NAME
Module::Build::WithXSpp - XS++ enhanced flavour of Module::Build
SYNOPSIS
In Build.PL:
use strict;
use warnings;
use 5.006001;
use Module::Build::WithXSpp;
my $build = Module::Build::WithXSpp->new(
# normal Module::Build arguments...
# optional: mix in some extra C typemaps:
extra_typemap_modules => {
'ExtUtils::Typemap::ObjectMap' => '0',
},
);
$build->create_build_script;
DESCRIPTION
This subclass of Module::Build adds some tools and processes to make it easier to use for wrapping C++ using XS++ (ExtUtils::XSpp).
There are a few minor differences from using Module::Build
for an ordinary XS module and a few conventions that you should be aware of as an XS++ module author. They are documented in the "FEATURES AND CONVENTIONS" section below. But if you can't be bothered to read all that, you may choose skip it and blindly follow the advice in "JUMP START FOR THE IMPATIENT".
An example of a full distribution based on this build tool can be found in the ExtUtils::XSpp distribution under examples/XSpp-Example. Using that example as the basis for your Module::Build::WithXSpp
-based distribution is probably a good idea.
FEATURES AND CONVENTIONS
XS files
By default, Module::Build::WithXSpp
will automatically generate a main XS file for your module which includes all XS++ files and does the correct incantations to support C++.
If Module::Build::WithXSpp
detects any XS files in your module, it will skip the generation of this default file and assume that you wrote a custom main XS file. If that is not what you want, and wish to simply include plain XS code, then you should put the XS in a verbatim block of an .xsp file. In case you need to use the plain-C part of an XS file for #include
directives and other code, then put your code into a header file and #include
it from an .xsp file:
In src/mystuff.h:
#include <something>
using namespace some::thing;
In xsp/MyClass.xsp
#include "mystuff.h"
%{
... verbatim XS here ...
%}
Note that there is no guarantee about the order in which the XS++ files are picked up.
Build directory
When building your XS++ based extension, a temporary build directory buildtmp is created for the byproducts. It is automatically cleaned up by ./Build clean
.
Source directories
A Perl module distribution typically has the module .pm
files in its lib subdirectory. In a Module::Build::WithXSpp
based distribution, there are two more such conventions about source directories:
If any C++ source files are present in the src directory, they will be compiled to object files and linked automatically.
Any .xs
, .xsp
, and .xspt
files in an xs or xsp subdirectory will be automatically picked up and included by the build system.
For backwards compatibility, files of the above types are also recognized in lib.
Typemaps
In XS++, there are two types of typemaps: The ordinary XS typemaps which conventionally put in a file called typemap, and XS++ typemaps.
The ordinary XS typemaps will be found in the main directory, under lib, and in the XS directories (xs and xsp). They are required to carry the .map
extension or to be called typemap. You may use multiple .map files if the entries do not collide. They will be merged at build time into a complete typemap file in the temporary build directory.
The extra_typemap_modules
option is the prefered way to do XS typemapping. It works like any other Module::Build
argument that declares dependencies except that it loads the listed modules at build time and includes their typemaps into the build.
The XS++ typemaps are required to carry the .xspt
extension or (for backwards compatibility) to be called typemap.xsp
.
Detecting the C++ compiler
Module::Build::WithXSpp
uses ExtUtils::CppGuess to detect a C++ compiler on your system that is compatible with the C compiler that was used to compile your perl binary. It sets some additional compiler/linker options.
This is known to work on GCC (Linux, MacOS, Windows, and ?) as well as the MS VC toolchain. Patches to enable other compilers are very welcome.
JUMP START FOR THE IMPATIENT
There are as many ways to start a new CPAN distribution as there are CPAN distributions. Choose your favourite (I just do h2xs -An My::Module
), then apply a few changes to your setup:
Obliterate any Makefile.PL.
This is what your Build.PL should look like:
use strict; use warnings; use 5.006001; use Module::Build::WithXSpp; my $build = Module::Build::WithXSpp->new( module_name => 'My::Module', license => 'perl', dist_author => q{John Doe <john_does_mail_address>}, dist_version_from => 'lib/My/Module.pm', build_requires => { 'Test::More' => 0, }, extra_typemap_modules => { 'ExtUtils::Typemap::ObjectMap' => '0', # ... }, ); $build->create_build_script;
If you need to link against some library
libfoo
, add this to the options:extra_linker_flags => [qw(-lfoo)],
There is
extra_compiler_flags
, too, if you need it.You create two folders in the main distribution folder: src and xsp.
You put any C++ code that you want to build and include in the module into src/. All the typical C(++) file extensions are recognized and will be compiled to object files and linked into the module. And headers in that folder will be accessible for
#include <myheader.h>
.For good measure, move a copy of ppport.h to that directory. See Devel::PPPort.
You do not write normal XS files. Instead, you write XS++ and put it into the xsp/ folder in files with the
.xsp
extension. Do not worry, you can include verbatim XS blocks in XS++. For details on XS++, see ExtUtils::XSpp.If you need to do any XS type mapping, put your typemaps into a .map file in the
xsp
directory. Alternatively, search CPAN for an appropriate typemap module (cf. ExtUtils::Typemap::Default for an explanation). XS++ typemaps belong into .xspt files in the same directory.In this scheme, lib/ only contains Perl module files (and POD). If you started from a pure-Perl distribution, don't forget to add these magic two lines to your main module:
require XSLoader; XSLoader::load('My::Module', $VERSION);
SEE ALSO
Module::Build upon which this module is based.
ExtUtils::XSpp implements XS++. The ExtUtils::XSpp
distribution contains an examples directory with a usage example of this module.
ExtUtils::Typemap implements progammatic modification (merging) of C/XS typemaps.
ExtUtils::Typemap::Default explains the concept of having typemaps shipped as modules.
ExtUtils::Typemap::ObjectMap is such a typemap module and probably very useful for any XS++ module.
ExtUtils::Typemap::STL::String implements simple typemapping for STL std::string
s.
AUTHOR
Steffen Mueller <smueller@cpan.org>
COPYRIGHT AND LICENSE
Copyright 2010 Steffen Mueller.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
1 POD Error
The following errors were encountered while parsing the POD:
- Around line 603:
You forgot a '=back' before '=head1'