Changes for version 0.28 - 2007-09-16
- added a VERY EXPERIMENTAL feature to allow Ogre's render window to be an existing Gtk2 or Wx window instead of the defaultly generated one. See README.txt for details (you have to have gtk2 libs/headers installed). I kind of got it working for Gtk2, see examples/gtk2robot.pl. I couldn't get examples/wx.pl to actually work yet, though it's no longer segfaulting at least. (I think the Ogre window is underneath the other ones, i.e it's the "parent" window.)
- wrapped more methods in RenderWindow, Viewport
Modules
Perl binding for the OGRE C++ graphics library
Provides
in Ogre/AnimableValue.pm
in Ogre/AxisAlignedBox.pm
in Ogre/CompositionPass.pm
in Ogre/CompositionTargetPass.pm
in Ogre/Exception.pm
in Ogre/GpuProgramParameters.pm
in Ogre/HardwareBuffer.pm
in Ogre/HardwareBufferManager.pm
in Ogre/HardwareIndexBuffer.pm
in Ogre/Image.pm
in Ogre/InstancedGeometry/InstancedObject.pm
in Ogre/Math.pm
in Ogre/Particle.pm
in Ogre/Pass.pm
in Ogre/PatchSurface.pm
in Ogre/ProgressiveMesh.pm
in Ogre/QueuedRenderableCollection.pm
in Ogre/RenderOperation.pm
in Ogre/RenderTarget/FrameStats.pm
in Ogre/Resource.pm
in Ogre/SceneQuery.pm
in Ogre/Serializer.pm
in Ogre/TextureUnitState.pm
in Ogre/VertexAnimationTrack.pm
in Ogre/VertexCacheProfiler.pm