NAME

Paws::GameLift::ServerProcess

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::ServerProcess object:

$service_obj->Method(Att1 => { ConcurrentExecutions => $value, ..., Parameters => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ServerProcess object:

$result = $service_obj->Method(...);
$result->Att1->ConcurrentExecutions

DESCRIPTION

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.

ATTRIBUTES

REQUIRED ConcurrentExecutions => Int

The number of server processes using this configuration that run concurrently on each instance.

REQUIRED LaunchPath => Str

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

Parameters => Str

An optional list of parameters to pass to the server executable or Realtime script on launch.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues