NAME

Game::3D::Level - a class containing one level (loaded from a file)

SYNOPSIS

use Game::3D::Level;

my $level = Game::3D::Level->new( file => 'filename' );
$level->render();

EXPORTS

Exports nothing on default.

DESCRIPTION

This package provides a base class for shapes/areas in 3D space.

METHODS

It features all the methods of Game::3D::Point (namely: new(), _init(), x(), y(), z() and pos()) plus:

width()
print $area->width();
$area->width(123);

Set and return or just return the area's width (size along the X axis).

length()
print $area->length();
$area->length(123);

Set and return or just return the area's length (size along the Y axis).

height()
print $area->height();
$area->height(123);

Set and return or just return the area's height (size along the Z axis).

brushes()
print $level->brushes();

Return the number of brushes inside the level.

size()
print join (" ", $area->size());
$area->size(123,456,-1);		# set X,Y and Z
$area->size(undef,undef,1);		# set only Z

Set and return or just return the area's size along the three axes.

AUTHORS

(c) 2003, Tels <http://bloodgate.com/>

SEE ALSO

Game::3D::Area as well as SDL:App::FPS, SDL::App and SDL.