NAME
Event::Lib - Perl extentions for event-based programming
SYNOPSIS
use Event::Lib;
use POSIX qw/SIGINT/;
my $seconds;
sub timer {
my $event = shift;
print "\r", ++$seconds;
$event->add(1);
}
sub reader {
my $event = shift;
my $fh = $event->fh;
print <$fh>;
$event->add;
}
sub signal {
my $event = shift;
print "Caught SIGINT\n";
}
my $timer = timer_new(\&timer);
my $reader = event_new(\*STDIN, EV_READ, \&reader);
my $signal = signal_new(SIGINT, \&signal);
$timer->add(1); # triggered every second
$reader->add;
$signal->add;
event_mainloop;
DESCRIPTION
This module is a Perl wrapper around libevent(3) as available from http://www.monkey.org/~provos/libevent/. It allows to execute a function whenever a given event on a filehandle happens, a timeout occurs or a signal is received.
Under the hood, one of the available mechanisms for asynchronously dealing with events is used. This could be select
, poll
, epoll
, devpoll
or kqueue
. The idea is that you don't have to worry about those details and the various interfaces they offer. Event::Lib offers a unified interface to all of them (but see "CONFIGURATION" further below).
Once you've skimmed through the next two sections (or maybe even now), you should have a look at "EXAMPLE: A SIMPLE TCP SERVER" to get a feeling about how it all fits together.
There's also a section briefly mentioning other event modules on the CPAN and how they differ from Event::Lib further below ("OTHER EVENT MODULES").
INITIALIZATION
This happens via loading the module via use
or require
:
use Event::Lib;
When you spawn off new processes, you have to call event_init
in each new process otherwise the kqueue(2) mechanism wont properly initialize:
use Event::Lib;
my $pid = fork;
if ($pid) {
# parent
wait;
} else {
# I am the child and you have to re-initialize
event_init();
...
}
Note that when you use require
you have to package-qualify every call to anything in Event::Lib, unless you call Event::Lib->import
.
EVENTS
The standard procedure is to create a few events and afterwards enter the loop (using event_mainloop
) to wait for and handle the pending events. This loop is truely global and shared even between forked processes. The same is true for events that you register. They will all be processed by the same loop, no matter where or how you create them.
Each event has a Perl function associated with itself that gets triggered when the event is due. Further event handling is delayed until the currently executing event handler is done. If you want an event to be handled as soon as it becomes imminent, it has to run in its own process so that it cannot be disturbed by other event handlers. This is particularly important for timer-based events when you expect those events to fire steadily every few seconds.
There's one more little thing to be aware of: Sometimes it may apear that your events aren't triggered because they produce no output in spite of your precious print
statements you put in. If you see no output, then you're a victim of buffering. The solution is to turn on autoflushing, so put
$| = 1;
at the top of your program if no output appears on your screen or filehandles.
Event::Lib knows three different kind of events: a filehandle becomes readable/writeable, timeouts and signals.
Watching filehandles
Most often you will have a set of filehandles that you want to watch and handle simultaneously. Think of a webserver handling multiple client requests. Such an event is created with event_new
:
event_new( $fh, $flags, $function, [@args] )
$fh is the filehandle you want to watch. $flags may be the bit-wise ORing of EV_READ, EV_WRITE and EV_PERSIST. EV_PERSIST will make the event persistent, that is: Once the event is triggered, it is not removed from the event-loop. If you do not pass this flag, you have to re-schedule the event in the event-handler $function.
$function is the callback that is executed when the given event happened. This function is always called with at least two arguments, namely the event object itself which was created by the above
event_new
and an integer being the event-type that occured (which could be EV_WRITE, EV_READ or EV_TIMEOUT). @args is an optional list of additional arguments your callback will receive.The function returns an event object (the very object that is later passed to the callback function).
Here's an example how to create a listening socket that can accept connections from multiple clients:
use IO::Socket::INET; use Event::Lib; sub accept_connection { my $event = shift; my $sock = $event->fh; my $client = $sock->accept; ... } my $server = IO::Socket::INET->new( LocalAddr => 'localhost', LocalPort => 9000, Proto => 'tcp', ReuseAddr => SO_REUSEADDR, Listen => 1, Blocking => 0, ) or die $!; my $main = event_new($server, EV_READ|EV_PERSIST, \&accept_connection); # add the event to the event loop $main->add; event_mainloop();
The above can be done without the EV_PERSIST flag as well:
sub accept_connection { my $event = shift; my $sock = $event->fh; my $client = $sock->accept; ... # re-schedule event $event->add; } ... my $main = event_new($server, EV_READ, \&accept_connection); $main->add; event_mainloop();
event_add( $event, [$timeout] )
$event->add( [$timeout] )
This adds the event previously created with
event_new
to the event-loop. $timeout is an optional argument specifying a timeout given as floating-point number. It means that the event handler is triggered either when the event happens or when $timeout seconds have passed, whichever comes first.Consider this snippet:
use Event::Lib; sub handler { my ($ev, $type) = @_; if ($type == EV_READ) { ... } elsif ($type == EV_TIMEOUT) { ... } } # wait at most for 1.5 seconds event_new(\*STDIN, EV_READ, \&handler)->add(1.5); event_one_loop;
If
STDIN
becomes readable within 1.5 seconds,handler
will be called with $type set toEV_READ
. If nothing happens within these 1.5 seconds, it'll be called with $type set to <EV_TIMEOUT>.When $timeout is
0
it behaves as if no timeout has been given, that is: An infinite timeout is assumed. Any other timeout is taken literally, so0.0
is not the same! In such a case, the event handler will be called immediately with the event type set toEV_TIMEOUT
.$event->fh
Returns the filehandle this $event is supposed to watch. You will usually call this in the event-handler.
event_del( $event )
$event->del
This removes an event object from the event-loop. Note that the object itself is not destroyed and freed. It is merely disabled and you can later re-enable it by calling
$event->add
.event_free( $event )
$event->free
This destroys $event and frees all memory associated with it. After calling this function/method, $event is no longer an object and hence no longer usable.
It will also remove the event from the event-loop if it is still in the event-queue. It is ok to use this function after an event has been deleted with
event_delete
.NOTE: Using this function results in a warning message because it should be Event::Lib's responsibility to free events for you. There's a very high probability (close to 100%) that using
event_free
will result in a segfault.However, if you really have a scenario where you need to free events manually (and can do so without the segfault;-), you can get rid of the warning by doing
event_free( $event, EVENT_FREE_NOWARN ); # or $event->free( EVENT_FREE_NOWARN );
You have been warned.
Timer-based events
Sometimes you want events to happen periodically, regardless of any filehandles. Such events are created with timer_new
:
timer_new( $function, [@args] )
This is very much the same as
event_new
, only that it lacks its first two parameters. $function is a reference to a Perl function that should be executed. As always, this function will receive the event object as returned bytimer_new
as first argument, the type of event (always EV_TIMEOUT) plus the optional argumentlist @args.event_add( $event, [$timeout] )
$event->add( [$timeout] )
Adds $event to the event-loop. The event is scheduled to be triggered every $timeout seconds where $timeout can be any floating-point value. If $timeout is omitted, a value of one second is assumed.
It will throw an exception if adding the given event failed. If you still want your program to keep running, wrap this statement into an eval block:
my $e = event_new(...); eval { $e->add; } or warn "Adding failed";
Note that timer-based events are not persistent so you have to call this method/function again in the event-handler in order to re-schedule it.
event_del( $event )
$event->del
This removes the timer-event $event from the event-loop. Again, $event remains intact and may later be re-scheduled with
event_add
.event_free( $event )
$event->free
The same as its counterpart for filehandle-events, so please see above.
Signal-based events
Your program can also respond to signals sent to it by other applications. To handle signals, you create the corresponding event using signal_new
.
Note that thusly created events take precedence over event-handlers defined in %SIG
. That means the function you assigned to $SIG{ $SIGNAME }
will never be executed if a Event::Lib
-handler for $SIGNAME
also exists.
signal_new( $signal, $function, [@args] )
Sets up $function as a handler for $signal. $signal has to be an integer specifying which signal to intercept and handle. For example,
15
isSIGTERM
(on most platforms, anyway). You are advised to use the symbolic names as exported by the POSIX module:use Event::Lib; use POSIX qw/SIGINT/; my $signal = signal_new(SIGINT, sub { print "Someone hit ctrl-c" }); $signal->add; event_mainloop();
As always, $function receives the event object as first argument, the event-type (always EV_SIGNAL) as second. @args specifies an option list of values that is to be passed to the handler.
event_add( $event, [$timeout] )
$event->add( [$timeout] )
Adds the signal-event previously created with
signal_new
to the event-loop. $timeout is an optional argument specifying a timeout given as floating-point number. It means that the event handler is triggered either when the event happens or when $timeout seconds have passed, whichever comes first.$timeout here has the exact same semantics as with filehandle-based events described further above.
Note that signal-events are always persistent unless $timeout was given. That means that you have to delete the event manually if you want it to happen only once:
sub sigint { my $event = shift; print "Someone hit ctrl-c"; $event->del; } my $signal = signal_new(SIGINT, \&sigint); $signal->add; event_mainloop();
Subsequently, a persistent and timeouted signal-handler would read thusly:
sub sigint { my $event = shift; print "Someone hit ctrl-c"; $event->add(2.5); } my $signal = signal_new(SIGINT, \&sigint); $signal->add(2.5); event_mainloop();
event_del( $event )
$event->del
$event->free
The same as their counterparts for filehandle-events, so please see above.
Common methods
$event->pending
This will tell you whether $event is still in the event-queue waiting to be processed. More specifically, it returns a false value if $event was already handled (and was not either persistent or re-scheduled). In case $event is still in the queue it returns the amount of seconds as a floating-point number until it is triggered again. If $event has no attached timeout, it returns
0 but true
.$event->callback
Returns the callback associated with this event as code-reference so that you can call it manually in case you think you need that:
$event->callback->($event, $event->fh, @args);
except_handler( $function )
You can associate an exception handler with each event which gets called in case the callback for that event dies. $function is a Perl code-reference which will - when called - receive the event as first argument, the error message with which the event handler died, the type of event and any additional arguments associated with that event. That way you can inspect the circumstances and provide your own error-handling.
Please see the next section "Exception handling" for some background and more details.
Exception handling
Some programs simply cannot afford to die. It is a possible that a callback is triggered and finds itself in a situation where it just cannot proceed. Think of a callback that is supposed to append to a file and in the meantime the disk has filled so that no space is left on the device.
It is now possible to provide exception handlers for these cases. The idea is that these exception handlers are called with the same arguments the callback was previously triggered with (plus the error message as second argument) which gives you the change to further investigate the cause of the failure and possibly take counter-measures.
You can register exception handlers per event using the except_handler
method. Furthermore, you can register one global exception handler that is going to be used for all events that don't have their own handler:
event_register_except_handler( $function )
$function is a code-reference that will be called whenever the callback of an event dies:
use Event::Lib; sub handler { my ($event, $exception, $type, @args) = @_; # error handling here ... } event_register_except_handler(\&handler); ...
If you don't call
event_register_except_handler
Event::Lib will use its own basic default handler. This handler simply dies with the original error message.
Priorities
Events can be assigned a priority. The lower its assigned priority is, the earlier this event is processed. Using prioritized events in your programs requires two steps. The first one is to set the number of available priorities. Setting those should happen once in your script and before calling event_mainloop
:
priority_init( $priorities )
Sets the number of different events to $priorities.
Assigning a priority to each event then happens thusly:
$event->set_priority( $priority )
Gives $event (which can be any of the three type of events) the priority $priority. Remember that a lower priority means the event is processed earlier!
Note: If your installed version of libevent does not yet contain priorities which happens for pre-1.0 versions, the above will become no-ops. Other than that, your scripts will remain functional.
ENTERING THE EVENT-LOOP
Event::Lib offers three functions to process pending events.
event_mainloop ()
This function will start the event-loop and never return. More precisely, it will return only if there was an error.
IMPORTANT: When any of your events register new events they will be added to the global queue of events and be handled in the same loop. You are therefore not allowed to call
event_mainloop
more than once in your program. Attempting to do so will yield a warning and the operation is silently turned into a no-op.event_one_loop( [$timeout] )
This function will do exactly one loop which means the next pending event is handled. In case no event is currently ready for processing, it will block and wait until one becomes processible.
If $timeout is specified, it will wait at most $timeout seconds and then return.
event_one_nbloop ()
This is the non-blocking counterpart to
event_one_loop
: It returns immediately when no event is ready to be processed. Otherwise the next imminent event is handled.
You want to use either event_one_loop
or event_one_nbloop
instead of event_mainloop
if you want to write your own event-loop. The core of such a program could look like this:
event_new(...)->add;
event_new(...)->add;
timer_new(...)->add;
...
while () {
event_one_nbloop();
...
select undef, undef, undef, 0.05; # sleep for 0.05 seconds
}
DEBUGGING, TRACING ET AL.
Seeing libevent trace messages
You can specify what kind of messages Event::Lib should dump to stderr by using the following function:
event_log_level ( $loglevel )
$loglevel is one of _EVENT_LOG_DEBUG, _EVENT_LOG_MSG, _EVENT_LOG_WARN, _EVENT_LOG_ERR and _EVENT_LOG_NONE and will instruct Event::Lib to only output messages of at least that severity.
_EVENT_LOG_NONE
will suppress any messages. Not calling this function is equivalent toevent_log_level( _EVENT_LOG_ERR );
CONFIGURATION
Event::Lib can be told which kernel notification method not to use. This happens via the use of environment variables (there is no other way due to libevent). They have to be set in a BEGIN-block before you use
Event::Lib:
BEGIN {
$ENV{ $_ } = 1 for qw/EVENT_NOPOLL EVENT_NOEPOLL/;
}
use Event::Lib;
This will disable poll
and epoll
so it will use one of the remaining methods, which could be either select
, devpoll
or kqueue
.
The variables that you may set are the following:
EVENT_NOPOLL
EVENT_NOSELECT
EVENT_NOEPOLL
EVENT_NODEVPOLL
EVENT_NOKQUEUE
If you set all of the above variables, it is a fatal error and you'll receive the message event_init: no event mechanism available
. There is one other variable available:
EVENT_SHOW_METHOD
This will make Event::Lib emit a short message at
use
-time telling you which of the available kernel notification methods it uses. This variable may be bundled with one of theEVENT_NO*
variables.
EXAMPLE: A SIMPLE TCP SERVER
Here's a reasonably complete example how to use this library to create a simple TCP server serving many clients at once. It makes use of all three kinds of events:
use POSIX qw/SIGHUP/;
use IO::Socket::INET;
use Event::Lib;
$| = 1;
# Invoked when a new client connects to us
sub handle_incoming {
my $e = shift;
my $h = $e->fh;
my $client = $h->accept or die "Should not happen";
$client->blocking(0);
# set up a new event that watches the client socket
my $event = event_new($client, EV_READ|EV_PERSIST, \&handle_client);
$event->add;
}
# Invoked when the client's socket becomes readable
sub handle_client {
my $e = shift;
my $h = $e->fh;
printf "Handling %s:%s\n", $h->peerhost, $h->peerport;
while (<$h>) {
print "\t$_";
if (/^quit$/) {
# this client says goodbye
close $h;
$e->free;
last;
}
}
}
# This just prints the number of
# seconds elapsed
my $secs;
sub show_time {
my $e = shift;
print "\r", $secs++;
$e->add;
}
# Do something when receiving SIGHUP
sub sighup {
my $e = shift;
# a common thing to do would be
# re-reading a config-file or so
...
}
# Create a listening socket
my $server = IO::Socket::INET->new(
LocalAddr => 'localhost',
LocalPort => 9000,
Proto => 'tcp',
ReuseAddr => SO_REUSEADDR,
Listen => 1,
Blocking => 0,
) or die $!;
my $main = event_new($server, EV_READ|EV_PERSIST, \&handle_incoming);
my $timer = timer_new(\&show_time);
my $hup = signal_new(SIGHUP, \&sighup);
$_->add for $main, $timer, $hup;
event_mainloop;
__END__
You can test the above server with this little program of which you can start a few several simultaneous instances:
use IO::Socket::INET;
my $server = IO::Socket::INET->new(
Proto => 'tcp',
PeerAddr => 'localhost',
PeerPort => 9000,
);
print $server "HI!\n";
sleep 10;
print $server "quit\n";
__END__
OTHER EVENT MODULES
There are already a handful of similar modules on the CPAN. The two most prominent ones are Event and the venerable POE framework.
Event
In its functionality it's quite close to Event::Lib with some additional features not present in this module (you can watch variables, for example). Interface-wise, it's quite a bit heavier while Event::Lib gets away with just a handful of functions and methods. On the other hand, it has been around for years and so you may expect Event to be rock-stable.
The one main advantage of Event::Lib appears to be in its innards. The underlying libevent is capable of employing not just the poll
and select
notification mechanisms but also other and possibly better performing ones such as kqueue
, devpoll
and epoll
where available.
POE
POE is definitely more than the above. It's really a threading environment in disguise. Purely event-based techniques have limitations, most notably that an event-handler blocks all other pending events until it is done with its work. It's therefore not possible to write a parallel link-checker only with Event or Event::Lib. You still need threads or fork(2)
for that.
That's where POE enters the scene. It is truely capable of running jobs in parallel. Such jobs are usually encapsulated in POE::Component
objects of which already quite a few premade ones exist on the CPAN.
This power comes at a price. POE has a somewhat steep learning-curve and forces you to think in POE concepts. For medium- and large-sized applications, this doesn't have to be a bad thing. Once grokked, it's easy to add more components to your project, so it's almost infinitely extensible.
Conclusion
Use the right tools for your job. Event::Lib and Event are good for writing servers that serve many clients at once, or in general: Anything that requires you to watch resources and do some work when something interesting happens with those resources. Once the work needed to be carried out per event gets too complex, you may still use fork
.
Or you use POE. You get the watching and notifying capabilities alright, but also the power to do things in parallel without creating threads or child processes manually.
EXPORT
This modules exports by default the following functions:
event_init
event_log_level
priority_init
event_register_except_handler
event_new
timer_new
signal_new
event_add
event_del
event_free
event_mainloop
event_one_loop
event_one_nbloop
plus the following constants:
EV_PERSIST
EV_READ
EV_SIGNAL
EV_TIMEOUT
EV_WRITE
_EVENT_LOG_DEBUG
_EVENT_LOG_MSG
_EVENT_LOG_WARN
_EVENT_LOG_ERR
_EVENT_LOG_NONE
EVENT_FREE_NOWARN
BUGS
This is a beta-release therefore there are still some unresolved issues. However, even then it should be more stable than the previous 0.10 release.
This library is not thread-safe.
TO-DO
Not all of libevent's public interface is implemented. The buffered events are still missing. They will be added once I grok what they are for.
Neither did I yet look into libevent's experimental thread-support. Once the "experimental" flag is removed, I might do that.
SEE ALSO
libevent's home can be found at http://www.monkey.org/~provos/libevent/. It contains further references to event-based techniques.
Also the manpage of event(3).
VERSION
This is beta-version 0.99_10.
AUTHOR
Tassilo von Parseval, <tassilo.von.parseval@rwth-aachen.de>
COPYRIGHT AND LICENSE
Copyright (C) 2004-2005 by Tassilo von Parseval
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.4 or, at your option, any later version of Perl 5 you may have available.