NAME
SDL2::JoyBallEvent - Joystick trackball motion event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type
-SDL_JOYBALLMOTION
timestamp
- In milliseconds, populated usingSDL_GetTicks( )
which
- The joystick instance idball
- The joystick trackball indexpadding1
padding2
padding3
xrel
- The relative motion in the X directionyrel
- The relative motion in the Y direction
AUTHOR
Sanko Robinson <sanko@cpan.org>