NAME

Dancer::Session::Abstract - abstract class for session engine

SPEC

role

A Dancer::Session object represents a session engine and should provide anything needed to manipulate a session, whatever its storing engine is.

id

The session id will be written to a cookie, named dancer.session, it is assumed that a client must accept cookies to be able to use a session-aware Dancer webapp.

storage engine

When the session engine is enabled, a before filter takes care to initialize the good Dancer::Session::Engine (according to the setting session).

Then, the filter looks for a cookie named dancer.session in order to retrieve the current session object. If not found, a new session object is created and its id written to the cookie.

Whenever a session call is made within a route handler, the singleton representing the current session object is modified.

After terminating the request, a flush is made to the session object.

DESCRIPTION

This virtual class describes how to build a session engine for Dancer. This is done in order to allow multiple session storage with a common interface.

Any session engine must inherits from Dancer::Session::Abstract and implement the following abstract methods.

The default session name is "dancer_session". This can be set in your config file:

setting session_name: "mydancer_session"

Abstract Methods

retrieve($id)

Look for a session with the given id, return the session object if found, undef if not.

create()

Create a new session, return the session object.

flush()

Write the session object to the storage engine.

destroy()

Remove the current session object from the storage engine.

session_name (optional)

Returns a string with the name of cookie used for storing the session ID.

Inherited Methods

The following methods are not supposed to be overloaded, they are generic and should be OK for each session engine.

build_id

Build a new uniq id.

read_session_id

Reads the dancer.session cookie.

write_session_id

Write the current session id to the dancer.session cookie.