NAME

SDL2::JoyBallEvent - Joystick trackball motion event structure

SYNOPSIS

use SDL2 qw[:all];
# TODO: I need to whip up a quick example

DESCRIPTION

Fields

type - SDL_JOYBALLMOTION
timestamp - In milliseconds, populated using SDL_GetTicks( )
which - The joystick instance id
ball - The joystick trackball index
padding1
padding2
padding3
xrel - The relative motion in the X direction
yrel - The relative motion in the Y direction

AUTHOR

Sanko Robinson <sanko@cpan.org>