NAME
SDL2::JoyButtonEvent - Joystick button event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type
-SDL_JOYBUTTONDOWN
orSDL_JOYBUTTONUP
timestamp
- In milliseconds, populated usingSDL_GetTicks( )
which
- The joystick instance idstate
-SDL_PRESSED
orSDL_RELEASED
padding1
padding2
AUTHOR
Sanko Robinson <sanko@cpan.org>