NAME

SWF::Builder::ActionScript - SWF ActionScript object.

SYNOPSIS

$mc->frame_action(1)->compile( <<AS_END );
  function move_mc(dx) {
      this._x += dx;
  }
AS_END

my $mc_i = $mc->place;
$mc_i->on('KeyPress', '<Left>')->compile('move_mc(-5)');
$mc_i->on('KeyPress', '<Right>')->compile('move_mc(5)');
$mc_i->on('EnterFrame')->r_rotate(15);

DESCRIPTION

SWF::Builder::ActionScript supports some simple actions and compiling ActionScript compatible with FlashMX.

Constructors

Methods for movie clip to create a frame action and a clip action. These return an SWF::Builder::ActionSctipt object.

$as = $mc->frame_action( $frame )

creates a frame action.

$as = $mc_i->on/onClipEvent( $event [, $key] )

creates a clip action. See SWF::Builder::MovieClip for details of the events.

Simple actions

These method add some simple actions to $as and return $as itself.

$as->gotoAndPlay( $frame )

tells the flash player to go to $frame.

$as->gotoAndStop( $frame )

tells the flash player to go to $frame and stop playing.

$as->play

tells the flash player to play the movie clip.

$as->stop

tells the flash player to stop playing the movie clip.

$as->setProperty( $property, $value )

sets a movie clip property.

$as->moveto( $x, $y )

moves the movie clip to ($x, $y).

$as->r_moveto( $dx, $dy )

moves the movie clip to (current X + $dx, current Y + $dy).

$as->rotate( $r )

rotates the movie clip toward $r degree absolutely.

$as->r_rotate( $dr )

rotates the movie clip to +$r degree right.

$as->scale( $xscale [, $yscale] )

magnifies/reduces the movie clip.

$as->show

shows the movie clip.

$as->hide

hides the movie clip.

$as->tellTarget( $target, \&actionsub )

changes the target movie clip for actions in &actionsub. $target is a target path string or a named movie clip instance. &actionsub is called with an ActionScript object whose target is changed. For example,

$mc_i->on('Press')->tellTarget( $mc_i2, sub {
    shift->r_rotate(15);
});

rotates $mc_i2 to 15-degree right when $mc_i is clicked.

Compiler

SWF::Builder::ActionScript has a FlashMX-compatible compiler for complex actions.

$as->compile( $script_text [, %options] )

compiles $script_text. Options are as follows:

Optimize => $num

controls optimization.

bit 0: peephole optimization
    1: calculate constant expressions
    2: calculate math funcions with constant args and constant properties
    3: evaluate a lefthand side of an assignment expression only once 

Default is all on.

ATTENTION: FlashMX ActionScript compiler seems to evaluate a lefthand side of a compound assignment operator twice, while ECMA-262 provides to evaluate it once. For example, FlashMX compiles 'a[i++] += 2' as same as 'a[i++] = a[i++] + 2', which counts up i twice. Optimize bit 3 controls this. If you want the same as FlashMX, reset bit 3.

Trace => $mode

tells the compiler how to compile 'trace' action.

none

ignore all trace action.

eval

evaluate the parameters of a trace action, but don't output anything. This is default.

lcwin

output the value to another movie via a LocalConnection. You can use 'tracewindow.swf' at scripts directory as output window.

trace

use ActionTrace tag.

Warning => $level

sets the warning level.

0: deplicated actions.
1: useless operator in void context.
2: future reserved and other unsupported feature.
$as->load( $script_filename [, %options] )

loads a script and compiles it. See compile method for %options.

Compiler bugs/features

Pragmas are not supported.

The compiler evaluates a lefthand side of an assignment expression once by default. See Optimize option.

Slow...

COPYRIGHT

Copyright 2003 Yasuhiro Sasama (ySas), <ysas@nmt.ne.jp>

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.