg on a Net
The
pack
code
for
big-endian (high order byte at the lowest address) is
C<n>
for
16 bit and C<N>
for
32 bit integers. You
use
these codes
if
you know that your data comes from a compliant architecture, but,
surprisingly enough, you should also
use
these
pack
codes
if
you
exchange binary data, across the network,
with
some
system
that you
know
next
to nothing about. The simple reason is that this
order
has
been chosen as the I<network order>, and all standard-fearing
programs ought to follow this convention. (This is, of course, a stern
backing
for
one of the Lilliputian parties and may well influence the
political development there.) So,
if
the protocol expects you to
send
a message by sending the
length
first, followed by just so many bytes,
you could
write
:
my
$buf
=
pack
(
'N'
,
length
(
$msg
) ) .
$msg
;
or even:
my
$buf
=
pack
(
'NA*'
,
length
(
$msg
),
$msg
);
and pass C<
$buf
> to your
send
routine. Some protocols demand that the
count should include the
length
of the count itself: then just add 4
to the data
length
. (But make sure to
read
L</
"Lengths and Widths"
>
before
you really code this!)
=head2 Byte-order modifiers
In the previous sections we've learned how to
use
C<n>, C<N>, C<v> and
C<V> to
pack
and
unpack
integers
with
big- or little-endian byte-order.
While this is nice, it's still rather limited because it leaves out all
kinds of signed integers as well as 64-bit integers. For example,
if
you
wanted to
unpack
a sequence of signed big-endian 16-bit integers in a
platform-independent way, you would have to
write
:
my
@data
=
unpack
's*'
,
pack
'S*'
,
unpack
'n*'
,
$buf
;
This is ugly. As of Perl 5.9.2, there's a much nicer way to express your
desire
for
a certain byte-order: the C<E<gt>> and C<E<lt>> modifiers.
C<E<gt>> is the big-endian modifier,
while
C<E<lt>> is the little-endian
modifier. Using them, we could rewrite the above code as:
my
@data
=
unpack
's>*'
,
$buf
;
As you can see, the
"big end"
of the arrow touches the C<s>, which is a
nice way to remember that C<E<gt>> is the big-endian modifier. The same
obviously works
for
C<E<lt>>, where the
"little end"
touches the code.
You will probably find these modifiers even more useful
if
you have
to deal
with
big- or little-endian C structures. Be sure to
read
L</
"Packing and Unpacking C Structures"
>
for
more on that.
=head2 Floating point Numbers
For packing floating point numbers you have the choice between the
pack
codes C<f>, C<d>, C<F> and C<D>. C<f> and C<d>
pack
into (or
unpack
from) single-precision or double-precision representation as it is provided
by your
system
. If your systems supports it, C<D> can be used to
pack
and
unpack
(C<long double>)
values
, which can offer even more resolution
than C<f> or C<d>. B<Note that there are different long double formats.>
C<F> packs an C<NV>, which is the floating point type used by Perl
internally.
There is
no
such thing as a network representation
for
reals, so
if
you want to
send
your real numbers across computer boundaries, you'd
better stick to text representation, possibly using the hexadecimal
float
format
(avoiding the decimal conversion loss),
unless
you're
absolutely sure what's on the other end of the line. For the even more
adventuresome, you can
use
the byte-order modifiers from the previous
section also on floating point codes.
=head1 Exotic Templates
=head2 Bit Strings
Bits are the atoms in the memory world. Access to individual bits may
have to be used either as a
last
resort or because it is the most
convenient way to handle your data. Bit string (un)packing converts
between strings containing a series of C<0> and C<1> characters and
a sequence of bytes
each
containing a group of 8 bits. This is almost
as simple as it sounds, except that there are two ways the contents of
a byte may be written as a bit string. Let's have a look at an annotated
byte:
7 6 5 4 3 2 1 0
+-----------------+
| 1 0 0 0 1 1 0 0 |
+-----------------+
MSB LSB
It's egg-eating all over again: Some think that as a bit string this should
be written
"10001100"
i.e. beginning
with
the most significant bit, others
insist on
"00110001"
. Well, Perl isn
't biased, so that'
s why we have two bit
string codes:
$byte
=
pack
(
'B8'
,
'10001100'
);
$byte
=
pack
(
'b8'
,
'00110001'
);
It is not possible to
pack
or
unpack
bit fields - just integral bytes.
C<
pack
> always starts at the
next
byte boundary and
"rounds up"
to the
next
multiple of 8 by adding zero bits as required. (If you
do
want bit
fields, there is L<perlfunc/
vec
>. Or you could implement bit field
handling at the character string level, using
split
,
substr
, and
concatenation on unpacked bit strings.)
To illustrate unpacking
for
bit strings, we'll decompose a simple
status register (a
"-"
stands
for
a
"reserved"
bit):
+-----------------+-----------------+
| S Z - A - P - C | - - - - O D I T |
+-----------------+-----------------+
MSB LSB MSB LSB
Converting these two bytes to a string can be done
with
the
unpack
template C<
'b16'
>. To obtain the individual bit
values
from the bit
string we
use
C<
split
>
with
the
"empty"
separator pattern which dissects
into individual characters. Bit
values
from the
"reserved"
positions are
simply assigned to C<
undef
>, a convenient notation
for
"I don't care where
this goes".
(
$carry
,
undef
,
$parity
,
undef
,
$auxcarry
,
undef
,
$zero
,
$sign
,
$trace
,
$interrupt
,
$direction
,
$overflow
) =
split
( //,
unpack
(
'b16'
,
$status
) );
We could have used an
unpack
template C<
'b12'
> just as well, since the
last
4 bits can be ignored anyway.
=head2 Uuencoding
Another odd-man-out in the template alphabet is C<u>, which packs a
"uuencoded string"
. (
"uu"
is short
for
Unix-to-Unix.) Chances are that
you won't ever need this encoding technique which was invented to overcome
the shortcomings of old-fashioned transmission mediums that
do
not support
other than simple ASCII data. The essential recipe is simple: Take three
bytes, or 24 bits. Split them into 4 six-packs, adding a space (0x20) to
each
. Repeat
until
all of the data is blended. Fold groups of 4 bytes into
lines
no
longer than 60 and garnish them in front
with
the original byte count
(incremented by 0x20) and a C<
"\n"
> at the end. - The C<
pack
> chef will
prepare this
for
you, a la minute,
when
you
select
pack
code C<u> on the menu:
my
$uubuf
=
pack
(
'u'
,
$bindat
);
A repeat count
after
C<u> sets the number of bytes to put into an
uuencoded line, which is the maximum of 45 by
default
, but could be
set to some (smaller) integer multiple of three. C<
unpack
> simply ignores
the repeat count.
=head2 Doing Sums
An even stranger template code is C<%>E<lt>I<number>E<gt>. First, because
it's used as a prefix to some other template code. Second, because it
cannot be used in C<
pack
> at all, and third, in C<
unpack
>, doesn't
return
the
data as
defined
by the template code it precedes. Instead it'll give you an
integer of I<number> bits that is computed from the data value by
doing sums. For numeric
unpack
codes,
no
big feat is achieved:
my
$buf
=
pack
(
'iii'
, 100, 20, 3 );
print
unpack
(
'%32i3'
,
$buf
),
"\n"
;
For string
values
, C<%> returns the sum of the byte
values
saving
you the trouble of a sum loop
with
C<
substr
> and C<
ord
>:
print
unpack
(
'%32A*'
,
"\x01\x10"
),
"\n"
;
Although the C<%> code is documented as returning a
"checksum"
:
don't put your trust in such
values
! Even
when
applied to a small number
of bytes, they won't guarantee a noticeable Hamming distance.
In connection
with
C<b> or C<B>, C<%> simply adds bits, and this can be put
to good
use
to count set bits efficiently:
my
$bitcount
=
unpack
(
'%32b*'
,
$mask
);
And an even parity bit can be determined like this:
my
$evenparity
=
unpack
(
'%1b*'
,
$mask
);
=head2 Unicode
Unicode is a character set that can represent most characters in most of
the world's languages, providing room
for
over one million different
characters. Unicode 3.1 specifies 94,140 characters: The Basic Latin
characters are assigned to the numbers 0 - 127. The Latin-1 Supplement
with
characters that are used in several European languages is in the
next
range, up to 255. After some more Latin extensions we find the character
sets from languages using non-Roman alphabets, interspersed
with
a
variety of symbol sets such as currency symbols, Zapf Dingbats or Braille.
them -
my
personal favourites are Telugu and Kannada.)
The Unicode character sets associates characters
with
integers. Encoding
these numbers in an equal number of bytes would more than double the
requirements
for
storing texts written in Latin alphabets.
The UTF-8 encoding avoids this by storing the most common (from a western
point of view) characters in a single byte
while
encoding the rarer
ones in three or more bytes.
Perl uses UTF-8, internally,
for
most Unicode strings.
So what
has
this got to
do
with
C<
pack
>? Well,
if
you want to compose a
Unicode string (that is internally encoded as UTF-8), you can
do
so by
using template code C<U>. As an example, let's produce the Euro currency
symbol (code number 0x20AC):
$UTF8
{Euro} =
pack
(
'U'
, 0x20AC );
Inspecting C<
$UTF8
{Euro}> shows that it contains 3 bytes:
"\xe2\x82\xac"
. However, it contains only 1 character, number 0x20AC.
The round trip can be completed
with
C<
unpack
>:
$Unicode
{Euro} =
unpack
(
'U'
,
$UTF8
{Euro} );
Unpacking using the C<U> template code also works on UTF-8 encoded byte
strings.
Usually you'll want to
pack
or
unpack
UTF-8 strings:
my
$alefbet
=
pack
(
'U*'
, 0x05d0..0x05ea );
my
@hebrew
=
unpack
(
'U*'
,
$utf
);
Please note: in the general case, you're better off using
L<C<Encode::decode(
'UTF-8'
,
$utf
)>|Encode/decode> to decode a UTF-8
encoded byte string to a Perl Unicode string, and
L<C<Encode::encode(
'UTF-8'
,
$str
)>|Encode/encode> to encode a Perl Unicode
string to UTF-8 bytes. These functions provide means of handling invalid byte
sequences and generally have a friendlier interface.
=head2 Another Portable Binary Encoding
The
pack
code C<w>
has
been added to support a portable binary data
encoding scheme that goes way beyond simple integers. (Details can
the Scarab project.) A BER (Binary Encoded
Representation) compressed unsigned integer stores base 128
digits, most significant digit first,
with
as few digits as possible.
Bit eight (the high bit) is set on
each
byte except the
last
. There
is
no
size limit to BER encoding, but Perl won't go to extremes.
my
$berbuf
=
pack
(
'w*'
, 1, 128, 128+1, 128*128+127 );
A
hex
dump
of C<
$berbuf
>,
with
spaces inserted at the right places,
shows 01 8100 8101 81807F. Since the
last
byte is always less than
128, C<
unpack
> knows where to stop.
=head1 Template Grouping
Prior to Perl 5.8, repetitions of templates had to be made by
C<x>-multiplication of template strings. Now there is a better way as
we may
use
the
pack
codes C<(> and C<)> combined
with
a repeat count.
The C<
unpack
> template from the Stack Frame example can simply
be written like this:
unpack
(
'v2 (vXXCC)5 v5'
,
$frame
)
Let
's explore this feature a little more. We'
ll begin
with
the equivalent of
join
(
''
,
map
(
substr
(
$_
, 0, 1 ),
@str
) )
which returns a string consisting of the first character from
each
string.
Using
pack
, we can
write
pack
(
'(A)'
.
@str
,
@str
)
or, because a repeat count C<*> means
"repeat as often as required"
,
simply
pack
(
'(A)*'
,
@str
)
(Note that the template C<A*> would only have packed C<
$str
[0]> in full
length
.)
To
pack
dates stored as triplets ( day, month, year ) in an array C<
@dates
>
into a sequence of byte, byte, short integer we can
write
$pd
=
pack
(
'(CCS)*'
,
map
(
@$_
,
@dates
) );
To swap pairs of characters in a string (
with
even
length
) one could
use
several techniques. First, let's
use
C<x> and C<X> to skip forward and back:
$s
=
pack
(
'(A)*'
,
unpack
(
'(xAXXAx)*'
,
$s
) );
We can also
use
C<@> to jump to an offset,
with
0 being the position where
we were
when
the
last
C<(> was encountered:
$s
=
pack
(
'(A)*'
,
unpack
(
'(@1A @0A @2)*'
,
$s
) );
Finally, there is also an entirely different approach by unpacking big
endian shorts and packing them in the
reverse
byte order:
$s
=
pack
(
'(v)*'
,
unpack
(
'(n)*'
,
$s
);
=head1 Lengths and Widths
=head2 String Lengths
In the previous section we've seen a network message that was constructed
by prefixing the binary message
length
to the actual message. You'll find
that packing a
length
followed by so many bytes of data is a
frequently used recipe since appending a null byte won't work
if
a null byte may be part of the data. Here is an example where both
techniques are used:
after
two null terminated strings
with
source and
destination address, a Short Message (to a mobile phone) is sent
after
a
length
byte:
my
$msg
=
pack
(
'Z*Z*CA*'
,
$src
,
$dst
,
length
(
$sm
),
$sm
);
Unpacking this message can be done
with
the same template:
(
$src
,
$dst
,
$len
,
$sm
) =
unpack
(
'Z*Z*CA*'
,
$msg
);
There's a subtle trap lurking in the offing: Adding another field
after
the Short Message (in variable C<
$sm
>) is all right
when
packing, but this
cannot be unpacked naively:
my
$msg
=
pack
(
'Z*Z*CA*C'
,
$src
,
$dst
,
length
(
$sm
),
$sm
,
$prio
);
(
$src
,
$dst
,
$len
,
$sm
,
$prio
) =
unpack
(
'Z*Z*CA*C'
,
$msg
);
The
pack
code C<A*> gobbles up all remaining bytes, and C<
$prio
> remains
undefined! Before we let disappointment dampen the morale: Perl's got
the trump card to make this trick too, just a little further up the sleeve.
Watch this:
my
$msg
=
pack
(
'Z* Z* C/A* C'
,
$src
,
$dst
,
$sm
,
$prio
);
(
$src
,
$dst
,
$sm
,
$prio
) =
unpack
(
'Z* Z* C/A* C'
,
$msg
);
Combining two
pack
codes
with
a slash (C</>) associates them
with
a single
value from the argument list. In C<
pack
>, the
length
of the argument is
taken and packed according to the first code
while
the argument itself
is added
after
being converted
with
the template code
after
the slash.
This saves us the trouble of inserting the C<
length
> call, but it is
in C<
unpack
> where we really score: The value of the
length
byte marks the
end of the string to be taken from the buffer. Since this combination
doesn
't make sense except when the second pack code isn'
t C<a*>, C<A*>
or C<Z*>, Perl won't let you.
The
pack
code preceding C</> may be anything that's fit to represent a
number: All the numeric binary
pack
codes, and even text codes such as
C<A4> or C<Z*>:
my
$buf
=
pack
(
'A4/A*'
,
"Humpty-Dumpty"
);
my
$txt
=
unpack
(
'A4/A*'
,
$buf
);
C</> is not implemented in Perls
before
5.6, so
if
your code is required to
work on ancient Perls you
'll need to C<unpack( '
Z* Z* C')> to get the
length
,
then
use
it to make a new
unpack
string. For example
my
$msg
=
pack
(
'Z* Z* C A* C'
,
$src
,
$dst
,
length
$sm
,
$sm
,
$prio
);
(
undef
,
undef
,
$len
) =
unpack
(
'Z* Z* C'
,
$msg
);
(
$src
,
$dst
,
$sm
,
$prio
) =
unpack
(
"Z* Z* x A$len C"
,
$msg
);
But that second C<
unpack
> is rushing ahead. It isn't using a simple literal
string
for
the template. So maybe we should introduce...
=head2 Dynamic Templates
So far, we've seen literals used as templates. If the list of
pack
items doesn't have fixed
length
, an expression constructing the
template is required (whenever,
for
some reason, C<()*> cannot be used).
Here's an example: To store named string
values
in a way that can be
conveniently parsed by a C program, we create a sequence of names and
null terminated ASCII strings,
with
C<=> between the name and the value,
followed by an additional delimiting null byte. Here's how:
my
$env
=
pack
(
'(A*A*Z*)'
.
keys
(
%Env
) .
'C'
,
map
( { (
$_
,
'='
,
$Env
{
$_
} ) }
keys
(
%Env
) ), 0 );
Let
's examine the cogs of this byte mill, one by one. There'
s the C<
map
>
call, creating the items we intend to stuff into the C<
$env
> buffer:
to
each
key (in C<
$_
>) it adds the C<=> separator and the hash entry value.
Each triplet is packed
with
the template code sequence C<A
*A
*Z
*> that
is repeated according to the number of
keys
. (Yes, that's what the C<
keys
>
function returns in
scalar
context.) To get the very
last
null byte,
we add a C<0> at the end of the C<
pack
> list, to be packed
with
C<C>.
(Attentive readers may have noticed that we could have omitted the 0.)
For the
reverse
operation, we'll have to determine the number of items
in the buffer
before
we can let C<
unpack
> rip it apart:
my
$n
=
$env
=~
tr
/\0// - 1;
my
%env
=
map
(
split
( /=/,
$_
),
unpack
(
"(Z*)$n"
,
$env
) );
The C<
tr
> counts the null bytes. The C<
unpack
> call returns a list of
name-value pairs
each
of which is taken apart in the C<
map
> block.
=head2 Counting Repetitions
Rather than storing a sentinel at the end of a data item (or a list of items),
we could precede the data
with
a count. Again, we
pack
keys
and
values
of
a hash, preceding
each
with
an unsigned short
length
count, and up front
we store the number of pairs:
my
$env
=
pack
(
'S(S/A* S/A*)*'
,
scalar
keys
(
%Env
),
%Env
);
This simplifies the
reverse
operation as the number of repetitions can be
unpacked
with
the C</> code:
my
%env
=
unpack
(
'S/(S/A* S/A*)'
,
$env
);
Note that this is one of the rare cases where you cannot
use
the same
template
for
C<
pack
> and C<
unpack
> because C<
pack
> can't determine
a repeat count
for
a C<()>-group.
=head2 Intel HEX
Intel HEX is a file
format
for
representing binary data, mostly
for
programming various chips, as a text file. (See
S-record
format
, which can be unravelled using the same technique.)
Each line begins
with
a colon (
':'
) and is followed by a sequence of
hexadecimal characters, specifying a byte count I<n> (8 bit),
an address (16 bit, big endian), a record type (8 bit), I<n> data bytes
and a checksum (8 bit) computed as the least significant byte of the two's
complement sum of the preceding bytes. Example: C<:0300300002337A1E>.
The first step of processing such a line is the conversion, to binary,
of the hexadecimal data, to obtain the four fields,
while
checking the
checksum. No surprise here: we'll start
with
a simple C<
pack
> call to
convert everything to binary:
my
$binrec
=
pack
(
'H*'
,
substr
(
$hexrec
, 1 ) );
The resulting byte sequence is most convenient
for
checking the checksum.
Don't slow your program down
with
a
for
loop adding the C<
ord
>
values
of this string's bytes - the C<
unpack
> code C<%> is the thing to
use
for
computing the 8-bit sum of all bytes, which must be equal to zero:
die
unless
unpack
(
"%8C*"
,
$binrec
) == 0;
Finally, let
's get those four fields. By now, you shouldn'
t have any
problems
with
the first three fields - but how can we
use
the byte count
of the data in the first field as a
length
for
the data field? Here
the codes C<x> and C<X> come to the rescue, as they permit jumping
back and forth in the string to
unpack
.
my
(
$addr
,
$type
,
$data
) =
unpack
(
"x n C X4 C x3 /a"
,
$bin
);
Code C<x> skips a byte, since we don't need the count yet. Code C<n> takes
care of the 16-bit big-endian integer address, and C<C> unpacks the
record type. Being at offset 4, where the data begins, we need the count.
C<X4> brings us back to square one, which is the byte at offset 0.
Now we pick up the count, and zoom forth to offset 4, where we are
now fully furnished to extract the exact number of data bytes, leaving
the trailing checksum byte alone.
=head1 Packing and Unpacking C Structures
In previous sections we have seen how to
pack
numbers and character
strings. If it were not
for
a couple of snags we could conclude this
section right away
with
the terse remark that C structures don't
contain anything
else
, and therefore you already know all there is to it.
Sorry,
no
:
read
on, please.
If you have to deal
with
a lot of C structures, and don't want to
hack all your template strings manually, you'll probably want to have
a look at the CPAN module C<Convert::Binary::C>. Not only can it parse
your C source directly, but it also
has
built-in support
for
all the
odds and ends described further on in this section.
=head2 The Alignment Pit
In the consideration of speed against memory requirements the balance
has
been tilted in favor of faster execution. This
has
influenced the
way C compilers allocate memory
for
structures: On architectures
where a 16-bit or 32-bit operand can be moved faster between places in
memory, or to or from a CPU register,
if
it is aligned at an even or
multiple-of-four or even at a multiple-of eight address, a C compiler
will give you this speed benefit by stuffing extra bytes into structures.
If you don't cross the C shoreline this is not likely to cause you any
grief (although you should care
when
you design large data structures,
or you want your code to be portable between architectures (you
do
want
that, don't you?)).
To see how this affects C<
pack
> and C<
unpack
>, we'll compare these two
C structures:
typedef struct {
char c1;
short s;
char c2;
long l;
} gappy_t;
typedef struct {
long l;
short s;
char c1;
char c2;
} dense_t;
Typically, a C compiler allocates 12 bytes to a C<gappy_t> variable, but
requires only 8 bytes
for
a C<dense_t>. After investigating this further,
we can draw memory maps, showing where the extra 4 bytes are hidden:
0 +4 +8 +12
+--+--+--+--+--+--+--+--+--+--+--+--+
|c1|xx| s |c2|xx|xx|xx| l | xx = fill byte
+--+--+--+--+--+--+--+--+--+--+--+--+
gappy_t
0 +4 +8
+--+--+--+--+--+--+--+--+
| l | h |c1|c2|
+--+--+--+--+--+--+--+--+
dense_t
And that's where the first quirk strikes: C<
pack
> and C<
unpack
>
templates have to be stuffed
with
C<x> codes to get those extra fill bytes.
The natural question:
"Why can't Perl compensate for the gaps?"
warrants
an answer. One good reason is that C compilers might provide (non-ANSI)
extensions permitting all sorts of fancy control over the way structures
are aligned, even at the level of an individual structure field. And,
if
this were not enough, there is an insidious thing called C<union> where
the amount of fill bytes cannot be derived from the alignment of the
next
item alone.
OK, so let
's bite the bullet. Here'
s one way to get the alignment right
by inserting template codes C<x>, which don't take a corresponding item
from the list:
my
$gappy
=
pack
(
'cxs cxxx l!'
,
$c1
,
$s
,
$c2
,
$l
);
Note the C<!>
after
C<l>: We want to make sure that we
pack
a long
integer as it is compiled by
our
C compiler. And even now, it will only
work
for
the platforms where the compiler aligns things as above.
And somebody somewhere
has
a platform where it doesn't.
[Probably a Cray, where C<short>s, C<
int
>s and C<long>s are all 8 bytes. :-)]
Counting bytes and watching alignments in lengthy structures is bound to
be a drag. Isn't there a way we can create the template
with
a simple
program? Here's a C program that does the trick:
typedef struct {
char fc1;
short fs;
char fc2;
long fl;
} gappy_t;
printf
(
"@%d%s "
, offsetof(struct,field),
int
main() {
Pt( gappy_t, fc1, c );
Pt( gappy_t, fs, s! );
Pt( gappy_t, fc2, c );
Pt( gappy_t, fl, l! );
printf
(
"\n"
);
}
The output line can be used as a template in a C<
pack
> or C<
unpack
> call:
my
$gappy
=
pack
(
'@0c @2s! @4c @8l!'
,
$c1
,
$s
,
$c2
,
$l
);
Gee, yet another template code - as
if
we hadn't plenty. But
C<@> saves
our
day by enabling us to specify the offset from the beginning
of the
pack
buffer to the
next
item: This is just the value
the C<offsetof> macro (
defined
in C<E<lt>stddef.hE<gt>>) returns
when
given
a C<struct> type and one of its field names (
"member-designator"
in
C standardese).
Neither using offsets nor adding C<x>'s to bridge the gaps is satisfactory.
(Just imagine what happens
if
the structure changes.) What we really need
is a way of saying
"skip as many bytes as required to the next multiple of N"
.
In fluent templates, you
say
this
with
C<x!N> where N is replaced by the
appropriate value. Here's the
next
version of
our
struct packaging:
my
$gappy
=
pack
(
'c x!2 s c x!4 l!'
,
$c1
,
$s
,
$c2
,
$l
);
That's certainly better, but we still have to know how long all the
integers are, and portability is far away. Rather than C<2>,
for
instance, we want to
say
"however long a short is"
. But this can be
done by enclosing the appropriate
pack
code in brackets: C<[s]>. So, here's
the very best we can
do
:
my
$gappy
=
pack
(
'c x![s] s c x![l!] l!'
,
$c1
,
$s
,
$c2
,
$l
);
=head2 Dealing
with
Endian-ness
Now, imagine that we want to
pack
the data
for
a machine
with
a
different byte-order. First, we'll have to figure out how big the data
types on the target machine really are. Let's assume that the longs are
32 bits wide and the shorts are 16 bits wide. You can then rewrite the
template as:
my
$gappy
=
pack
(
'c x![s] s c x![l] l'
,
$c1
,
$s
,
$c2
,
$l
);
If the target machine is little-endian, we could
write
:
my
$gappy
=
pack
(
'c x![s] s< c x![l] l<'
,
$c1
,
$s
,
$c2
,
$l
);
This forces the short and the long members to be little-endian, and is
just fine
if
you don't have too many struct members. But we could also
use
the byte-order modifier on a group and
write
the following:
my
$gappy
=
pack
(
'( c x![s] s c x![l] l )<'
,
$c1
,
$s
,
$c2
,
$l
);
This is not as short as
before
, but it makes it more obvious that we
intend to have little-endian byte-order
for
a whole group, not only
for
individual template codes. It can also be more readable and easier
to maintain.
=head2 Alignment, Take 2
I
'm afraid that we'
re not quite through
with
the alignment
catch
yet. The
hydra raises another ugly head
when
you
pack
arrays of structures:
typedef struct {
short count;
char glyph;
} cell_t;
typedef cell_t buffer_t[BUFLEN];
Where's the
catch
? Padding is neither required
before
the first field C<count>,
nor between this and the
next
field C<glyph>, so why can't we simply
pack
like this:
pack
(
's!a'
x
@buffer
,
map
{ (
$_
->{count},
$_
->{glyph} ) }
@buffer
);
This packs C<3*
@buffer
> bytes, but it turns out that the size of
C<buffer_t> is four
times
C<BUFLEN>! The moral of the story is that
the required alignment of a structure or array is propagated to the
next
higher level where we have to consider padding I<at the end>
of
each
component as well. Thus the correct template is:
pack
(
's!ax'
x
@buffer
,
map
{ (
$_
->{count},
$_
->{glyph} ) }
@buffer
);
=head2 Alignment, Take 3
And even
if
you take all the above into account, ANSI still lets this:
typedef struct {
char foo[2];
} foo_t;
vary in size. The alignment constraint of the structure can be greater than
any of its elements. [And
if
you think that this doesn't affect anything
common, dismember the
next
cellphone that you see. Many have ARM cores, and
the ARM structure rules make C<sizeof (foo_t)> == 4]
=head2 Pointers
for
How to Use Them
The title of this section indicates the second problem you may run into
sooner or later
when
you
pack
C structures. If the function you intend
to call expects a,
say
, C<void *> value, you I<cannot> simply take
a reference to a Perl variable. (Although that value certainly is a
memory address, it
's not the address where the variable'
s contents are
stored.)
Template code C<P> promises to
pack
a
"pointer to a fixed length string"
.
Isn
't this what we want? Let'
s
try
:
my
$memory
=
"\x00"
x
$size
;
my
$memptr
=
pack
(
'P'
,
$memory
);
But
wait
: doesn't C<
pack
> just
return
a sequence of bytes? How can we pass this
string of bytes to some C code expecting a pointer which is,
after
all,
nothing but a number? The answer is simple: We have to obtain the numeric
address from the bytes returned by C<
pack
>.
my
$ptr
=
unpack
(
'L!'
,
$memptr
);
Obviously this assumes that it is possible to typecast a pointer
to an unsigned long and vice versa, which frequently works but should not
be taken as a universal law. - Now that we have this pointer the
next
question
is: How can we put it to good
use
? We need a call to some C function
where a pointer is expected. The
read
(2)
system
call comes to mind:
ssize_t
read
(
int
fd, void
*buf
, size_t count);
After reading L<perlfunc> explaining how to
use
C<
syscall
> we can
write
this Perl function copying a file to standard output:
require
'syscall.ph'
;
sub
cat($){
my
$path
=
shift
();
my
$size
= -s
$path
;
my
$memory
=
"\x00"
x
$size
;
my
$ptr
=
unpack
(
'L'
,
pack
(
'P'
,
$memory
) );
open
( F,
$path
) ||
die
(
"$path: cannot open ($!)\n"
);
my
$fd
=
fileno
(F);
my
$res
=
syscall
(
&SYS_read
,
fileno
(F),
$ptr
,
$size
);
print
$memory
;
close
( F );
}
This is neither a specimen of simplicity nor a paragon of portability but
it illustrates the point: We are able to sneak behind the scenes and
access Perl
's otherwise well-guarded memory! (Important note: Perl'
s
C<
syscall
> does I<not>
require
you to construct pointers in this roundabout
way. You simply pass a string variable, and Perl forwards the address.)
How does C<
unpack
>
with
C<P> work? Imagine some pointer in the buffer
about to be unpacked: If it isn't the null pointer (which will smartly
produce the C<
undef
> value) we have a start address - but then what?
Perl
has
no
way of knowing how long this
"fixed length string"
is, so
it's up to you to specify the actual size as an explicit
length
after
C<P>.
my
$mem
=
"abcdefghijklmn"
;
print
unpack
(
'P5'
,
pack
(
'P'
,
$mem
) );
As a consequence, C<
pack
> ignores any number or C<*>
after
C<P>.
Now that we have seen C<P> at work, we might as well give C<p> a whirl.
Why
do
we need a second template code
for
packing pointers at all? The
answer lies behind the simple fact that an C<
unpack
>
with
C<p> promises
a null-terminated string starting at the address taken from the buffer,
and that implies a
length
for
the data item to be returned:
my
$buf
=
pack
(
'p'
,
"abc\x00efhijklmn"
);
print
unpack
(
'p'
,
$buf
);
Albeit this is apt to be confusing: As a consequence of the
length
being
implied by the string's
length
, a number
after
pack
code C<p> is a repeat
count, not a
length
as
after
C<P>.
Using C<
pack
(...,
$x
)>
with
C<P> or C<p> to get the address where C<
$x
> is
actually stored must be used
with
circumspection. Perl's internal machinery
considers the relation between a variable and that address as its very own
private matter and doesn't really care that we have obtained a copy. Therefore:
=over 4
=item *
Do not
use
C<
pack
>
with
C<p> or C<P> to obtain the address of variable
that's bound to go out of scope (and thereby freeing its memory)
before
you
are done
with
using the memory at that address.
=item *
Be very careful
with
Perl operations that change the value of the
variable. Appending something to the variable,
for
instance, might
require
reallocation of its storage, leaving you
with
a pointer into
no
-man's land.
=item *
Don't think that you can get the address of a Perl variable
when
it is stored as an integer or double number! C<
pack
(
'P'
,
$x
)> will
force the variable's internal representation to string, just as
if
you
had written something like C<
$x
.=
''
>.
=back
It's safe, however, to P- or p-
pack
a string literal, because Perl simply
allocates an anonymous variable.
=head1 Pack Recipes
Here are a collection of (possibly) useful canned recipes
for
C<
pack
>
and C<
unpack
>:
pack
(
"C4"
,
split
/\./,
"123.4.5.6"
);
unpack
(
'%32b*'
,
$mask
);
$is_little_endian
=
unpack
(
'c'
,
pack
(
's'
, 1 ) );
$is_big_endian
=
unpack
(
'xc'
,
pack
(
's'
, 1 ) );
$bits
=
unpack
(
'%32I!'
, ~0 );
my
$timespec
=
pack
(
'L!L!'
,
$secs
,
$nanosecs
);
For a simple memory
dump
we
unpack
some bytes into just as
many pairs of
hex
digits, and
use
C<
map
> to handle the traditional
spacing - 16 bytes to a line:
my
$i
;
print
map
( ++
$i
% 16 ?
"$_ "
:
"$_\n"
,
unpack
(
'H2'
x
length
(
$mem
),
$mem
) ),
length
(
$mem
) % 16 ?
"\n"
:
''
;
=head1 Funnies Section
print
unpack
(
'C'
,
pack
(
'x'
) ),
unpack
(
'%B*'
,
pack
(
'A'
) ),
unpack
(
'H'
,
pack
(
'A'
) ),
unpack
(
'A'
,
unpack
(
'C'
,
pack
(
'A'
) ) ),
"\n"
;
my
$advice
=
pack
(
'all u can in a van'
);
=head1 Authors
Simon Cozens and Wolfgang Laun.