NAME
Art::World - Modeling of creative processes
SYNOPSIS
use Art::World;
my $artwork = Art::World->new_artwork(
creator => [ $artist, $another_artist ] ,
value => 100,
owner => 'smonff' );
DESCRIPTION
Art::World
is an attempt to model and simulate a system describing the interactions and influences between the various agents of the art world.
It tries to draw a schematization of the interactions between art, institutions, influences and unexpected parameters during the social processes of artistic creation.
More informations about the purposes and aims of this project can be found in it's Art::World::Manual. Especially, the HISTORY and the OBJECTIVES section could be very handy to understand how this is an artwork using programming.
ROLES
Abstraction
This is were all kind of weird phenomenons happen. See the Manual about how it works.
Active
Provide a participate
method.
Buyer
Provide a aquire
method requiring some money
. All this behavior and attributes are encapsulated in the Buyer
role because there is no such thing as somebody in the art world that buy but doesn't sale.
Collectionable
If it's collectionable, it can go to a Collector
collection or in a Museum
.
Crud
The Crud
role makes possible to serialize most of the entities. For this to be possible, they need to have a corresponding table in the database, plus they need to not have a unserializable?
tag attribute. A Zydeco tag role is a role without behavior that can only be checked using does
.
The Crud role is made possible thanks to Teng, a simple DBI wrapper and O/R Mapper. Teng
is used through it's schema loader that directly instanciate an object schema from the database.
When trying to update a value, it is necessary to pass a table name and a hashref of attributes. The table name is not case sensitive.
Note that it is extremely important that the testing of the database should be done in the t/crud.t
file. If you want to test database or model functionnalities in other tests, remind to create objects by specifiying the config parameter that use the test.conf
file: only the database referenced in test.conf
will be available on cpantesters and art.db
wont be available there, only t/test.db
is available.
Event
All the necessary attributes and methodes for having fun between Art::world's Agents.
Exhibit
Role for Places
that display some Artworks
.
Fame
Fame
role provide ways to control the aura and reputation that various Agents
, Places
or Works
have. Cannot be negative.
It has an handy bump_fame()
method that self-bump the fame count. It can be used in three specific maneers:
- pass a
PositiveNum
-
The fame will go higher
- pass a
NegativeNum
-
The fame he fame will go lower
- no parameter
-
In that case the value defined by
$self-
config->{ FAME }->{ DEFAULT_BUMP }> will be used to increase the reputation.
my $artist = Art::World->new_artist(
reputation => 0.42,
name => 'Questular Rontok'
);
say $artist->bump_fame; # ==> 1.42
say $artist->bump_fame( 0.0042 ); # ==> 1.4242
If you try to update the fame to a negative value, nothing happens and a nice warning is displayed.
The fame can be consummed by pretty much everything. A Place
or and Agent
have a fame through it's reputation, and an Artwork
too through it's aura.
Classes that consume Fame
can have two different kind of attributes for storing the Fame
:
- aura
-
For
Works
only. - reputation
-
For
Agents
,Places
, etc.
Market
It is all about offer and demand. Involve a price but should involve more money I guess.
Manager
A role for those who take care of exhibitions and other organizational matters. See how being a Manager
influence an Agent
in the CLASSES section.
Showable
Only an object that does the Showable
role can be exhibited. An object should be exhibited only if it reached the Showable
stage.
CLASSES
Agent
They are the activists of the Art World, previously known as the Wildlife.
my $agent = Art::World->new_agent( name => $f->person_name );
$agent->participate; # ==> "That's interesting"
A generic entity that can be any activist of the Art::World
. Provides all kind of Agent
classes and roles.
The Agent
got an a networking( $people )
method. When it is passed and ArrayRef
of various implementation classes of Agents
(Artist
, Curator
, etc.) it bumps the reputation
attributes of all of 1/10 of the Agent
with the highest reputation. If this reputation is less than 1, it is rounded to the $self->config->{ FAME }->{ DEFAULT_BUMP }
constant.
The bump coefficient can be adjusted in the configuration through { FAME }->{ BUMP_COEFFICIENT }
.
There is also a special way of bumping fame when Manager
s are in a Networking activity: The influence()
method makes possible to apply the special $self->config->{ FAME }->{ MANAGER_BUMP }
constant. Then the Agent
s reputations are bumped by the MANAGER_BUMP
value multiplicated by the highest networking Manager
reputation. This is what the influence()
method returns:
return $self->config->{ FAME }->{ MANAGER_BUMP } * $reputation;
The default values can be edited in art.conf
.
Art
Will be what you decide it to be depending on how you combine all the entities.
Article
Something in a Magazine
of Website
about Art
, Exhibitions
, etc.
Artist
In the beginning of their carreer they are usually underground and produce experimental art, but this can change in time.
$artist->is_underground if not $artist->has_collectors;
After getting collected, artists become homogenic.
The artist got a lots of wonderful powers:
create
-
When the basic abstractions of Art are articulated, a creation occurs. It doesn't mean that it will create an
Artwork
, because it requires the intervention of otherAgents
. TheArtist
creates through a work concept. This articulation can group the different attributes of theAbstraction
role:discourse
,file
,idea
,process
,project
andtime
. have_idea
all day long
Artwork
The base thing producted by artists. Artwork is subclass of Work
that have a Showable
and Collectionable
role.
Book
Where a lot of theory is written by Critics
Collector
Collective
They do stuff together. You know, art is not about lonely Artists
in their Workshop
.
Concept
Concept
is an abstract class that does the Abstraction
role.
Critic
Curator
A special kind of Agent that can select Artworks, define a thematic, setup everything in the space and write a catalog.
Exhibition
An Event
that is organised by a Curator
.
Gallery
Just another kind of Place
, mostly commercial.
Since it implements the Buyer
role, a gallery can both acquire()
and sell()
.
Idea
When some abstractions starts to become something in the mind of an Agent
Institution
A Place
that came out of the Underground
.
Magazine
Museum
Yet another kind of Place
, an institution with a lot of Artworks
in the basement.
Opening
Place
A Place
must invite()
all kind of Agents
that produce Work
or other kind of valuable social interactions. Depending of the total reputation
of the Place
it will determine it's underground
status: when going out of the underground
, it will become an institution.
Playground
A generic space where Art::World
Agents
can do all kind of weird things.
Public
School
Sex
Squat
A place were art world agents are doing things. A squat that is not underground anymore become an institution.
Theory
When some abstract concept turns to some said or written stuff.
Website
Work
There are not only Artworks
. All Agent
s produce various kind of work or help consuming or implementing Art
.
Workshop
A specific kind of Playground
where you can build things tranquilly.
META UTILS
A couple of utilities that makes a sort of meta-programming very simple. It is more like a reminder for my bad memory than something very interesting. Largely inspired by this Perl Monks thread.
Art::World::Meta->get_all_attributes( $artist );
# ==> ( 'id', 'name', 'reputation', 'artworks', 'collectors', 'collected', 'status' )
get_class( Object $klass )
Returns the class of the object.
get_set_attributes_only( Object $clazz )
Returns only attributes that are set for a particular object.
get_all_attributes( Object $claxx )
Returns even non-set attributes for a particular object.
AUTHOR
Sébastien Feugère <sebastien@feugere.net>
ACKNOWLEDGEMENTS
Thanks to everyone who has contributed to ack in any way, including Adrien Lucca, Toby Inkster, Ezgi Göç, Pierre Aubert, Seb. Hu-Rillettes, Joseph Balicki, Nicolas Herubel and Nadia Boursin-Piraud.
This project was made possible by the greatness of the Zydeco toolkit.
MOTIVATIONS
This project is a self-teaching experiment around the modern Perl object-oriented programming toolkit. In late 2020, I read a bit about Corrina and immediatly wanted to restart and experiment my old Art::World
project. While searching for something somewhat close to Corrina, since Corrina was only a draft and RFC, I discovered the incredible Zydeco project by Toby Inkster and immediatly felt very enthusiastic to use it to implement my idea. I hope it is a decent example of the possibilities this wonderful framework make possible.
COPYRIGHT AND LICENSE
Copyright 2006-2021 Sebastien Feugère
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.