NAME
dcpu16 - an assembler, disassembler and emulator for Notch's DCPU-16 virtual CPU for the game 0x10c
USAGE
# Run an object file through the emulator
dcpu16 <object file>
# Run an object file through the emulator and dump CPU state at each clock tick
dcpu16 --debug <object file>
# Run an assembler file through the emulator
dcpu16 <assembler file ending in .dasm or .dasm16>
# Decompile an object file to an assembler file
dcpu16 --disassemble <object file>
# .. or round trip an assembler file
dcpu16 --disassemble <assembler file ending in .dasm or .dasm16>
# Compile an assembler file to an object file
dcpu16 --assemble <assembler file> > <object file>
# Run a file and limit the number of instructions
dcpu16 --limit 20 <file>
# Run a file and simulate a 2ms penalty for each cycle
dcpu16 --penalty 2 <file>
# Allow a program to run past the last instruction that was loaded
# (therefore allowing programs to rewrite themselves larger)
dcpu --full_memory <file>
# Run the CPU with a console device mapped from 0x8000 to 0x817f
dcpu16 --console 32768 33151 alphabet.dasm
SEE ALSO
The Perl modules:
CPU::Emulator::DCPU16::Assembler
CPU::Emulator::DCPU16::Disassembler
The Spec:
http://0x10c.com/doc/dcpu-16.txt
AUTHOR
Simon Wistow <simon@thegestalt.org>
COPYRIGHT
Copyright 2011 - Simon Wistow
Released under the same terms as Perl itself.
DEVELOPMENT
Latest development version available from
https://github.com/simonwistow/CPU-Emulator-DCPU16