NAME
Art::World - Agents interactions modeling
SYNOPSIS
use Art::World;
my $artwork = Art::World->new_artwork(
creator => [ $artist, $another_artist ] ,
value => 100,
owner => 'smonff' );
DESCRIPTION
Art::World is an attempt to model and simulate a system describing the interactions and influences between the various agents of the art world.
More informations about the purposes and aims of this project can be found in it's Art::World::Manual. Especially, the HISTORY and the OBJECTIVES section could be very handy to understand how this is an artwork using programming.
ROLES
Abstraction
This is were all kind of weird phenomenons happen. See the Manual about how it works.
Active
Provide a participate method.
Buyer
Provide a aquire method requiring some money. All this behavior and attributes are encapsulated in the Buyer role because there is no such thing as somebody in the art world that buy but doesn't sale.
Collectionable
If it's collectionable, it can go to a Collector collection or in a Museum.
Event
All the necessary attributes and methodes for having fun between Art::world's Agents.
Exhibit
Role for Places that display some Artworks.
Fame
Fame role provide ways to control the aura and reputation that various Agents, Places or Works have. Cannot be negative.
It has an handy bump_fame() method that self-bump the fame count. It can be passed a positive Num, a negative Num (so that the fame will get lower) and even no parameter, in that case it will just add 1.
my $artist = Art::World->new_artist(
reputation => 0.42,
name => 'Questular Rontok'
);
say $artist->bump_fame; # ==> 1.42
say $artist->bump_fame( 0.0042 ); # ==> 1.4242
If you try to update the fame to a negative value, nothing happens and a nice warning is displayed.
The fame can be consummed by pretty much everything. A Place or and Agent have a fame through it's reputation, and an Artwork too through it's aura.
Classes that consume Fame can have two different kind of attributes for storing the Fame:
- aura
-
For
Worksonly. - reputation
-
For
Agents,Places, etc.
Market
It is all about offer and demand. Involve a price but should involve more money I guess.
Manager
A role for those who take care of exhibitions and other organizational matters. See how being a Manager influence an Agent in the CLASSES section.
Showable
Only an object that does the Showable role can be exhibited. An object should be exhibited only if it reached the Showable stage.
CLASSES
Agent
They are the activists of the Art World, previously known as the Wildlife.
my $agent = Art::World->new_agent( name => $f->person_name );
$agent->participate; # ==> "That's interesting"
A generic entity that can be any activist of the Art::World. Provides all kind of Agent classes and roles.
The Agent got an a networking( $people ) method. When it is passed and ArrayRef of various implementation classes of Agents (Artist, Curator, etc.) it bumps the reputation attributes of all of 1/10 of the Agent with the highest reputation. If this reputation is less than 1, it is rounded to the $self-config->{ FAME }->{ DEFAULT_BUMP }> constant.
The bump coefficient can be adjusted in the configuration through { FAME }-{ BUMP_COEFFICIENT }>.
There is also a special way of bumping fame when Managers are in a Networking activity: The influence() method makes possible to apply the special $self-config->{ FAME }->{ MANAGER_BUMP }> constant. Then the Agents reputations are bumped by the MANAGER_BUMP value multiplicated by the highest networking Manager reputation. This is what the influence() method returns:
return $self->config->{ FAME }->{ MANAGER_BUMP } * $reputation;
The default values can be edited in art.conf.
Art
Will be what you decide it to be depending on how you combine all the entities.
Article
Something in a Magazine of Website about Art, Exhibitions, etc.
Artist
In the beginning of their carreer they are usually underground and produce experimental art, but this can change in time.
$artist->is_underground if not $artist->has_collectors;
After getting collected, artists become homogenic.
The artist got a lots of wonderful powers:
create-
When the basic abstractions of Art are articulated, a creation occurs. It doesn't mean that it will create an
Artwork, because it requires the intervention of otherAgents. TheArtistcreates through a work concept. This articulation can group the different attributes of theAbstractionrole:discourse,file,idea,process,projectandtime. have_ideaall day long
Artwork
The base thing producted by artists. Artwork is subclass of WorkArt::World::Work that have a Showable and Collectionable role.
Book
Where a lot of theory is written by Critics
Collector
Collective
They do stuff together. You know, art is not about lonely Artists in their Workshop.
Concept
Concept is an abstract class that does the Abstraction role.
Critic
Curator
A special kind of Agent that can select Artworks, define a thematic, setup everything in the space and write a catalog.
Exhibition
An Event that is organised by a Curator.
Gallery
Just another kind of Place, mostly commercial.
Since it implements the Buyer role, a gallery can both acquire() and sell().
Idea
When some abstractions starts to become something in the mind of an Agent
Institution
A Place that came out of the Underground.
Magazine
Museum
Yet another kind of Place, an institution with a lot of Artworks in the basement.
Opening
Place
Playground
A generic space where Art::World Agents can do all kind of weird things.
Public
School
Sex
Squat
Theory
When some abstract concept turns to some said or written stuff.
Website
Work
There are not only Artworks. All Agents produce various kind of work or help consuming or implementing Art.
Workshop
A specific kind of Playground where you can build things tranquilly.
META UTILS
A couple of utilities that makes a sort of meta-programming very simple. It is more like a reminder for my bad memory than something very interesting. Largely inspired by this Perl Monks thread.
Art::World::Meta->get_all_attributes( $artist );
# ==> ( 'id', 'name', 'reputation', 'artworks', 'collectors', 'collected', 'status' )
get_class( Object $klass )
Returns the class of the object.
get_set_attributes_only( Object $clazz )
Returns only attributes that are set for a particular object.
get_all_attributes( Object $claxx )
Returns even non-set attributes for a particular object.
AUTHORS
Sébastien Feugère <sebastien@feugere.net>
Contributors
Ezgi Göç
Joseph Balicki
Nadia Boursin-Piraud
Nicolas Herubel
Pierre Aubert
Seb. Hu-Rillettes
Toby Inkster
ACKNOWLEDGMENT
This project was made possible by the greatness of Zydeco.
COPYRIGHT AND LICENSE
Copyright 2006-2021 Sebastien Feugère
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.