NAME
SDL2::ControllerButtonEvent - Game controller button event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_CONTROLLERBUTTONDOWNorSDL_CONTROLLERBUTTONUPtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idstate-SDL_PRESSEDorSDL_RELEASEDpadding1padding2
AUTHOR
Sanko Robinson <sanko@cpan.org>