Changes for version 0.30 - 2007-11-16

  • added skeletalanim.pl example
  • wrapped more classes, again to get the example working
  • improved Vector3 and Quaternion operator overloading, so now the robot rotates in animate.pl instead of moonwalking
  • fixed a few places where I'd neglected to put the return value of some methods into RETVAL, so segfaults would happen
  • added init-class.pl and strip-api-docs.pl genscripts that I use for generating/initializing new classes

Provides

in Ogre/AnimableObject.pm
in Ogre/AnimableValue.pm
in Ogre/AnimationTrack.pm
in Ogre/AxisAlignedBox.pm
in Ogre/AxisAlignedBoxSceneQuery.pm
in Ogre/Billboard.pm
in Ogre/Bone.pm
in Ogre/CompositionPass.pm
in Ogre/CompositionTargetPass.pm
in Ogre/DataStream.pm
in Ogre/EdgeData.pm
in Ogre/Exception.pm
in Ogre/GpuProgram.pm
in Ogre/GpuProgramParameters.pm
in Ogre/HardwareBuffer.pm
in Ogre/HardwareBufferManager.pm
in Ogre/HardwareIndexBuffer.pm
in Ogre/HardwarePixelBuffer.pm
in Ogre/HardwareVertexBuffer.pm
in Ogre/Image.pm
in Ogre/IndexData.pm
in Ogre/InstancedGeometry/InstancedObject.pm
in Ogre/IntersectionSceneQuery.pm
in Ogre/KeyFrame.pm
in Ogre/Log.pm
in Ogre/ManualResourceLoader.pm
in Ogre/Material.pm
in Ogre/Math.pm
in Ogre/Matrix4.pm
in Ogre/Mesh.pm
in Ogre/MultiRenderTarget.pm
in Ogre/NodeAnimationTrack.pm
in Ogre/NumericAnimationTrack.pm
in Ogre/Particle.pm
in Ogre/ParticleAffector.pm
in Ogre/ParticleEmitter.pm
in Ogre/ParticleSystemRenderer.pm
in Ogre/Pass.pm
in Ogre/PatchMesh.pm
in Ogre/PatchSurface.pm
in Ogre/PlaneBoundedVolumeListSceneQuery.pm
in Ogre/Pose.pm
in Ogre/ProgressiveMesh.pm
in Ogre/QueuedRenderableCollection.pm
in Ogre/Ray.pm
in Ogre/RaySceneQuery.pm
in Ogre/RegionSceneQuery.pm
in Ogre/RenderOperation.pm
in Ogre/RenderSystem.pm
in Ogre/RenderSystemCapabilities.pm
in Ogre/RenderTarget/FrameStats.pm
in Ogre/RenderTexture.pm
in Ogre/Resource.pm
in Ogre/ResourceManager.pm
in Ogre/SceneQuery.pm
in Ogre/ScriptLoader.pm
in Ogre/Serializer.pm
in Ogre/ShadowCaster.pm
in Ogre/Skeleton.pm
in Ogre/SkeletonInstance.pm
in Ogre/SkeletonManager.pm
in Ogre/Sphere.pm
in Ogre/SphereSceneQuery.pm
in Ogre/SubMesh.pm
in Ogre/TagPoint.pm
in Ogre/Technique.pm
in Ogre/Texture.pm
in Ogre/TextureUnitState.pm
in Ogre/TimeIndex.pm
in Ogre/TransformKeyFrame.pm
in Ogre/Vector2.pm
in Ogre/Vector4.pm
in Ogre/VertexAnimationTrack.pm
in Ogre/VertexBufferBinding.pm
in Ogre/VertexCacheProfiler.pm
in Ogre/VertexData.pm
in Ogre/VertexDeclaration.pm
in Ogre/VertexElement.pm