NAME

Game::TextMapper::Line - a line between two points

SYNOPSIS

use Modern::Perl;
use Game::TextMapper::Line::Hex;
use Game::TextMapper::Point::Hex;
my $line = Game::TextMapper::Line::Hex->new();
my $from = Game::TextMapper::Point::Hex->new(x => 1, y => 1, z => 0);
my $to   = Game::TextMapper::Point::Hex->new(x => 5, y => 3, z => 0);
$line->points([$from, $to]);
my @line = $line->compute_missing_points;
say join(" ", map { $_->str } @line);
# (1,1,0) (2,1,0) (3,2,0) (4,2,0) (5,3,0)

DESCRIPTION

The line connects two points. This class knows how to compute all the regions between these two points, how to compute the next region along the line, and how to output SVG.

In order to do this, the class needs to know how to work with the regions on the map. This is different for hexes and squares. Therefore you should always be using the appropriate Hex or Square class instead.

ATTRIBUTES

points

An array reference of points using a class derived from Game::TextMapper::Point, i.e. Game::TextMapper::Line::Hex uses Game::TextMapper::Point::Hex and Game::TextMapper::Line::Square uses Game::TextMapper::Point::Square.

METHODS

compute_missing_points

Compute the missing points between the points in points and return it.

svg($offset)

This returns an SVG fragment, a string with a path.

svg_label

This returns an SVG fragment, a group g with text and a textPath element.

SEE ALSO

Lines consist of Game::TextMapper::Point instances.

Use either Game::TextMapper::Line::Hex or Game::TextMapper::Line::Square to implement lines.