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NAME

Art::World - Agents interactions modeling 🎨

SYNOPSIS

use Art::World;

OBJECTIVES

Art::World is an attempt to model and simulate a system describing the interactions and influences between the various agents of the art world.

If a correct API is reached, we'll try to build a "game of art" frontend.

DESCRIPTION

Some illustrations sticked on a wall

HISTORY

This is a long term continuation of an art project started circa 2006.

In 2005, I got a metal box and colored carton cards and called this Le Fichier. It was basically a database of artworks ideas. I was trashing all ideas I could have of serious or weird potential artworks. It was inspired either by Roland Barthes, who was actually working with those kind of cards, Georges Perec, who was exploring potentialities, and Édouard Levé Oeuvres, a huge catalog of potential artworks (he later commited suicide after describing his own Suicide in a book).

2006 I initiated a FileMaker database of artworks to put the old style carton cards in computer form. I had no idea what I was doing at this time, being an art school student, at this time, programming was not massively teached at art school (unfortunately).

In 2008 I benefited of an artist residency in an agricultural college with a creation grant of 10 000€. I urged to keep go on my Art World and Creative Processes schemas projects initiated during art school. It didn't went very well because the then local state Plastic Art Inspector didn't like what I was doing with her money and strongly advised to change orientation. In my idea, it was a perfect thing that the instutition itself would exhibit it's inherent processes and operations. In the end, there were an exhibition, but she didn't come to the opening.

Anyway, I ended up interviewing many Agents of the college, and went especially well with some natural sciences teacher. He recommended a manual were I found some schemas that I made some detournement: I used the geology science as a metaphor of art world. I used geology terms and language to describe social interactions that are not described in the art sociology field.

Pencil schema with mountains

The residency ended up with the redaction of a rather precise documentation (maybe my first specification).

Then I almost got hit by a fellow artist who was participating at a collective exhibition mostly for the money and not for the fun. I guess he got a bit provocated by my situationist theory.

In 2008, I finally decided to start a training to learn programming and being able to design a proper database and system for managing a virtual Art World. I became a web developer, but I totally forgot the main aim.

Sometimes I thought about it:

AUTHOR

Sébastien Feugère sebastien@feugere.net Seb. Hu-Rillettes shr@balik.network

COPYRIGHT AND LICENSE

Copyright 2006-2020 Seb. Hu-Rillettes

This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.