NAME

DBI::DBD::SqlEngine::HowTo - Guide to create DBI::DBD::SqlEngine based driver

SYNOPSIS

perldoc DBI::DBD::SqlEngine::HowTo
perldoc DBI
perldoc DBI::DBD
perldoc DBI::DBD::SqlEngine::Developers
perldoc SQL::Eval
perldoc DBI::DBD::SqlEngine
perldoc DBI::DBD::SqlEngine::HowTo
perldoc SQL::Statement::Embed

DESCRIPTION

This document provides a step-by-step guide, how to create a new DBI::DBD::SqlEngine based DBD. It expects that you carefully read the DBI documentation and that you're familiar with DBI::DBD and had read and understood DBD::ExampleP.

This document addresses experienced developers who are really sure that they need to invest time when writing a new DBI Driver. Writing a DBI Driver is neither a weekend project nor an easy job for hobby coders after work. Expect one or two man-month of time for the first start.

Those who are still reading, should be able to sing the rules of "CREATING A NEW DRIVER" in DBI::DBD.

CREATING DRIVER CLASSES

Do you have an entry in DBI's DBD registry? For this guide, a prefix of foo_ is assumed.

Sample Skeleton

package DBD::Foo;

use strict;
use warnings;
use vars qw($VERSION);
use base qw(DBI::DBD::SqlEngine);

use DBI ();

$VERSION = "0.001";

package DBD::Foo::dr;

use vars qw(@ISA $imp_data_size);

@ISA = qw(DBI::DBD::SqlEngine::dr);
$imp_data_size = 0;

package DBD::Foo::db;

use vars qw(@ISA $imp_data_size);

@ISA = qw(DBI::DBD::SqlEngine::db);
$imp_data_size = 0;

package DBD::Foo::st;

use vars qw(@ISA $imp_data_size);

@ISA = qw(DBI::DBD::SqlEngine::st);
$imp_data_size = 0;

package DBD::Foo::Statement;

use vars qw(@ISA);

@ISA = qw(DBI::DBD::SqlEngine::Statement);

package DBD::Foo::Table;

use vars qw(@ISA);

@ISA = qw(DBI::DBD::SqlEngine::Table);

1;

Tiny, eh? And all you have now is a DBD named foo which will is able to deal with temporary tables, as long as you use SQL::Statement. In DBI::SQL::Nano environments, this DBD can do nothing.

Deal with own attributes

Before we start doing usable stuff with our DBI driver, we need to think about what we want to do and how we want to do it.

Do we need tunable knobs accessible by users? Do we need status information? All this is handled in attributes of the database handles (be careful when your DBD is running "behind" a DBD::Gofer proxy).

How come the attributes into the DBD and how are they fetchable by the user? Good question, but you should know because you've read the DBI documentation.

DBI::DBD::SqlEngine::db::FETCH and DBI::DBD::SqlEngine::db::STORE taking care for you - all they need to know is which attribute names are valid and mutable or immutable. Tell them by adding init_valid_attributes to your db class:

    sub init_valid_attributes
    {
	my $dbh = $_[0];

	$dbh->SUPER::init_valid_attributes ();

	$dbh->{foo_valid_attrs} = {
	    foo_version 	=> 1,	# contains version of this driver
	    foo_valid_attrs	=> 1,	# contains the valid attributes of foo drivers
	    foo_readonly_attrs	=> 1,	# contains immutable attributes of foo drivers
	    foo_bar		=> 1,	# contains the bar attribute
	    foo_baz		=> 1,   # contains the baz attribute
	    foo_manager		=> 1,	# contains the manager of the driver instance
	    foo_manager_type	=> 1,	# contains the manager class of the driver instance
	};
	$dbh->{foo_readonly_attrs} = {
	    foo_version 	=> 1,	# ensure no-one modifies the driver version
	    foo_valid_attrs	=> 1,	# do not permit to add more valid attributes ...
	    foo_readonly_attrs	=> 1,	# ... or make the immutable mutable
	    foo_manager		=> 1,	# manager is set internally only
	};

	return $dbh;
    }

Woooho - but now the user cannot assign new managers? This is intended, overwrite STORE to handle it!

    sub STORE ($$$)
    {
	my ( $dbh, $attrib, $value ) = @_;

	$dbh->SUPER::STORE( $attrib, $value );

	# we're still alive, so no exception is thrown ...
	# by DBI::DBD::SqlEngine::db::STORE
	if ( $attrib eq "foo_manager_type" )
	{
	    $dbh->{foo_manager} = $dbh->{foo_manager_type}->new();
	    # ... probably correct some states based on the new
	    # foo_manager_type - see DBD::Sys for an example
	}
    }

But ... my driver runs without a manager until someone first assignes a foo_manager_type. Well, no - there're two places where you can initialize defaults:

    sub init_default_attributes
    {
	my ($dbh, $phase) = @_;

	$dbh->SUPER::init_default_attributes($phase);

	if( 0 == $phase )
	{
	    # init all attributes which have no knowledge about
	    # user settings from DSN or the attribute hash
	    $dbh->{foo_manager_type} = "DBD::Foo::Manager";
	}
	elsif( 1 == $phase )
	{
	    # init phase with more knowledge from DSN or attribute
	    # hash
	    $dbh->{foo_manager} = $dbh->{foo_manager_type}->new();
	}

	return $dbh;
    }

So far we can prevent the users to use our database driver as data storage for anything and everything. We care only about the real important stuff for peace on earth and alike attributes. But in fact, the driver still can't do anything. It can do less than nothing - meanwhile it's not a stupid storage area anymore.

Dealing with Tables

Let's put some life into it - it's going to be time for it.

This is a good point where a quick side step to SQL::Statement::Embed will help to shorten the next paragraph. The documentation in SQL::Statement::Embed regarding embedding in own DBD's works pretty fine with SQL::Statement and DBI::SQL::Nano.

Testing

Now you should have your first own DBD. Was easy, wasn't it? But does it work well? Prove it by writing tests and remember to use dbd_edit_mm_attribs from DBI::DBD to ensure testing even rare cases.

AUTHOR

This guide is written by Jens Rehsack. DBI::DBD::SqlEngine is written by Jens Rehsack using code from DBD::File originally written by Jochen Wiedmann and Jeff Zucker.

The module DBI::DBD::SqlEngine is currently maintained by

H.Merijn Brand < h.m.brand at xs4all.nl > and Jens Rehsack < rehsack at googlemail.com >

COPYRIGHT AND LICENSE

Copyright (C) 2010 by H.Merijn Brand & Jens Rehsack

All rights reserved.

You may freely distribute and/or modify this module under the terms of either the GNU General Public License (GPL) or the Artistic License, as specified in the Perl README file.