Changelog
All notable changes to SDL.pm will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
v0.0.5 - 2026-08-07
I'm going to bundle all the demos I had hidden away on github to the main SDL3 dist. Maybe someone will actually use this if finding working examples was easier...
Added
eg/audio/polysynth.pl- a simple polyphonic synthesizereg/basics/boids.pl- an artificial life algotithmeg/basics/bunny_bench.pl- benchmark of Affix's hot path disguised as an SDL demoeg/basics/matrix.pl- the Matrix "digital rain" rendered with a procedurally generated glyph atlaseg/basics/message_box.pl- native message boxes viaSDL_ShowMessageBoxandSDL_ShowSimpleMessageBoxeg/basics/triangle.pl- a spinning triangle viaSDL_RenderGeometryeg/basics/particle_waterfall.pl- particles that flow between overlapping windows via their OS z-ordereg/games/2.5d_map.pl- an isometric map toy (a "Perl Tycoon" work in progress)eg/games/meteors.pl- a simple meteor-dodging gameeg/games/raycaster_maze.pl- a "Duke Nukem style" raycaster mazeeg/games/safe_cracker.pl- crack a combination safe with gamepad hapticseg/games/scalar_sprint.pl- a platformer demonstrating gamepad supporteg/games/space_invaders.pl- space invaders with procedurally generated sprite assetseg/games/tetris.pl- classic tetromino stacking with score, next-piece preview and landing shadoweg/gpu/hello_world.pl- a raw GPU swapchain clear-to-color demo proving the render pipeline workseg/renderer/starfield.pl- an animated starfield drawn viaSDL_RenderPoints- Here's a few screenshots:
- ![https://raw.githubusercontent.com/Perl-SDL3/.github/refs/heads/main/screenshots/tetris.gif]
- ![https://raw.githubusercontent.com/Perl-SDL3/.github/refs/heads/main/screenshots/particle_waterfall.gif]
Fixed
SDL_AppEventcallback prototype to expect a pointer to anSDL_Event.
Removed
SDL_GDKRunAppandSDL_UIKitRunApphave been deprecated upstream (useSDL_RunAppinstead).
v0.0.4 - 2026-07-25
Fixed
- Several functions in
:mainonly exist on Windows but were being bound (and failing) on all systems. :logfunctions now supportsprintfstyle args that Affix supports varargs.SDL_Log( 'Current player: %s, Location: x:%d y:%d', 'John', 200, 345 );
Changed
- Require Affix v1.1.0
v0.0.3 - 2025-12-14
Changed
- Require Affix v1.0.2 (critical fix for POSIX: https://github.com/sanko/infix/pull/35)
Added
- Copy of the synopsis is now in
eg/synopsis.pl
v0.0.2 - 2025-12-14
Changed
- First functioning release :)
v0.0.1 2025-10-06
News
- It exists!