NAME
Paws::GameLift::ServerProcess
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::ServerProcess object:
$service_obj->Method(Att1 => { ConcurrentExecutions => $value, ..., Parameters => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ServerProcess object:
$result = $service_obj->Method(...);
$result->Att1->ConcurrentExecutions
DESCRIPTION
A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.
ATTRIBUTES
REQUIRED ConcurrentExecutions => Int
The number of server processes using this configuration that run concurrently on each instance.
REQUIRED LaunchPath => Str
The location of a game build executable or the Realtime script file that contains the Init()
function. Game builds and Realtime scripts are installed on instances at the root:
Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
"Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Parameters => Str
An optional list of parameters to pass to the server executable or Realtime script on launch.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues