NAME
SDL2::JoyBallEvent - Joystick trackball motion event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type-SDL_JOYBALLMOTIONtimestamp- In milliseconds, populated usingSDL_GetTicks( )which- The joystick instance idball- The joystick trackball indexpadding1padding2padding3xrel- The relative motion in the X directionyrel- The relative motion in the Y direction
AUTHOR
Sanko Robinson <sanko@cpan.org>