NAME

Path::Dispatcher::Declarative - sugary dispatcher

SYNOPSIS

package MyApp::Dispatcher;
use Path::Dispatcher::Declarative -base;

on score => sub { show_score() };

on ['wield', qr/^\w+$/] => sub { wield_weapon($2) };

rewrite qr/^inv/ => "display inventory";

under display => sub {
    on inventory => sub { show_inventory() };
    on score     => sub { show_score() };
};

package Interpreter;
MyApp::Dispatcher->run($input);

DESCRIPTION

Jifty::Dispatcher rocks!

KEYWORDS

dispatcher -> Dispatcher

Returns the Path::Dispatcher object for this class; the object that the sugar is modifying. This is useful for adding custom rules through the regular API, and inspection.

dispatch path -> Dispatch

Invokes the dispatcher on the given path and returns a Path::Dispatcher::Dispatch object. Acts as a keyword within the same package; otherwise as a method (since these declarative dispatchers are supposed to be used by other packages).

run path, args

Performs a dispatch then invokes the "run" in Path::Dispatcher::Dispatch method on it.

on path => sub {}

Adds a rule to the dispatcher for the given path. The path may be:

a string

This is taken to mean a single token; creates an Path::Dispatcher::Rule::Tokens rule.

an array reference

This is creates a Path::Dispatcher::Rule::Tokens rule.

a regular expression

This is creates a Path::Dispatcher::Rule::Regex rule.

a code reference

This is creates a Path::Dispatcher::Rule::CodeRef rule.

under path => sub {}

Creates a Path::Dispatcher::Rule::Under rule. The contents of the coderef should be nothing other "on" and under calls.

then sub { }

Creates a Path::Dispatcher::Rule::Always rule that will continue on to the next rule via next_rule

The only argument is a coderef that processes normally (like on).

NOTE: You *can* avoid running a following rule by using last_rule.

An example:

under show => sub {
    then {
        print "Displaying ";
    };
    on inventory => sub {
        print "inventory:\n";
        ...
    };
    on score => sub {
        print "score:\n";
        ...
    };